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Introduction
MEGA STREAM Arc/PREQUEL: Metamorphose
【メガストリーム】編/PREQUEL:メタモルフォーゼ
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Start: 4/15/2025 (15:00 JST)
End (Music): 4/23/2025 (22:00 JST) |
Story: Metamorphose
4piece has ended and the idols' lives have returned to normalcy, when one day, the mysterious blimp MEGA SPHERE suddenly flies into the sky above ES. With Tori, Rei, Rinne, and Madara calling themselves the "Four Kings of the Sky," a never before seen live is about to begin...!
How to Play
- For more information, see Music Event Guide.

Overview
▪ Tour events are unique event types that feature more cards than other event types. Tour event cards usually do not come with MV outfits, only home screen outfits.
▪ Like regular events, players complete songs to gain event points. Since tour events do not have a unique event song, players must play songs on the event's tour map for points. Each node along the map features a setlist of 4 songs the player can complete for event points.
▪ Unlike normal events, each play of a song requires 3 BP minimum. Players can choose to use 3, 6, or 10 BP.
▪ Players must successfully clear all 4 songs in a setlist to move onto the next stop, with Day 10, 20 & 29 as exceptions (explained here).
▪ The nodes on the map are stops called "days", in line with the tour theme. Players do not have 30 days to complete the map: all 30 stops must be completed before the event period ends.
▪ By clearing a tour day's setlist, you can also unlock Mini Talks associated with the event.
▪ All stops can be replayed multiple times.
▪ Progressing along the tour map gives players either a free copy of one of the event's 4★ cards on the Day 20 stop, and a free copy of one of the event's 5★ cards on the Day 30 stop.
▪ Players can also choose to receive 2 !! Event Memorial Coins instead of the 4★, and 10 instead of the 5★.
▪ These free copies are in addition to the cards players get as event point rewards.
▪ Players can change whether they want the 4★/5★ cards or Event Memorial Coins up until these rewards are collected.
▪ The first 3 songs in the setlist will fill the event's Fever bar. Having a better score and combo on each song will increase the Fever gauge more, up to a maximum of 110%.
▪ The fourth song in the setlist will grant additional event points the higher a player's Fever gauge is.
Tour Missions
▪ There are 3 missions for each stop. Players will earn a star upon the completion of any missions.
▪ Players will be rewarded with 3 × Diamonds each stop if all 3 missions on the stop is completed.
▪ Players can challenge the stops multiple times to clear the missions, but the stars already earned will not be reset.
▪ See Tour Map & Missions for translations of every mission.
▪ Days 10, 20 & 29 are locked until the player successfully clears the setlists of the previous stops and earns the amount of stars listed on the node. This amount of missions is 10, 30, and 77 respectively. These quotas have to be met to successfully reach the free 4★ & 5★ cards.
▪ There are missions that require a certain number of "full combos", "Perfects" etc.; these are missions that can be cleared through accumulation of the mission's target subject in multiple playthroughs of the setlist. For example, on a mission requiring "a full combo on 3+ songs in the setlist", the full combos can be achieved across multiple play-throughs of the stop, and will still be accumulated even if the player decides to give up the playthrough half way and start the setlist from the beginning. These cumulative missions are marked with ♢ on Tour Map & Missions.
General Event Tips
▪ As you complete Lives and Work, event points will be awarded.
▪ Event rewards will be automatically sent to your Present Box () that can be accessed in My Room.
▪ Event Stories can be read again under the Campaign Story tab in Story.
▪ Work will award between 250 (0 BP) to 3,000 (3 BP) event points.
▪ Lives that aren't the Event Songs for each tour stop will still earn you event points, but playing the Event Songs earn you more.
▪ By clearing the Event Live, you can also unlock Mini Talks associated with the event.
Live Items |
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▪ Items last until the next event begins. Even if they are in your Present Box, they will still expire and cannot be carried over to the next event. |
Whistle![]() 1 Whistle recovers one BP |
Megaphone![]() 1 Megaphone recovers full BP |
Other Items |
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Event Pass![]() |
Effect: Allows you to play the song designated as the Event Live. It takes 100 Passes to play the Event Live once. How to obtain: Given as Login Bonuses during the event, given when playing other Lives. |
- For more information, see Basic Event Guide.

Overview
▪ Tour events are unique event types that feature more cards than other event types. Like regular events, players defeat live challengers to gain event points. However, players may also choose to complete missions along the tour map.
Tour Missions
▪ Completing the missions along the tour map gives the player a free copy of one of the event's 4★ cards, and a free copy of one of the event's 5★ cards.
