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Intersecting/Motor Show
交差する/モーターショウ
Event Story: Motor Show
Start: 4/30/20 (15:00 JST)

Details: Basic | Music

End (Music): 5/8/20 (22:00 JST)
End (Basic): 5/9/20 (22:00 JST)

Intersecting/Motor Show Banner
"RYUSEITAI-N and ALKALOID will perform together for the Motor Show. Tetora is struggling with how to treat his juniors. Hiiro asks Tetora to take the lead while the latter is at sea as the captain of RYUSEITAI-N. At the same time, Tetora consults Shinobu and Midori about their work plan for the future."


HOW TO PLAY
For more information, see Basic Event Guide.


Tour Event Basic

Overview
▪ Tour events are unique event types that feature more cards than other event types. Like regular events, players defeat live challengers to gain event points. However, players may also choose to complete missions along the tour map.

Tour Missions
▪ Completing the missions along the tour map gives the player a free copy of one of the event's 4★ cards, and a free copy of one of the event's 5★ cards.
▪ Players may choose which one of the two 4★ cards and which one of the two 5★ cards they would like to get a free copy of. These free copies are in addition to the cards players get as event point rewards.
▪ Players can change which 4★/5★ cards they want up until they collect their free 4★/5★ card.
▪ Players can also choose to receive 2 !! or ! Memorial Coins instead of the 4★, and 10 instead of the 5★.
▪ The nodes on the map are stops called "days", in line with the tour theme, players do not have 30 days to complete the map. All 30 stops must be completed before the event period ends.
▪ The stops can be unlocked by completing the missions and clearing D.L.F.S. live for the stop. The D.L.F.S of the stop can be cleared by going over the clearance line in the score bar shown at the bottom of the screen.
▪ Players are required to use 10AP to challenge the D.L.F.S. live for each stop.
▪ There are additional missions in each stop. They do not have to be completed to proceed along the map, but players will be rewarded with 3 diamonds for each additional mission.
▪ Players can replay the D.L.F.S. lives of the stops multiple times to try and clear the missions or additional missions.
▪ See the "Tour Missions" tab for translations of every mission & additional mission. The additional missions are marked with a ☆.

Live Challengers
▪ As you complete Lives, event points will be awarded.
▪ Event rewards will be automatically sent to your Present Box (Present Box ES) that can be accessed in My Room.
Event Stories can be read again under the Campaign Story tab in Story.
▪ Here are some tips on how to increase Fever quickly.
▪ Triggering any type of Live depends on your RNG luck.
▪ Read more at Event Guide / Revival Event Guide. (Still somewhat relevant until a new guide is written.)

Food Items

▪ Items last until the next event begins. Even if they are in your Present Box, they will still expire and cannot be carried over to the next event.

Gummy

Gummy
1 Gummy recovers one LP

Smoothie

Smoothie
1 Smoothie recovers full LP

Sandwich

Sandwich
1 Sandwich recovers full AP

Other Items
Live Cyalume

Live cyalume

Effect: Makes the rate of event live appearances to be 100% in a D.L.F.S course. Does not affect the ratio of certain lives appearing.


How to obtain: Purchasing Diamond packs, given as Login Bonuses during the event.

TOUR MISSIONS
Note:
Lives are cumulative, so lives already completed will count toward your total lives requirement. If you complete 5 lives on day 1 and day 2 asks you to clear 10 lives, the game will count 5/10 of your mission lives as already done.
Missions marked with a ☆ are additional missions. Players can still proceed along the tour map without completing them. Missions with a link give 3 Diamonds when clearing. Check the last three bullet points of "Tour Missions" under the "How to Play" tab for more explanation.
Day 1: Clear 5 lives
Day 2: Clear 10 lives
Day 3: Clear 15 lives
Day 4: Clear 20 lives
Day 5: Clear 25 lives
Day 6: Clear 30 lives
Day 7: Clear 35 lives
Day 8: Clear 40 lives
Day 9: Clear 45 lives
Day 10: Clear 50 lives
Day 11: Clear 60 lives
Day 12: Clear 70 lives
Day 13: Clear 80 lives
Day 14: Clear 90 lives
Day 15: Clear 100 lives
Day 16: Clear 110 lives
Day 17: Clear 120 lives
Day 18: Clear 130 lives
Day 19: Clear 140 lives
Day 20: Clear 150 lives
Day 21: Clear 165 lives
Day 22: Clear 180 lives
Day 23: Clear 195 lives
Day 24: Clear 210 lives
Day 25: Clear 225 lives
Day 26: Clear 240 lives
Day 27: Clear 255 lives
Day 28: Clear 270 lives
Day 29: Clear 285 lives
Day 30: Clear 300 lives

