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Intersecting/Motor Show
Event Story: Motor Show
Start: 4/30/20 (15:00 JST)

End (Music): 5/8/20 (22:00 JST)
End (Basic): 5/9/20 (22:00 JST)

Intersecting/Motor Show Banner
"Ryuseitai N and ALKALOID are scheduled to perform together, but Tetora is concerned about how he should act as a leader unto Ryuseitai N. With the help of Shinobu and Midori, Tetora tries to figure out how to guide the new, junior members of Ryuseitai N now that Chiaki and Kanata are no longer there."



HOW TO PLAY
Tour Event Music

Overview

▪ Tour events are unique event types that feature more cards than other event types. Tour event cards do not come with MV outfits, only home screen outfits.
▪ Like regular events, players complete songs to gain event points. Since tour events do not have a unique event song, players must play songs on the event's tour map for points. Each node along the map features a set list of 4 songs the player can complete for event points.
▪ Unlike normal events, each play of a song requires 3 BP minimum. Players can choose to use 3, 6, or 10 BP.
▪ In addition to playing the event songs, players can progress along the map by completing missions featured on each stop of the map.
▪ The first 3 songs in the set list will fill the event's Fever bar. Having a better score and combo in each song will increase the Fever gauge more.
▪ The fourth song in the set list will grant additional event points the higher a player's Fever gauge is.
Tour Missions
▪ Completing missions along the tour map gives the player a free copy of one of the event's 4* cards, and a free copy of one of the event's 5* cards.
▪ Players may choose which one of the two 4* cards and which one of the two 5* cards they would like to get a free copy of. These free copies are in addition to the cards players get as event point rewards.
▪ Players can change which 4*/5* cards they want up until they collect their free 4*/5* card.
▪ By completing missions on each "day" (stop) of the tour, players progress along the map. There are 30 days (stops) total.
▪ Despite the stops being called "days," in line with the tour theme, players do not have 30 days to complete these missions. All 30 stops must be completed before the event period ends.
▪ Each stop of the tour lists what mission the player must complete to move on to the next stop. See the "Tour Missions" tab for translations of every mission.
▪ Players must successfully clear all 4 songs in a set list in addition to completing that stop's event mission before they are able to move onto the next stop. If you fail that stop's mission, you must redo the mission and replay all 4 songs before you can move onto the next stop.
▪ However, even if you fail a mission or need to replay the set list, you will not lose any event points you earned by playing those songs.
General Event Tips
▪ As you complete Lives and Work, event points will be awarded.
▪ Event rewards will be automatically sent to your Present Box (Present Box ES) that can be accessed in My Room.
Event Stories can be read again under the Campaign Story tab in Story.
▪ Work will award between 250 (0 BP) to 3,000 (3 BP) event points.
▪ Lives that aren't the Event Songs for each tour stop will still earn you event points, but playing the Event Songs earn you more.
▪ By clearing the Event Live, you can also unlock Minitalks associated with the event.

Live Items

▪ Items last until the next event begins. Even if they are in your Present Box, they will still expire and cannot be carried over to the next event.

Whistle
Whistle
1 Whistle recovers one BP
Megaphone
Megaphone ES
1 Megaphone recovers full BP
Other Items
Event Pass
Event Pass
Effect: Allows you to play the song designated as the Event Live. It takes 100 Passes to play the Event Live once.


How to obtain: Given as Login Bonuses during the event, given when playing other Lives.


TOUR MISSIONS
Note:
Check the "How to Play" tab for details about how to play Tour events.
Day 1: Play the 4th song in the Day 1 set list using members featured in the original song.

Note:

  • Your unit members must be arranged in the same order as the original members of the song (see top-right corner for the order of the unit).
  • Click the magnifying glass next to the original unit members to auto-sort your deck for members of the original unit.
  • All members of your unit must have the "performer" (パフォーマー) banner on their icon to satisfy the mission's requirements.
Day 2: Play the 4th song in the Day 2 set list using members featured in the original song.
Day 3: Play the 4th song in the Day 3 set list using members featured in the original song.
Day 4: Set Mayoi as the performer in any song in the Day 4 set list and succeed Ensemble Time.