▪ Players may choose which one of the two 4★ cards and which one of the two 5★ cards they would like to get a free copy of. These free copies are in addition to the cards players get as event point rewards.
▪ Players can change which 4★/5★ cards they want up until they collect their free 4★/5★ card.
▪ Players can also choose to receive 2 !! or ! Memorial Coins instead of the 4★, and 10 instead of the 5★.
▪ The nodes on the map are stops called "days", in line with the tour theme, players do not have 30 days to complete the map. All 30 stops must be completed before the event period ends.
▪ The stops can be unlocked by completing the missions and clearing D.L.F.S. live for the stop. The D.L.F.S of the stop can be cleared by going over the clearance line in the score bar shown at the bottom of the screen.
▪ Players are required to use 10AP to challenge the D.L.F.S. live for each stop.
▪ There are additional missions in each stop. They do not have to be completed to proceed along the map, but players will be rewarded with various items for the regular missions and with 3 × Diamonds for the dia missions.
▪ Players can replay the D.L.F.S. lives of the stops multiple times to try and clear the missions or additional missions.
▪ See Tour Map & Missions for translations of every mission.
Live Challengers
▪ As you complete Lives, event points will be awarded.
▪ Event rewards will be automatically sent to your Present Box () that can be accessed in My Room.
▪ Event Stories can be read again under the Campaign Story tab in Story.
▪ Here are some tips on how to increase Fever quickly.
▪ Triggering any type of Live depends on your RNG luck.
▪ Read more at Event Guide / Revival Event Guide. (Still somewhat relevant until a new guide is written.)
Food Items |
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▪ Items last until the next event begins. Even if they are in your Present Box, they will still expire and cannot be carried over to the next event. |
Gummy![]() 1 Gummy recovers one LP |
Smoothie![]() 1 Smoothie recovers full LP |
Sandwich![]() 1 Sandwich recovers full AP |
Other Items |
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Live Cyalume![]() |
Effect: Makes the rate of event live appearances to be 100% in a D.L.F.S course. Does not affect the ratio of certain lives appearing. How to obtain: Purchasing Diamond packs, given as Login Bonuses during the event. |
Event Rewards
Points
Cards
- 3,500,000 points
- 6,000,000 points
- 11,000,000 points
- 13,500,000 points
- 22,000,000 points
- 3,000,000 points
- 7,500,000 points
- 9,500,000 points
- 15,000,000 points
- 21,000,000 points
- 1,000,000 points
- 2,000,000 points
- 3,300,000 points
- 4,600,000 points
- 10,200,000 points
- 900,000 points
- 2,400,000 points
- 2,900,000 points
- 5,000,000 points
- 10,100,000 points
- 80,000 points
- 440,000 points
- 905,000 points
- 1,250,000 points
- 1,600,000 points
- 100,500 points
- 550,000 points
- 990,000 points
- 1,400,000 points
- 1,650,000 points
Backgrounds
Cards
- 1,100,000 points
- 2,450,000 points
- 3,600,000 points
- 6,100,000 points
- 8,000,000 points
- 1,250,000 points
- 2,200,000 points
- 3,900,000 points
- 5,800,000 points
- 8,500,000 points
- 300,000 points
- 750,000 points
- 1,300,000 points
- 2,300,000 points
- 3,000,000 points
- 350,000 points
- 650,000 points
- 1,500,000 points
- 2,000,000 points
- 3,400,000 points
- 12,000 points
- 60,000 points
- 200,000 points
- 400,000 points
- 700,000 points
- 21,000 points
- 82,000 points
- 245,000 points
- 455,000 points
- 805,000 points
Backgrounds
Point Ranking
Rank | Reward |
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1 - 100 | Event Point Rank Title, 2 × ![]() 5 × ![]() |
101 - 1,000 | Event Point Rank Title, 1 × ![]() 4 × ![]() |
1,001 - 5,000 | Event Point Rank Title, 1 × ![]() 3 × ![]() |
5,001 - 10,000 | Event Point Rank Title, 1 × ![]() 2 × ![]() |
10,001 - 50,000 | Event Point Rank Title, 1 × ![]() 1 × ![]() |
50,001~ | Event Point Rank Title, 1 × ![]() 3 × ![]() |
High Score Ranking
Rank | Reward |
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1 - 3 | Event Score Rank Title, 1 × ![]() 100 × ![]() |
4 - 10 | Event Score Rank Title, 1 × ![]() 50 × ![]() |
11 - 100 | Event Score Rank Title, 1 × ![]() 40 × ![]() |
101 - 1,000 | Event Score Rank Title, 1 × ![]() 30 × ![]() |
1,001 - 5,000 | Event Score Rank Title, 1 × ![]() 20 × ![]() |
5,001 - 10,000 | Event Score Rank Title, 1 × ![]() 10 × ![]() |
10,001 - 50,000 | Event Score Rank Title, 1 × ![]() 5 × ![]() |
50,001~ | Event Score Rank Title, 1 × ![]() 1 × ![]() |
Scout Cards
All of the cards listed below will increase the amount of event points received when used.
