In Ensemble Stars! Basic, players can access Ensemble Stars! mode can be accessed by clicking the blue button that reads あんさんぶるスターズ！へ (containing a "!" with an arrow around it). Not all features of Ensemble Stars! were carried over to this archival mode, and this guide covers only the features still accessible in Ensemble Stars! mode.
You can only use Ensemble Stars! cards in this mode; you cannot use Ensemble Stars!! Basic cards. Additionally, all Ensemble Stars! cards will automatically be placed in your album upon downloading Basic. You must first take your Ensemble Stars! cards out of your Basic album first. You need at least 6 cards so you can create a team for lessons.
You cannot play lessons in this mode if you did not start your account before the game was updated to Basic as you will not have the cards to create a unit.
Sorting Options: Sort cards by a specific criteria.
Switch Display: Switches the cards details.
1st press Display: Number of Copies, % of Idol Road Complete, [if] Bloomed (済 if yes, 未 if no).
2nd press Display: Shows Lesson Skill.
3rd press Display: Shows Live Skill.
4th press Display: Details which unit(s) the card is in. (Ex. Produce unit, Live unit)
Summary: Default mode of page. In this mode you can click on cards to access their Card Details for a summary of their stats.
You cannot hold down on a card to access their details. You can only do that when you look at the cards when you are switching them in the Produce Unit menu.
First dropdown: Oldest First (古い順), Newest First (新しい順), Lowest Rarity First (レア度が低い順), Highest Rarity First (レア度が高い順), Character Order (キャラクターごと).
Next 3 button selects:
Rarity: All, 1★, 2★, 3★, 4★, 5★
Attribute: All, Dance, Vocal, Performance
Method of Obtaining: Event, Scout, Other (その他)
Second dropdown: Select a specific unit's cards to view. All, or click on the unit's name.
Character Choosing: Tap one of the blue + symbols to add a character. You can add up to three at once. If you want to remove a character, tap the square with them and then tap on the empty gray square to the left of Tetora.
Illustration Sheet: Create a graphic featuring cards that you own. Tap the graphic near the bottom center featuring cards and stars to select your frame and cards. You can display any card with red, yellow, and blue frames, but if you select the rainbow-colored frame, you will only be able to display cards you have Rainbow Bloomed. You may also choose how many cards you want shown, any amount within the 2-5 range. Using the magnifying class on the top right corner of a card, you can zoom in on the card's illustration, and you can move where on the card you're viewing by sliding your fingers in any direction. Tapping the blue checkmark button will show you your final product, which you can screenshot and share. Tapping on it twice will show you a version of it with your display name.
Red "ユ二ット" ribbon: Shows that the card is currently in a unit(s).
In regards to receiving duplicates of the same card, they will be automatically fused to same card and will result in a "Limit Break", where the card level increases by 5 and unlocks extra nodes in the Idol Road, leading to a significant increase in potential stats.
A card may only receive up to a total of four limit breaks.
Rarity (レア度): Choose whether you want to view all rarities (すべて = all) or a specific one.
Attribute (属性): Choose whether you want to view all attributes or just Dance, Vocal, or Performance cards.
More specific options below. These can be sorted by descending (降順, on the left) or ascending (昇順, on the right) order.
Amount of Copies
% of Idol Road completed
According to Character
According to Lesson Skill
According to DreamFes Skill
There are three main attributes each of the cards can have; Dance (Red), Vocal (Blue), and Performance (Yellow). All cards have stats of these three regardless of their main attribute.
Card: Card Title (special for each card).
Level Up: Level up the card using your PP (Producer Points).
Switch Illustration: Switch between Bloomed/Unbloomed art, and between Rainbow and Original appearance when a card has been Rainbow Bloomed.
When tapping on the option you want, the window will not close automatically, but you will be able to see the result.
Cards have a function known as the "Idol Road" which involves allowing the player to Increase the Stats of the card through the use of Jewels gained from Lessons.
In certain cards, Voice Clips, Backgrounds, Outfits, and Stories may be unlocked in the Idol Roads.
At the end of the Idol Road, cards can be "Bloomed" in which the card will receive new art and gain an overall stat increase.
Notable Idol Road Nodes
As long as a card has been bloomed, it has access to the "Rainbow Road", which is an additional Idol Road that has both cosmetic and strengthening effects. Rainbow Bloomed cards gain a rainbow border, the character's signature, and a certain amount of additional stats in every attribute depending on rarity. Each step on the Rainbow Road requires a Rainbow Key (see #Items), which costs 500 Star Medals each, and a certain amount of Jewels that depends on rarity.
