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SS Arc/Final Stage SS
Event Story: SS Finals
Start: 12/30/2021 (15:00 JST)

Details: Basic | Music

End (Music): 1/8/2022 (22:00 JST)
End (Basic): 1/9/2022 (22:00 JST)

SS Arc/Final Stage SS Banner.png
"As they near the SS performance, Red Team's fine and White Team's Eden attend a special program as the leaders of their teams. With everyone's respective motives, and a plan secretly in the works, anticipation rises as New Year's Eve approaches…"


HOW TO PLAY

▪ The Final Stage SS event features a new event type that is a combination of regular events and tour events.
▪ As you complete Lives, event points will be awarded.
▪ The Event D.L.F.S Courses will only spawn lives that correspond with their respective team (i.e. only red team live challengers will spawn in fine's course). Regular D.L.F.S courses can spawn lives from either team.
▪ Event rewards will be automatically sent to your Present Box (Present Box ES.png) that can be accessed in My Room.
Event Stories can be read again under the Campaign Story tab in Story.
▪ Here are some tips on how to increase Fever quickly.
▪ Triggering any type of Live depends on your RNG luck.
▪ Read more at Event Guide / Revival Event Guide. (Still somewhat relevant until a new guide is written.)
▪ Along with defeating live challengers to gain event points, players may also choose to complete missions along the tour map.

Tour Event Basic.png

Tour Missions
▪ There are two different tour maps available, and completing the missions along each tour map gives the player a free copy of one of the event's 4★ cards, and a free copy of one of the event's 5★ cards.
▪ Players can play both maps, however only lives corresponding to the team colour will count towards the number of lives cleared on each map.
▪ On each map, players may choose which one of the two 4★ cards and which one of the two 5★ cards they would like to get a free copy of. These free copies are in addition to the cards players get as event point rewards.
▪ Players can change which 4★/5★ cards they want up until they collect their free 4★/5★ card.
▪ Players can also choose to receive 1 !! or ! Memorial Coins instead of the 4★, and 5 instead of the 5★.
▪ The nodes on the map are stops called "sets", in line with the tour theme, players do not have 21 days to complete the map. All 21 stops must be completed before the event period ends.
▪ The stops can be unlocked by completing the missions and clearing D.L.F.S. lives for the stop. The D.L.F.S of the stop can be cleared by going over the clearance line in the score bar shown at the bottom of the screen.
▪ Players are required to use 10AP to challenge the D.L.F.S. live for each stop.
▪ There are additional missions in each stop. They do not have to be completed to proceed along the map, but players will be rewarded with 3 diamonds for each additional mission.
▪ Players can replay the D.L.F.S. lives of the stops multiple times to try and clear the missions or additional missions.
▪ See the "Tour Missions" tab for translations of every mission & additional mission. The additional missions are marked with a ☆.

Ribbon Exchange
▪ As you complete lives, you will obtain ribbons that you can use in the Ribbon Exchange (リボン交換所へ), reachable on the bottom left of the event page.
Lives are divided into Red Team and White Team, and you will earn the respective teams' ribbons from their lives.

▪ The amount of ribbons lives give you does not depend on the live's level and differs between lives:
☆ Normal: ~12
☆ Rare: 12-18
☆ Emergency: 25-35
☆ Unit: 18-22

▪ The first section contains all available items, the second contains items from Enstars! mode, the third contains items that can be exchanged using Red Team ribbons, the fourth contains items that can be exchanged using White Team ribbons, and the fifth contains My Room outfits.
▪ Obtainable items include Diamonds, My Room outfits, Stat Pieces of all colors/sizes, Large Growth Tickets, ES Coins, Yumecoins, Star Medals, and Jewels of all colors/sizes.

Daily Missions

▪ Beside the tour missions, there are three daily missions that reset at 0:00 every day:

Mission Reward
Complete one Red Team live 20 x Red Team ribbon
Complete one White Team live 20 x White Team ribbon
Complete 3 D.L.F.S Courses 3 x Gummy.png Gummy
Food Items

▪ Items last until the next event begins. Even if they are in your Present Box, they will still expire and cannot be carried over to the next event.

Gummy
Gummy.png
1 Gummy recovers one LP
Smoothie
Smoothie.png
1 Smoothie recovers full LP
Sandwich
Sandwich.png
1 Sandwich recovers full AP
Other Items
Live cyalume.png
Live Cyalume
Effect: Makes the rate of event live appearances to be 100% in a D.L.F.S course. Does not affect the ratio of certain lives appearing.


How to obtain: Purchasing Diamond packs, given as Login Bonuses during the event.

CARDS
Event Rewards: Points
(Red that Sings for the Advent of Morning) Eichi Tenshouin B.png
(Red that Pierces Through the Clouds) Tori Himemiya B.png
(White that Sings for the Break of Dawn) Nagisa Ran B.png
(White that Illuminates the Darkness) Hiyori Tomoe B.png

(Sky-Clearing Red) Wataru Hibiki B.png
(Mediating Red) Yuzuru Fushimi B.png
(Sprouting White) Ibara Saegusa B.png
(Rippling White) Jun Sazanami B.png
Event Gacha: Tiger of the Fifth Earth Star
(Free Tiger) Leo Tsukinaga B.png
(Foreknowing Tiger) Natsume Sakasaki B.png
(Alluding Tiger) Tetora Nagumo B.png
(Hesitant Tiger) Adonis Otogari B.png

