Note: Due to this event's connection to the story Crossroad, it has been made temporarily available to read in-game via a banner to the top left of the event page.

Learning from the Past/Succession Match
Event Story: Learning from the Past
Start: 7/15/20 (15:00 JST)

Details: Basic | Music

End (Music): 7/23/20 (22:00 JST)
End (Basic): 7/24/20 (22:00 JST)

Learning from the Past/Succession Match Banner.png
"When they were little, Keito and Rei watched a TV show called “Vampire Shogun.” As Rhythm Link was involved in its production, talk began of using it in the renewal performance for a live house, and..."


HOW TO PLAY
Tour Event Basic.png

Overview

▪ Tour events are unique event types that feature more cards than other event types. Like regular events, players defeat live challengers to gain event points. However, players may also choose to complete missions along the tour map.

Tour Missions

▪ Completing the missions along the tour map gives the player a free copy of one of the event's 4* cards, and a free copy of one of the event's 5* cards.

▪ Players may choose which one of the two 4* cards and which one of the two 5* cards they would like to get a free copy of. These free copies are in addition to the cards players get as event point rewards.
▪ Players can change which 4*/5* cards they want up until they collect their free 4*/5* card.
▪ The nodes on the map are stops called "days", in line with the tour theme, players do not have 30 days to complete the map. All 30 stops must be completed before the event period ends.
▪ The stops can be unlocked by completing the missions and clearing D.L.F.S. live for the stop. The D.L.F.S of the stop can be cleared by going over the clearance line in the score bar shown at the bottom of the screen.
▪ Players are required to use 10AP to challenge the D.L.F.S. live for each stop.
▪ There are additional missions in each stop. They do not have to be completed to proceed along the map, but players will be rewarded with 3 diamonds for each additional mission.
▪ Players can replay the D.L.F.S. lives of the stops multiple times to try and clear the missions or additional missions.

▪ See the "Tour Missions" tab for translations of every mission & additional mission. The additional missions are marked with a ☆.

Live Challengers

▪ As you complete Lives, event points will be awarded.

▪ Event rewards will be automatically sent to your Present Box (Present Box ES.png) that can be accessed in My Room.
Event Stories can be read again under the Campaign Story tab in Story.
▪ Here are some tips on how to increase Fever quickly.
▪ Triggering any type of Live depends on your RNG luck.

▪ Read more at Event Guide / Revival Event Guide. (Still somewhat relevant until a new guide is written.)

Food Items

▪ Items last until the next event begins. Even if they are in your Present Box, they will still expire and cannot be carried over to the next event.

Gummy
Gummy.png
1 Gummy recovers one LP
Smoothie
Smoothie.png
1 Smoothie recovers full LP
Sandwich
Sandwich.png
1 Sandwich recovers full AP
Other Items
Live cyalume.png
Live Cyalume
Effect: Makes the rate of event live appearances to be 100% in a D.L.F.S course. Does not affect the ratio of certain lives appearing.


How to obtain: Purchasing Diamond packs, given as Login Bonuses during the event.