CARDS
Event Rewards: Points
(Justice Motor Show) Tetora Nagumo B (Marching Motor Show) Hiiro Amagi B (Devoted Motor Show) Shinobu Sengoku B (Opaque Motor Show) Mayoi Ayase B

(Protective Motor Show) Chiaki Morisawa B (Emotion and Motor Show) Kanata Shinkai B (Proactive Motor Show) Midori Takamine B (Concentrated Motor Show) Aira Shiratori B

(Pray and Motor Show) Tatsumi Kazehaya B
Event Gacha: Honey Bee
(Busy Honey Bee) Kohaku Oukawa B (Lazy Honey Bee) Rinne Amagi B (Hungry Honey Bee) Niki Shiina B (Watchful Honey Bee) HiMERU B

DLFS COURSES
Complete 1 Mission: Diamond mini x 1 Complete all 3 Missions: Diamond mini x 2
Complete all 3 Minitalk Events (Normal): Diamond mini x 3 Complete all 3 Minitalk Events (Special): Diamond mini x 3
Intersecting/Motor Show Unlimited☆Power!!!!! Missions
  • Collect 100 Dance Notes
  • Collect 50 Notes of Each Color
  • Trigger 2 Fevers

Minitalks

Intersecting/Motor Show Kiss of Life Missions
  • Collect 50 Performance Notes within 10 Lessons
  • Collect 20 Notes of Each Color within 10 Lessons
  • Trigger Fever within 10 Lessons

Minitalks

Unavailable until 5/4 (15:00 JST)
Intersecting/Motor Show The Unrivaled☆Meteorangers! Missions
  • Collect 100 Vocal Notes
  • Collect 20 Notes of Each Color within 10 Lessons
  • Trigger 2 Fevers

Minitalks

Intersecting/Motor Show Tsubasa Moratorium Missions
  • Collect 50 Dance Notes within 10 Lessons
  • Collect 50 Notes of Each Color
  • Trigger Fever within 10 Lessons

Minitalks

LIVE CHALLENGERS
Normal Lives
Intersecting/Motor Show Normal1
ライブと共感
  • Challenge Dialogue: "最初は期待しちゃうよね"
  • Live Incomplete Dialogue: "地味で辛いのはみんな嫌だし"
  • Live Complete Dialogue: "裏側ってだいたいそういうもんだよ"
Intersecting/Motor Show Normal2
ライブへの期待
  • Challenge Dialogue: "おっきな仕事なんでしょ!"
  • Live Incomplete Dialogue: "もっと前に出ていかなきゃ"
  • Live Complete Dialogue: "全力を尽くさなきゃ"
Intersecting/Motor Show Normal3
ライブの応援見学
  • Challenge Dialogue: "たまたま通りかかったんだ!"
  • Live Incomplete Dialogue: "単なる一般客なんだ…!"
  • Live Complete Dialogue: "みんな成長したなぁ!"
Rare Lives
Intersecting/Motor Show Rare1
隊員の気合ライブ
  • Challenge Dialogue: "ダサい姿は見せられないでしょ"
  • Live Incomplete Dialogue: "どっちかなんて重要じゃない"
  • Live Complete Dialogue: "『流星隊』で、ヒーローなんだ"
Intersecting/Motor Show Rare2
感謝を込めたライブ
  • Challenge Dialogue: "我々も見習わなければ"
  • Live Incomplete Dialogue: "楽して辿り着けませんから"
  • Live Complete Dialogue: "堅実に努力をしましょう"
Intersecting/Motor Show Rare3
まちあわせらいぶ
  • Challenge Dialogue: "みんながそろったらほんばんですよ"
  • Live Incomplete Dialogue: "ちあきがさいごですかね?"
  • Live Complete Dialogue: "くるっておもってました♪"
Emergency Lives
Intersecting/Motor Show Emergency
流星隊ステージライブ
  • Challenge Dialogue: "任務遂行中でござるよ!"
  • Live Incomplete Dialogue: "マヨイ殿チラチラ見てるでござる?"
  • Live Complete Dialogue: "一期一会の舞台でござるからな~♪"
Intersecting/Motor Show Emergency2
ALKALOIDステージライブ
  • Challenge Dialogue: "お頭と一緒で幸せですぅ…♪"
  • Live Incomplete Dialogue: "あっ、いえいえ集中していますよ"
  • Live Complete Dialogue: "素敵な舞台にしましょうねぇ♪"


