The English Ensemble Stars Wiki
The English Ensemble Stars Wiki

Origin★Sing for the Starry Sky: Altered
Origin★星空を歌うAltered
Event Story: Altered (Story)

Start: 4/15/2023 (15:00 JST)

End (Music): 4/23/2023 (22:00 JST)
End (Basic): 4/24/2023 (22:00 JST)

"The "OO (Double O)" competition, which has been underway for several days to find the top temporary unit in the ES, is grounded in an old proposal by Natsume. However, the details of the proposal were never meant to be revealed to anyone..."


HOW TO PLAY
For more information, see Music Event Guide.


Overview
▪ Tour events are unique event types that feature more cards than other event types. Tour event cards do not come with MV outfits, only home screen outfits.
▪ Like regular events, players complete songs to gain event points. Since tour events do not have a unique event song, players must play songs on the event's tour map for points. Each node along the map features a setlist of 4 songs the player can complete for event points.
▪ Unlike normal events, each play of a song requires 3 BP minimum. Players can choose to use 3, 6, or 10 BP.
▪ Players must successfully clear all 4 songs in a setlist to move onto the next stop, with Day 10, 20 & 29 as exceptions (explained below, under "Tour Mission").
▪ The nodes on the map are stops called "days", in line with the tour theme. Players do not have 30 days to complete the map: all 30 stops must be completed before the event period ends.
▪ By clearing a tour day's setlist, you can also unlock Mini Talks associated with the event.
▪ All stops can be replayed multiple times.
▪ Progressing along the tour map gives players either a free copy of one of the event's 4★ cards on the Day 20 stop, and a free copy of one of the event's 5★ cards on the Day 30 stop.
▪ Players can also choose to receive 2 !! Event Memorial Coins instead of the 4★, and 10 instead of the 5★.
▪ These free copies are in addition to the cards players get as event point rewards.
▪ Players can change whether they want the 4★/5★ cards or Event Memorial Coins up until these rewards are collected.
▪ The first 3 songs in the setlist will fill the event's Fever bar. Having a better score and combo on each song will increase the Fever gauge more, up to a maximum of 110%.
▪ The fourth song in the setlist will grant additional event points the higher a player's Fever gauge is.

Tour Missions
▪ There are 3 missions for each stop. Players will earn a star upon the completion of any missions.
▪ Players will be rewarded with 3 diamonds each stop if all 3 missions on the stop is completed.
▪ Players can challenge the stops multiple times to clear the missions, but the stars already earned will not be reset.
▪ See the "Tour Missions" tab for translations of every mission.
▪ Days 10, 20 & 29 are locked until the player successfully clears the setlists of the previous stops and earns the amount of stars listed on the node. This amount of missions is 10, 30, and 77 respectively. These quotas have to be met to successfully reach the free 4★ & 5★ cards.
▪ There are missions that require a certain number of "full combos", "Perfects" etc.; these are missions that can be cleared through accumulation of the mission's target subject in multiple playthroughs of the setlist. For example, on a mission requiring "a full combo on 3+ songs in the setlist", the full combos can be achieved across multiple play-throughs of the stop, and will still be accumulated even if the player decides to give up the playthrough half way and start the setlist from the beginning. These cumulative missions are marked with ♢ in the "Tour Missions" tab.

General Event Tips
▪ As you complete Lives and Work, event points will be awarded.
▪ Event rewards will be automatically sent to your Present Box () that can be accessed in My Room.
Event Stories can be read again under the Campaign Story tab in Story.
▪ Work will award between 250 (0 BP) to 3,000 (3 BP) event points.
▪ Lives that aren't the Event Songs for each tour stop will still earn you event points, but playing the Event Songs earn you more.
▪ By clearing the Event Live, you can also unlock Mini Talks associated with the event.

Live Items

▪ Items last until the next event begins. Even if they are in your Present Box, they will still expire and cannot be carried over to the next event.

Whistle
1 Whistle recovers one BP
Megaphone
1 Megaphone recovers full BP
Other Items

Event Pass
Effect: Allows you to play the song designated as the Event Live. It takes 100 Passes to play the Event Live once.


How to obtain: Given as Login Bonuses during the event, given when playing other Lives.

CARDS
Event Rewards: Points

Event Gacha: Eccentric Fine

TOUR MISSIONS
Note:
Check the "How to Play" tab for details about how to play Tour events.
Mission Help

Do you need to clear every mission?
No, but to unlock some days, you need to have cleared a certain amount of missions. Day 10 requires 10 missions, Day 20 (4☆ card) requires 30 missions, and Day 29 (1 before 5☆ card) requires 77 missions. Therefore, if you want to get the 5☆ from the tour map, you can only skip 7 missions out of the first 84. You can go back and complete missions on older days by replaying the day, and you can quit when you've completed the mission you were aiming for.

Some missions have a ♢ next to them in the guide?
Missions marked with a ♢ are missions that can be cleared through an accumulation of the mission's target in multiple playthroughs of the setlist, check the last bullet point of "Tour Missions" under the "How to Play" tab for more explanation.

Original members?

  • Your unit members must be arranged in the same order as the original members of the song (see top-right corner for the order of the unit).
  • Click the magnifying glass next to the original unit members to auto-sort your deck for members of the original unit.
  • All members of your unit must have the "center" or "stage" banner on their icon to satisfy the mission's requirements.

Performer?