TOUR MISSIONS
Note:
Lives are cumulative, so lives already completed will count toward your total lives requirement. If you complete 5 lives on day 1 and day 2 asks you to clear 10 lives, the game will count 5/10 of your mission lives as already done.
Missions marked with a ☆ are additional missions. Players can still proceed along the tour map without completing them. Missions with a link give 3 Diamonds when clearing. Check the last three bullet points of "Tour Missions" under the "How to Play" tab for more explanation.
Day 1: Clear 5 lives
☆ Clear the challenge live with a score of 5,000+ | Reward: Small Growth Ticket mini.png x5
☆ Clear the challenge live with a score of 6,000+ | Reward: Diamond mini.png x3
Day 2: Clear 10 lives
☆ Clear the challenge live with a score of 5,000+ | Reward: Small Red Stat Piece mini.png x10
☆ Clear the challenge live with Keito in your unit and a score of 30,000+ | Reward: Diamond mini.png x3
Day 3: Clear 15 lives
☆ Clear the challenge live with a score of 10,000+ | Reward: Small Blue Stat Piece mini.png x10
☆ Clear the challenge live with Adonis in your unit and a score of 45,000+ | Reward: Diamond mini.png x3
Day 4: Clear 20 lives
☆ Clear the challenge live with a score of 10,000+ | Reward: Small Yellow Stat Piece mini.png x10
☆ Clear the challenge live with Madara in your unit and a score of 60,000+ | Reward: Diamond mini.png x3
Day 5: Clear 25 lives
☆ Clear the challenge live with a score of 15,000+ | Reward: (Friendly Match) Kaoru Hakaze B mini.png
☆ Clear the challenge live with an even-numbered score | Reward: Diamond mini.png x3
Day 6: Clear 30 lives
☆ Clear the challenge live with a score of 15,000+ | Reward: Medium Growth Ticket mini.png x5
☆ Clear the challenge live with Kuro in your unit and a score of 70,000+ | Reward: Diamond mini.png x3
Day 7: Clear 35 lives
☆ Clear the challenge live with a score of 20,000+ | Reward: Small Red Stat Piece mini.png x10
☆ Clear the challenge live with Rei in your unit and a score of 100,000+ | Reward: Diamond mini.png x3
Day 8: Clear 40 lives
☆ Clear the challenge live with a score of 20,000+ | Reward: (Strength-measuring Match) Koga Oogami B mini.png
☆ Clear the challenge live with Souma in your unit and a score of 100,000+ | Reward: Diamond mini.png x3
Day 9: Clear 45 lives
☆ Clear the challenge live with a score of 25,000+ | Reward: Small Blue Stat Piece mini.png x20
☆ Clear the challenge live with Kaoru in your unit and a score of 100,000+ | Reward: Diamond mini.png x3
Day 10: Clear 50 lives
☆ Clear the challenge live with a score of 25,000+ | Reward: Small Yellow Stat Piece mini.png x20
☆ Clear the challenge live with everyone in AKATSUKI in your unit and a score of 75,000+ | Reward: Diamond mini.png x3
Day 11: Clear 60 lives
☆ Clear the challenge live with a score of 30,000+ | Reward: (Sword-bearing Match) Souma Kanzaki B mini.png
☆ Clear the challenge live with Koga in your unit and a score of 110,000+ | Reward: Diamond mini.png x3
Day 12: Clear 70 lives
☆ Clear the challenge live with a score of 30,000+ | Reward: Medium Growth Ticket mini.png x10
☆ Clear the challenge live with a score in which the last two digits are the same number (ex. 200,355) | Reward: Diamond mini.png x3
Day 13: Clear 80 lives
☆ Clear the challenge live with a score of 35,000+ | Reward: Medium Red Stat Piece mini.png x10
☆ Clear the challenge live with Adonis in your unit and a score of 130,000+ | Reward: Diamond mini.png x3
Day 14: Clear 90 lives
☆ Clear the challenge live with a score of 35,000+ | Reward: (Requested Match) Madara Mikejima B mini.png
☆ Clear the challenge live with an even-numbered score | Reward: Diamond mini.png x3
Day 15: Clear 100 lives
☆ Clear the challenge live with a score of 40,000+ | Reward: Medium Blue Stat Piece mini.png x10
☆ Clear the challenge live with Souma in your unit and a score of 150,000+ | Reward: Diamond mini.png x3
Day 16: Clear 110 lives
☆ Clear the challenge live with a score of 40,000+ | Reward: Medium Yellow Stat Piece mini.png x10
☆ Clear the challenge live with an odd-numbered score | Reward: Diamond mini.png x3
Day 17: Clear 120 lives
☆ Clear the challenge live with a score of 45,000+ | Reward: Large Growth Ticket mini.png x1
☆ Clear the challenge live with (Friendly Match) Kaoru Hakaze in your unit and a score of 100,000+ | Reward: Diamond mini.png x3
Day 18: Clear 130 lives
☆ Clear the challenge live with a score of 45,000+ | Reward: Large Growth Ticket mini.png x1
☆ Clear the challenge live with no 5☆ cards and a score of 100,000+ | Reward: Diamond mini.png x3
Day 19: Clear 140 lives
☆ Clear the challenge live with a score of 50,000+ | Reward: Medium Red Stat Piece mini.png x15
☆ Clear the challenge live with (Requested Match) Madara Mikejima in your unit and a score of 120,000+ | Reward: Diamond mini.png x3
Day 20: Clear 150 lives
☆ Clear the challenge live with a score of 50,000+ | Reward: (Quarrel Match) Kuro Kiryu B mini.png OR (Contest Match) Adonis Otogari B mini.png
☆ Clear the challenge live with everyone in UNDEAD in your unit and a score of 100,000+ | Reward: Diamond mini.png x3
Day 21: Clear 165 lives
☆ Clear the challenge live with a score of 55,000+ | Reward: Medium Blue Stat Piece mini.png x15
☆ Clear the challenge live with no 4-5☆ cards and a score of 100,000+ | Reward: Diamond mini.png x3
Day 22: Clear 180 lives
☆ Clear the challenge live with a score of 55,000+ | Reward: Medium Yellow Stat Piece mini.png x15
☆ Clear the challenge live with a score in which the last two digits are the same number (ex. 200,355) | Reward: Diamond mini.png x3
Day 23: Clear 195 lives
☆ Clear the challenge live with a score of 60,000+ | Reward: Large Red Stat Piece mini.png x5
☆ Clear the challenge live with (Strength-measuring Match) Koga Oogami in your unit and a score of 150,000+ | Reward: Diamond mini.png x3
Day 24: Clear 210 lives
☆ Clear the challenge live with a score of 60,000+ | Reward: Large Blue Stat Piece mini.png x5
☆ Clear the challenge live with (Sword-bearing Match) Souma Kanzaki in your unit and a score of 160,000+ | Reward: Diamond mini.png x3
Day 25: Clear 225 lives
☆ Clear the challenge live with a score of 65,000+ | Reward: Large Yellow Stat Piece mini.png x5
☆ Clear the challenge live with (Quarrel Match) Kuro Kiryu in your unit and a score of 200,000+ | Reward: Diamond mini.png x3
Day 26: Clear 240 lives
☆ Clear the challenge live with a score of 65,000+ | Reward: Large Growth Ticket mini.png x2
☆ Clear the challenge live with (Contest Match) Adonis Otogari in your unit and a score of 200,000+ | Reward: Diamond mini.png x3
Day 27: Clear 255 lives
☆ Clear the challenge live with a score of 50,000+ | Reward: Large Red Stat Piece mini.png x10
☆ Clear the challenge live with no 3-5☆ cards and a score of 50,000+ | Reward: Diamond mini.png x3
Day 28: Clear 270 lives
☆ Clear the challenge live with a score of 70,000+ | Reward: Large Blue Stat Piece mini.png x10
☆ Clear the challenge live with a score ending in '6' | Reward: Diamond mini.png x3
Day 29: Clear 285 lives
☆ Clear the challenge live with a score of 75,000+ | Reward: Large Yellow Stat Piece mini.png x10
☆ Clear the challenge live with everyone in AKATSUKI in your unit and a score of 250,000+ | Reward: Diamond mini.png x3
Day 30: Clear 300 lives
☆ Clear the challenge live with a score of 75,000+ | Reward: (Challenge Match) Keito Hasumi B mini.png OR (Succession Match) Rei Sakuma B mini.png
☆ Clear the challenge live with everyone in UNDEAD in your unit and a score of 250,000+ | Reward: Diamond mini.png x3