POINTS REWARDS
Cards
(Justice Motor Show) Tetora Nagumo B (Marching Motor Show) Hiiro Amagi B (Devoted Motor Show) Shinobu Sengoku B

Available at:

  • 1,250,000 points
  • 2,200,000 points
  • 3,900,000 points
  • 5,800,000 points
  • 8,500,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 1,100,000 points
  • 2,450,000 points
  • 3,600,000 points
  • 6,100,000 points
  • 8,000,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 350,000 points
  • 650,000 points
  • 1,500,000 points
  • 2,000,000 points
  • 3,400,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Emergency challenger during the event.
(Opaque Motor Show) Mayoi Ayase B (Protective Motor Show) Chiaki Morisawa B (Emotion and Motor Show) Kanata Shinkai B

Available at:

  • 300,000 points
  • 750,000 points
  • 1,300,000 points
  • 2,300,000 points
  • 3,000,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Emergency challenger during the event.

Available at:

  • 12,000 points
  • 60,000 points
  • 200,000 points
  • 400,000 points
  • 700,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Normal challenger during the event.

Available at:

  • 21,000 points
  • 82,000 points
  • 245,000 points
  • 455,000 points
  • 805,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Rare challenger during the event.
(Proactive Motor Show) Midori Takamine B (Concentrated Motor Show) Aira Shiratori B (Pray and Motor Show) Tatsumi Kazehaya B

Available at:

  • 31,000 points
  • 122,000 points
  • 280,000 points
  • 500,000 points
  • 850,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Normal and Rare challengers during the event.

Available at:

  • 42,000 points
  • 142,000 points
  • 330,000 points
  • 555,000 points
  • 905,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Normal challenger during the event.

Available at:

  • 53,000 points
  • 162,000 points
  • 365,000 points
  • 605,000 points
  • 955,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Rare challenger during the event.
EVENT POINT RANKING REWARDS
Rank Reward
1 - 100

Event Point Rank Title, 2 × Crown Medal Crown Badges, 5 × Rainbow Piece Rainbow Pieces

101 - 1,000

Event Point Rank Title, 1 × Crown Medal Crown Badge, 4 × Rainbow Piece Rainbow Pieces

1,001 - 5,000

Event Point Rank Title, 1 × Crown Medal Crown Badge, 3 × Rainbow Piece Rainbow Pieces

5,001 - 10,000

Event Point Rank Title, 1 × Crown Medal Crown Badge, 2 × Rainbow Piece Rainbow Pieces

10,001 - 50,000

Event Point Rank Title, 1 × Crown Medal Crown Badge, 1 × Rainbow Piece Rainbow Piece

50,001~

Event Point Rank Title, 1 × Crown Medal Crown Badge, 3 × Large Growth Ticket mini EXP Tickets (L)