  • To set performer, go to the performer (パフォーマー) tab in the unit formation, and put the yellow tick under the mission character's icon.
  • The character in a slot that does not have an original member slot in the song cannot be set as the performer. (eg. for 'Emerald Planet', there are only 3 members, therefore you have to put the mission character in the 3 slots in the middle to set it as the performer)
  • Ensemble Time is the session in the middle of the song where a circular yellow gauge is shown at the top of the screen. When you hit notes, you fill up the gauge and the rainbow note will appear.
  • To succeed in Ensemble Time, you need to fill up the Ensemble Time gauge and Not miss the rainbow note.

Score needs to end in a specific number?
The following is the method the editor used for an 'end in a 5' mission. Can be used for any mission that requires score adjustment.

  • Play the songs in easy mode and on low speed (the editor used speed 5-6).
  • Find out the amount of notes in the song by checking the full combo number in the bonus table (ボーナス確認) above the difficulty settings.
  • When you are playing the song, it is best to combo until the last 10 notes as it is easier to keep track of the how many notes you have left. But it is not absolute, it is fine as long as you Voltage bar is full before reaching the last 10 notes.
  • When you reach the last 10 notes of the song, hit the notes until you see a '5' as the last digit of your score, and then purposely miss the rest of the notes.
  • It is useful to set characters with the support skill 'decrease Voltage down amount' (VOLTAGEの下降量ダウン) in the support slots. The higher the support skill level, the more notes you can miss in the end increasing your chance to clear the mission while still clearing the song.

Fever gauge?

  • Fever gauge is filled up when you clear a song in the set list.
  • The amount the fever gauge will fill up depends on the score and combo.
Day 1:

☆ Set Rei as the performer in any song in the Day 1 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 1 setlist using members featured in the original song.
☆ Get a cumulative score of 50,000+ playing songs in the Day 1 setlist. ♢

Day 2:

☆ Set Eichi as the performer in any song in the Day 2 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 2 setlist using members featured in the original song.
☆ Get a cumulative score of 60,000+ playing songs in the Day 2 setlist. ♢

Day 3:

☆ Set Kanata as the performer in any song in the Day 3 setlist and succeed in Ensemble Time.
☆ Get a full combo on any song in the Day 3 setlist. ♢
☆ Get a cumulative score of 70,000+ playing songs in the Day 3 setlist. ♢

Day 4:

☆ Set Nagisa as the performer in any song in the Day 4 setlist and succeed in Ensemble Time.
☆ Clear the 4th song in the Day 4 setlist with a 70%+ fever gauge.
☆ Get a cumulative score of 80,000+ playing songs in the Day 4 setlist. ♢

Day 5:

☆ Set Wataru as the performer in any song in the Day 5 setlist and succeed in Ensemble Time.
☆ Get a score with '#' as the last digit in any song in the Day 5 setlist.
☆ Get a cumulative score of 100,000+ playing songs in the Day 5 setlist. ♢

Day 6:

☆ Set Hiyori as the performer in any song in the Day 6 setlist and succeed in Ensemble Time.
☆ Clear the 4th song in the Day 6 setlist with a 75%+ fever gauge.
☆ Get a cumulative score of 150,000+ playing songs in the Day 6 setlist. ♢

Day 7:

☆ Set Rei as the performer in any song in the Day 7 setlist and succeed in Ensemble Time.
☆ Get a score with '#' as the last digit in any song in the Day 7 setlist.
☆ Get a cumulative score of 200,000+ playing songs in the Day 7 setlist. ♢

Day 8:

☆ Set Tsumugi as the performer in any song in the Day 8 setlist and succeed in Ensemble Time.
☆ Get a cumulative total of 500+ Perfects playing songs in the Day 8 setlist. ♢
☆ Get a cumulative score of 250,000+ playing songs in the Day 8 setlist. ♢

Day 9:

☆ Set a card with the same attribute (color) as the song as your center for any song in the Day 9 setlist.
☆ Get a full combo on 2+ songs in the Day 9 setlist. ♢
☆ Get a cumulative score of 300,000+ playing songs in the Day 9 setlist. ♢

Day 10:

☆ Set a card with the same attribute (color) as the song as your center for any song in the Day 10 setlist.
☆ Get a score of 100,000+ while playing the 4th song in the Day 10 setlist using members featured in the original song.
☆ Get a cumulative score of 350,000+ playing songs in the Day 10 setlist. ♢

Day 11:

☆ Set a card with the same attribute (color) as the song as your center for any song in the Day 11 setlist.
☆ Get a full combo on 2+ songs in the Day 11 setlist. ♢
☆ Get a cumulative score of 400,000+ between all four songs in the Day 11 setlist. ♢

Day 12:

☆ Set Wataru as the performer in 2+ songs in the Day 12 setlist and succeed in Ensemble Time. ♢
☆ Clear the 4th song in the Day 12 setlist with a 80%+ fever gauge.
☆ Get a cumulative score of 450,000+ playing songs in the Day 12 setlist. ♢

Day 13:

☆ Set a card with the same attribute (color) as the song as your center for any song in the Day 13 setlist.
☆ Get a cumulative total of 800+ Perfects playing songs in the Day 13 setlist. ♢
☆ Get a cumulative score of 500,000+ playing songs in the Day 13 setlist. ♢

Day 14:

☆ Set Kanata as the performer in any song in the Day 14 setlist and succeed in Ensemble Time. ♢
☆ Get a score with '7' as the last digit in any song in the Day 14 setlist.
☆ Get a cumulative score of 550,000+ playing songs in the Day 14 setlist. ♢

Day 15:

☆ Set Natsume as the performer in any song in the Day 15 setlist and succeed in Ensemble Time. ♢
☆ Get a full combo on 3+ songs in the Day 15 setlist. ♢
☆ Get a cumulative score of 600,000+ playing songs in the Day 15 setlist. ♢