CARDS
Event Rewards: Points


(Challenge Match) Keito Hasumi B.png
(Succession Match) Rei Sakuma B.png
(Quarrel Match) Kuro Kiryu B.png
(Contest Match) Adonis Otogari B.png

(Friendly Match) Kaoru Hakaze B.png
(Strength-measuring Match) Koga Oogami B.png
(Sword-bearing Match) Souma Kanzaki B.png
(Requested Match) Madara Mikejima B.png
Event Gacha: Dollhouse


(Fantasy Dollhouse) Midori Takamine B.png
(Fanciful Dollhouse) Mika Kagehira B.png
(Dollhouse Invasion) Chiaki Morisawa B.png
(Dollhouse Rescue) Tsumugi Aoba B.png

DLFS COURSES
Complete 1 Mission: Diamond mini.png x 1 Complete all 3 Missions: Diamond mini.png x 2
Complete all 3 Minitalk Events (Normal): Diamond mini.png x 3 Complete all 3 Minitalk Events (Special): Diamond mini.png x 3
Learning from the Past/Succession Match Hyakka Ryouran, Akatsukiyo.png Missions
  • Collect 100 Dance Notes
  • Collect 50 Vocal Notes within the first 10 turns
  • Trigger Fever within the first 10 turns

Minitalks

Learning from the Past/Succession Match Melody in the Dark.png Missions
  • Collect 100 Performance Notes
  • Collect 50 Notes of Each Color
  • Trigger Fever Twice

Minitalks

Unavailable until 7/19 (15:00 JST)
Learning from the Past/Succession Match Kengeki no Mai.png Missions
  • Collect 100 Dance Notes
  • Collect 20 Notes of Each Color within the first 10 turns
  • Trigger Fever Twice

Minitalks

Learning from the Past/Succession Match DESTRUCTION ROAD.png Missions
  • Collect 50 Vocal Notes within the first 10 turns
  • Collect 50 Notes of Each Color
  • Trigger Fever within the first 10 turns

Minitalks

LIVE CHALLENGERS
Normal Lives
Learning from the Past/Succession Match Normal1.png
ライブの助言
  • Challenge Dialogue: "新しい舞台は勝手が違うのだ"
  • Live Incomplete Dialogue: "構造を把握して挑みたいな"
  • Live Complete Dialogue: "咄嗟の対応も必要であるからな"
Learning from the Past/Succession Match Normal2.png
ライブの仕込み
  • Challenge Dialogue: "依頼なら任せてくれ"
  • Live Incomplete Dialogue: "大概の依頼はこなせるぞお"
  • Live Complete Dialogue: "きっちりやるのが仕事だ"
Learning from the Past/Succession Match Normal3.png
ライブの手順
  • Challenge Dialogue: "合同だから確認しておかないとね"
  • Live Incomplete Dialogue: "まぁ、馴染みの相手だけど"
  • Live Complete Dialogue: "咄嗟の対応ができるようにね"
Rare Lives
Learning from the Past/Succession Match Rare1.png
競り合いライブ
  • Challenge Dialogue: "こういう勝負は楽しいな"
  • Live Incomplete Dialogue: "互いに力比べは得意であろう♪"
  • Live Complete Dialogue: "遠慮などはせんからな...♪"
Learning from the Past/Succession Match Rare2.png
加勢のライブ
  • Challenge Dialogue: "俺でも力になれるなら!"
  • Live Incomplete Dialogue: "楽しくぶつかりあおうじゃないか"
  • Live Complete Dialogue: "全力でお相手するぞお♪"
Learning from the Past/Succession Match Rare3.png
御前試合ステージ
  • Challenge Dialogue: "派手に暴れてやろうぜ!"
  • Live Incomplete Dialogue: "演技でも本気なら勝負だろ"
  • Live Complete Dialogue: "覚悟して挑んでこいよ♪"
Emergency Lives
Learning from the Past/Succession Match Emergency.png
紅月ステージライブ
  • Challenge Dialogue: "荒っぽいがこれが俺だな"
  • Live Incomplete Dialogue: "付き合い長いと遠慮がいらねぇな"
  • Live Complete Dialogue: "存分に楽しんでいこうぜ♪"
Learning from the Past/Succession Match Emergency2.png
UNDEADステージライブ
  • Challenge Dialogue: "戦いは攻めるだけじゃない"
  • Live Incomplete Dialogue: "守りが堅ければ充分戦えている"
  • Live Complete Dialogue: "勝負の仕方は人それぞれだ"