Red Team Tour Missions
TOUR MISSIONS
Note:
Lives are cumulative, so lives already completed will count toward your total lives requirement. If you complete 5 lives on day 1 and day 2 asks you to clear 10 lives, the game will count 5/10 of your mission lives as already done.
Missions marked with a ☆ are additional missions. Players can still proceed along the tour map without completing them. Missions with a link give 3 Diamonds when clearing. Check the last three bullet points of "Tour Missions" under the "How to Play" tab for more explanation.
Day 1: Clear 5 lives
☆ Clear the challenge live with a score of 5,000+
☆ Clear the challenge live with Sora Harukawa in your unit and a score of 15,000+ Diamond mini.png
Day 2: Clear 10 lives
☆ Clear the challenge live with a score of 5,000+
☆ Clear the challenge live with Keito Hasumi in your unit and a score of 30,000+ Diamond mini.png
Day 3: Clear 15 lives
☆ Clear the challenge live with a score of 10,000+
☆ Clear the challenge live with Mitsuru Tenma in your unit and a score of 45,000+ Diamond mini.png
Day 4: Clear 20 lives
☆ Clear the challenge live with a score of 10,000+
☆ Clear the challenge live with a score with '1' as the last digit. Diamond mini.png
Day 5: Clear 25 lives
☆ Clear the challenge live with a score of 15,000+
☆ Clear the challenge live with an even-numbered score Diamond mini.png
Day 6: Clear 30 lives
☆ Clear the challenge live with a score of 15,000+
☆ Clear the challenge live with Subaru Akehoshi in your unit and a score of 70,000+ Diamond mini.png
Day 7: Clear 35 lives
☆ Clear the challenge live with a score of 20,000+
☆ Clear the challenge live with no 5☆ cards and a score of 100,000+ Diamond mini.png
Day 8: Clear 40 lives
☆ Clear the challenge live with a score of 20,000+
☆ Clear the challenge live with Natsume Sakasaki in your unit and a score of 100,000+ Diamond mini.png
Day 9: Clear 45 lives
☆ Clear the challenge live with a score of 25,000+
☆ Clear the challenge live with Kuro Kiryu in your unit and a score of 100,000+ Diamond mini.png
Day 10: Clear 50 lives
☆ Clear the challenge live with a score of 25,000+
☆ Clear the challenge live with a score with '0' as the last digit Diamond mini.png
Day 11: Clear 60 lives
☆ Clear the challenge live with a score of 30,000+
☆ Clear the challenge live with Hiiro Amagi in your unit and a score of 120,000+ Diamond mini.png
Day 12: Clear 70 lives
☆ Clear the challenge live with a score of 30,000+
☆ Clear the challenge live with Chiaki Morisawa in your unit and a score of 120,000+ Diamond mini.png
Day 13: Clear 80 lives
☆ Clear the challenge live with a score of 35,000+
☆ Clear the challenge live with Hokuto Hidaka in your unit and a score of 120,000+ Diamond mini.png
Day 14: Clear 90 lives
☆ Clear the challenge live with a score of 35,000+
☆ Clear the challenge live with no 4-5☆ cards and a score of 100,000+ Diamond mini.png
Day 15: Clear 100 lives
☆ Clear the challenge live with a score of 40,000+
☆ Clear the challenge live with everyone in Switch in your unit and a score of 150,000+ Diamond mini.png
Day 16: Clear 115 lives
☆ Clear the challenge live with a score of 40,000+
☆ Clear the challenge live with everyone in AKATSUKI in your unit and a score of 150,000+ Diamond mini.png
Day 17: Clear 130 lives
☆ Clear the challenge live with a score of 45,000+
☆ Clear the challenge live with everyone in Ra*bits in your unit and a score of 150,000+ Diamond mini.png
Day 18: Clear 145 lives
☆ Clear the challenge live with a score of 45,000+
☆ Clear the challenge live with everyone in ALKALOID in your unit and a score of 150,000+ Diamond mini.png
Day 19: Clear 160 lives
☆ Clear the challenge live with a score of 50,000+
☆ Clear the challenge live with everyone in RYUSEITAI in your unit and a score of 150,000+ Diamond mini.png
Day 20: Clear 175 lives
☆ Clear the challenge live with a score of 50,000+
☆ Clear the challenge live with everyone in Trickstar in your unit and a score of 150,000+ Diamond mini.png
Day 21: Clear 190 lives
☆ Clear the challenge live with a score of 55,000+
☆ Clear the challenge live with everyone in fine in your unit and a score of 200,000+ Diamond mini.png
White Team Tour Missions
TOUR MISSIONS
Note:
Lives are cumulative, so lives already completed will count toward your total lives requirement. If you complete 5 lives on day 1 and day 2 asks you to clear 10 lives, the game will count 5/10 of your mission lives as already done.
Missions marked with a ☆ are additional missions. Players can still proceed along the tour map without completing them. Missions with a link give 3 Diamonds when clearing. Check the last three bullet points of "Tour Missions" under the "How to Play" tab for more explanation.
Day 1: Clear 5 lives
☆ Clear the challenge live with a score of 5,000+
☆ Clear the challenge live with Madara Mikejima in your unit and a score of 15,000+ Diamond mini.png
Day 2: Clear 10 lives
☆ Clear the challenge live with a score of 5,000+
☆ Clear the challenge live with Arashi Narukami in your unit and a score of 30,000+ Diamond mini.png
Day 3: Clear 15 lives
☆ Clear the challenge live with a score of 10,000+
☆ Clear the challenge live with Adonis Otogari in your unit and a score of 45,000+ Diamond mini.png
Day 4: Clear 20 lives
☆ Clear the challenge live with a score of 10,000+
☆ Clear the challenge live with a score with '1' as the last digit. Diamond mini.png
Day 5: Clear 25 lives
☆ Clear the challenge live with a score of 15,000+
☆ Clear the challenge live with an even-numbered score Diamond mini.png
Day 6: Clear 30 lives
☆ Clear the challenge live with a score of 15,000+
☆ Clear the challenge live with Shu Itsuki in your unit and a score of 70,000+ Diamond mini.png
Day 7: Clear 35 lives
☆ Clear the challenge live with a score of 20,000+
☆ Clear the challenge live with no 5☆ cards and a score of 100,000+ Diamond mini.png
Day 8: Clear 40 lives
☆ Clear the challenge live with a score of 20,000+
☆ Clear the challenge live with Madara Mikejima in your unit and a score of 100,000+ Diamond mini.png
Day 9: Clear 45 lives
☆ Clear the challenge live with a score of 25,000+
☆ Clear the challenge live with Ritsu Sakuma in your unit and a score of 120,000+ Diamond mini.png
Day 10: Clear 50 lives
☆ Clear the challenge live with a score of 25,000+
☆ Clear the challenge live with a score with '0' as the last digit Diamond mini.png
Day 11: Clear 60 lives
☆ Clear the challenge live with a score of 30,000+
☆ Clear the challenge live with Niki Shiina in your unit and a score of 120,000+ Diamond mini.png
Day 12: Clear 70 lives
☆ Clear the challenge live with a score of 30,000+
☆ Clear the challenge live with Yuta Aoi in your unit and a score of 120,000+ Diamond mini.png
Day 13: Clear 80 lives
☆ Clear the challenge live with a score of 35,000+
☆ Clear the challenge live with Mika Kagehira in your unit and a score of 120,000+ Diamond mini.png
Day 14: Clear 90 lives
☆ Clear the challenge live with a score of 35,000+
☆ Clear the challenge live with no 4-5☆ cards and a score of 100,000+ Diamond mini.png
Day 15: Clear 100 lives
☆ Clear the challenge live with a score of 40,000+
☆ Clear the challenge live with everyone in Double Face in your unit and a score of 150,000+ Diamond mini.png
Day 16: Clear 115 lives
☆ Clear the challenge live with a score of 40,000+
☆ Clear the challenge live with everyone in Knights in your unit and a score of 150,000+ Diamond mini.png
Day 17: Clear 130 lives
☆ Clear the challenge live with a score of 45,000+
☆ Clear the challenge live with everyone in UNDEAD in your unit and a score of 150,000+ Diamond mini.png
Day 18: Clear 145 lives
☆ Clear the challenge live with a score of 45,000+
☆ Clear the challenge live with everyone in Crazy:B in your unit and a score of 150,000+ Diamond mini.png
Day 19: Clear 160 lives
☆ Clear the challenge live with a score of 50,000+
☆ Clear the challenge live with everyone in 2wink in your unit and a score of 150,000+ Diamond mini.png
Day 20: Clear 175 lives
☆ Clear the challenge live with a score of 50,000+
☆ Clear the challenge live with everyone in Valkyrie in your unit and a score of 150,000+ Diamond mini.png
Day 21: Clear 190 lives
☆ Clear the challenge live with a score of 55,000+
☆ CClear the challenge live with everyone in Eden in your unit and a score of 200,000+ Diamond mini.png

DLFS COURSES
Complete 1 Mission: Diamond mini.png x 1 Complete all 3 Missions: Diamond mini.png x 2
Complete all 3 Minitalk Events (Normal): Diamond mini.png x 3 Complete all 3 Minitalk Events (Special): Diamond mini.png x 3
SS Arc/Final Stage SS Feathers of Ark.png Missions
  • Collect 100 Dance Notes
  • Collect 50 Notes of each Color
  • Collect 100 Performance Notes

Minitalks

SS Arc/Final Stage SS Deep Eclipse.png Missions
  • Collect 100 Performance Notes
  • Collect 50 Notes of each Color
  • Collect 100 Vocal Notes