Day 16:

☆ Set Eichi as the performer in any song in the Day 16 setlist and succeed in Ensemble Time. ♢
☆ Get a score with '1' as the last digit in any song in the Day 16 setlist.
☆ Get a cumulative score of 650,000+ playing songs in the Day 16 setlist. ♢

Day 17:

☆ Set Rei as the performer in any song in the Day 17 setlist and succeed in Ensemble Time.
☆ Get a full combo on 3+ songs in the Day 17 setlist. ♢
☆ Get a cumulative score of 600,000+ playing songs in the Day 17 setlist. ♢

Day 18:

☆ Set Hiyori as the performer in any song in the Day 18 setlist and succeed in Ensemble Time. ♢
☆ Clear the 4th song in the Day 18 setlist with a 80%+ fever gauge.
☆ Get a cumulative score of 700,000+ playing songs in the Day 18 setlist. ♢

Day 19:

☆ Set Shu as the performer in any song in the Day 19 setlist and succeed in Ensemble Time. ♢
☆ Get a score with '5' as the last digit in any song in the Day 19 setlist.
☆ Get a cumulative score of 650,000+ playing songs in the Day 19 setlist. ♢

Day 20:

☆ Set Tsumugi as the performer in any song in the Day 20 setlist and succeed in Ensemble Time. ♢
☆ Get a score of 200,000+ while playing the 4th song in the Day 20 setlist using members featured in the original song.
☆ Get a cumulative score of 850,000+ playing songs in the Day 20 setlist. ♢

Day 21:

☆ Set Wataru as the performer in any song in the Day 21 setlist and succeed in Ensemble Time. ♢
☆ Get a full combo on 3+ songs in the Day 21 setlist. ♢
☆ Get a cumulative score of 950,000+ playing songs in the Day 21 setlist. ♢

Day 22:

☆ Set a card with the same attribute (color) as the song as your center for 2+ songs in the Day 22 setlist.
☆ Clear the 4th song in the Day 22 setlist with a 85%+ fever gauge.
☆ Get a cumulative score of 1,000,000+ playing songs in the Day 22 setlist. ♢

Day 23:

☆ Set Nagisa as the performer in any song in the Day 21 setlist and succeed in Ensemble Time. ♢
☆ Get a score with '3' as the last digit in any song in the Day 23 setlist.
☆ Get a cumulative score of 650,000+ playing songs in the Day 23 setlist. ♢

Day 24:

☆ Put (Origin of Change) Kanata Shinkai in your live team for any song in the Day 24 setlist and clear the song.
☆ Get a cumulative total of 2,500 Perfects playing songs in the Day 24 setlist. ♢
☆ Get a cumulative score of 5,000,000+ playing songs in the Day 24 setlist. ♢

Day 25:

☆ Put (Origin of Creation) Shu Itsuki in your live team for any song in the Day 25 setlist and clear the song.
☆ Get 2 perfect combos playing songs in the Day 25 setlist. ♢
☆ Get a cumulative score of 7,500,000+ playing songs in the Day 25 setlist. ♢

Day 26:

☆ Put (Origin of Mastery) Nagisa Ran in your live team for any song in the Day 26 setlist and clear the song.
☆ Get 2 perfect combos playing songs in the Day 26 setlist. ♢
☆ Get a cumulative score of 7,500,000+ playing songs in the Day 26 setlist. ♢

Day 27:

☆ Set Natsume as the performer in any song in the Day 27 setlist and succeed in Ensemble Time. ♢
☆ Get a full combo on 3+ songs in the Day 27 setlist. ♢
☆ Get a cumulative score of 950,000+ playing songs in the Day 27 setlist. ♢

Day 28:

☆ Set a card with the same attribute (color) as the song as your center for 3+ songs in the Day 28 setlist.
☆ Get a score with '2' as the last digit in any song in the Day 28 setlist.
☆ Get a cumulative score of 12,000,000+ playing songs in the Day 28 setlist. ♢

Day 29:

☆ Put (Origin of Wish) Rei Sakuma in your live team for any song in the Day 29 setlist and clear the song.
☆ Get a score of 600,000+ while playing the 4th song in the Day 29 setlist using members featured in the original song.
☆ Get a cumulative score of 15,000,000+ playing songs in the Day 29 setlist. ♢

Day 30:

☆ Put (Origin of the Story) Eichi Tenshouin in your live team for any song in the Day 30 setlist and clear the song.
☆ Get a score of 600,000+ while playing the 4th song in the Day 30 setlist using members featured in the original song.
☆ Get a cumulative score of 20,000,000+ playing songs in the Day 30 setlist. ♢

EVENT SONG
Twilight Pentagram
Sung by: Altered

Produced by:

  • Lyrics: Youhei Matsui
  • Composition: Kyohei Yamamoto (Arte Refact)
  • Arrangement: Kyohei Yamamoto & Taishi Kawai (Arte Refact)
SONG REWARDS

Song Difficulty: 9
High Score
Rank Condition Reward
Above 60,000 25 ×  Red Gems (S)
Above 200,000 2 ×  Diamonds
Above 360,000 1 ×  LIVE SKILL Crystal
Above 600,000 1 ×  Blue Gem (L)
Above 1,800,000 3 ×  Diamonds
Best Combo
Rank Condition Reward
Above 46 2 ×  Red Gems (M)
Above 93 2 ×  Diamonds
Above 139 6 ×  Yellow Gems (M)
All 168 1 ×  Crystal (Brilliant)
Perfect Combo 3 ×  Diamonds