POINTS REWARDS
Cards
(Challenge Match) Keito Hasumi B.png
(Succession Match) Rei Sakuma B.png
(Quarrel Match) Kuro Kiryu B.png
(Contest Match) Adonis Otogari B.png

Available at:

  • 1,100,000 points
  • 2,450,000 points
  • 3,600,000 points
  • 6,100,000 points
  • 8,000,000 points



★ Possible Tour mission reward during the event.

Available at:

  • 1,250,000 points
  • 2,200,000 points
  • 3,900,000 points
  • 5,800,000 points
  • 8,500,000 points



★ Possible Tour mission reward during the event.

Available at:

  • 300,000 points
  • 750,000 points
  • 1,300,000 points
  • 2,300,000 points
  • 3,000,000 points



★ Possible Tour mission reward during the event and possible drop from card's corresponding Emergency challenger.


Available at:

  • 350,000 points
  • 650,000 points
  • 1,500,000 points
  • 2,000,000 points
  • 3,400,000 points


★ Possible Tour mission reward during the event and possible drop from card's corresponding Emergency challenger.


(Friendly Match) Kaoru Hakaze B.png
(Strength-measuring Match) Koga Oogami B.png
(Sword-bearing Match) Souma Kanzaki B.png
(Requested Match) Madara Mikejima B.png

Available at:

  • 12,000 points
  • 60,000 points
  • 200,000 points
  • 400,000 points
  • 700,000 points


★ Tour mission reward during the event and possible drop from card's corresponding Normal and Rare challengers.

Available at:

  • 21,000 points
  • 82,000 points
  • 245,000 points
  • 455,000 points
  • 805,000 points


★ Tour mission reward during the event and possible drop from card's corresponding Normal and Rare challengers.

Available at:

  • 31,000 points
  • 122,000 points
  • 280,000 points
  • 500,000 points
  • 850,000 points


★ Tour mission reward during the event and possible drop from card's corresponding Normal and Rare challengers.

Available at:

  • 42,000 points
  • 142,000 points
  • 330,000 points
  • 555,000 points
  • 905,000 points


★ Tour mission reward during the event and possible drop from card's corresponding Normal and Rare challengers.


EVENT POINT RANKING REWARDS
Rank Reward
1 - 100 Event Point Rank Title, Crown Medal.png Crown Medal x2, Rainbow Piece.png Rainbow Piece x5
101 - 1,000 Event Point Rank Title, Crown Medal.png Crown Medal x1, Rainbow Piece.png Rainbow Piece x4
1,001 - 5,000 Event Point Rank Title, Crown Medal.png Crown Medal x1, Rainbow Piece.png Rainbow Piece x3
5,001 - 10,000 Event Point Rank Title, Crown Medal.png Crown Medal x1, Rainbow Piece.png Rainbow Piece x2
10,001 - 50,000 Event Point Rank Title, Crown Medal.png Crown Medal x1, Rainbow Piece.png Rainbow Piece x1
50,001~ Event Point Rank Title, Crown Medal.png Crown Medal x1, Large Growth Ticket mini.png Large Growth Ticket x3
FIRST COURSE HIGH SCORE RANKING REWARDS
Rank Reward
1 - 3 Event Score Rank Title, Crown Medal.png Crown Medal x1, Diamond mini.png Diamond x100
4 - 10 Event Score Rank Title, Crown Medal.png Crown Medal x1, Diamond mini.png Diamond x50
11 - 100 Event Score Rank Title, Crown Medal.png Crown Medal x1, Diamond mini.png Diamond x40
101 - 1,000 Event Score Rank Title, Crown Medal.png Crown Medal x1, Diamond mini.png Diamond x30
1,001 - 5,000 Event Score Rank Title, Crown Medal.png Crown Medal x1, Diamond mini.png Diamond x20
5,001 - 10,000 Event Score Rank Title, Crown Medal.png Crown Medal x1, Diamond mini.png Diamond x10
10,001 - 50,000 Event Score Rank Title, Crown Medal.png Crown Medal x1, Diamond mini.png Diamond x5
50,001~ Event Score Rank Title, Crown Medal.png Crown Medal x1, Diamond mini.png Diamond x1

Learning from the Past/Succession Match
Event Story: Learning from the Past
Start: 7/15/20 (15:00 JST)

Details: Basic | Music

End (Music): 7/23/20 (22:00 JST)
End (Basic): 7/24/20 (22:00 JST)

Learning from the Past/Succession Match Banner.png
"When they were little, Keito and Rei watched a TV show called “Vampire Shogun.” As Rhythm Link was involved in its production, talk began of using it in the renewal performance for a live house, and..."


