In Music, events begin on the 15th and last day (the 28th, 29th, 30th, or 31st) of each month at 15:00 JST, and last for roughly eight days, with about seven days in between. In this week between events, a LiveFes, usually adding a new song to the game, can be played.
During events, you collect points through playing Lives and doing Work. This allows you to obtain rewards both based on your rank compared to other players and on a point collection system. There are two types of events:
- Unit events are standard point collection events; they introduce a new song into the game, and primarily focus on the story of one unit. Some unit events are shuffle events, which feature characters who are assembled from the established units to collaborate on a song. In any case, "normal" and "shuffle" unit events operate in essentially the same way.
- Tour events, in addition to a point collection system, feature a unique "tour date"-based progression system which allows you to collect rewards by completing specific objectives. They usually focus on the intertwining stories of two or more units, and do not introduce a new song into the game.
While this guide will cover both event types, information specific to each type will be found in their corresponding tabs; the page below will cover information that applies to both.
To access an event's page, click its banner on your home page. As unit and tour events have slightly different pages, they will be explained in detail on their respective tabs.
In this image, the Souma & Kanata banner on the right, above the Office button, will take you to the event page.
Collecting points allows you to accept various rewards based on how many points you've collected.
Rewards available in this manner are, at various point requirements, Training Tickets, Diamonds, Status Pieces, Idol Pieces, Whistles, Megaphones, Crown Medals, MV Outfit Pieces, event story chapters, backgrounds, and various cards.
Depending on the event type and the units involved, events will have:
- Anywhere from zero to five different characters' 3★ cards;
- One or two different characters' 4★ cards; and
- One or two different characters' 5★ cards.
Unit song events will always feature one 5★ card, whereas tour events will always feature two 5★ cards. These cards are available as follows:
*There can be either one or two different 4★ cards in one event, and this shows the event point ranges at which these cards can appear in. When only one 4★ appears, it is rewarded at the highest value in that range.
*There can be anywhere from one to five different 3★ cards in one event, and this shows the event point ranges at which these cards can appear in. When fewer 3★ cards appear, they are rewarded starting from lower point ranges.
While the last point reward from any event is at 100,000,000 event points, most rewards past 22,000,000 (the threshold for the last copy of any event 5★s) are all but trivial, consisting primarily of additional status pieces, training tickets, and idol pieces; they are more or less filler for players competing for high event point rankings and not much else.
Unlike in the original Ensemble Stars!, event cards are no longer given through ranking rewards; as a result, there's no need to compete with other players to obtain any time-limited cards. However, ranking rewards in Ensemble Stars!! do include point rank titles which can be displayed on your profile after the event for posterity, as well as the Crown Medals which are required to progress a character's Idol Rank, starting from Rank C and above, and a few additional diamonds, training tickets, as well as decorative items for your Office. These decorative items are the event's poster, and an event-specific trophy.
There are two types of rankings: the Event Point rankings, which compare how much event points you've collected against other players, and the High Score rankings, which compare how high your score is on the event song; or, during tours, your highest score across the four songs of any tour day in the current tour.
Note that unlike other, similar games, your rank titles will display your exact rank, (e.g., #10582), as opposed to displaying your cutoff group (i.e., Top 20000).
Rewards are available as follows:
Note that while items from a previous event will expire at the moment the next event starts, Ensemble Stars!! will always go into server maintenance from 1100 JST - 1500 JST on the day of a new event, meaning that items effectively expire four hours before a new event starts.
|Item||Name||Effect||How to obtain||Cannot be used after|
|Whistle||Restores 1 BP. Can be used in bulk, allowing you to restore BP up to a maximum of 10.||Point reward bonus in events; event login bonuses; compensation for bugs or issues||Start of next event|
|Megaphone||Restores 10 BP. Can allow your BP to overflow. Cannot be used when BP is full.||Point reward bonus in events; compensation for bugs or issues||Start of next event|
|Event Pass||Required to play the song designated as the Event Live. At least 100 passes are required to play once; can be used in increments of 100, 500, and during the second half of the event, 1,000.||Rewarded for clearing Lives or Work; event login bonuses||End of current event|
|Ribbon||Can be traded for rewards in the Ribbon Exchange shop during unit events.||Reward for clearing normal Lives during events when consuming BP, or clearing the event song's Live, or the event's limited-time Work event||Start of next event|
Event Scout Bonuses
Similar to other rhythm games, Ensemble Stars!! has cards which boost event point gain. Unlike other games, these cards are, for the most part, not the cards of characters appearing in the event; nor are they cards whose attribute matches the event's song (if there is one). Instead, cards from the current Event Scout promotion will boost point gain when they are included in either your Live or Support teams.