Cross Scout・All-Round ACE/Desperation
- For more information, see Cross Scout・All-Round ACE/Desperation.
Cross Scout・All-Round ACE/Fervor
- For more information, see Cross Scout・All-Round ACE/Fervor.
Tour Map & Missions
Mission Explanation & Tips |
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Do you need to clear every mission? No, but to unlock some days, you need to have cleared a certain amount of missions. Usually Day 10 requires 10 missions, Day 20 (4☆ card) requires 30 missions, and Day 29 (1 before 5☆ card) requires 77 missions. Therefore, if you want to get the 5☆ from the tour map, you can only skip 7 missions out of the first 84. You can go back and complete missions on older days by replaying the day, and you can quit when you've completed the mission you were aiming for. |
Some missions have a ♢ next to them in the guide? Missions marked with a ♢ are missions that can be cleared through an accumulation of the mission's target in multiple playthroughs of the setlist, check the last bullet point of "Tour Missions" at How to Play for more explanation. |
Original members?
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Performer?
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Score needs to end in a specific number? The following is the method the editor used for an 'end in a 5' mission. Can be used for any mission that requires score adjustment.
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Fever gauge?
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Rewards | |
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Day | Reward |
Day 1 | ![]() |
Day 2 | ![]() |
Day 3 | ![]() |
Day 4 | ![]() |
Day 5 | ![]() |
Day 6 | ![]() |
Day 7 | ![]() |
Day 8 | ![]() |
Day 9 | ![]() |
Day 10 | ![]() |
Day 11 | ![]() |
Day 12 | ![]() |
Day 13 | ![]() |
Day 14 | ![]() |
Day 15 | ![]() |
Day 16 | ![]() |
Day 17 | ![]() |
Day 18 | ![]() |
Day 19 | ![]() |
Day 20 | One of the items listed below ・ ![]() ・ ![]() ・2 × ![]() |
Day 21 | ![]() |
Day 22 | ![]() |
Day 23 | ![]() |
Day 24 | ![]() |
Day 25 | ![]() |
Day 26 | ![]() |
Day 27 | ![]() |
Day 28 | ![]() |
Day 29 | ![]() |
Day 30 | One of the items listed below ・ ![]() ・ ![]() ・10 × ![]() |
Missions | |||
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Day | Missions | ||
Day 1 | ・Set Tori as Performer and view the Ensemble Time/SPP ・Clear the 4th song with its Original Members ・Get a cumulative score of 50,000+ |
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Day 2 | ・Set Rei as Performer and view the Ensemble Time/SPP ・Clear the 4th song with its Original Members ・Get a cumulative score of 60,000+ |
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Day 3 | ・Set Rinne as Performer and view the Ensemble Time/SPP ・Clear 1 song with a full combo ・Get a cumulative score of 70,000+ |
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Day 4 | ・Set Wataru as Performer and view the Ensemble Time/SPP ・Finish the day with a 70%+ fever gauge ・Get a cumulative score of 80,000+ |
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Day 5 | ・Set Madara as Performer and view the Ensemble Time/SPP ・Clear a song with a score that ends with '1' ・Get a cumulative score of 100,000+ |
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Day 6 | ・Set Kanna as Performer and view the Ensemble Time/SPP ・Finish the day with a 75%+ fever gauge ・Get a cumulative score of 150,000+ |
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Day 7 | ・Set Tori as Performer and view the Ensemble Time/SPP ・Clear a song with a score that ends with '4' ・Get a cumulative score of 200,000+ |
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Day 8 | ・Set Rei as Performer and view the Ensemble Time/SPP ・Get a cumulative total of 500 PERFECTs playing songs ・Get a cumulative score of 250,000+ |
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Day 9 | ・Clear 1 song with the live team's center card matching the song's attribute (color) ・Clear 2 songs with a full combo ・Get a cumulative score of 300,000+ |
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Day 10 | Obtain 10 ・Clear the 4th song with its Original Members and a score of 100,000+ ・Get a cumulative score of 350,000+ |
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Day 11 | ・Clear 1 song with the live team's center card matching the song's attribute (color) ・Clear 2 songs with a full combo ・Get a cumulative score of 400,000+ |
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Day 12 | ・Set Kanna as Performer and view the Ensemble Time/SPP ・Finish the day with a 80%+ fever gauge ・Get a cumulative score of 450,000+ |
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Day 13 | ・Clear 1 song with the live team's center card matching the song's attribute (color) ・Get a cumulative total of 800 PERFECTs playing songs ・Get a cumulative score of 500,000+ |