HOW TO PLAY
Tour Event Music.png

Overview

▪ Tour events are unique event types that feature more cards than other event types. Tour event cards do not come with MV outfits, only home screen outfits.

▪ Like regular events, players complete songs to gain event points. Since tour events do not have a unique event song, players must play songs on the event's tour map for points. Each node along the map features a setlist of 4 songs the player can complete for event points.
▪ Unlike normal events, each play of a song requires 3 BP minimum. Players can choose to use 3, 6, or 10 BP.
▪ Players must successfully clear all 4 songs in a setlist to move onto the next stop, with Day 10, 20 & 29 as exceptions (explained below, under "Tour Mission").
▪ The nodes on the map are stops called "days", in line with the tour theme, players do not have 30 days to complete the map. All 30 stops must be completed before the event period ends.
▪ All stops can be replayed multiple times.
▪ Progressing along the tour map gives players a free copy of one of the event's 4* cards (on the "Day 20" stop) and a free copy of one of the event's 5* cards (on the "Day 30" stop).
▪ These free copies are in addition to the cards players get as event point rewards.
▪ Players can change which 4*/5* cards they want up until they collect their free 4*/5* card.
▪ The first 3 songs in the setlist will fill the event's Fever bar. Having a better score and combo in each song will increase the Fever gauge more.

▪ The fourth song in the setlist will grant additional event points the higher a player's Fever gauge is.

Tour Missions

▪ There are 3 missions for each stop. Players will earn a star upon the completion of any missions.

▪ Players will be rewarded with 3 diamonds each stop if all 3 missions on the stop is completed.
▪ Players can challenge the stops multiple times to clear the missions, but the stars already earned will not be reset.
▪ See the "Tour Missions" tab for translations of every mission.
▪ Day 10, 20 & 29 is locked until the player successfully clears the setlists of the previous stops and earns the amount of stars listed on the node. This amount of missions is 10, 30, and 77 respectively. These quotas have to be met to obtain the free copy of 4* & 5* card.

▪ There are missions that requires a certain number of "full combos", "Perfects" etc., these are missions that can be cleared through an cumulation of the mission's target subject in multiple play-throughs of the setlist. For example the mission "get a full combo of 3+ songs in the setlist", the full combos can be cumulated through many play-throughs of the stop, and will still be cumulated even if the player decides to give up the the play-through half way and start the setlist again. These cumulation missions are marked with ♢ in the "Tour Missions" tab.

General Event Tips

▪ As you complete Lives and Work, event points will be awarded.

▪ Event rewards will be automatically sent to your Present Box (Present Box ES.png) that can be accessed in My Room.
Event Stories can be read again under the Campaign Story tab in Story.
▪ Work will award between 250 (0 BP) to 3,000 (3 BP) event points.
▪ Lives that aren't the Event Songs for each tour stop will still earn you event points, but playing the Event Songs earn you more.

▪ By clearing the Event Live, you can also unlock Minitalks associated with the event.

Live Items

▪ Items last until the next event begins. Even if they are in your Present Box, they will still expire and cannot be carried over to the next event.

Whistle
Whistle.png
1 Whistle recovers one BP
Megaphone
Megaphone ES.png
1 Megaphone recovers full BP
Other Items
Event Pass.png
Event Pass
Effect: Allows you to play the song designated as the Event Live. It takes 100 Passes to play the Event Live once.


How to obtain: Given as Login Bonuses during the event, given when playing other Lives.

TOUR MISSIONS
Note:
Check the "How to Play" tab for details about how to play Tour events.
Mission Help

Do you need to clear every mission?
No, but to unlock some days, you need to have cleared a certain amount of missions. Day 10 requires 10 missions, Day 20 (4☆ card) requires 30 missions, and Day 29 (1 before 5☆ card) requires 77 missions. Therefore, if you want to get the 5☆ from the tour map, you can only skip 7 missions out of the first 84. You can go back and complete missions on older days by replaying the day, and you can quit when you've completed the mission you were aiming for.

Some missions have a ♢ next to them in the guide?
Missions marked with a ♢ are missions that can be cleared through an accumulation of the mission's target in multiple playthroughs of the setlist, check the last bullet point of "Tour Missions" under the "How to Play" tab for more explanation.

Original members?

  • Your unit members must be arranged in the same order as the original members of the song (see top-right corner for the order of the unit).
  • Click the magnifying glass next to the original unit members to auto-sort your deck for members of the original unit.
  • All members of your unit must have the "center" or "stage" banner on their icon to satisfy the mission's requirements.

Performer?

  • To set performer, go to the performer (パフォーマー) tab in the unit formation, and put the yellow tick under the mission character's icon.
  • The character in a slot that does not have an original member slot in the song cannot be set as the performer. (eg. for 'Emerald Planet', there are only 3 members, therefore you have to put the mission character in the 3 slots in the middle to set it as the performer)
  • Ensemble Time is the session in the middle of the song where a circular yellow gauge is shown at the top of the screen. When you hit notes, you fill up the gauge and the rainbow note will appear.
  • To succeed in Ensemble Time, you need to fill up the Ensemble Time gauge and Not miss the rainbow note.