FIRST COURSE HIGH SCORE RANKING REWARDS
Rank Reward
1 - 3

Event Score Rank Title, 1 × Crown Medal Crown Badge, 100 × Diamond Diamonds

4 - 10

Event Score Rank Title, 1 × Crown Medal Crown Badge, 50 × Diamond Diamonds

11 - 100

Event Score Rank Title, 1 × Crown Medal Crown Badge, 40 × Diamond Diamonds

101 - 1,000

Event Score Rank Title, 1 × Crown Medal Crown Badge, 30 × Diamond Diamonds

1,001 - 5,000

Event Score Rank Title, 1 × Crown Medal Crown Badge, 20 × Diamond Diamonds

5,001 - 10,000

Event Score Rank Title, 1 × Crown Medal Crown Badge, 10 × Diamond Diamonds

10,001 - 50,000

Event Score Rank Title, 1 × Crown Medal Crown Badge, 5 × Diamond Diamonds

50,001~

Event Score Rank Title, 1 × Crown Medal Crown Badge, 1 × Diamond Diamond

Intersecting/Motor Show
交差する/モーターショウ
Event Story: Motor Show
Start: 4/30/20 (15:00 JST)

Details: Basic | Music

End (Music): 5/8/20 (22:00 JST)
End (Basic): 5/9/20 (22:00 JST)

Intersecting/Motor Show Banner
"RYUSEITAI-N and ALKALOID will perform together for the Motor Show. Tetora is struggling with how to treat his juniors. Hiiro asks Tetora to take the lead while the latter is at sea as the captain of RYUSEITAI-N. At the same time, Tetora consults Shinobu and Midori about their work plan for the future."


HOW TO PLAY
For more information, see Music Event Guide.


Tour Event Music

Overview
▪ Tour events are unique event types that feature more cards than other event types. Tour event cards do not come with MV outfits, only home screen outfits.
▪ Like regular events, players complete songs to gain event points. Since tour events do not have a unique event song, players must play songs on the event's tour map for points. Each node along the map features a setlist of 4 songs the player can complete for event points.
▪ Unlike normal events, each play of a song requires 3 BP minimum. Players can choose to use 3, 6, or 10 BP.
▪ Players must successfully clear all 4 songs in a setlist to move onto the next stop, with Day 10, 20 & 29 as exceptions (explained below, under "Tour Mission").
▪ The nodes on the map are stops called "days", in line with the tour theme. Players do not have 30 days to complete the map: all 30 stops must be completed before the event period ends.
▪ By clearing a tour day's setlist, you can also unlock Minitalks associated with the event.
▪ All stops can be replayed multiple times.
▪ Progressing along the tour map gives players either a free copy of one of the event's 4★ cards on the Day 20 stop, and a free copy of one of the event's 5★ cards on the Day 30 stop.
▪ Players can also choose to receive 2 !! Event Memorial Coins instead of the 4★, and 10 instead of the 5★.
▪ These free copies are in addition to the cards players get as event point rewards.
▪ Players can change whether they want the 4★/5★ cards or Event Memorial Coins up until these rewards are collected.
▪ The first 3 songs in the setlist will fill the event's Fever bar. Having a better score and combo on each song will increase the Fever gauge more, up to a maximum of 110%.
▪ The fourth song in the setlist will grant additional event points the higher a player's Fever gauge is.

Tour Missions
▪ There are 3 missions for each stop. Players will earn a star upon the completion of any missions.
▪ Players will be rewarded with 3 diamonds each stop if all 3 missions on the stop is completed.
▪ Players can challenge the stops multiple times to clear the missions, but the stars already earned will not be reset.
▪ See the "Tour Missions" tab for translations of every mission.
▪ Days 10, 20 & 29 are locked until the player successfully clears the setlists of the previous stops and earns the amount of stars listed on the node. This amount of missions is 10, 30, and 77 respectively. These quotas have to be met to successfully reach the free 4★ & 5★ cards.
▪ There are missions that require a certain number of "full combos", "Perfects" etc.; these are missions that can be cleared through accumulation of the mission's target subject in multiple playthroughs of the setlist. For example, on a mission requiring "a full combo on 3+ songs in the setlist", the full combos can be achieved across multiple play-throughs of the stop, and will still be accumulated even if the player decides to give up the playthrough half way and start the setlist from the beginning. These cumulative missions are marked with ♢ in the "Tour Missions" tab.