Song Difficulty: 15
High Score
Rank Condition Reward
Above 60,000 30 ×  Blue Gems (S)
Above 200,000 2 ×  Diamonds
Above 360,000 1 ×  SUPPORT SKILL Crystal
Above 600,000 2 ×  Yellow Gems (L)
Above 1,800,000 3 ×  Diamonds
Best Combo
Rank Condition Reward
Above 74 2 ×  Blue Gems (M)
Above 148 2 ×  Diamonds
Above 222 6 ×  Red Gems (M)
All 296 2 ×  Crystals (Brilliant)
Perfect Combo 3 ×  Diamonds

Song Difficulty: 23
High Score
Rank Condition Reward
Above 66,000 40 ×  Yellow Gems (S)
Above 220,000 2 ×  Diamonds
Above 396,000 1 ×  LIVE SKILL Crystal
Above 660,000 3 ×  Red Gems (L)
Above 1,960,000 3 ×  Diamonds
Best Combo
Rank Condition Reward
Above 134 5 ×  Yellow Gems (M)
Above 269 2 ×  Diamonds
Above 403 1 ×  Blue Gem (L)
All 538 2 ×  Crystals (Brilliant)
Perfect Combo 3 ×  Diamonds

Song Difficulty: 27+
High Score
Rank Condition Reward
Above 72,000 40 ×  Red Gems (S)
Above 240,000 2 ×  Diamonds
Above 432,000 1 ×  SUPPORT SKILL Crystal
Above 720,000 4 ×  Blue Gems (L)
Above 2,160,000 3 ×  Diamonds
Best Combo
Rank Condition Reward
Above 193 5 ×  Red Gems (M)
Above 387 2 ×  Diamonds
Above 580 2 ×  Yellow Gems (L)
All 774 2 ×  Crystals (Brilliant)
Perfect Combo 3 ×  Diamonds

Times Cleared
Rank Condition Reward
1 time 5 ×  Diamonds
10 times 5 ×  Diamonds
20 times 1 ×  Red Gem (L)
50 times 1 ×  Crystal (Brilliant)
100 times 5 ×  Diamonds
Counted for the song itself, not each difficulty.

EVENT SONG
Dawning Angels
Sung by: fine-O

Produced by:

  • Lyrics: Saori Codama
  • Composition: Ryosuke Shigenaga
  • Arrangement: Ryosuke Shigenaga
SONG REWARDS

Song Difficulty: 9
High Score
Rank Condition Reward
Above 60,000 25 ×  Blue Gems (S)
Above 200,000 2 ×  Diamonds
Above 360,000 1 ×  LIVE SKILL Crystal
Above 600,000 1 ×  Yellow Gem (L)
Above 1,800,000 3 ×  Diamonds
Best Combo
Rank Condition Reward
Above 48 2 ×  Blue Gems (M)
Above 97 2 ×  Diamonds
Above 145 6 ×  Red Gems (M)
All 194 1 ×  Crystal (Glitter)
Perfect Combo 3 ×  Diamonds

Song Difficulty: 15
High Score
Rank Condition Reward
Above 60,000 30 ×  Yellow Gems (S)
Above 200,000 2 ×  Diamonds
Above 360,000 1 ×  SUPPORT SKILL Crystal
Above 600,000 2 ×  Red Gems (L)
Above 1,800,000 3 ×  Diamonds
Best Combo
Rank Condition Reward
Above 75 2 ×  Yellow Gems (M)
Above 151 2 ×  Diamonds
Above 227 6 ×  Blue Gems (M)
All 303 2 ×  Crystals (Glitter)
Perfect Combo 3 ×  Diamonds

Song Difficulty: 23
High Score
Rank Condition Reward
Above 66,000 40 ×  Red Gems (S)
Above 220,000 2 ×  Diamonds
Above 396,000 1 ×  LIVE SKILL Crystal
Above 660,000 3 ×  Blue Gems (L)
Above 1,960,000 3 ×  Diamonds
Best Combo
Rank Condition Reward
Above 134 5 ×  Red Gems (M)
Above 268 2 ×  Diamonds
Above 402 1 ×  Yellow Gem (L)
All 537 2 ×  Crystals (Glitter)
Perfect Combo 3 ×  Diamonds

Song Difficulty: 29
High Score
Rank Condition Reward
Above 72,000 40 ×  Blue Gems (S)
Above 240,000 2 ×  Diamonds
Above 432,000 1 ×  SUPPORT SKILL Crystal
Above 720,000 4 ×  Yellow Gems (L)
Above 2,160,000 3 ×  Diamonds
Best Combo
Rank Condition Reward
Above 239 5 ×  Blue Gems (M)
Above 479 2 ×  Diamonds
Above 719 2 ×  Red Gems (L)
All 959 2 ×  Crystals (Glitter)
Perfect Combo 3 ×  Diamonds

Times Cleared
Rank Condition Reward
1 time 5 ×  Diamonds
10 times 5 ×  Diamonds
20 times 1 ×  Blue Gem (L)
50 times 1 ×  Crystal (Glitter)
100 times 5 ×  Diamonds
Counted for the song itself, not each difficulty.