There's no difference in the bonus depending on whether these cards are in either your Live or Support team — and since these cards often don't match the attribute of an event's song (and may not necessarily fit into your strongest team for normal Lives), you'll often want to slot them into your Support team to maximize your high score bonuses on songs.
Rarity and the number of copies you have of each card factors into the overall point bonus, as shown in the table below. This bonus is additive — for example, having one copy of both the 4☆ and 5☆ in your team results in a 25% bonus.
|Rarity of card||1st copy||2nd copy||3rd copy||4th copy||5th copy|
Without getting into any complicated math, on average, rolling a 5☆ will save diamonds only if you can get them in as many 10-rolls as you want copies of an event 5☆. Put simply, for example, if you're only looking to hit 3,500,000 event points, the event scout 5☆ will save you some diamonds if you can roll them in 350 diamonds or fewer, and so on (700 diamonds for 7,500,000 event points, etc.). Efficiency-wise, this means that you're more likely to save diamonds by not rolling at all, meaning that rolling on event scouts should be reserved for when you're a fan of the featured character.
However, time — and by extension, your health — are also issues. The larger your event point bonus, the fewer songs you'll need to play, and the less time you'll need to spend, which becomes especially important when you're aiming for two or more copies of an event 5☆. When you value those things more than any potential diamond savings, and especially when you have a decent budget of diamonds or money saved (or both), definitely consider rolling on event banners for the 5☆.
- 1 BP refreshes every 30 minutes, meaning that all 10 BP will refresh in five hours. If you want to avoid wasting as much BP as possible when you're not sleeping, you may want to set an alarm for five hours (or close to it). Work ticket refresh rate and cap varies by Office department levels, meaning you'll have to calculate the time yourself.
- Unlike in Enstars!, you can't save Megaphones or Whistles in your inbox and stockpile them for future events, as they will expire regardless of whether they are in your inventory or inbox. However, it's still possible to use these items to gain a small edge for the next event:
- Before the pre-event maintenance starts, do any action that consumes 1 BP so that you have 9 — this can include playing a live (and quitting early if you want), or consuming BP along with Work to boost the rewards — then use a Megaphone to overflow into 19 BP.
- Note that you can't do this with Whistles, since they'll only allow you to refresh up to the normal BP cap of 10.
- You can also intentionally stop short of a rank-up right before the event starts in order to start with an additional 10 BP as soon as you play your first few songs.
- Without scouting bonuses, on average, it takes anywhere from 800 - 1,000 diamonds to reach 3,500,000 event points during unit / shuffle events, and 700 - 900 during tour events. Efficient play and a good high score bonus (live scores of about ~3,000,000+) can save as much as 200 diamonds, but with this in mind, it's important to keep some diamonds budgeted in case you suspect your favorite character has an event around the corner.
- It's highly recommended to consult an event calculator of some sort to get a better picture of how many diamonds you'll need. Note that these calculators don't usually take into account special login bonuses unrelated to events, such as birthdays.
- Diamond Consumption Calculator - A calculator which finds the number of diamonds you'll need to spend to reach a given event point goal based on parameters you input.
Clicking the event banner in your room directs you to the event page. The event page displays your rank, how many points you have, as well as buttons that are explained below.
- Event Live: Opens the event song's page.
- Ribbon Shop: This opens the Ribbon Exchange shop, where you can exchange ribbons you've obtained from clearing Lives for various rewards.