General Event Tips
▪ As you complete Lives and Work, event points will be awarded.
▪ Event rewards will be automatically sent to your Present Box (Present Box ES) that can be accessed in My Room.
Event Stories can be read again under the Campaign Story tab in Story.
▪ Work will award between 250 (0 BP) to 3,000 (3 BP) event points.
▪ Lives that aren't the Event Songs for each tour stop will still earn you event points, but playing the Event Songs earn you more.
▪ By clearing the Event Live, you can also unlock Minitalks associated with the event.

Live Items

▪ Items last until the next event begins. Even if they are in your Present Box, they will still expire and cannot be carried over to the next event.

Whistle
Whistle
1 Whistle recovers one BP
Megaphone
Megaphone ES
1 Megaphone recovers full BP
Other Items
Event Pass
Event Pass
Effect: Allows you to play the song designated as the Event Live. It takes 100 Passes to play the Event Live once.


How to obtain: Given as Login Bonuses during the event, given when playing other Lives.

TOUR MISSIONS
Note:
Check the "How to Play" tab for details about how to play Tour events.
Mission Help

Do you need to clear every mission?
No, but to unlock some days, you need to have cleared a certain amount of missions. Day 10 requires 10 missions, Day 20 (4☆ card) requires 30 missions, and Day 29 (1 before 5☆ card) requires 77 missions. Therefore, if you want to get the 5☆ from the tour map, you can only skip 7 missions out of the first 84. You can go back and complete missions on older days by replaying the day, and you can quit when you've completed the mission you were aiming for.

Some missions have a ♢ next to them in the guide?
Missions marked with a ♢ are missions that can be cleared through an accumulation of the mission's target in multiple playthroughs of the setlist, check the last bullet point of "Tour Missions" under the "How to Play" tab for more explanation.

Original members?

  • Your unit members must be arranged in the same order as the original members of the song (see top-right corner for the order of the unit).
  • Click the magnifying glass next to the original unit members to auto-sort your deck for members of the original unit.
  • All members of your unit must have the "center" or "stage" banner on their icon to satisfy the mission's requirements.

Performer?

  • To set performer, go to the performer (パフォーマー) tab in the unit formation, and put the yellow tick under the mission character's icon.
  • The character in a slot that does not have an original member slot in the song cannot be set as the performer. (eg. for 'Emerald Planet', there are only 3 members, therefore you have to put the mission character in the 3 slots in the middle to set it as the performer)
  • Ensemble Time is the session in the middle of the song where a circular yellow gauge is shown at the top of the screen. When you hit notes, you fill up the gauge and the rainbow note will appear.
  • To succeed in Ensemble Time, you need to fill up the Ensemble Time gauge and Not miss the rainbow note.

Score needs to end in a specific number?
The following is the method the editor used for an 'end in a 5' mission. Can be used for any mission that requires score adjustment.

  • Play the songs in easy mode and on low speed (the editor used speed 5-6).
  • Find out the amount of notes in the song by checking the full combo number in the bonus table (ボーナス確認) above the difficulty settings.
  • When you are playing the song, it is best to combo until the last 10 notes as it is easier to keep track of the how many notes you have left. But it is not absolute, it is fine as long as you Voltage bar is full before reaching the last 10 notes.
  • When you reach the last 10 notes of the song, hit the notes until you see a '5' as the last digit of your score, and then purposely miss the rest of the notes.
  • It is useful to set characters with the support skill 'decrease Voltage down amount' (VOLTAGEの下降量ダウン) in the support slots. The higher the support skill level, the more notes you can miss in the end increasing your chance to clear the mission while still clearing the song.

Fever gauge?