OUTFITS

Materials:
30 ×  Threads (Ch)
20 ×  Threads (Sm)
10 ×  Threads (Ac)
5 ×  Buttons (Ch)

Materials:
30 ×  Threads (Te)
20 ×  Threads (Ac)
10 ×  Threads (Sm)
5 ×  Buttons (Te)

Materials:
30 ×  Threads (Ch)
20 ×  Threads (Un)
10 ×  Threads (Te)
5 ×  Buttons (Ch)

Materials:
30 ×  Threads (Ch)
20 ×  Threads (Sm)
10 ×  Threads (Pa)
5 ×  Buttons (Ch)

Materials:
30 ×  Threads (Te)
20 ×  Threads (Sm)
10 ×  Threads (Ch)
5 ×  Buttons (Te)

EVENT WORK
【イベント】Altered(オルタード)
[Event] ALTERED (Altered)
Stats:
      Unique: 110
      Technique: 130
      Charisma: 270
Outfit Pattern:

Altered

OUTFITS

Materials:
30 ×  Threads (Pa)
20 ×  Threads (Un)
10 ×  Threads (Te)
5 ×  Buttons (Pa)

Materials:
30 ×  Threads (Ac)
20 ×  Threads (Te)
10 ×  Threads (Ch)
5 ×  Buttons (Ac)

Materials:
30 ×  Threads (Sm)
20 ×  Threads (Ch)
10 ×  Threads (Un)
5 ×  Buttons (Sm)

Materials:
30 ×  Threads (Ac)
20 ×  Threads (Pa)
10 ×  Threads (Ch)
5 ×  Buttons (Ac)

EVENT WORK
【イベント】Altered(fine-O)
[Event] ALTERED (fine-O)
Stats:
      Active: 160
      Passion: 130
      Smart: 110
Outfit Pattern:

fine-O

MINI TALKS
Mini Talks Mini Talks
Mini Talks Mini Talks
Mini Talks

MINI TALKS
Mini Talks Mini Talks
Mini Talks Mini Talks

POINTS REWARDS
Cards

Available at:

  • 4,200,000 points
  • 7,000,000 points
  • 14,000,000 points
  • 19,000,000 points
  • 29,000,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 3,500,000 points
  • 8,000,000 points
  • 12,500,000 points
  • 21,000,000 points
  • 27,000,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 1,000,000 points
  • 3,100,000 points
  • 4,500,000 points
  • 6,500,000 points
  • 13,590,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 1,200,000 points
  • 2,500,000 points
  • 5,000,000 points
  • 8,500,000 points
  • 12,000,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 1,500,000 points
  • 2,800,000 points
  • 4,000,000 points
  • 7,500,000 points
  • 15,980,000 points
  • ★ Possible Tour mission reward during the event.
EVENT POINT RANKING REWARDS
Rank Reward
1 - 10

Event Point Rank Title, 2 ×  Crown Badges, 30× Altered Poster

11 - 100

Event Point Rank Title, 2 ×  Crown Badges, 10× Altered Poster

101 - 1,000

Event Point Rank Title, 1 ×  Crown Badge, 5× Altered Poster

1,001 - 5,000

Event Point Rank Title, 1 ×  Crown Badge, 3× Altered Poster

5,001 - 10,000

Event Point Rank Title, 1 ×  Crown Badge, 2× Altered Poster

10,001 - 50,000

Event Point Rank Title, 1 ×  Crown Badge, 1× Altered Poster

50,001 - 500,000

Event Point Rank Title, 1 ×  Crown Badge, 3 ×  EXP Tickets (L)

SONG HIGH SCORE RANKING REWARDS
Rank Reward
1 - 3

Event Score Rank Title, 1× Altered Altered Trophy (Rainbow), 100 ×  Diamonds

4 - 10

Event Score Rank Title, 1× Altered Altered Trophy (Rainbow), 50 ×  Diamonds

11 - 100

Event Score Rank Title, 1× Altered Altered Trophy (Rainbow), 40 ×  Diamonds

101 - 1,000

Event Score Rank Title, 1× Altered Altered Trophy (Gold), 30 ×  Diamonds

1,001 - 5,000

Event Score Rank Title, 1× Altered Altered Trophy (Silver), 20 ×  Diamonds

5,001 - 10,000

Event Score Rank Title, 1× Altered Altered Trophy (Silver), 10 ×  Diamonds

10,001 - 50,000

Event Score Rank Title, 1× Altered Altered Trophy (Bronze), 5 ×  Diamonds

50,001 - 500,000

Event Score Rank Title, 1× Altered Altered Trophy (Bronze), 1 ×  Diamond

SONG HIGH SCORE RANKING REWARDS
Rank Reward
1 - 3 Event Score Rank Title, Altered fine-O Trophy (Rainbow) ×1, Diamond ×100
4 - 10 Event Score Rank Title, Altered fine-O Trophy (Rainbow) ×1, Diamond ×50
11 - 100 Event Score Rank Title, Altered fine-O Trophy (Rainbow) ×1, Diamond ×40
101 - 1,000 Event Score Rank Title, Altered fine-O Trophy (Gold) ×1, Diamond ×30
1,001 - 5,000 Event Score Rank Title, Altered fine-O Trophy (Silver) ×1, Diamond ×20
5,001 - 10,000 Event Score Rank Title, Altered fine-O Trophy (Silver) ×1, Diamond ×10
10,001 - 50,000 Event Score Rank Title, Altered fine-O Trophy (Bronze) ×1, Diamond ×5
50,001 - 500,000 Event Score Rank Title, Altered fine-O Trophy (Bronze) ×1, Diamond ×1

Daily Missions (until 4/23)
Mission Reward
Clear 1 Tour Set List 3 ×  Whistles
Clear Twilight Pentagram once
(Available on 4/15, 4/17, 4/19, 4/21, 4/23)
1 × Eccentric Fine Scout Ticket
Clear Dawning Angels once
(Available on 4/16, 4/18, 4/20, 4/22)
1 × Eccentric Fine Scout Ticket
Clear 3 Tour Set Lists
Clear 2 Tour Set Lists (April 15th only)
3 ×  Whistles
General Missions (until 4/29)
Mission Reward
Finish reading all the episodes of Altered 1 × Eccentric Fine Scout Ticket

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Missing: 1 Live Challenger line

Origin★Sing for the Starry Sky: Altered
Origin★星空を歌うAltered
Event Story: Altered (Story)

Start: 4/15/2023 (15:00 JST)

End (Music): 4/23/2023 (22:00 JST)
End (Basic): 4/24/2023 (22:00 JST)

"The "OO (Double O)" competition, which has been underway for several days to find the top temporary unit in the ES, is grounded in an old proposal by Natsume. However, the details of the proposal were never meant to be revealed to anyone..."