Score needs to end in a specific number?
The following is the method the editor used for an 'end in a 5' mission. Can be used for any mission that requires score adjustment.

  • Play the songs in easy mode and on low speed (the editor used speed 5-6).
  • Find out the amount of notes in the song by checking the full combo number in the bonus table (ボーナス確認) above the difficulty settings.
  • When you are playing the song, it is best to combo until the last 10 notes as it is easier to keep track of the how many notes you have left. But it is not absolute, it is fine as long as you Voltage bar is full before reaching the last 10 notes.
  • When you reach the last 10 notes of the song, hit the notes until you see a '5' as the last digit of your score, and then purposely miss the rest of the notes.
  • It is useful to set characters with the support skill 'decrease Voltage down amount' (VOLTAGEの下降量ダウン) in the support slots. The higher the support skill level, the more notes you can miss in the end increasing your chance to clear the mission while still clearing the song.

Fever gauge?

  • Fever gauge is filled up when you clear a song in the set list.
  • The amount the fever gauge will fill up depends on the score and combo.
Day 1:

☆ Set Kaoru as the performer in any song in the Day 1 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 1 setlist using members featured in the original song.
☆ Get a cumulative score of 50,000+ playing songs in the Day 1 setlist. ♢

Day 2:

☆ Set Keito as the performer in any song in the Day 2 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 2 setlist using members featured in the original song.
☆ Get a cumulative score of 60,000+ playing songs in the Day 2 setlist. ♢

Day 3:

☆ Set Adonis as the performer in any song in the Day 3 setlist and succeed in Ensemble Time.
☆ Get a full combo on any song in the Day 3 setlist. ♢
☆ Get a cumulative score of 70,000+ playing songs in the Day 3 setlist. ♢

Day 4:

☆ Set Madara as the performer in any song in the Day 4 setlist and succeed in Ensemble Time.
☆ Clear the 4th song in the Day 4 setlist with a 70%+ fever gauge.
☆ Get a cumulative score of 80,000+ playing songs in the Day 4 setlist. ♢

Day 5:

☆ Set Koga as the performer in any song in the Day 5 setlist and succeed in Ensemble Time.
☆ Get a score with '6' as the last digit in any song in the Day 5 setlist.
☆ Get a cumulative score of 100,000+ playing songs in the Day 5 setlist. ♢

Day 6:

☆ Set Kuro as the performer in any song in the Day 6 setlist and succeed in Ensemble Time.
☆ Clear the 4th song in the Day 6 setlist with a 75%+ fever gauge.
☆ Get a cumulative score of 150,000+ playing songs in the Day 6 setlist. ♢

Day 7:

☆ Set Rei as the performer in any song in the Day 7 setlist and succeed in Ensemble Time.
☆ Get a score with '0' as the last digit in any song in the Day 7 setlist.
☆ Get a cumulative score of 200,000+ playing songs in the Day 7 setlist. ♢

Day 8:

☆ Set Souma as the performer in any song in the Day 8 setlist and succeed in Ensemble Time.
☆ Get a cumulative total of 500+ Perfects playing songs in the Day 8 setlist. ♢
☆ Get a cumulative score of 250,000+ playing songs in the Day 8 setlist. ♢

Day 9:

☆ Set a card with the same attribute (color) as the song as your center for any song in the Day 9 setlist.
☆ Get a full combo on 2+ songs in the Day 9 setlist. ♢
☆ Get a cumulative score of 300,000+ playing songs in the Day 9 setlist. ♢

Day 10:

☆ Set a card with the same attribute (color) as the song as your center for any song in the Day 10 setlist.
☆ Get a score of 100,000+ while playing the 4th song in the Day 10 setlist using members featured in the original song.
☆ Get a cumulative score of 350,000+ playing songs in the Day 10 setlist. ♢

Day 11:

☆ Set a card with the same attribute (color) as the song as your center for any song in the Day 11 setlist.
☆ Get a full combo on 2+ songs in the Day 11 setlist.
☆ Get a cumulative score of 400,000+ between all four songs in the Day 11 setlist. ♢

Day 12:

☆ Set Madara as the performer in 2+ songs in the Day 12 setlist and succeed in Ensemble Time. ♢
☆ Clear the 4th song in the Day 12 setlist with a 80%+ fever gauge.
☆ Get a cumulative score of 450,000+ playing songs in the Day 12 setlist. ♢

Day 13:

☆ Set a card with the same attribute (color) as the song as your center for any song in the Day 13 setlist.
☆ Get a cumulative total of 800 Perfects playing songs in the Day 13 setlist. ♢
☆ Get a cumulative score of 500,000+ playing songs in the Day 13 setlist. ♢

Day 14:

☆ Set Kuro as the performer in 2+ songs in the Day 14 setlist and succeed in Ensemble Time. ♢
☆ Get a score with '9' as the last digit in any song in the Day 14 setlist.
☆ Get a cumulative score of 550,000+ playing songs in the Day 14 setlist. ♢