  • Fever gauge is filled up when you clear a song in the set list.
  • The amount the fever gauge will fill up depends on the score and combo.
Day 1: Play the 4th song in the Day 1 set list using members featured in the original song.

Note:

  • Your unit members must be arranged in the same order as the original members of the song (see top-right corner for the order of the unit).
  • Click the magnifying glass next to the original unit members to auto-sort your deck for members of the original unit.
  • All members of your unit must have the "center" or "stage" banner on their icon to satisfy the mission's requirements.
Day 2: Play the 4th song in the Day 2 set list using members featured in the original song.
Day 3: Play the 4th song in the Day 3 set list using members featured in the original song.
Day 4: Set Mayoi as the performer in any song in the Day 4 set list and succeed Ensemble Time.

Note:

  • To set performer, go to the performer (パフォーマー) tab in the unit formation, and put the yellow tick under the mission character's icon.
  • The character in slot that does not have an original member slot in the song cannot be set as the performer. (eg. for 'Emerald Planet', there are only 3 members therefore you have to put the mission character in the 3 slots in the middle to set it as the performer)
  • Ensemble Time is the session in the middle of the song where a circular yellow gauge is shown at the top of the screen. When you hit notes, you fill up the gauge and the rainbow note will appear.
  • To succeed in Ensemble Time, you need to fill up the Ensemble Time gauge and Not miss the rainbow note.
Day 5: Achieve a score with '5' as the last digit in any song in the Day 5 set list.

Note: The following is the method the editor used. Can be used for any mission that requires score adjustment.

  • Play the songs in easy mode and on low speed (the editor used speed 5-6).
  • Find out the amount of notes in the song by checking the full combo number in the bonus table (ボーナス確認) above the difficulty settings.
  • When you are playing the song, it is best to combo until the last 10 notes as it is easier to keep track of the how many notes you have left. But it is not absolute, it is fine as long as you Voltage bar is full before reaching the last 10 notes.
  • When you reach the last 10 notes of the song, hit the notes until you see a '5' as the last digit of your score, and then purposely miss the rest of the notes.
  • It is useful to set characters with the support skill 'decrease Voltage down amount' (VOLTAGEの下降量ダウン) in the support slots. The higher the support skill level, the more notes you can miss in the end increasing your chance to clear the mission while still clearing the song.
Day 6: Clear the 4th song in the Day 6 set list with a 70%+ fever gauge.

Note:

  • Fever gauge is filled up when you clear a song in the set list.
  • The amount the fever gauge will fill up depends on the score and combo.
Day 7: Set Kanata as the performer in any song in the Day 7 set list and succeed Ensemble Time.
Day 8: Set Tatsumi as the performer in any song in the Day 8 set list and succeed Ensemble Time.
Day 9: Full combo any song in the Day 9 set list.
Day 10: Set Tetora as the performer in any song in the Day 10 set list and succeed Ensemble Time.
Day 11: Set Hiiro as the performer 2 times in any songs in the Day 11 set list and succeed Ensemble Time.
Day 12: Set Shinobu as the performer 2 times in any songs in the Day 12 set list and succeed Ensemble Time.
Day 13: Achieve an odd number with the total score of all songs in the Day 13 set list.
Day 14: Set Chiaki as the performer 2 times in any songs in the Day 14 set list and succeed Ensemble Time.
Day 15: Full combo 2 songs in the Day 15 set list.
Day 16: Clear the 4th song in the Day 16 set list with a 75%+ fever gauge.
Day 17: Achieve an even number with the total score of all songs in the Day 17 set list.
Day 18: Full combo 2 songs in the Day 18 set list.
Day 19: Set Tetora as the performer twice in any songs in the Day 19 set list and succeed Ensemble Time.
Day 20: Achieve an even number with the total score of all songs in the Day 20 set list.
Day 21: Play the 4th song in the Day 21 set list using members featured in the original song and score above 200,000.
Day 22: Full combo 2 songs in the Day 22 set list.
Day 23: Clear the 4th song in the Day 23 set list with a 80%+ fever gauge.
Day 24: Set Aira as the performer 3 times in any songs in the Day 24 set list and succeed Ensemble Time.
Day 25: Achieve a score with '5' as the last digit in any song in the Day 25 set list.
Day 26: Clear the 4th song in the Day 26 set list with a 85%+ fever gauge.
Day 27: Set Midori as the performer 3 times in any songs in the Day 27 set list and succeed Ensemble Time.
Day 28: Full combo 3 songs in the Day 28 set list.
Day 29: Play the 4th song in the Day 29 set list using members featured in the original song and score above 400,000.
Day 30: Play the 4th song in the Day 30 set list using members featured in the original song and score above 400,000.