Note:

  • To set performer, go to the performer (パフォーマー) tab in the unit formation, and put the yellow tick under the mission character's icon.
  • The character in slot that does not have an original member slot in the song cannot be set as the performer. (eg. for 'Emerald Planet', there are only 3 members therefore you have to put the mission character in the 3 slots in the middle to set it as the performer)
  • Ensemble Time is the session in the middle of the song where a circular yellow gauge is shown at the top of the screen. When you hit notes, you fill up the gauge and the rainbow note will appear.
  • To succeed in Ensemble Time, you need to fill up the Ensemble Time gauge and Not miss the rainbow note.
Day 5: Achieve a score with '5' as the last digit in any song in the Day 5 set list.

Note: The following is the method the editor used. Can be used for any mission that requires score adjustment.

  • Play the songs in easy mode and on low speed (the editor used speed 5-6).
  • Find out the amount of notes in the song by checking the full combo number in the bonus table (ボーナス確認) above the difficulty settings.
  • When you are playing the song, it is best to combo until the last 10 notes as it is easier to keep track of the how many notes you have left. But it is not absolute, it is fine as long as you Voltage bar is full before reaching the last 10 notes.
  • When you reach the last 10 notes of the song, hit the notes until you see a '5' as the last digit of your score, and then purposely miss the rest of the notes.
  • It is useful to set characters with the support skill 'decrease Voltage down amount'(VOLTAGEの下降量ダウン) in the support slots. The higher the support skill level, the more notes you can miss in the end increasing your chance to clear the mission while still clearing the song.
Day 6: Clear the 4th song in the Day 6 set list with a 70%+ fever gauge.

Note:

  • Fever gauge is filled up when you clear a song in the set list.
  • The amount the fever gauge will fill up depends on the score and combo.
Day 7: Set Kanata as the performer in any song in the Day 7 set list and succeed Ensemble Time.
Day 8: Set Tatsumi as the performer in any song in the Day 8 set list and succeed Ensemble Time.
Day 9: Full combo any song in the Day 9 set list.
Day 10: Set Tetora as the performer in any song in the Day 10 set list and succeed Ensemble Time.
Day 11: Set Hiiro as the performer 2 times in any songs in the Day 11 set list and succeed Ensemble Time.
Day 12: Set Shinobu as the performer 2 times in any songs in the Day 12 set list and succeed Ensemble Time.
Day 13: Achieve an odd number with the total score of all songs in the Day 13 set list.
Day 14: Set Chiaki as the performer 2 times in any songs in the Day 14 set list and succeed Ensemble Time.
Day 15: Full combo 2 songs in the Day 15 set list.
Day 16: Clear the 4th song in the Day 16 set list with a 75%+ fever gauge.
Day 17: Achieve an even number with the total score of all songs in the Day 17 set list.
Day 18: Full combo 2 songs in the Day 18 set list.
Day 19: Set Tetora as the performer twice in any songs in the Day 19 set list and succeed Ensemble Time.
Day 20: Achieve an even number with the total score of all songs in the Day 20 set list.
Day 21: Play the 4th song in the Day 21 set list using members featured in the original song and score above 200,000.
Day 22: Full combo 2 songs in the Day 22 set list.
Day 23: Clear the 4th song in the Day 23 set list with a 80%+ fever gauge.
Day 24: Set Aira as the performer 3 times in any songs in the Day 24 set list and succeed Ensemble Time.
Day 25: Achieve a score with '5' as the last digit in any song in the Day 25 set list.
Day 26: Clear the 4th song in the Day 26 set list with a 85%+ fever gauge.
Day 27: Set Midori as the performer 3 times in any songs in the Day 27 set list and succeed Ensemble Time.
Day 28: Full combo 3 songs in the Day 28 set list.
Day 29: Play the 4th song in the Day 29 set list using members featured in the original song and score above 400,000.
Day 30: Play the 4th song in the Day 30 set list using members featured in the original song and score above 400,000.


CARDS
Event Rewards: Points


(Motor Show of Justice) Tetora Nagumo B
(Advancing Motor Show) Hiiro Amagi B
(Motor Show of Devotion) Shinobu Sengoku B
(Faint Motor Show) Mayoi Ayase B

(Watching Over the Motor Show) Chiaki Morisawa B
(Feelings and the Motor Show) Kanata Shinkai B
(Volitional Motor Show) Midori Takamine B
(Spirited Motor Show) Aira Shiratori B

(Prayer and Motor Show) Tatsumi Kazehaya B
Event Gacha: Honey Bee


(Hard-Working Honey Bee) Kohaku Oukawa B
(Lazy Honey Bee) Rinne Amagi B
(Hungry Honey Bee) Niki Shiina B
(Observing Honey Bee) HiMERU B


POINTS REWARDS
Cards
(Motor Show of Justice) Tetora Nagumo M
(Advancing Motor Show) Hiiro Amagi M
(Motor Show of Devotion) Shinobu Sengoku M
(Faint Motor Show) Mayoi Ayase M

Available at:

  • 3,500,000 points
  • 6,000,000 points
  • 11,000,000 points
  • 13,500,000 points
  • 22,000,000 points


★ Possible Tour mission reward during the event.