Day 15:

☆ Set Souma as the performer in 2+ songs in the Day 15 setlist and succeed in Ensemble Time. ♢
☆ Get a full combo on 3+ songs in the Day 15 setlist. ♢
☆ Get a cumulative score of 600,000+ playing songs in the Day 15 setlist. ♢

Day 16:

☆ Set Koga as the performer in 2+ songs in the Day 16 setlist and succeed in Ensemble Time. ♢
☆ Get a score with '6' as the last digit in any song in the Day 16 setlist.
☆ Get a cumulative score of 650,000+ playing songs in the Day 16 setlist. ♢

Day 17:

☆ Set (Friendly Match) Kaoru Hakaze as the performer in any song in the Day 17 setlist and succeed in Ensemble Time.
☆ Clear the 4th song in the Day 17 setlist with a 80%+ fever gauge.
☆ Get a cumulative score of 700,000+ playing songs in the Day 17 setlist. ♢

Day 18:

☆ Set Keito as the performer in 2+ songs in the Day 18 setlist and succeed in Ensemble Time. ♢
☆ Get a full combo on 3+ songs in the Day 18 setlist. ♢
☆ Get a cumulative score of 750,000+ playing songs in the Day 18 setlist. ♢

Day 19:

☆ Set (Requested Match) Madara Mikejima as the performer in any song in the Day 21 setlist and succeed in Ensemble Time.
☆ Get a perfect combo on any song in the Day 19 setlist.
☆ Get a cumulative score of 800,000+ playing songs in the Day 19 setlist. ♢

Day 20:

☆ Set Rei as the performer in 2+ songs in the Day 20 setlist and succeed in Ensemble Time. ♢
☆ Get a score of 200,000+ while playing the 4th song in the Day 20 setlist using members featured in the original song.
☆ Get a cumulative score of 850,000+ playing songs in the Day 20 setlist. ♢

Day 21:

☆ Set Adonis as the performer in 2+ songs in the Day 21 setlist and succeed in Ensemble Time. ♢
☆ Get a full combo on 3+ songs in the Day 21 setlist. ♢
☆ Get a cumulative score of 950,000+ playing songs in the Day 21 setlist. ♢

Day 22:

☆ Set a card with the same attribute (color) as the song as your center for 2+ songs in the Day 22 setlist. ♢
☆ Clear the 4th song in the Day 4 setlist with a 85%+ fever gauge.
☆ Get a cumulative score of 1,000,000+ playing songs in the Day 22 setlist. ♢

Day 23:

☆ Set (Strength-measuring Match) Koga Oogami as the performer in any song in the Day 23 setlist and succeed in Ensemble Time.
☆ Get a score with '6' as the last digit in any song in the Day 23 setlist.
☆ Get a cumulative score of 2,000,000+ playing songs in the Day 23 setlist. ♢

Day 24:

☆ Set (Sword-bearing Match) Souma Kanzaki as the performer in any song in the Day 24 setlist and succeed in Ensemble Time.
☆ Clear the 4th song in the Day 4 setlist with a 95%+ fever gauge.
☆ Get a cumulative score of 3,000,000+ playing songs in the Day 24 setlist. ♢

Day 25:

☆ Set (Quarrel Match) Kuro Kiryu as the performer in any song in the Day 25 setlist and succeed in Ensemble Time.
☆ Get a cumulative total of 2,500 Perfects playing songs in the Day 25 setlist. ♢
☆ Get a cumulative score of 5,000,000+ playing songs in the Day 25 setlist. ♢

Day 26:

☆ Set (Contest Match) Adonis Otogari as the performer in any song in the Day 26 setlist and succeed in Ensemble Time.
☆ Get 2 perfect combos playing songs in the Day 26 setlist. ♢
☆ Get a cumulative score of 7,500,000+ playing songs in the Day 26 setlist. ♢

Day 27:

☆ Set a card with the same attribute (color) as the song as your center for 3+ songs in the Day 27 setlist.
☆ Get a full combo on 4+ songs in the Day 27 setlist. ♢
☆ Get a cumulative score of 10,000,000+ playing songs in the Day 27 setlist. ♢

Day 28:

☆ Set a card with the same attribute (color) as the song as your center for 3+ songs in the Day 28 setlist. ♢
☆ Get a score with '8' as the last digit in any song in the Day 28 setlist.
☆ Get a cumulative score of 12,000,000+ playing songs in the Day 28 setlist. ♢

Day 29:

☆ Set (Challenge Match) Keito Hasumi as the performer in any song in the Day 29 setlist and succeed in Ensemble Time.
☆ Get a score of 600,000+ while playing the 4th song in the Day 29 setlist using members featured in the original song.
☆ Get a cumulative score of 15,000,000+ playing songs in the Day 29 setlist. ♢

Day 30:

☆ Set (Succession Match) Rei Sakuma as the performer in any song in the Day 30 setlist and succeed in Ensemble Time.
☆ Get a score of 600,000+ while playing the 4th song in the Day 30 setlist using members featured in the original song.
☆ Get a cumulative score of 20,000,000+ playing songs in the Day 30 setlist. ♢