- View Rewards: This page shows the point and rank rewards for the event, separated by tabs. It shows how many points away you are from the next "milestone" reward (usually a character's card), as well as the ranking reward you'll get based on your current standing in the ranks.
- View Rankings: This takes you to the event point and high score rankings page. You can view your place in the overall rankings, your ranking amongst your friends, the top rankers, and the rankings at reward cutoff points.
- Story: Takes you to the event story's tab. Not all stories may be readable at the start of the event; if this is the case, the whole story usually becomes readable beginning from the second half of the event (that is, 1500 JST on Day 4).
- Minitalks: Takes you to the event minitalks' tab. One minitalk is unlocked each time you clear the event song; each character with a minitalk has six in total. More minitalks are unlocked beginning from the second half of the event.
- Help: This is an external link to the event's entry on the Ensemble Stars!! website's support page.
- Overview: This takes you to the event preview page shown before the event started, which summarizes the event's premise and offers a preview of the event's cards.
- Past Event Shop: This takes you to the Event Memorial Exchange page.
Note that the event's end time displayed on this page is synced with your device's local date and time.
All unit events introduce a new song, which require Event Passes () to play. The Event Live page displays your high score on the Event Live and your place in the overall rankings. Once you clear the song on any difficulty, the MV can be played from this page as well.
The Event Live has a different set of first-time rewards from songs in Music's regular list; once it is added to the regular list of songs you can play (usually immediately after the event ends), the rewards are reset, and you must achieve any high score or combo rankings again for more rewards. It's recommended to get as many rewards as you can from all four difficulties before settling on your preferred difficulty for event progression.
You must consume at least 100 Event Passes to play the song once. You can also consume 500 Event Passes — and during the second half of the event, starting from 1500 JST on Day 4, 1000 Event Passes — to obtain 5× or 10× the rewards. There is no diminishing return on event points or ribbons for consuming extra passes - you will obtain roughly the same rewards as if you had played the song five or ten times.
Each time you clear the Event Live, one new minitalk will unlock if any are available. Regardless of how many passes you consume, only one new minitalk will unlock at a time. Before consuming additional passes per play to save time, it's recommended that you unlock every minitalk if you're interested in full event completion.
As you play Lives, you'll earn Ribbons, which can be traded in at the Ribbon Exchange for various rewards, including diamonds, status pieces to improve your cards, event outfits, and other useful currencies such as Event Memorial Coins. On average, you can expect about 2-3 Ribbons to drop per 1 BP consumed, and 9-10 Ribbons per 100 Event Passes consumed. Ribbons can also drop from the Event Work.
The available items for each event are as follows:
To buy at least the diamonds from every event, you would need 1,000 Ribbons; to buy out the entire shop (excluding the no-limit options), you would need a staggering 34,950 Ribbons. Without spending diamonds, it's likely you'll only get up to around 1,500 - 2,400 Ribbons maximum per event, depending on whether you make use of the Event Work or not, and whether or not your BP overflows often; if you're playing up to the first copy of the event 5☆, it's possible to obtain around 4,200 - 4,800 Ribbons.
As a consequence, it's recommended to prioritize buying the following items in this order, from most to least important:
- Event outfits (if you have enough materials to create them)
- Memorial Coins (can be prioritized over diamonds if desired)
- ES Coins and status pieces
- Growth Tickets
If you're intending to play an event actively, the event outfits are more valuable and should be picked first, as you'll still be able to exchange for the diamonds afterward with plenty of time to spare.
All events have an associated Work event which can be found in the 3rd tab of the Work listing, Limited (期間限定) Work. Only characters who are part of the event's associated unit(s) may participate, and they must be wearing the event's exclusive outfits, which you must first purchase from the Ribbon Exchange in unit events and then create using your own materials.The event-limited Work rewards more event points than a normal Work event, and can also drop Ribbons. Generally speaking, it's highly recommended to make use of the Event Work if you have the materials to do so, as the Ribbons gained from doing this Work across the event's span will not only make up for the Ribbons spent to buy the event outfits, but also generate more Ribbons than you would otherwise have earned from playing Lives; the additional event points gained may also save you a few diamonds if you're aiming for any event cards.