CARDS
Event Rewards: Points
(Justice Motor Show) Tetora Nagumo M (Marching Motor Show) Hiiro Amagi M (Devoted Motor Show) Shinobu Sengoku M (Opaque Motor Show) Mayoi Ayase M

(Protective Motor Show) Chiaki Morisawa M (Emotion and Motor Show) Kanata Shinkai M (Proactive Motor Show) Midori Takamine M (Concentrated Motor Show) Aira Shiratori M

(Pray and Motor Show) Tatsumi Kazehaya M
Event Gacha: Honey Bee
(Busy Honey Bee) Kohaku Oukawa M (Lazy Honey Bee) Rinne Amagi M (Hungry Honey Bee) Niki Shiina M (Watchful Honey Bee) HiMERU M

OUTFITS
Tetora Nagumo Work Motor Show Outfit Chibi

Materials:
30 × Active Thread Activeness Thread
20 × Unique Thread Uniqueness Thread
10 × Passion Thread Passion Thread
5 × Active Button Activeness Button

Hiiro Amagi Work Motor Show Outfit Chibi

Materials:
30 × Unique Thread Uniqueness Thread
20 × Charisma Thread Charisma Thread
10 × Active Thread Activeness Thread
5 × Unique Button Uniqueness Button

Shinobu Sengoku Work Motor Show Outfit Chibi

Materials:
30 × Passion Thread Passion Thread
20 × Smart Thread Smarts Thread
10 × Technique Thread Technique Thread
5 × Passion Button Passion Button

Mayoi Ayase Work Motor Show Outfit Chibi

Materials:
30 × Smart Thread Smarts Thread
20 × Unique Thread Uniqueness Thread
10 × Passion Thread Passion Thread
5 × Smart Button Smarts Button

Chiaki Morisawa Work Motor Show Outfit Chibi

Materials:
30 × Smart Thread Smarts Thread
20 × Passion Thread Passion Thread
10 × Charisma Thread Charisma Thread
5 × Smart Button Smarts Button

Kanata Shinkai Work Motor Show Outfit Chibi

Materials:
30 × Technique Thread Technique Thread
20 × Charisma Thread Charisma Thread
10 × Passion Thread Passion Thread
5 × Technique Button Technique Button

Midori Takamine Work Motor Show Outfit Chibi

Materials:
30 × Charisma Thread Charisma Thread
20 × Active Thread Activeness Thread
10 × Smart Thread Smarts Thread
5 × Charisma Button Charisma Button

Aira Shiratori Work Motor Show Outfit Chibi

Materials:
30 × Technique Thread Technique Thread
20 × Passion Thread Passion Thread
10 × Charisma Thread Charisma Thread
5 × Technique Button Technique Button

Tatsumi Kazehaya Work Motor Show Outfit Chibi

Materials:
30 × Active Thread Activeness Thread
20 × Smart Thread Smarts Thread
10 × Unique Thread Uniqueness Thread
5 × Active Button Activeness Button

EVENT WORK
There was no event work associated with this event. Outfits can be obtained via the Memorial Coin exchange. Outfit Pattern:
Motor Show Office Outfit Pattern
Motor Show

POINTS REWARDS
Cards
(Justice Motor Show) Tetora Nagumo M (Marching Motor Show) Hiiro Amagi M (Devoted Motor Show) Shinobu Sengoku M