HOW TO PLAY
For more information, see Basic Event Guide.


Overview
▪ Tour events are unique event types that feature more cards than other event types. Like regular events, players defeat live challengers to gain event points. However, players may also choose to complete missions along the tour map.

Tour Missions
▪ Completing the missions along the tour map gives the player a free copy of one of the event's 4★ cards, and a free copy of one of the event's 5★ cards.
▪ Players may choose which one of the two 4★ cards and which one of the two 5★ cards they would like to get a free copy of. These free copies are in addition to the cards players get as event point rewards.
▪ Players can change which 4★/5★ cards they want up until they collect their free 4★/5★ card.
▪ Players can also choose to receive 2 !! or ! Memorial Coins instead of the 4★, and 10 instead of the 5★.
▪ The nodes on the map are stops called "days", in line with the tour theme, players do not have 30 days to complete the map. All 30 stops must be completed before the event period ends.
▪ The stops can be unlocked by completing the missions and clearing D.L.F.S. live for the stop. The D.L.F.S of the stop can be cleared by going over the clearance line in the score bar shown at the bottom of the screen.
▪ Players are required to use 10AP to challenge the D.L.F.S. live for each stop.
▪ There are additional missions in each stop. They do not have to be completed to proceed along the map, but players will be rewarded with 3 diamonds for each additional mission.
▪ Players can replay the D.L.F.S. lives of the stops multiple times to try and clear the missions or additional missions.
▪ See the "Tour Missions" tab for translations of every mission & additional mission. The additional missions are marked with a ☆.

Live Challengers
▪ As you complete Lives, event points will be awarded.
▪ Event rewards will be automatically sent to your Present Box () that can be accessed in My Room.
Event Stories can be read again under the Campaign Story tab in Story.
▪ Here are some tips on how to increase Fever quickly.
▪ Triggering any type of Live depends on your RNG luck.
▪ Read more at Event Guide / Revival Event Guide. (Still somewhat relevant until a new guide is written.)

Food Items

▪ Items last until the next event begins. Even if they are in your Present Box, they will still expire and cannot be carried over to the next event.

Gummy
 
1 Gummy recovers one LP
Smoothie
 
1 Smoothie recovers full LP
Sandwich
 
1 Sandwich recovers full AP
Other Items
Live Cyalume
 
Effect: Makes the rate of event live appearances to be 100% in a D.L.F.S course. Does not affect the ratio of certain lives appearing.


How to obtain: Purchasing Diamond packs, given as Login Bonuses during the event.