CARDS
Event Rewards: Points


(Challenge Match) Keito Hasumi M.png
(Succession Match) Rei Sakuma M.png
(Quarrel Match) Kuro Kiryu M.png
(Contest Match) Adonis Otogari M.png

(Friendly Match) Kaoru Hakaze M.png
(Strength-measuring Match) Koga Oogami M.png
(Sword-bearing Match) Souma Kanzaki M.png
(Requested Match) Madara Mikejima M.png
Event Gacha: Dollhouse


(Fantasy Dollhouse) Midori Takamine M.png
(Fanciful Dollhouse) Mika Kagehira M.png
(Dollhouse Invasion) Chiaki Morisawa M.png
(Dollhouse Rescue) Tsumugi Aoba M.png

POINTS REWARDS
Cards
(Challenge Match) Keito Hasumi M.png
(Succession Match) Rei Sakuma M.png
(Quarrel Match) Kuro Kiryu M.png
(Contest Match) Adonis Otogari M.png

Available at:

  • 3,500,000 points
  • 6,000,000 points
  • 11,000,000 points
  • 13,500,000 points
  • 22,000,000 points

★ Possible Tour mission reward during the event.

Available at:

  • 3,000,000 points
  • 7,500,000 points
  • 9,500,000 points
  • 15,000,000 points
  • 21,000,000 points

★ Possible Tour mission reward during the event.

Available at:

  • 1,000,000 points
  • 2,000,000 points
  • 3,300,000 points
  • 4,600,000 points
  • 10,200,000 points

★ Possible Tour mission reward during the event.


Available at:

  • 900,000 points
  • 2,400,000 points
  • 2,900,000 points
  • 5,000,000 points
  • 10,100,000 points


★ Possible Tour mission reward during the event.


(Friendly Match) Kaoru Hakaze M.png
(Strength-measuring Match) Koga Oogami M.png
(Sword-bearing Match) Souma Kanzaki M.png
(Requested Match) Madara Mikejima M.png

Available at:

  • 80,000 points
  • 440,000 points
  • 905,000 points
  • 1,250,000 points
  • 1,600,000 points


★ Tour mission reward during the event.

Available at:

  • 100,500 points
  • 550,000 points
  • 990,000 points
  • 1,400,000 points
  • 1,650,000 points


★ Tour mission reward during the event.

Available at:

  • 120,500 points
  • 660,000 points
  • 1,005,000 points
  • 1,500,500 points
  • 1,700,000 points


★ Tour mission reward during the event.

Available at:

  • 215,000 points
  • 770,000 points
  • 1,055,000 points
  • 1,520,500 points
  • 1,750,000 points


★ Tour mission reward during the event.


EVENT POINT RANKING REWARDS
Rank Reward
1 - 100 Event Point Rank Title, Crown Medal.png Crown Medal x2, Succession Match Poster.png Succession Match Poster x30
11 - 100 Event Point Rank Title, Crown Medal.png Crown Medal x2, Succession Match Poster.png Succession Match Poster x10
101 - 1,000 Event Point Rank Title, Crown Medal.png Crown Medal x1, Succession Match Poster.png Succession Match Poster x5
1,001 - 5,000 Event Point Rank Title, Crown Medal.png Crown Medal x1, Succession Match Poster.png Succession Match Poster x3
5,001 - 10,000 Event Point Rank Title, Crown Medal.png Crown Medal x1, Succession Match Poster.png Succession Match Poster x2
10,001 - 50,000 Event Point Rank Title, Crown Medal.png Crown Medal x1, Succession Match Poster.png Succession Match Poster x1
50,001 - 500,000 Event Point Rank Title, Crown Medal.png Crown Medal x1, Large Growth Ticket mini.png Large Growth Ticket x3
50,001~ Event Point Rank Title, Crown Medal.png Crown Medal x1, Large Growth Ticket mini.png Large Growth Ticket x3
SONG HIGH SCORE RANKING REWARDS
Rank Reward
1 - 3 Event Score Rank Title, Trophy (Rainbow).png Succession Match Trophy (Rainbow) x1, Diamond mini.png Diamond x100
4 - 10 Event Score Rank Title, Trophy (Rainbow).png Succession Match Trophy (Rainbow) x1, Diamond mini.png Diamond x50
11 - 100 Event Score Rank Title, Trophy (Rainbow).png Succession Match Trophy (Rainbow) x1, Diamond mini.png Diamond x40
101 - 1,000 Event Score Rank Title, Trophy (Gold).png Succession Match Trophy (Gold) x1, Diamond mini.png Diamond x30
1,001 - 5,000 Event Score Rank Title, Trophy (Silver).png Succession Match Trophy (Silver) x1, Diamond mini.png Diamond x20
5,001 - 10,000 Event Score Rank Title, Trophy (Silver).png Succession Match Trophy (Silver) x1, Diamond mini.png Diamond x10
10,001 - 50,000 Event Score Rank Title, Trophy (Copper).png Succession Match Trophy (Copper) x1, Diamond mini.png Diamond x5
50,001 - 500,000 Event Score Rank Title, Trophy (Copper).png Succession Match Trophy (Copper) x1, Diamond mini.png Diamond x1

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