Minitalks

Unavailable until 1/4 (15:00 JST)
SS Arc/Final Stage SS Habataki no Fortissimo.png Missions
  • Collect 100 Vocal Notes
  • Collect 20 Notes of each Color within the first 10 turns
  • Trigger Fever Twice

Minitalks

SS Arc/Final Stage SS THE GENESIS.png Missions
  • Collect 50 Dance Notes within the first 10 turns
  • Collect 20 Notes of each Color within the first 10 turns
  • Trigger Fever Twice

Minitalks

Red Team Challengers
LIVE CHALLENGERS
Normal Lives
SS Arc/Final Stage SS Red Team Normal1.png
紅組通常ライブ
  • Challenge Dialogue: "またこの舞台がやって来たね"
  • Live Incomplete Dialogue: "みんなやる気は充分だよね!"
  • Live Complete Dialogue: "大勝負だけど楽しんでいこう"
SS Arc/Final Stage SS Red Team Normal2.png
紅組通常ライブ
  • Challenge Dialogue: "じゅんびはいいですか?"
  • Live Incomplete Dialogue: "こ、こんなに熱気を感じるんだ…"
  • Live Complete Dialogue: "今年は応援される側ッスね!"
SS Arc/Final Stage SS Red Team Normal3.png
紅組通常ライブ
  • Challenge Dialogue: "こんな大舞台初めてだね"
  • Live Incomplete Dialogue: "未だかつてない視線ですねぇ…"
  • Live Complete Dialogue: "緊張しても笑顔は忘れずに"
SS Arc/Final Stage SS Red Team Normal4.png
紅組通常ライブ
  • Challenge Dialogue: "ちょっと緊張してきました…!"
  • Live Incomplete Dialogue: "見てもらえるチャンスだぜ!"
  • Live Complete Dialogue: "ミスより笑顔を大事にな!"
SS Arc/Final Stage SS Red Team Normal5.png
紅組通常ライブ
  • Challenge Dialogue: "最高の演技を披露しようぜ"
  • Live Incomplete Dialogue: "衣装も気合も抜かりない"
  • Live Complete Dialogue: "俺たちの度胸を見せてやろう"
SS Arc/Final Stage SS Red Team Normal6.png
紅組通常ライブ
  • Challenge Dialogue: "こんなに人がいっぱいな〜♪"
  • Live Incomplete Dialogue: "みんなが注目してくれてますね"
  • Live Complete Dialogue: "笑顔でいっぱいの景色にしたいネ"
Rare Lives
SS Arc/Final Stage SS Red Team Rare1.png
紅組特大ライブ
  • Challenge Dialogue: "一番肢しい舞台で輝こう!"
  • Live Incomplete Dialogue: "この熱狂、手に汗握るな!"
  • Live Complete Dialogue: "当然俺たちが一番キラキラするよ!"
SS Arc/Final Stage SS Red Team Rare2.png
紅組特大ライブ
  • Challenge Dialogue: "みんなを笑顔にする舞台だ!"
  • Live Incomplete Dialogue: "心を近くで感じるッス!"
  • Live Complete Dialogue: "アピールし放題でござるな!"
SS Arc/Final Stage SS Red Team Rare3.png
紅組特大ライブ
  • Challenge Dialogue: "今できる精一杯で伝えよう!"
  • Live Incomplete Dialogue: "まずは俺たちが楽しみましょう"
  • Live Complete Dialogue: "緊張と興奮でドキドキするよォ"
SS Arc/Final Stage SS Red Team Rare4.png
紅組特大ライブ
  • Challenge Dialogue: "大注目の大舞台、全力で楽しもう!"
  • Live Incomplete Dialogue: "視線が合うたび嬉しくなります!"
  • Live Complete Dialogue: "ほらほら、いま手ぇ振った~☆"
SS Arc/Final Stage SS Red Team Rare5.png
紅組特大ライブ
  • Challenge Dialogue: "この舞台、俺たちのものにしよう!"
  • Live Incomplete Dialogue: "熱気に滾ってくるな…!"
  • Live Complete Dialogue: "はは、こんなにも楽しい…♪"
SS Arc/Final Stage SS Red Team Rare6.png
紅組特大ライブ
  • Challenge Dialogue: "ボクらの魔法は解けなイ…!"
  • Live Incomplete Dialogue: "みんな幸せで笑顔にします!"
  • Live Complete Dialogue: "会場の外にまで伝えましょう!"
Emergency Lives
SS Arc/Final Stage SS Red Team Emergency.png
紅組緊急ライブ
  • Challenge Dialogue: "紅組の情熱披露しましょう☆"
  • Live Incomplete Dialogue: "熱い心を燃やす舞台ですね…♪"
  • Live Complete Dialogue: "火傷するほど燃えますよ…♪"
Unit Lives
SS Arc/Final Stage SS Red Team Unit.png
fineユニットライブ
  • Challenge Dialogue: "君の胸に残る最高の舞台を!"
  • Live Incomplete Dialogue: "見逃せなくなるボクらを届けるよ"
  • Live Complete Dialogue: "聴いてくれてありがとう!"
White Team Challengers
LIVE CHALLENGERS
Normal Lives
SS Arc/Final Stage SS White Team Normal1.png
白組通常ライブ
  • Challenge Dialogue: "最初の掴みが大事やな…!"
  • Live Incomplete Dialogue: "よそ見をしてる暇などないよ"
  • Live Complete Dialogue: "展覧会やと思っていかな!"
SS Arc/Final Stage SS White Team Normal2.png
白組通常ライブ
  • Challenge Dialogue: "これは注目のチャンスだね"
  • Live Incomplete Dialogue: "アピールし放題ってことだね!"
  • Live Complete Dialogue: "しっかり記憶に残してもらおう"
SS Arc/Final Stage SS White Team Normal3.png
白組通常ライブ
  • Challenge Dialogue: "人と光の年末鍋パーティっすね!"
  • Live Incomplete Dialogue: "絶好の機会は逃さへんで"
  • Live Complete Dialogue: "最高の舞台をものにしましょう"
SS Arc/Final Stage SS White Team Normal4.png
白組通常ライブ
  • Challenge Dialogue: "ここで大暴れしてやんよ"
  • Live Incomplete Dialogue: "みんなの期待に応えたいな"
  • Live Complete Dialogue: "視線を総取りしなきゃね♪"
SS Arc/Final Stage SS White Team Normal5.png
白組通常ライブ
  • Challenge Dialogue: "今か今かと鼓動が伝わるね"
  • Live Incomplete Dialogue: "こんな高揚感滅多にないわァ"
  • Live Complete Dialogue: "色んな音が集まるオーケストラだ!"
SS Arc/Final Stage SS White Team Normal6.png
白組通常ライブ
  • Challenge Dialogue: "さあさあ準備は整ってるかあ?"
  • Live Incomplete Dialogue: "こんな所まで来てしもたんか"
  • Live Complete Dialogue: "いましか味わえない経験だ"
Rare Lives
SS Arc/Final Stage SS White Team Rare1.png
白組特大ライブ
  • Challenge Dialogue: "唯一無二の芸術を披露しよう!"
  • Live Incomplete Dialogue: "おれらの世界をみんなに…!"
  • Live Complete Dialogue: "理想と夢と願いがここにある!"
SS Arc/Final Stage SS White Team Rare2.png
白組特大ライブ
  • Challenge Dialogue: "会場と一体になってみせるよ☆"
  • Live Incomplete Dialogue: "さぁ、手拍子をちょうだい!"
  • Live Complete Dialogue: "そう! みんないい笑顔!"
SS Arc/Final Stage SS White Team Rare3.png
白組特大ライブ
  • Challenge Dialogue: "一発どでかく弾けようぜェ!"
  • Live Incomplete Dialogue: "視線を釘付けにしましょうか♪"
  • Live Complete Dialogue: "体力の続く限り騒ぐんや…!"
SS Arc/Final Stage SS White Team Rare4.png
白組特大ライブ
  • Challenge Dialogue: "我輩たちの歌で染め上げよう"
  • Live Incomplete Dialogue: "We are~UNDEAD!"
  • Live Complete Dialogue: "もっと声を出せるだろっ!"
SS Arc/Final Stage SS White Team Rare5.png
白組特大ライブ
  • Challenge Dialogue: "さぁ、お姫さま! 愛を奏でましょう"
  • Live Incomplete Dialogue: "こっちまで声が届いてるよぉ!"
  • Live Complete Dialogue: "ほら、視線を送るから♪"
SS Arc/Final Stage SS White Team Rare6.png
白組特大ライブ
  • Challenge Dialogue: "この場の視線を攫っていこうかあ"
  • Live Incomplete Dialogue: "わしらが心を狙い撃ち…や!"
  • Live Complete Dialogue: "最高の笑顔、いただいたなあ♪"
Emergency Lives
SS Arc/Final Stage SS White Team Emergency.png
白組緊急ライブ
  • Challenge Dialogue: "白組の華麗さとくとご覧あれ!"
  • Live Incomplete Dialogue: "揺さぶる歌で魅せますよぉ!"
  • Live Complete Dialogue: "引き込む実力がありますから!"
Unit Lives
SS Arc/Final Stage SS White Team Unit.png
Edenユニットライブ
  • Challenge Dialogue: "…魂が熱くなるような歌声を!"
  • Live Incomplete Dialogue: "そばで愛を囁こうね…♪"
  • Live Complete Dialogue: "見つめてくれてありがとう!"