Available at:

  • 3,500,000 points
  • 6,000,000 points
  • 11,000,000 points
  • 13,500,000 points
  • 22,000,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 3,000,000 points
  • 7,500,000 points
  • 9,500,000 points
  • 15,000,000 points
  • 21,000,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 1,000,000 points
  • 2,000,000 points
  • 3,300,000 points
  • 4,600,500 points
  • 10,200,000 points
  • ★ Possible Tour mission reward during the event.
(Opaque Motor Show) Mayoi Ayase M (Protective Motor Show) Chiaki Morisawa M (Emotion and Motor Show) Kanata Shinkai M

Available at:

  • 900,000 points
  • 2,400,000 points
  • 2,900,000 points
  • 5,000,000 points
  • 10,100,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 80,000 points
  • 440,000 points
  • 905,000 points
  • 1,250,000 points
  • 1,600,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 100,500 points
  • 550,000 points
  • 990,000 points
  • 1,400,000 points
  • 1,650,000 points
  • ★ Possible Tour mission reward during the event.
(Proactive Motor Show) Midori Takamine M (Concentrated Motor Show) Aira Shiratori M (Pray and Motor Show) Tatsumi Kazehaya M

Available at:

  • 120,000 points
  • 660,000 points
  • 1,005,000 points
  • 1,500,500 points
  • 1,700,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 215,000 points
  • 770,000 points
  • 1,055,000 points
  • 1,520,500 points
  • 1,750,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 320,000 points
  • 880,000 points
  • 1,150,000 points
  • 1,550,500 points
  • 1,800,000 points
  • ★ Possible Tour mission reward during the event.
EVENT POINT RANKING REWARDS
Rank Reward
1 - 10

Event Point Rank Title, 2 × Crown Medal Crown Badges, 30× Motor Show Poster Motor Show Poster

11 - 100

Event Point Rank Title, 2 × Crown Medal Crown Badges, 10× Motor Show Poster Motor Show Poster

101 - 1,000

Event Point Rank Title, 1 × Crown Medal Crown Badge, 5× Motor Show Poster Motor Show Poster

1,001 - 5,000

Event Point Rank Title, 1 × Crown Medal Crown Badge, 3× Motor Show Poster Motor Show Poster

5,001 - 10,000

Event Point Rank Title, 1 × Crown Medal Crown Badge, 2× Motor Show Poster Motor Show Poster

10,001 - 50,000

Event Point Rank Title, 1 × Crown Medal Crown Badge, 1× Motor Show Poster Motor Show Poster

50,001 - 500,000

Event Point Rank Title, 1 × Crown Medal Crown Badge, 3 × Large Growth Ticket mini EXP Tickets (L)

SONG HIGH SCORE RANKING REWARDS
Rank Reward
1 - 3

Event Score Rank Title, 1× Trophy (Rainbow) Motor Show Trophy (Rainbow), 100 × Diamond Diamonds

4 - 10

Event Score Rank Title, 1× Trophy (Rainbow) Motor Show Trophy (Rainbow), 50 × Diamond Diamonds

11 - 100

Event Score Rank Title, 1× Trophy (Rainbow) Motor Show Trophy (Rainbow), 40 × Diamond Diamonds

101 - 1,000

Event Score Rank Title, 1× Trophy (Gold) Motor Show Trophy (Gold), 30 × Diamond Diamonds

1,001 - 5,000

Event Score Rank Title, 1× Trophy (Silver) Motor Show Trophy (Silver), 20 × Diamond Diamonds

5,001 - 10,000

Event Score Rank Title, 1× Trophy (Silver) Motor Show Trophy (Silver), 10 × Diamond Diamonds

10,001 - 50,000

Event Score Rank Title, 1× Trophy (Copper) Motor Show Trophy (Copper), 5 × Diamond Diamonds

50,001 - 500,000

Event Score Rank Title, 1× Trophy (Copper) Motor Show Trophy (Copper), 1 × Diamond Diamond

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