CARDS
Event Rewards: Points

Event Gacha: Eccentric Fine

TOUR MISSIONS
Note:
Lives are cumulative, so lives already completed will count toward your total lives requirement. If you complete 5 lives on day 1 and day 2 asks you to clear 10 lives, the game will count 5/10 of your mission lives as already done.
Missions marked with a ☆ are additional missions. Players can still proceed along the tour map without completing them. Missions with a link give 3 Diamonds when clearing. Check the last three bullet points of "Tour Missions" under the "How to Play" tab for more explanation.
Day 1: Clear 5 lives
☆ Clear the challenge live with a score of 5,000+
☆ Clear the challenge live with Rei in your unit and a score of 15,000+
Day 2: Clear 10 lives
☆ Clear the challenge live with a score of 5,000+
☆ Clear the challenge live with Eichi in your unit and a score of 30,000+
Day 3: Clear 15 lives
☆ Clear the challenge live with a score of 10,000+
☆ Clear the challenge live with Kanata in your unit and a score of 45,000+
Day 4: Clear 20 lives
☆ Clear the challenge live with a score of 10,000+
☆ Clear the challenge live with Nagisa in your unit and a score of 60,000+
Day 5: Clear 25 lives
☆ Clear the challenge live with a score of 15,000+
☆ Clear the challenge live with an even-numbered score
Day 6: Clear 30 lives
☆ Clear the challenge live with a score of 15,000+
☆ Clear the challenge live with Hiyori in your unit and a score of 70,000+
Day 7: Clear 35 lives
☆ Clear the challenge live with a score of 20,000+
☆ Clear the challenge live with Rei in your unit and a score of 100,000+
Day 8: Clear 40 lives
☆ Clear the challenge live with a score of 20,000+
☆ Clear the challenge live with Tsumugi in your unit and a score of 100,000+
Day 9: Clear 45 lives
☆ Clear the challenge live with a score of 25,000+
☆ Clear the challenge live with Shu in your unit and a score of 100,000+
Day 10: Clear 50 lives
☆ Clear the challenge live with a score of 25,000+
☆ Clear the challenge live with everyone in Altered in your unit and a score of 75,000+
Day 11: Clear 60 lives
☆ Clear the challenge live with a score of 30,000+
☆ Clear the challenge live with Eichi in your unit and a score of 110,000+
Day 12: Clear 70 lives
☆ Clear the challenge live with a score of 30,000+
☆ Clear the challenge live with Wataru in your unit and a score of 130,000+
Day 13: Clear 80 lives
☆ Clear the challenge live with a score of 35,000+
☆ Clear the challenge live with a score in which the last two digits are the same number (ex. 200,355)
Day 14: Clear 90 lives
☆ Clear the challenge live with a score of 35,000+
☆ Clear the challenge live with an even-numbered score
Day 15: Clear 100 lives
☆ Clear the challenge live with a score of 40,000+
☆ Clear the challenge live with Natsume in your unit and a score of 150,000+
Day 16: Clear 110 lives
☆ Clear the challenge live with a score of 40,000+
☆ Clear the challenge live with an odd-numbered score
Day 17: Clear 120 lives
☆ Clear the challenge live with a score of 45,000+
☆ Clear the challenge live with everyone in UNDEAD in your unit and a score of 100,000+
Day 18: Clear 130 lives
☆ Clear the challenge live with a score of 45,000+
☆ Clear the challenge live with no 5☆ cards and a score of 100,000+
Day 19: Clear 140 lives
☆ Clear the challenge live with a score of 50,000+
☆ Clear the challenge live with Shu in your unit and a score of 150,000+
Day 20: Clear 150 lives
☆ Clear the challenge live with a score of 50,000+
☆ Clear the challenge live with everyone in fine-O in your unit and a score of 100,000+
Day 21: Clear 165 lives
☆ Clear the challenge live with a score of 55,000+
☆ Clear the challenge live with no 4-5☆ cards and a score of 100,000+
Day 22: Clear 180 lives
☆ Clear the challenge live with a score of 55,000+
☆ Clear the challenge live with Hiyori in your unit and a score of 150,000+
Day 23: Clear 195 lives
☆ Clear the challenge live with a score of 60,000+
☆ Clear the challenge live with everyone in Eden in your unit and a score of 125,000+
Day 24: Clear 210 lives
☆ Clear the challenge live with a score of 60,000+
☆ Clear the challenge live with (Origin of Change) Kanata Shinkai in your unit and a score of 200,000+
Day 25: Clear 225 lives
☆ Clear the challenge live with a score of 65,000+
☆ Clear the challenge live with (Origin of Creation) Shu Itsuki in your unit and a score of 200,000+
Day 26: Clear 240 lives
☆ Clear the challenge live with a score of 65,000+
☆ Clear the challenge live with (Origin of Mastery) Nagisa Ran in your unit and a score of 200,000+
Day 27: Clear 255 lives
☆ Clear the challenge live with a score of 50,000+
☆ Clear the challenge live with no 3-5☆ cards and a score of 50,000+
Day 28: Clear 270 lives
☆ Clear the challenge live with a score of 70,000+
☆ Clear the challenge live with a score with '2' as the last digit
Day 29: Clear 285 lives
☆ Clear the challenge live with a score of 75,000+
☆ Clear the challenge live with everyone in Altered in your unit and a score of 250,000+
Day 30: Clear 300 lives
☆ Clear the challenge live with a score of 75,000+
☆ Clear the challenge live with everyone in fine-O in your unit and a score of 250,000+

DLFS COURSES
Complete 1 Mission: x 1 Complete all 3 Missions: x 2
Complete all 3 Mini Talk Events (Normal): x 3 Complete all 3 Mini Talk Events (Special): x 3
Missions
  • Collect 50 Dance Notes within the first 10 turns
  • Collect 20 Notes of each Color within the first 10 turns
  • Collect 50 Performance Notes within the first 10 turns

Mini Talks

Missions
  • Collect 50 Vocal Notes within the first 10 turns
  • Collect 50 Notes of each Color
  • Trigger Fever Twice

Mini Talks

Missions
  • Collect 50 Performance Notes within the first 10 turns
  • Collect 20 Notes of each Color within the first 10 turns
  • Trigger Fever within the first 10 turns

Mini Talks

Unavailable until 4/19 (15:00 JST)
Missions
  • Collect 100 Dance Notes
  • Collect 50 Notes of each Color
  • Trigger Fever Twice

Mini Talks

Missions
  • Collect 100 Vocal Notes
  • Collect 20 Notes of each Color within the first 10 turns
  • Trigger Fever within the first 10 turns

Mini Talks

DLFS COURSES
Complete 1 Mission: x 1 Complete all 3 Missions: x 2
Complete all 3 Mini Talk Events (Normal): x 3 Complete all 3 Mini Talk Events (Special): x 3
Missions
  • Collect 100 Performance Notes
  • Collect 50 Notes of each Color
  • Collect 50 Vocal Notes within the first 10 turns

Mini Talks

Missions
  • Collect 50 Dance Notes within the first 10 turns
  • Collect 20 Notes of each Color within the first 10 turns
  • Trigger Fever Twice

Mini Talks

Unavailable until 4/19 (15:00 JST)
Missions
  • Collect 50 Vocal Notes within the first 10 turns
  • Collect 50 Notes of each Color
  • Trigger Fever within the first 10 turns

Mini Talks

Missions
  • Collect 50 Performance Notes within the first 10 turns
  • Collect 20 Notes of each Color within the first 10 turns
  • Trigger Fever Twice