POINTS REWARDS
Cards
(Red that Sings for the Advent of Morning) Eichi Tenshouin B.png (White that Sings for the Break of Dawn) Nagisa Ran B.png (Red that Pierces Through the Clouds) Tori Himemiya B.png (White that Illuminates the Darkness) Hiyori Tomoe B.png

Available at:

  • 1,100,000 points
  • 2,950,000 points
  • 4,450,000 points
  • 6,100,000 points
  • 8,000,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 1,250,000 points
  • 2,200,000 points
  • 5,000,000 points
  • 6,600,000 points
  • 8,500,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 1,500,000 points
  • 2,450,000 points
  • 3,600,000 points
  • 7,100,000 points
  • 9,000,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Emergency challenger during the event.

Available at:

  • 1,700,000 points
  • 2,700,000 points
  • 3,900,000 points
  • 5,800,000 points
  • 9,500,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Emergency challenger during the event.
(Sky-Clearing Red) Wataru Hibiki B.png (Mediating Red) Yuzuru Fushimi B.png (Sprouting White) Ibara Saegusa B.png (Rippling White) Jun Sazanami B.png

Available at:

  • 300,000 points
  • 950,000 points
  • 1,600,000 points
  • 2,150,000 points
  • 3,000,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Normal and Rare challengers during the event.

Available at:

  • 380,000 points
  • 750,000 points
  • 1,300,000 points
  • 2,600,000 points
  • 3,550,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Normal and Rare challengers during the event.

Available at:

  • 340,000 points
  • 650,000 points
  • 1,750,000 points
  • 2,400,000 points
  • 3,300,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Normal and Rare challengers during the event.

Available at:

  • 420,000 points
  • 850,000 points
  • 1,450,000 points
  • 2,000,000 points
  • 4,000,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Normal and Rare challengers during the event.
EVENT POINT RANKING REWARDS
Rank Reward
1 - 100 Event Point Rank Title, Crown Medal.png Crown Medal ×2, Rainbow Piece.png Rainbow Piece ×5
101 - 1,000 Event Point Rank Title, Crown Medal.png Crown Medal ×1, Rainbow Piece.png Rainbow Piece ×4
1,001 - 5,000 Event Point Rank Title, Crown Medal.png Crown Medal ×1, Rainbow Piece.png Rainbow Piece ×3
5,001 - 10,000 Event Point Rank Title, Crown Medal.png Crown Medal ×1, Rainbow Piece.png Rainbow Piece ×2
10,001 - 50,000 Event Point Rank Title, Crown Medal.png Crown Medal ×1, Rainbow Piece.png Rainbow Piece ×1
50,001~ Event Point Rank Title, Crown Medal.png Crown Medal ×1, Large Growth Ticket mini.png Large Growth Ticket ×3
FIRST COURSE HIGH SCORE RANKING REWARDS
Rank Reward
1 - 3 Event Score Rank Title, Crown Medal.png Crown Medal ×1, Diamond mini.png Diamond ×100
4 - 10 Event Score Rank Title, Crown Medal.png Crown Medal ×1, Diamond mini.png Diamond ×50
11 - 100 Event Score Rank Title, Crown Medal.png Crown Medal ×1, Diamond mini.png Diamond ×40
101 - 1,000 Event Score Rank Title, Crown Medal.png Crown Medal ×1, Diamond mini.png Diamond ×30
1,001 - 5,000 Event Score Rank Title, Crown Medal.png Crown Medal ×1, Diamond mini.png Diamond ×20
5,001 - 10,000 Event Score Rank Title, Crown Medal.png Crown Medal ×1, Diamond mini.png Diamond ×10
10,001 - 50,000 Event Score Rank Title, Crown Medal.png Crown Medal ×1, Diamond mini.png Diamond ×5
50,001~ Event Score Rank Title, Crown Medal.png Crown Medal ×1, Diamond mini.png Diamond ×1
Note: The "First Course High Score Ranking" is counted separately for Red Team and White Team.

SS Arc/Final Stage SS
Event Story: SS Finals
Start: 12/30/2021 (15:00 JST)

Details: Basic | Music

End (Music): 1/8/2022 (22:00 JST)
End (Basic): 1/9/2022 (22:00 JST)

SS Arc/Final Stage SS Banner.png
"As they near the SS performance, Red Team's fine and White Team's Eden attend a special program as the leaders of their teams. With everyone's respective motives, and a plan secretly in the works, anticipation rises as New Year's Eve approaches…"


WIP

CARDS
Event Rewards: Points
(Red that Sings for the Advent of Morning) Eichi Tenshouin M.png
(Red that Pierces Through the Clouds) Tori Himemiya M.png
(White that Sings for the Break of Dawn) Nagisa Ran M.png
(White that Illuminates the Darkness) Hiyori Tomoe M.png

(Sky-Clearing Red) Wataru Hibiki M.png
(Mediating Red) Yuzuru Fushimi M.png
(Sprouting White) Ibara Saegusa M.png
(Rippling White) Jun Sazanami M.png
Event Gacha: Tiger of the Fifth Earth Star
(Free Tiger) Leo Tsukinaga M.png
(Foreknowing Tiger) Natsume Sakasaki M.png
(Alluding Tiger) Tetora Nagumo M.png
(Hesitant Tiger) Adonis Otogari M.png

Red Team Tour Missions
TOUR MISSIONS
Note:
Check the "How to Play" tab for details about how to play Tour events.
Mission Help

Do you need to clear every mission?
No, but to unlock some days, you need to have cleared a certain amount of missions. Day 10 requires 10 missions, Day 20 (4☆ card) requires 30 missions, and Day 29 (1 before 5☆ card) requires 77 missions. Therefore, if you want to get the 5☆ from the tour map, you can only skip 7 missions out of the first 84. You can go back and complete missions on older days by replaying the day, and you can quit when you've completed the mission you were aiming for.