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Day 14 | ・Set Wataru as Performer and view the Ensemble Time/SPP ・Clear a song with a score that ends with '8' ・Get a cumulative score of 550,000+ |
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Day 15 | ・Set Rei as Performer and view the Ensemble Time/SPP ・Clear 3 songs with a full combo ・Get a cumulative score of 600,000+ |
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Day 16 | ・Set Madara as Performer and view the Ensemble Time/SPP ・Clear a song with a score that ends with '2' ・Get a cumulative score of 650,000+ |
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Day 17 | ・Clear 1 song with the live team's center card matching the song's attribute (color) ・Clear 3 songs with a full combo ・Get a cumulative score of 700,000+ |
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Day 18 | ・Set Rinne as Performer and view the Ensemble Time/SPP 2 times ・Finish the day with a 80%+ fever gauge ・Get a cumulative score of 750,000+ |
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Day 19 | ・Set Madara as Performer and view the Ensemble Time/SPP ・Clear the 4th song with its Original Members and a score of 200,000+ ・Get a cumulative score of 800,000+ |
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Day 20 | Obtain 25 ・Clear 1 song with a perfect combo ・Get a cumulative score of 850,000+ |
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Day 21 | ・Set Rei as Performer and view the Ensemble Time/SPP ・Clear 3 songs with a full combo ・Get a cumulative score of 950,000+ |
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Day 22 | ・Clear 2 songs with the live team's center card matching the song's attribute (color) ・Finish the day with a 85%+ fever gauge ・Get a cumulative score of 1,000,000+ |
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Day 23 | ・Clear a song with (Support from the Talented) Wataru Hibiki in your live team ・Clear a song with a score that ends with '0' ・Get a cumulative score of 2,000,000+ |
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Day 24 | ・Clear a song with (Support from the New) Kanna in your live team ・Finish the day with a 95%+ fever gauge ・Get a cumulative score of 3,000,000+ |
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Day 25 | ・Clear a song with (Gamble of the Four Kings of the Sky) Rinne Amagi in your live team ・Get a cumulative total of 2,500 PERFECTs playing songs ・Get a cumulative score of 5,000,000+ |
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Day 26 | ・Clear a song with (Confidence of the Four Kings of the Sky) Madara Mikejima in your live team ・Clear 2 songs with a perfect combo ・Get a cumulative score of 7,500,000+ |
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Day 27 | ・Clear 3 songs with the live team's center card matching the song's attribute (color) ・Clear 4 songs with a full combo ・Get a cumulative score of 10,000,000+ |
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Day 28 | ・Clear 3 songs with the live team's center card matching the song's attribute (color) ・Clear a song with a score that ends with '3' ・Get a cumulative score of 12,000,000+ |
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Day 29 | Obtain 65 ・Clear the 4th song with its Original Members and a score of 600,000+ ・Get a cumulative score of 15,000,000+ |
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Day 30 | ・Clear a song with (Future of the Four Kings of the Sky) Rei Sakuma in your live team ・Clear the 4th song with its Original Members and a score of 600,000+ ・Get a cumulative score of 20,000,000+ |
Mission Tips |
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Specific Score Missions If you need to clear the challenge live with a specific score, use only ! Cards in your team. Those cards' skills don't activate, so the estimated score will always be the score you end the live with. |
Rewards | |
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Day | Reward |
Day 1 | ![]() |
Day 2 | ![]() |
Day 3 | ![]() |
Day 4 | ![]() |
Day 5 | ![]() |
Day 6 | ![]() |
Day 7 | ![]() |
Day 8 | ![]() |
Day 9 | ![]() |
Day 10 | ![]() |
Day 11 | ![]() |
Day 12 | ![]() |
Day 13 | ![]() |
Day 14 | ![]() |
Day 15 | ![]() |
Day 16 | ![]() |
Day 17 | ![]() |
Day 18 | ![]() |
Day 19 | ![]() |
Day 20 | One of the items listed below ・ ![]() ・ ![]() ・2 × ![]() ・2 × ![]() |
Day 21 | ![]() |
Day 22 | ![]() |
Day 23 | ![]() |
Day 24 | ![]() |
Day 25 | ![]() |
Day 26 | ![]() |
Day 27 | ![]() |
Day 28 | ![]() |
Day 29 | ![]() |
Day 30 | One of the items listed below ・ ![]() ・ ![]() ・10 × ![]() ・10 × ![]() |
Missions | |||
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Day | Missions | ||
Day 1 | Clear 5 lives to unlock [Regular Mission] [Dia Mission] |
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Day 2 | Clear 10 lives to unlock [Regular Mission] [Dia Mission] |
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Day 3 | Clear 15 lives to unlock [Regular Mission] [Dia Mission] |