･ Tap on the yellow button to access the card's Rainbow Road. ･ Tap on the pulsing node or the Key/Jewel Check button to check your Key and Jewel supply. ･ You can only advance by tapping on the node and then the yellow button, as long as you have enough resources. ･ Tapping Shop in the corner will redirect you to the Star Medal Shop.
Totals for 100% Completion
Example of a non-5☆ card's signature vs a 5☆ card's.
Star Medals can be gathered by interacting with animals in lessons. For more specifics, see Animals. For help locating where you can buy Rainbow Keys, see Shops.
Increases the acquisition of [Color type] Fragments.
Increases the acquisition of [Color type] Jewels.
Increases [Attribute] stat in Dreamfes Live.
Increases the rate of raising all Cards' Trust
Increases the rate of raising Fever
Increases Luck by 1 stage at Start of the Lesson.
List of Live Skills
Increases the Card's own [Attribute]
Decreases the Opponent's [Attribute]
Produce Unit: Organize your unit for general Lessons.
Live Unit: Organize your units for Event Lives.
Your cards are arranged into a unit requiring five cards of different characters (For example, if a unit already has Subaru on it, you may not put another Subaru card in a different slot).
Leader postion (リーダー): The leftmost position in a Unit. Used mainly for activation of Unit Skills.
Confirm Skill: allows you to see what Unit Skills boosts your team has.
Recommended Formation: The game will automatically organize a team for you based on the cards with highest overall stats.
Tip: If you have cards in your card list that are not fully leveled, the Recommended button will auto-add them to your team.
Save: Press to save your changes if you switch any members in or out.
After tapping on card to change to another one, you will get to see your card list. Long-pressing on your cards will show you a brief information window.
Tip: In this mode (as well as when viewing your cards) you can sort your cards by Lesson skills! So if you're trying to build a jewel grinding team for instance, it'll be really easy to find those cards. See the Cards section above if you don't know how to switch displays.
You can make four different interchangeable units.
You cannot change your unit when a lesson is still ongoing. If you try do so, a window will pop up telling you that your unit is still in a lesson and you won't be able to save the changes to your unit.
Live Units work similarly to the previous types of Units except that there are three rows of Units for one whole Live Unit.
Some people like to differentiate between a Unit row from a whole Live Unit by referring to the whole Live unit as a "team", for example, Dance team, Vocal team, and Performance team.
Unlike other Units, they are sorted by Attribute, and pressing "Recommend Formation" will instead create a team of cards with the strongest stats of that specific attribute.
As seen on the right side, the Units are sorted by Dance, Vocal, and Performance in that order.
Note: Unit skills here will not affect the whole team, just the individual Unit row it is in.
Image of current active Unit skills
Unit Skills are special boosts that raise certain stats of your team when certain members of a certain group are put together into a Unit.
In order for a Unit Skill to activate, one of the characters required MUST be the leader of your team.
For example, Subaru must be the set as the leader and the rest of Trickstar have to be in your team to receive the Trickstar Unit Skill boost. If you have a character that is not from Trickstar as your leader but all the characters of Trickstar are in your team, you will not receive the boost.
There are also Limited Time Event Unit Skills, which are correlated to the same characters of the current Limited Time (Gacha) Scout. (You do not need the exact cards from the scout to trigger the Unit Skill. Only the characters are needed.) The Unit Skill will last for the same amount of time as the Limited Time Scout, and will not be available afterwards.
See the Unit Skill page for a list of all possible Unit Skill formations.
Officially Lessons are called "Production Lessons", but people often just shorten it to "Lessons".
Lessons are the main way to level up your cards and increase your rank.
From the left side navigation there are three tabs; those are the three main types of the Lessons. From top to bottom, Main, Daily, and Event, though they may be different types of lessons, gameplay within them are the same.
Main Lessons: Feature the Units and Classes. Each course features on a specific one.
#Daily Lessons: Feature only one set of courses and has a higher chance of obtaining #Jewels of a specific color.
Event Lessons: Found only when a event is ongoing and have a higher chance of receiving Event Lives. Half of the available lessons within it are locked until halfway through an event. See Event Guide for more details.
Tip: During non-event time, the cost of all Lessons are halved, so use this time to grind the courses you need.
The Left Box features the lesson information:
Special Event Character: The character near the top left corner. They will be seen along with your unit in the Lesson and will accompany you throughout.
The two characters to the right of the Special Event Character are the characters you will face in the In-Lesson Lives.
Missions: The box below the characters and marked with a yellow tab. Tapping the button will show you the requirements to complete the missions. There will always be three missions for every lesson.