Some missions have a ♢ next to them in the guide?
Missions marked with a ♢ are missions that can be cleared through an accumulation of the mission's target in multiple playthroughs of the setlist, check the last bullet point of "Tour Missions" under the "How to Play" tab for more explanation.

Original members?

  • Your unit members must be arranged in the same order as the original members of the song (see top-right corner for the order of the unit).
  • Click the magnifying glass next to the original unit members to auto-sort your deck for members of the original unit.
  • All members of your unit must have the "center" or "stage" banner on their icon to satisfy the mission's requirements.

Performer?

  • To set performer, go to the performer (パフォーマー) tab in the unit formation, and put the yellow tick under the mission character's icon.
  • The character in a slot that does not have an original member slot in the song cannot be set as the performer. (eg. for 'Emerald Planet', there are only 3 members, therefore you have to put the mission character in the 3 slots in the middle to set it as the performer)
  • Ensemble Time is the session in the middle of the song where a circular yellow gauge is shown at the top of the screen. When you hit notes, you fill up the gauge and the rainbow note will appear.
  • To succeed in Ensemble Time, you need to fill up the Ensemble Time gauge and Not miss the rainbow note.

Score needs to end in a specific number?
The following is the method the editor used for an 'end in a 5' mission. Can be used for any mission that requires score adjustment.

  • Play the songs in easy mode and on low speed (the editor used speed 5-6).
  • Find out the amount of notes in the song by checking the full combo number in the bonus table (ボーナス確認) above the difficulty settings.
  • When you are playing the song, it is best to combo until the last 10 notes as it is easier to keep track of the how many notes you have left. But it is not absolute, it is fine as long as you Voltage bar is full before reaching the last 10 notes.
  • When you reach the last 10 notes of the song, hit the notes until you see a '5' as the last digit of your score, and then purposely miss the rest of the notes.
  • It is useful to set characters with the support skill 'decrease Voltage down amount' (VOLTAGEの下降量ダウン) in the support slots. The higher the support skill level, the more notes you can miss in the end increasing your chance to clear the mission while still clearing the song.

Fever gauge?

  • Fever gauge is filled up when you clear a song in the set list.
  • The amount the fever gauge will fill up depends on the score and combo.
Day 1:

☆ Set Natsume Sakasaki as the performer in any song in the Day 1 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 1 setlist using members featured in the original song.
☆ Get a cumulative score of 50,000+ playing songs in the Day 1 setlist. ♢

Day 2:

☆ Set Souma Kanzaki as the performer in any song in the Day 2 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 2 setlist using members featured in the original song.
☆ Get a cumulative score of 60,000+ playing songs in the Day 2 setlist. ♢

Day 3:

☆ Set Tomoya Mashiro as the performer in any song in the Day 3 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 3 setlist using members featured in the original song.
☆ Get a cumulative score of 70,000+ playing songs in the Day 3 setlist. ♢

Day 4:

☆ Set Tatsumi Kazehaya as the performer in any song in the Day 4 setlist and succeed in Ensemble Time.
☆ Set Aira Shiratori as the performer in any song in the Day 4 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 4 setlist using members featured in the original song.

Day 5:

☆ Set Kanata Shinkai as the performer in any song in the Day 5 setlist and succeed in Ensemble Time.
☆ Set Shinobu Sengoku as the performer in any song in the Day 5 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 5 setlist using members featured in the original song.

Day 6:

☆ Set Hokuto Hidaka as the performer in any song in the Day 6 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 6 setlist using members featured in the original song.
☆ Get a cumulative score of 150,000+ playing songs in the Day 6 setlist. ♢

Day 7:

☆ Set Wataru Hibiki as the performer in any song in the Day 7 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 7 setlist using members featured in the original song.
☆ Get a cumulative score of 200,000+ playing songs in the Day 7 setlist. ♢

Day 8:

☆ Set Sora Harukawa as the performer in any song in the Day 8 setlist and succeed in Ensemble Time.
☆ Get a cumulative total of 500+ Perfects playing songs in the Day 8 setlist. ♢
☆ Get a cumulative score of 250,000+ playing songs in the Day 8 setlist. ♢

Day 9:

☆ Set Keito Hasumi as the performer in any song in the Day 9 setlist and succeed in Ensemble Time.
☆ Get a full combo on 2+ songs in the Day 9 setlist. ♢
☆ Get a cumulative score of 300,000+ playing songs in the Day 9 setlist. ♢

Day 10:

☆ Set Mitsuru Tenma as the performer in any song in the Day 10 setlist and succeed in Ensemble Time.
☆ Set Hajime Shino as the performer in any song in the Day 10 setlist and succeed in Ensemble Time.
☆ Get a cumulative score of 350,000+ playing songs in the Day 10 setlist. ♢

Day 11:

☆ Set Hiiro Amagi as the performer in any song in the Day 11 setlist and succeed in Ensemble Time.
☆ Get a full combo on 2+ songs in the Day 11 setlist. ♢
☆ Get a cumulative score of 400,000+ between all four songs in the Day 11 setlist. ♢

Day 12:

☆ Set Tetora Nagumo as the performer in any song in the Day 12 setlist and succeed in Ensemble Time. ♢
☆ Set Midori Takamine as the performer in any song in the Day 12 setlist and succeed in Ensemble Time. ♢
☆ Get a cumulative score of 450,000+ playing songs in the Day 12 setlist. ♢

Day 13:

☆ Set Mao Isara as the performer in any song in the Day 13 setlist and succeed in Ensemble Time. ♢
☆ Set Makoto Yuuki as the performer in any song in the Day 13 setlist and succeed in Ensemble Time. ♢
☆ Get a cumulative score of 500,000+ playing songs in the Day 13 setlist. ♢

Day 14:

☆ Set Tori Himemiya as the performer in any song in the Day 14 setlist and succeed in Ensemble Time. ♢
☆ Set Yuzuru Fushimi as the performer in any song in the Day 14 setlist and succeed in Ensemble Time. ♢
☆ Get a cumulative score of 550,000+ playing songs in the Day 14 setlist. ♢

Day 15:

☆ Set Tsumugi Aoba as the performer in any song in the Day 15 setlist and succeed in Ensemble Time. ♢
☆ Get a full combo on 3+ songs in the Day 15 setlist. ♢
☆ Play the 4th song in the Day 15 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 16:

☆ Set Kuro Kiryu as the performer in any song in the Day 16 setlist and succeed in Ensemble Time. ♢
☆ Get a score with '0' as the last digit in any song in the Day 16 setlist.
☆ Play the 4th song in the Day 16 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 17:

☆ Set Nazuna Nito as the performer in any song in the Day 17 setlist and succeed in Ensemble Time. ♢
☆ Set Hajime Shino as the performer in any song in the Day 17 setlist and succeed in Ensemble Time. ♢
☆ Play the 4th song in the Day 17 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 18:

☆ Set Mayoi Ayase as the performer in any song in the Day 18 setlist and succeed in Ensemble Time. ♢
☆ Get a full combo on 3+ songs in the Day 18 setlist. ♢
☆ Play the 4th song in the Day 18 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 19:

☆ Set Chiaki Morisawa as the performer in any song in the Day 19 setlist and succeed in Ensemble Time. ♢
☆ Get a perfect combo on any song in the Day 19 setlist. ♢
☆ Play the 4th song in the Day 18 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 20:

☆ Set Subaru Akehoshi as the performer in any song in the Day 20 setlist and succeed in Ensemble Time. ♢
☆ Get a score with '1' as the last digit in any song in the Day 20 setlist.
☆ Play the 4th song in the Day 18 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 21:

☆ Set Eichi Tenshouin as the performer in any songs in the Day 21 setlist and succeed in Ensemble Time. ♢
☆ Get a cumulative score of 20,000,000+ playing songs in the Day 21 setlist. ♢
☆ Play the 4th song in the Day 18 setlist using members featured in the original song and get a score of 600,000+. ♢

White Team Tour Missions
TOUR MISSIONS
Note:
Check the "How to Play" tab for details about how to play Tour events.
Mission Help

Do you need to clear every mission?
No, but to unlock some days, you need to have cleared a certain amount of missions. Day 10 requires 10 missions, Day 20 (4☆ card) requires 30 missions, and Day 29 (1 before 5☆ card) requires 77 missions. Therefore, if you want to get the 5☆ from the tour map, you can only skip 7 missions out of the first 84. You can go back and complete missions on older days by replaying the day, and you can quit when you've completed the mission you were aiming for.

Some missions have a ♢ next to them in the guide?
Missions marked with a ♢ are missions that can be cleared through an accumulation of the mission's target in multiple playthroughs of the setlist, check the last bullet point of "Tour Missions" under the "How to Play" tab for more explanation.

Original members?

  • Your unit members must be arranged in the same order as the original members of the song (see top-right corner for the order of the unit).
  • Click the magnifying glass next to the original unit members to auto-sort your deck for members of the original unit.
  • All members of your unit must have the "center" or "stage" banner on their icon to satisfy the mission's requirements.

Performer?

  • To set performer, go to the performer (パフォーマー) tab in the unit formation, and put the yellow tick under the mission character's icon.
  • The character in a slot that does not have an original member slot in the song cannot be set as the performer. (eg. for 'Emerald Planet', there are only 3 members, therefore you have to put the mission character in the 3 slots in the middle to set it as the performer)
  • Ensemble Time is the session in the middle of the song where a circular yellow gauge is shown at the top of the screen. When you hit notes, you fill up the gauge and the rainbow note will appear.
  • To succeed in Ensemble Time, you need to fill up the Ensemble Time gauge and Not miss the rainbow note.

Score needs to end in a specific number?
The following is the method the editor used for an 'end in a 5' mission. Can be used for any mission that requires score adjustment.

  • Play the songs in easy mode and on low speed (the editor used speed 5-6).
  • Find out the amount of notes in the song by checking the full combo number in the bonus table (ボーナス確認) above the difficulty settings.
  • When you are playing the song, it is best to combo until the last 10 notes as it is easier to keep track of the how many notes you have left. But it is not absolute, it is fine as long as you Voltage bar is full before reaching the last 10 notes.
  • When you reach the last 10 notes of the song, hit the notes until you see a '5' as the last digit of your score, and then purposely miss the rest of the notes.
  • It is useful to set characters with the support skill 'decrease Voltage down amount' (VOLTAGEの下降量ダウン) in the support slots. The higher the support skill level, the more notes you can miss in the end increasing your chance to clear the mission while still clearing the song.

Fever gauge?

  • Fever gauge is filled up when you clear a song in the set list.
  • The amount the fever gauge will fill up depends on the score and combo.
Day 1:

☆ Set Madara Mikejima as the performer in any song in the Day 1 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 1 setlist using members featured in the original song.
☆ Get a cumulative score of 50,000+ playing songs in the Day 1 setlist. ♢

Day 2:

☆ Set Leo Tsukinaga as the performer in any song in the Day 2 setlist and succeed in Ensemble Time.
☆ Set Arashi Narukami as the performer in any song in the Day 2 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 2 setlist using members featured in the original song.

Day 3:

☆ Set Kaoru Hakaze as the performer in any song in the Day 3 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 3 setlist using members featured in the original song.
☆ Get a cumulative score of 70,000+ playing songs in the Day 3 setlist. ♢

Day 4:

☆ Set Rinne Amagi as the performer in any song in the Day 4 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 4 setlist using members featured in the original song.
☆ Get a cumulative score of 80,000+ playing songs in the Day 4 setlist. ♢

Day 5:

☆ Set Hinata Aoi as the performer in any song in the Day 5 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 5 setlist using members featured in the original song.
☆ Get a cumulative score of 100,000+ playing songs in the Day 5 setlist. ♢

Day 6:

☆ Set Mika Kagehira as the performer in any song in the Day 6 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 6 setlist using members featured in the original song.
☆ Get a cumulative score of 150,000+ playing songs in the Day 6 setlist. ♢

Day 7:

☆ Set Ibara Saegusa as the performer in any song in the Day 7 setlist and succeed in Ensemble Time.
☆ Set Jun Sazanami as the performer in any song in the Day 7 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 7 setlist using members featured in the original song.

Day 8:

☆ Set Kohaku Oukawa as the performer in any song in the Day 8 setlist and succeed in Ensemble Time.
☆ Get a cumulative total of 500+ Perfects playing songs in the Day 8 setlist. ♢
☆ Get a cumulative score of 250,000+ playing songs in the Day 8 setlist. ♢

Day 9:

☆ Set Izumi Sena as the performer in any song in the Day 9 setlist and succeed in Ensemble Time.
☆ Set Ritsu Sakuma as the performer in any song in the Day 9 setlist and succeed in Ensemble Time.
☆ Get a cumulative score of 300,000+ playing songs in the Day 9 setlist. ♢

Day 10:

☆ Set Koga Oogami as the performer in any song in the Day 10 setlist and succeed in Ensemble Time.
☆ Get a score with '0' as the last digit in any song in the Day 10 setlist.
☆ Get a cumulative score of 350,000+ playing songs in the Day 10 setlist. ♢

Day 11:

☆ Set Niki Shiina as the performer in any song in the Day 11 setlist and succeed in Ensemble Time.
☆ Set Kohaku Oukawa as the performer in any song in the Day 11 setlist and succeed in Ensemble Time.
☆ Get a cumulative score of 400,000+ between all four songs in the Day 11 setlist. ♢

Day 12:

☆ Set Yuta Aoi as the performer in any song in the Day 12 setlist and succeed in Ensemble Time. ♢
☆ Get a full combo on 2+ songs in the Day 12 setlist. ♢
☆ Get a cumulative score of 450,000+ playing songs in the Day 12 setlist. ♢

Day 13:

☆ Set Shu Itsuki as the performer in any song in the Day 12 setlist and succeed in Ensemble Time. ♢
☆ Get a perfect combo on any song in the Day 13 setlist. ♢
☆ Get a cumulative score of 500,000+ playing songs in the Day 13 setlist. ♢

Day 14:

☆ Set Hiyori Tomoe as the performer in any song in the Day 14 setlist and succeed in Ensemble Time. ♢
☆ Get a cumulative total of 800+ Perfects playing songs in the Day 14 setlist. ♢
☆ Get a cumulative score of 550,000+ playing songs in the Day 14 setlist. ♢

Day 15:

☆ Set a card with the same attribute (color) as the song as your center for any song in the Day 15 setlist.
☆ Get a full combo on 3+ songs in the Day 15 setlist. ♢
☆ Play the 4th song in the Day 15 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 16:

☆ Set Tsukasa Suou as the performer in any song in the Day 16 setlist and succeed in Ensemble Time. ♢
☆ Get a score with '7' as the last digit in any song in the Day 16 setlist.
☆ Play the 4th song in the Day 16 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 17:

☆ Set Rei Sakuma as the performer in any song in the Day 17 setlist and succeed in Ensemble Time. ♢
☆ Set Adonis Otogari as the performer in any song in the Day 17 setlist and succeed in Ensemble Time. ♢
☆ Play the 4th song in the Day 17 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 18:

☆ Set HiMERU as the performer in any song in the Day 18 setlist and succeed in Ensemble Time. ♢
☆ Get a full combo on 3+ songs in the Day 18 setlist. ♢
☆ Play the 4th song in the Day 18 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 19:

☆ Set a card with the same attribute (color) as the song as your center for any song in the Day 19 setlist.
☆ Get a perfect combo on any song in the Day 19 setlist. ♢
☆ Play the 4th song in the Day 18 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 20:

☆ Set a card with the same attribute (color) as the song as your center for any song in the Day 19 setlist.
☆ Get a score with '2' as the last digit in any song in the Day 20 setlist.
☆ Play the 4th song in the Day 18 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 21:

☆ Set Nagisa Ran as the performer in any songs in the Day 21 setlist and succeed in Ensemble Time. ♢
☆ Get a cumulative score of 20,000,000+ playing songs in the Day 21 setlist. ♢
☆ Play the 4th song in the Day 18 setlist using members featured in the original song and get a score of 600,000+. ♢

Red Team Event Song
EVENT SONG
BrIcon.png Feathers of Ark
Sung by: fine

Produced by: Youhei Matsui (Lyrics), Katsuhiko Sugiyama (Composition), Katsuhiko Sugiyama & Manabu Yachi & Tsuyoshi Ishihara (Arrangement)

SONG REWARDS

Song Difficulty: 7
High Score
Rank Condition Reward
Music C Score.png Above 60,000 Small Blue Stat Piece mini.png x 25
Music B Score.png Above 200,000 Diamond mini.png x 2
Music A Score.png Above 360,000 Live Skill Piece mini.png x 1
Music S Score.png Above 600,000 Large Yellow Stat Piece mini.png x 1
Music S+ Score.png Above 1,800,000 Diamond mini.png x 3
Best Combo
Rank Condition Reward
Music C Score.png Above 42 Medium Red Stat Piece mini.png x 2
Music B Score.png Above 85 Diamond mini.png x 2
Music A Score.png Above 128 Medium Yellow Stat Piece mini.png x 6
Music S Score.png Full Combo Blue Type Piece mini.png x 1
Music S+ Score.png Perfect Combo Diamond mini.png x 3

Song Difficulty: 14
High Score
Rank Condition Reward
Music C Score.png Above 60,000 Small Yellow Stat Piece mini.png x 30
Music B Score.png Above 200,000 Diamond mini.png x 2
Music A Score.png Above 360,000 Support Skill Piece mini.png x 1
Music S Score.png Above 600,000 Large Red Stat Piece mini.png x 2
Music S+ Score.png Above 1,800,000 Diamond mini.png x 3
Best Combo
Rank Condition Reward
Music C Score.png Above 71 Medium Blue Stat Piece mini.png x 2
Music B Score.png Above 143 Diamond mini.png x 2
Music A Score.png Above 215 Medium Red Stat Piece mini.png x 6
Music S Score.png Full Combo Blue Type Piece mini.png x 2
Music S+ Score.png Perfect Combo Diamond mini.png x 3

Song Difficulty: 22
High Score
Rank Condition Reward
Music C Score.png Above 66,000 Small Red Stat Piece mini.png x 40
Music B Score.png Above 220,000 Diamond mini.png x 2
Music A Score.png Above 396,000 Live Skill Piece mini.png x 1
Music S Score.png Above 660,000 Large Blue Stat Piece mini.png x 3
Music S+ Score.png Above 1,960,000 Diamond mini.png x 3
Best Combo
Rank Condition Reward
Music C Score.png Above 110 Medium Yellow Stat Piece mini.png x 5
Music B Score.png Above 220 Diamond mini.png x 2
Music A Score.png Above 330 Large Blue Stat Piece mini.png x 1
Music S Score.png Full Combo Blue Type Piece mini.png x 2
Music S+ Score.png Perfect Combo Diamond mini.png x 3

Song Difficulty: 27
High Score
Rank Condition Reward
Music C Score.png Above 72,000 Small Blue Stat Piece mini.png x 40
Music B Score.png Above 240,000 Diamond mini.png x 2
Music A Score.png Above 432,000 Support Skill Piece mini.png x 1
Music S Score.png Above 720,000 Large Yellow Stat Piece mini.png x 4
Music S+ Score.png Above 2,160,000 Diamond mini.png x 3
Best Combo
Rank Condition Reward
Music C Score.png Above 190 Medium Red Stat Piece mini.png x 5
Music B Score.png Above 380 Diamond mini.png x 2
Music A Score.png Above 570 Large Yellow Stat Piece mini.png x 2
Music S Score.png All 657 Blue Type Piece mini.png x 2
Music S+ Score.png Perfect Combo Diamond mini.png x 3

Times Cleared
Rank Condition Reward
Music C Score.png 1 time Diamond mini.png x 5
Music B Score.png 10 times Diamond mini.png x 5
Music A Score.png 20 times Large Blue Stat Piece mini.png x 1
Music S Score.png 50 times Blue Type Piece mini.png x 1
Music S+ Score.png 100 times Diamond mini.png x 5
Counted for the song itself, not each difficulty.


White Team Event Song
EVENT SONG
FlIcon.png Deep Eclipse
Sung by: Eden

Produced by: Saori Codama (Lyrics), sty - Digz, Inc. Group (Composition), Dirty Orange - Digz, Inc. Group (Arrangement)

SONG REWARDS

Song Difficulty: 7
High Score
Rank Condition Reward
Music C Score.png Above 60,000 Small Yellow Stat Piece mini.png x 25
Music B Score.png Above 200,000 Diamond mini.png x 2
Music A Score.png Above 360,000 Live Skill Piece mini.png x 1
Music S Score.png Above 600,000 Large Red Stat Piece mini.png x 1
Music S+ Score.png Above 1,800,000 Diamond mini.png x 3
Best Combo
Rank Condition Reward
Music C Score.png Above 37 Medium Blue Stat Piece mini.png x 2
Music B Score.png Above 75 Diamond mini.png x 2
Music A Score.png Above 113 Medium Red Stat Piece mini.png x 6
Music S Score.png Full Combo Yellow Type Piece mini.png x 1
Music S+ Score.png Perfect Combo Diamond mini.png x 3

Song Difficulty: 14
High Score
Rank Condition Reward
Music C Score.png Above 60,000 Small Red Stat Piece mini.png x 30
Music B Score.png Above 200,000 Diamond mini.png x 2
Music A Score.png Above 360,000 Support Skill Piece mini.png x 1
Music S Score.png Above 600,000 Large Blue Stat Piece mini.png x 2
Music S+ Score.png Above 1,800,000 Diamond mini.png x 3
Best Combo
Rank Condition Reward
Music C Score.png Above 60 Medium Yellow Stat Piece mini.png x 2
Music B Score.png Above 120 Diamond mini.png x 2
Music A Score.png Above 180 Medium Blue Stat Piece mini.png x 6
Music S Score.png Full Combo Yellow Type Piece mini.png x 2
Music S+ Score.png Perfect Combo Diamond mini.png x 3