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Day 4 | Clear 20 lives to unlock [Regular Mission] [Dia Mission] |
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Day 5 | Clear 25 lives to unlock [Regular Mission] [Dia Mission] |
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Day 6 | Clear 30 lives to unlock [Regular Mission] [Dia Mission] |
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Day 7 | Clear 35 lives to unlock [Regular Mission] [Dia Mission] |
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Day 8 | Clear 40 lives to unlock [Regular Mission] [Dia Mission] |
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Day 9 | Clear 45 lives to unlock [Regular Mission] [Dia Mission] |
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Day 10 | Clear 50 lives to unlock [Regular Mission] [Dia Mission] |
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Day 11 | Clear 55 lives to unlock [Regular Mission] [Dia Mission] |
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Day 12 | Clear 60 lives to unlock [Regular Mission] [Dia Mission] |
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Day 13 | Clear 65 lives to unlock [Regular Mission] [Dia Mission] |
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Day 14 | Clear 70 lives to unlock [Regular Mission] [Dia Mission] |
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Day 15 | Clear 75 lives to unlock [Regular Mission] [Dia Mission] |
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Day 16 | Clear 80 lives to unlock [Regular Mission] [Dia Mission] |
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Day 17 | Clear 85 lives to unlock [Regular Mission] [Dia Mission] |
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Day 18 | Clear 90 lives to unlock [Regular Mission] [Dia Mission] |
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Day 19 | Clear 95 lives to unlock [Regular Mission] [Dia Mission] |
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Day 20 | Clear 100 lives to unlock [Regular Mission] [Dia Mission] |
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Day 21 | Clear 110 lives to unlock [Regular Mission] [Dia Mission] |
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Day 22 | Clear 120 lives to unlock [Regular Mission] [Dia Mission] |
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Day 23 | Clear 130 lives to unlock [Regular Mission] [Dia Mission] |
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Day 24 | Clear 140 lives to unlock [Regular Mission] [Dia Mission] |
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Day 25 | Clear 150 lives to unlock [Regular Mission] [Dia Mission] |
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Day 26 | Clear 160 lives to unlock [Regular Mission] [Dia Mission] |
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Day 27 | Clear 170 lives to unlock [Regular Mission] [Dia Mission] |
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Day 28 | Clear 180 lives to unlock [Regular Mission] [Dia Mission] |
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Day 29 | Clear 190 lives to unlock [Regular Mission] [Dia Mission] |
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Day 30 | Clear 200 lives to unlock [Regular Mission] [Dia Mission] |
Event Work
Office Outfit Patterns












Work Details
D.L.F.S Courses


Unlocking all mini talks of a category (Normal/Special) awards 3 ×

Dreaming Ocean
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Missions:
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Resurrection of Soul
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Missions:
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Crazy Anthem
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Missions:
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Halloween Rendezvous
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Missions:
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Course Rewards | |||||||||||||||||||||||||||||||||||||||||||||
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Live Challengers
Normal Lives
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Rare Lives
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Emergency Lives
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Unit Lives
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Mini Talks
Daily Stamp
EVENT DAILY STAMP | |||
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Clear one live every day to receive the corresponding rewards. | |||
30 × ![]() | 10 × ![]() | 35 × ![]() | 15 × ![]() |
day 1 | day 2 | day 3 | day 4 |
10 × ![]() | 3 × ![]() | 1 × ![]() | |
day 5 | day 6 | day 7 |
Gallery
Trivia
- [JP Server] Players were awarded 200 ×
Whistles on Music and 400 ×
Gummies on Basic for this event upon logging in
- The login bonuses were associated with the 2025 Welcome Festival Campaign.
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