See #Missions for a translation of all the possible missions.
Events: Box below the missions and marked with a red tab. Tap to see how many events you have completed already.
In a Lesson there are six events overall: 3 Normal Events (★★) & 3 Special Events (★★★).
They have to be activated by talking to the Special Event Character of the lesson. When all Normal Events have been seen, one diamond will be rewarded.
When all Special Events have been seen, one diamond will usually be rewarded. In some of the Main Lessons, Special Events can reward Voice Clips of the Special Event Character.
See the list of Lessons to find translations of the correct options for these events.
Tip: Choosing any option in Daily Lessons will not give you "Luck Down".
The Box on the Right features your Produce Unit:
You can change your team by pressing the button on the upper right. It functions the same way as the #Produce Unit Menu.
If your Produce Unit has the same student with the Special Event Character, their display picture in your Unit will be darkened. You will be asked to whether to proceed to the Lesson without them. If you press the Blue "OK" button to accept, this card will be temporarily absent from your Unit and will not receive any experience points after the Lesson ends.
Clicking on the white button will let you set a Produce item. This functionality is mainly used for Cyalumes, which guarantee a Live on every turn. For more information, see the #Items section.
There are 20 turns ① in each Lesson, with a DreamFes Live appearing at turn 11 and 1. Essentially, all you have to do is tap in any one of the given locations at the bottom until the Lesson is over.
Each Location ② is marked with either one or two attribute types, showing which type of Jewel Fragment can be obtained. If the location has two marks, the one on the left is the main fragment type acquired, meaning more of the first type will be received in that area in comparison to type on the right.
Within the Lessons, there is Luck, Fever, and Trust
③ Luck: Can be increased by two stages and decreased by two stages upon the activation of Mini Events. Higher levels of Luck will increase the rate of Trust increase.
④ Fever: The top bar marked with "FEVER." Fills up after each turn with the amount of increase depending on how many characters were on the location selected. See #Fever for more details.
Once Fever is activated, acquisition of jewel fragments is increased for five turns and if it is still active during a DreamFes Live, the unit will receive a 1.5x boost.
⑤ Trust: The bar under the idols which are filled up when the idols are trained with. See #Trust for more details.
Higher Trust will increase the chance of triggering a Normal/Special/Mini Event with the character. The amount of Trust a character has at the end of the Lesson also affects the amount of EXP the card gains.
Touching an area with no idols in it results in a Mini Event with Akiomi Kunugi, which will allow you a chance to increase the rate of Fever or give you a decrease in Luck.
⑦ Check Jewel: Allows you to check the amount of Fragment, Small, Medium, and Large #Jewels you currently have obtained in the Lesson.
⑧ Right above Check Jewel is where the amount of Star Medals you have is shown. Star Medals are collected when interacting with locations with #Animals. They are used to buy cards and Rainbow Keys from the Star Medal Shop.
Upon completion of a Lesson, you will obtain Jewels, Producer Points, Star Medals, and EXP for yourself and the cards.
Sometimes certain animals (shown below) will appear in lessons. Depending on the holiday, they may have various costumes. Visiting the same locations as them will give you Star Medals, a currency used to buy specific cards and Rainbow Keys, used to rainbow bloom cards.
Normally, doves will give 1-2 Medals, Daikichi will give you 4-6, and Leon will give you 8-12. This amount is doubled during Fever. While they usually appear alone, more Star Medals are given when two or more are in the same location.
The Menu can be accessed in the upper right hand corner.
The top-left, red button allows make you quit the lesson. (You can no longer return to the lesson again.)
The top-right button allows you to exit the lesson. (You can resume the lesson once again.)
The button with the trophy lets you review the missions.
The button with the ribbon lets you review what events you have seen.
The bottom section allows you to see how many more heart pieces will be needed before you can activate an #Intimate Event with the character.
The fraction below is the max number of Intimacy Points you can receive with each card.
Images lead to the courses' respective pages, which contain information about mission translations and in-lesson live strengths.
Daily Lessons are useful because they increase the drop rate of a specific color of jewels on a specific day.
They are incredibly important to grind as there is always an unending need for jewels to increase the strength of your cards, so knowing when they come into rotation is important to make sure you have enough materials to build up your teams quickly.
Tip: Setting frequent 8 hour Managements can allow you to collect an excess of all types of Jewels, which is extremely helpful.
Note: Daily Lessons rotate at 12AM JST so keep that mind for whatever timezone you may be playing in.