Song Difficulty: 22
High Score
Rank Condition Reward
Music C Score.png Above 66,000 Small Blue Stat Piece mini.png x 40
Music B Score.png Above 220,000 Diamond mini.png x 2
Music A Score.png Above 396,000 Live Skill Piece mini.png x 1
Music S Score.png Above 660,000 Large Yellow Stat Piece mini.png x 3
Music S+ Score.png Above 1,960,000 Diamond mini.png x 3
Best Combo
Rank Condition Reward
Music C Score.png Above 112 Medium Red Stat Piece mini.png x 5
Music B Score.png Above 224 Diamond mini.png x 2
Music A Score.png Above 336 Large Yellow Stat Piece mini.png x 1
Music S Score.png Full Combo Yellow Type Piece mini.png x 2
Music S+ Score.png Perfect Combo Diamond mini.png x 3

Song Difficulty: 27
High Score
Rank Condition Reward
Music C Score.png Above 72,000 Small Yellow Stat Piece mini.png x 40
Music B Score.png Above 240,000 Diamond mini.png x 2
Music A Score.png Above 432,000 Support Skill Piece mini.png x 1
Music S Score.png Above 720,000 Large Red Stat Piece mini.png x 4
Music S+ Score.png Above 2,160,000 Diamond mini.png x 3
Best Combo
Rank Condition Reward
Music C Score.png Above 165 Medium Blue Stat Piece mini.png x 5
Music B Score.png Above 331 Diamond mini.png x 2
Music A Score.png Above 497 Large Red Stat Piece mini.png x 2
Music S Score.png Full Combo Yellow Type Piece mini.png x 2
Music S+ Score.png Perfect Combo Diamond mini.png x 3

Times Cleared
Rank Condition Reward
Music C Score.png 1 time Diamond mini.png x 5
Music B Score.png 10 times Diamond mini.png x 5
Music A Score.png 20 times Large Yellow Stat Piece mini.png x 1
Music S Score.png 50 times Yellow Type Piece mini.png x 1
Music S+ Score.png 100 times Diamond mini.png x 5
Counted for the song itself, not each difficulty.


POINTS REWARDS
Cards
(Red that Sings for the Advent of Morning) Eichi Tenshouin M.png (White that Sings for the Break of Dawn) Nagisa Ran M.png (Red that Pierces Through the Clouds) Tori Himemiya M.png (White that Illuminates the Darkness) Hiyori Tomoe M.png

Available at:

  • 3,500,000 points
  • 11,000,000 points
  • 15,500,000 points
  • 21,000,000 points
  • 27,000,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 4,200,000 points
  • 7,000,000 points
  • 17,000,000 points
  • 23,000,000 points
  • 29,000,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 4,800,000 points
  • 8,000,000 points
  • 12,500,000 points
  • 25,000,000 points
  • 29,500,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 5,500,000 points
  • 9,500,000 points
  • 14,000,000 points
  • 19,000,000 points
  • 30,000,000 points
  • ★ Possible Tour mission reward during the event.
(Sky-Clearing Red) Wataru Hibiki M.png (Mediating Red) Yuzuru Fushimi M.png (Sprouting White) Ibara Saegusa M.png (Rippling White) Jun Sazanami M.png

Available at:

  • 1,000,000 points
  • 3,400,000 points
  • 5,000,000 points
  • 7,500,000 points
  • 12,000,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 1,500,000 points
  • 2,800,000 points
  • 4,000,000 points
  • 10,000,000 points
  • 15,980,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 1,200,000 points
  • 2,500,000 points
  • 5,550,000 points
  • 8,500,000 points
  • 13,950,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 1,700,000 points
  • 3,100,000 points
  • 4,500,000 points
  • 6,500,000 points
  • 18,000,000 points
  • ★ Possible Tour mission reward during the event.
EVENT POINT RANKING REWARDS
Rank Reward
1 - 10 Event Point Rank Title, Crown Medal.png Crown Medal ×2, 15px SS Finals Poster ×30
11 - 100 Event Point Rank Title, Crown Medal.png Crown Medal ×2, 15px SS Finals Poster ×10
101 - 1,000 Event Point Rank Title, Crown Medal.png Crown Medal ×1, 15px SS Finals Poster ×5
1,001 - 5,000 Event Point Rank Title, Crown Medal.png Crown Medal ×1, 15px SS Finals Poster ×3
5,001 - 10,000 Event Point Rank Title, Crown Medal.png Crown Medal ×1, 15px SS Finals Poster ×2
10,001 - 50,000 Event Point Rank Title, Crown Medal.png Crown Medal ×1, 15px SS Finals Poster ×1
50,001 - 500,000 Event Point Rank Title, Crown Medal.png Crown Medal ×1, Large Growth Ticket mini.png Large Growth Ticket ×3
SONG HIGH SCORE RANKING REWARDS
Rank Reward
1 - 3 Event Score Rank Title, Trophy (Rainbow).png SS Red Team Trophy (Rainbow) ×1, Diamond mini.png Diamond ×100
4 - 10 Event Score Rank Title, Trophy (Rainbow).png SS Red Team Trophy (Rainbow) ×1, Diamond mini.png Diamond ×50
11 - 100 Event Score Rank Title, Trophy (Rainbow).png SS Red Team Trophy (Rainbow) ×1, Diamond mini.png Diamond ×40
101 - 1,000 Event Score Rank Title, Trophy (Gold).png SS Red Team Trophy (Gold) ×1, Diamond mini.png Diamond ×30
1,001 - 5,000 Event Score Rank Title, Trophy (Silver).png SS Red Team Trophy (Silver) ×1, Diamond mini.png Diamond ×20
5,001 - 10,000 Event Score Rank Title, Trophy (Silver).png SS Red Team Trophy (Silver) ×1, Diamond mini.png Diamond ×10
10,001 - 50,000 Event Score Rank Title, Trophy (Copper).png SS Red Team Trophy (Copper) ×1, Diamond mini.png Diamond ×5
50,001 - 500,000 Event Score Rank Title, Trophy (Copper).png SS Red Team Trophy (Copper) ×1, Diamond mini.png Diamond ×1
SONG HIGH SCORE RANKING REWARDS
Rank Reward
1 - 3 Event Score Rank Title, Trophy (Rainbow).png SS White Team Trophy (Rainbow) ×1, Diamond mini.png Diamond ×100
4 - 10 Event Score Rank Title, Trophy (Rainbow).png SS White Team Trophy (Rainbow) ×1, Diamond mini.png Diamond ×50
11 - 100 Event Score Rank Title, Trophy (Rainbow).png SS White Team Trophy (Rainbow) ×1, Diamond mini.png Diamond ×40
101 - 1,000 Event Score Rank Title, Trophy (Gold).png SS White Team Trophy (Gold) ×1, Diamond mini.png Diamond ×30
1,001 - 5,000 Event Score Rank Title, Trophy (Silver).png SS White Team Trophy (Silver) ×1, Diamond mini.png Diamond ×20
5,001 - 10,000 Event Score Rank Title, Trophy (Silver).png SS White Team Trophy (Silver) ×1, Diamond mini.png Diamond ×10
10,001 - 50,000 Event Score Rank Title, Trophy (Copper).png SS White Team Trophy (Copper) ×1, Diamond mini.png Diamond ×5
50,001 - 500,000 Event Score Rank Title, Trophy (Copper).png SS White Team Trophy (Copper) ×1, Diamond mini.png Diamond ×1

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