Available at:

  • 3,000,000 points
  • 7,500,000 points
  • 9,500,000 points
  • 15,000,000 points
  • 21,000,000 points


★ Possible Tour mission reward during the event.

Available at:

  • 1,000,000 points
  • 2,000,000 points
  • 3,300,000 points
  • 4,600,500 points
  • 10,200,000 points


★ Possible Tour mission reward during the event.

Available at:

  • 900,000 points
  • 2,400,000 points
  • 2,900,000 points
  • 5,000,000 points
  • 10,100,000 points


★ Possible Tour mission reward during the event.

(Watching Over the Motor Show) Chiaki Morisawa M
(Feelings and the Motor Show) Kanata Shinkai M
(Volitional Motor Show) Midori Takamine M
(Spirited Motor Show) Aira Shiratori M

Available at:

  • 80,000 points
  • 440,000 points
  • 905,000 points
  • 1,250,000 points
  • 1,600,000 points


★ Tour mission reward during the event.

Available at:

  • 100,500 points
  • 550,000 points
  • 990,000 points
  • 1,400,000 points
  • 1,650,000 points


★ Tour mission reward during the event.

Available at:

  • 120,000 points
  • 660,000 points
  • 1,005,000 points
  • 1,500,500 points
  • 1,700,000 points


★ Tour mission reward during the event.

Available at:

  • 215,000 points
  • 770,000 points
  • 1,055,000 points
  • 1,520,500 points
  • 1,750,000 points


★ Tour mission reward during the event.

(Prayer and Motor Show) Tatsumi Kazehaya M

Available at:

  • 320,000 points
  • 880,000 points
  • 1,150,000 points
  • 1,550,500 points
  • 1,800,000 points


★ Tour mission reward during the event.

EVENT POINT RANKING REWARDS
Rank Reward
1 - 100 Event Point Rank Title, Crown Medal Crown Medal x2, Motor Show Poster Motor Show Poster x30
11 - 100 Event Point Rank Title, Crown Medal Crown Medal x2, Motor Show Poster Motor Show Poster x10
101 - 1,000 Event Point Rank Title, Crown Medal Crown Medal x1, Motor Show Poster Motor Show Poster x5
1,001 - 5,000 Event Point Rank Title, Crown Medal Crown Medal x1, Motor Show Poster Motor Show Poster x3
5,001 - 10,000 Event Point Rank Title, Crown Medal Crown Medal x1, Motor Show Poster Motor Show Poster x2
10,001 - 50,000 Event Point Rank Title, Crown Medal Crown Medal x1, Motor Show Poster Motor Show Poster x1
50,001 - 500,000 Event Point Rank Title, Crown Medal Crown Medal x1, Large Growth Ticket mini Large Growth Ticket x3
50,001~ Event Point Rank Title, Crown Medal Crown Medal x1, Large Growth Ticket mini Large Growth Ticket x3
SONG HIGH SCORE RANKING REWARDS
Rank Reward
1 - 3 Event Score Rank Title, Trophy (Rainbow) Motor Show Trophy (Rainbow) x1, Diamond mini Diamond x100
4 - 10 Event Score Rank Title, Trophy (Rainbow) Motor Show Trophy (Rainbow) x1, Diamond mini Diamond x50
11 - 100 Event Score Rank Title, Trophy (Rainbow) Motor Show Trophy (Rainbow) x1, Diamond mini Diamond x40
101 - 1,000 Event Score Rank Title, Trophy (Gold) Motor Show Trophy (Gold) x1, Diamond mini Diamond x30
1,001 - 5,000 Event Score Rank Title, Trophy (Silver) Motor Show Trophy (Silver) x1, Diamond mini Diamond x20
5,001 - 10,000 Event Score Rank Title, Trophy (Silver) Motor Show Trophy (Silver) x1, Diamond mini Diamond x10
10,001 - 50,000 Event Score Rank Title, Trophy (Copper) Motor Show Trophy (Copper) x1, Diamond mini Diamond x5
50,001 - 500,000 Event Score Rank Title, Trophy (Copper) Motor Show Trophy (Copper) x1, Diamond mini Diamond x1


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