Days when the courses come into rotation:
Red Jewels: Tuesday & Friday
Blue Jewels: Wednesday & Saturday
Yellow Jewels: Monday & Thursday
The only anomaly to daily rotating jewel courses is the Sunday course.
The Sunday course is special in that it doesn't increase the drop rate of a specific color of jewels but you get 2x EXP for the same AP cost as the other daily courses.
More Producer Points than usual may be gained from these courses as well.
It is especially good to use this course to level up cards quickly, or to gain extra LP by leveling up your Player Rank.
Just make sure not to have too weak cards in your Unit (i.e. not all level 1) as the DreamFes battles in this Lesson are especially strong.
The more Trust a character has, the chances of triggering a Normal/Special/Mini Event with the character increases. The amount of Trust a character has at the end of the Lesson also affects the amount of EXP the card gains.
Tip: The less people on the the map, the faster the Trust bar will fill up, increasing the EXP multiplier that the character will get at the end of the lesson.
Tip: The higher your luck (the arrow near the Fever bar) the more Trust you get, so visiting the infirmary on the first day can be helpful.
You do not need to fill the bar up to get the best multiplier! The bar only needs to turn pink to make the most of the multiplier.
Different Levels of Multipliers
Exact multipliers are unknown because no one has counted them. All you need to know is that filling the bar to pink helps A LOT.
If you plan well you get up to two characters' trust bar to pink in a Lesson.
If you have a card with a Trust Up skill on your team and choose the maps extra well, it is possible to fill up to three characters' trust bar up to pink in one Lesson!
Fever has a few main uses:
Increasing the acquisition of jewel fragments for the duration of the Fever (5 turns).
Giving your unit a 1.5x boost during a DreamFes Live in entered during a Fever.
There is a misconception about this, but Fevers don't affect Event Lives (the ones that pop up randomly, not the DreamFes Lives in an Event Lesson).
How to increase Fever quickly & use it for Missions
Missions often require Fevers to be triggered in Lesson a variety of ways.
Because the Fever bar carries over across Lessons it might be hard to fill it up properly to complete the mission if you don't strategize beforehand.
First choose a low-cost AP Lesson to enter, then we'll cover over how to quickly fill your Fever bar up.
Key Note: The less characters there are on a location tab, the more the Fever bar will fill up.
1 person - Improves Fever very greatly
2 people - Improves Fever greatly
3 people - Improves Fever a fair amount
4 people - Improves Fever a little
If you have any Fever up cards (look for cards with フィーバー in the Lesson Skill section, see #Produce Unit on how to sort cards by skills.), those are very helpful for increasing the rate at which the Fever bar fills up.
Cards with Fever skills also stack up so putting a few in your unit would be helpful. However, it wouldn't be advised to put more than 2 cause it feels like an overload otherwise, especially if you have other cards to train.
Once you've filled up the Fever bar to about 1 or 2 turns before it triggers, Quit the Lesson (the red button in the #Lesson Menu).
Like mentioned before, the Fever level carries over across Lessons, that still stands when quitting a Lesson.
Tip: If you don't want to quit the Lesson, you can continue to save the level of the Fever Bar by continually going to the Infirmary as it won't raise your Fever level.
Now you can complete the Get Fever within 5 Turns and Get 2x Fever in a Lesson Mission objectives fairly easily.
To complete, Get Fever within 5 Turns, just enter the Lesson with your nearly filled Fever bar and trigger the Fever.
To complete, Get 2x Fever in a Lesson, enter the Lesson with your nearly filled Fever bar and trigger the Fever. Then simply use the method described earlier with only choosing the location tabs with the least amount of people to fill up the Fever bar quickly to quickly trigger Fever again before the Lesson ends.
(From Left to Right, the Jewel Sizes are: Fragment, Small, Medium, and Large)
Jewels (Also called "Gems" by some) are items which can be obtained in Lessons from random drops throughout the Lesson. They are used to unlock nodes on a card's #Idol Road in order to strengthen it.
Fragments are obtained by progressing through the Lesson or as Mini Event rewards.
For every 100 Fragments of a color obtained by the end of the lesson, they will be converted into one corresponding Small Jewel of that color.
All sizes of Jewels (Small, Medium, and Large) can drop in a Lesson.
Jewel Drop Skills
There are cards that help increase the drop rate of Jewels.
For a detailed explanation of identifying those cards see here.
Putting cards with skills that increase the rate of Jewel Drops can greatly help in obtaining more jewels. Just make sure not to forgot to unlock the Lesson node that strengthens that skill or else it won't really improve the jewel drop rate much!