Mini Talks

LIVE CHALLENGERS
Normal Lives
旧き良き過去
  • Challenge Dialogue: "こんな『かんじ』ですかね~?"
  • Live Incomplete Dialogue: "『じゆうきまま』にうたいましょう"
  • Live Complete Dialogue: "すこし『まって』みることにします"
コミュニケーション入門
  • Challenge Dialogue: "…私なりに表現した。しました"
  • Live Incomplete Dialogue: "…うまく伝わってないですか?"
  • Live Complete Dialogue: "…わからないな"
約束する舞台
  • Challenge Dialogue: "あなたなら可能なはず…"
  • Live Incomplete Dialogue: "命ある限り演じましょう!"
  • Live Complete Dialogue: "私を導いてください!"
忘れたい荷物
  • Challenge Dialogue: "箸より重いものは持ちたくないね!"
  • Live Incomplete Dialogue: "ぼくと仲良くなりたいってこと?"
  • Live Complete Dialogue: "ぼくは割り切っているからね"
Rare Lives
光る五芒星ライブ
  • Challenge Dialogue: "この瞬間を満喫しようか"
  • Live Incomplete Dialogue: ""
  • Live Complete Dialogue: "記憶が蘇ってくるようだね"
重なる翼ライブ
  • Challenge Dialogue: "…再び飛び立つときだ"
  • Live Incomplete Dialogue: "…愛を示そうか"
  • Live Complete Dialogue: "…必ず夜明けは来るから"
幻の未来ライブ
  • Challenge Dialogue: "歌いなさい、踊りなさい!"
  • Live Incomplete Dialogue: "この瞬間を永遠にしましょう"
  • Live Complete Dialogue: "滑稽なほど良いのです!"
愛を指す楽章ライブ
  • Challenge Dialogue: "ステージでは胸を張るね"
  • Live Incomplete Dialogue: "光に包み込まれるようだね…♪"
  • Live Complete Dialogue: "ぼくらはアイドルだね!"
Emergency Lives
『オルタード』最終決戦
  • Challenge Dialogue: "偶然の積み重ねだネ"
  • Live Incomplete Dialogue: "夢の続きを見せてあげよウ"
  • Live Complete Dialogue: "この出逢いに感謝してるんダ"
『fine-O』最終決戦
  • Challenge Dialogue: "過去があるから今があるんです"
  • Live Incomplete Dialogue: "もう一度やってみましょう"
  • Live Complete Dialogue: "今だからこそ伝えられるはずです"
Unit Lives
『オルタード』SPライブ
  • Challenge Dialogue: "愉快な時間じゃのう…♪"
  • Live Incomplete Dialogue: "過去は過去、未来は未来じゃ"
  • Live Complete Dialogue: "おぬしも来るがよい"
『fine-O』SPライブ
  • Challenge Dialogue: "共に高みへ進んでいこう"
  • Live Incomplete Dialogue: "ハッピーエンドに辿り着くんだ"
  • Live Complete Dialogue: "希望の歌を響かせようか"

POINTS REWARDS
Cards

Available at:

  • 1,100,000 points
  • 2,450,000 points
  • 3,600,000 points
  • 6,100,000 points
  • 8,000,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 1,250,000 points
  • 2,200,000 points
  • 3,900,000 points
  • 5,800,000 points
  • 8,500,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 300,000 points
  • 850,000 points
  • 1,500,000 points
  • 2,000,000 points
  • 3,400,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Emergency challenger during the event.

Available at:

  • 350,000 points
  • 650,000 points
  • 1,700,000 points
  • 2,600,000 points
  • 3,000,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Emergency challenger during the event.

Available at:

  • 400,000 points
  • 750,000 points
  • 1,300,000 points
  • 2,300,000 points
  • 3,800,000 points
EVENT POINT RANKING REWARDS
Rank Reward
1 - 100

Event Point Rank Title, 2 ×  Crown Badges, 5 ×  Rainbow Pieces

101 - 1,000

Event Point Rank Title, 1 ×  Crown Badge, 4 ×  Rainbow Pieces

1,001 - 5,000

Event Point Rank Title, 1 ×  Crown Badge, 3 ×  Rainbow Pieces

5,001 - 10,000

Event Point Rank Title, 1 ×  Crown Badge, 2 ×  Rainbow Pieces

10,001 - 50,000

Event Point Rank Title, 1 ×  Crown Badge, 1 ×  Rainbow Piece

50,001~

Event Point Rank Title, 1 ×  Crown Badge, 3 ×  EXP Tickets (L)

FIRST COURSE HIGH SCORE RANKING REWARDS
Rank Reward
1 - 3

Event Score Rank Title, 1 ×  Crown Badge, 100 ×  Diamonds

4 - 10

Event Score Rank Title, 1 ×  Crown Badge, 50 ×  Diamonds

11 - 100

Event Score Rank Title, 1 ×  Crown Badge, 40 ×  Diamonds

101 - 1,000

Event Score Rank Title, 1 ×  Crown Badge, 30 ×  Diamonds

1,001 - 5,000

Event Score Rank Title, 1 ×  Crown Badge, 20 ×  Diamonds

5,001 - 10,000

Event Score Rank Title, 1 ×  Crown Badge, 10 ×  Diamonds

10,001 - 50,000

Event Score Rank Title, 1 ×  Crown Badge, 5 ×  Diamonds

50,001~

Event Score Rank Title, 1 ×  Crown Badge, 1 ×  Diamond

Daily Missions (until 4/24)
Mission Reward
Clear 5 Lives 6 ×  Gummies
Clear 20 Lives 1 × Eccentric Fine Scout Ticket
Complete 5 Event D.L.F.S courses 6 ×  Gummies
General Missions (until 4/29)
Mission Reward
Finish reading all the episodes of Altered 1 × Eccentric Fine Scout Ticket