Notable starters that increase Jewel Drops of all Color and Size
When in Ensemble Stars! mode, you can reach a student's classroom by clicking on the 生徒教室 button on the lower left corner of the screen. Select the student of your choice to enter their classroom.
Profile: Click to see a detailed bio on the the character.
Intimacy/Affection Level: Level up to unlock voice clips and sub-stories for that character. See Conversation Events for more details.
Details: Lets you unlock the obtained voice clips and check the intimacy points of individual cards.
Dress Up: Allows you to change the outfit and background you have unlocked from Events or Scout cards for the character.
Voice List: List of voice clips of the character which can be played at will. They are unlocked through the Intimacy Levels or the Idol Roads of certain cards of that character.
Card Album: A gallery of all the cards you have obtained. They can be clicked on to view details. Stored cards in the albums will have a red bookmark on the corner of the card.
Story Appearances: Lists all stories that the character makes an appearance in.
Chibi Motion Viewer Written as "Motion". Opens up a practice room to view the characters' lesson motions part by part.
When you click on the Dress Up button, you are brought to the Outfits tab of the Dress Up area first. Any outfit without a lock image over it is able to be used right away.
If an outfit is locked, there are a couple possibilities for the message that will pop up:
夢コインショップで交換 = Buy in the Yumecoin Shop. Outfits are generally 500 Yumecoins. If you click the yellow button on the right, it will take you to the shop.
[card name]アイドルロードで開放 = Unlock in a card's Idol Road. If you don't have the card, the red text below is telling you that. If you do have the card, you can click the yellow button to the right to take you directly to its card page.
The first option in the outfit selection, a box with a dotted outline, is used to randomize the character's outfit out of the outfits that you have unlocked. This outfit changes daily, and will also change if you choose a different background.
The sorting options for outfits are:
Display Conditions: All | Unlocked | Locked
Type: All | School Uniform | Casual Clothes | Practice Clothes | Live Outfit | Scout Outfit | Other
When clicking on the Backgrounds tab, you will be brought to this screen. Similarly to the Outfits tab, any unlocked background is fit to use right away.
If a background is locked, there is only one way to unlock it immediately; through use of a Background Key, only received through special campaigns like Login Bonuses. The amount of Background Keys you have is shown beside the sorting options.
Backgrounds are set to a specific time of day. The times of day available are, in order: Afternoon, Evening, Dark Night, Lit Night, and Cloudy.
If a time of day has a lock on it, it means that it is possible to buy another time other than the default for that background. These can be bought in the Yumecoin Shop for 300 Yumecoins, but only if you have the background itself unlocked.
It is possible to obtain backgrounds from specific cards' Idol Roads, from events, and from special campaigns.
The sorting options for backgrounds are:
Display Conditions: All | Obtained | Unobtained
Event: All | Obtained via Event | Not Obtained via Event
Stage: All | On Stage | Not on Stage
Outside School/Inside School: All | Inside School | Outside School
Indoors/Outdoors: All | Indoors | Outdoors
Season: All | Spring | Summer | Fall | Winter
Changes the BGM that plays while you're on that character's page, or the music that plays on your My Room screen if they are selected. This is defaulted to the Enstars main theme, but can be changed to snippets of unit songs and past event BGM.
Additional BGM can only be bought through the Yumecoin Shop. Rarely, a special campaign will also give you BGM to use. BGM costs 300 Yumecoins to buy, and a sample can be listened to before buying.
The sorting options for BGM are:
Display Conditions: All | Unlocked | Locked
Type: All | Event | Unit Songs | Other
Claim voice clips and sub-stories here by clicking on the boxes here marked with "NEW!"
A window will pop up asking if you want to read it or not.
If you choose to read it later you can just find it again in the "Student" tab of the "Story" menu page. Just select the character you want and you will find it unlocked there now.
Story Chapters are those with [Character name]第#話, while the rest are voice samples that you can listen to in "Voice List".
If you click the big yellow button at the top right of this page, it will open a window where you can check the Intimacy Pointsof individual cards like so:
It's useful for finding cards you need to max the Intimacy Points of. There may also be an icon of the character's face that isn't associated with a card; this states Intimacy Points gained through normal or birthday greeting events.
The Chibi Motion Viewer allows you to view the chibis of all the cards you've obtained, whether they come with outfits in their idol roads or not. The dances, songs, and performances that the chibis perform during lessons are broken up into steps here (モーション (Motion) 1, 2, 3, etc) so that you can view them separately or create your own set of movements.
For 5☆ cards, their bloomed chibi's Motion 5 is always their special animation.