Intersecting/Motor Show
Event Story: Motor Show
Start: 4/30/20 (15:00 JST)

Details: Basic | Music

End (Music): 5/8/20 (22:00 JST)
End (Basic): 5/9/20 (22:00 JST)

Intersecting/Motor Show Banner.png
"Ryuseitai N and ALKALOID are scheduled to perform together, but Tetora is concerned about how he should act as a leader unto Ryuseitai N. With the help of Shinobu and Midori, Tetora tries to figure out how to guide the new, junior members of Ryuseitai N now that Chiaki and Kanata are no longer there."


HOW TO PLAY
Tour Event Basic.png

Overview

▪ Tour events are unique event types that feature more cards than other event types. Like regular events, players defeat live challengers to gain event points. However, players may also choose to complete missions along the tour map.

Tour Missions

▪ Completing the missions along the tour map gives the player a free copy of one of the event's 4* cards, and a free copy of one of the event's 5* cards.

▪ Players may choose which one of the two 4* cards and which one of the two 5* cards they would like to get a free copy of. These free copies are in addition to the cards players get as event point rewards.
▪ Players can change which 4*/5* cards they want up until they collect their free 4*/5* card.
▪ The nodes on the map are stops called "days", in line with the tour theme, players do not have 30 days to complete the map. All 30 stops must be completed before the event period ends.
▪ The stops can be unlocked by completing the missions and clearing D.L.F.S. live for the stop. The D.L.F.S of the stop can be cleared by going over the clearance line in the score bar shown at the bottom of the screen.
▪ Players are required to use 10AP to challenge the D.L.F.S. live for each stop.
▪ There are additional missions in each stop. They do not have to be completed to proceed along the map, but players will be rewarded with 3 diamonds for each additional mission.
▪ Players can replay the D.L.F.S. lives of the stops multiple times to try and clear the missions or additional missions.

▪ See the "Tour Missions" tab for translations of every mission & additional mission. The additional missions are marked with a ☆.

Live Challengers

▪ As you complete Lives, event points will be awarded.

▪ Event rewards will be automatically sent to your Present Box (Present Box ES.png) that can be accessed in My Room.
Event Stories can be read again under the Campaign Story tab in Story.
▪ Here are some tips on how to increase Fever quickly.
▪ Triggering any type of Live depends on your RNG luck.

▪ Read more at Event Guide / Revival Event Guide. (Still somewhat relevant until a new guide is written.)

Food Items

▪ Items last until the next event begins. Even if they are in your Present Box, they will still expire and cannot be carried over to the next event.

Gummy
Gummy.png
1 Gummy recovers one LP
Smoothie
Smoothie.png
1 Smoothie recovers full LP
Sandwich
Sandwich.png
1 Sandwich recovers full AP
Other Items
Live cyalume.png
Live Cyalume
Effect: Makes the rate of event live appearances to be 100% in a D.L.F.S course. Does not affect the ratio of certain lives appearing.


How to obtain: Purchasing Diamond packs, given as Login Bonuses during the event.

TOUR MISSIONS
Note:
Lives are cumulative, so lives already completed will count toward your total lives requirement. If you complete 5 lives on day 1 and day 2 asks you to clear 10 lives, the game will count 5/10 of your mission lives as already done.
Missions marked with a ☆ are additional missions. Players can still proceed along the tour map without completing them. Missions with a link give 3 Diamonds when clearing. Check the last three bullet points of "Tour Missions" under the "How to Play" tab for more explanation.
Day 1: Clear 5 lives
Day 2: Clear 10 lives
Day 3: Clear 15 lives
Day 4: Clear 20 lives
Day 5: Clear 25 lives
Day 6: Clear 30 lives
Day 7: Clear 35 lives
Day 8: Clear 40 lives
Day 9: Clear 45 lives
Day 10: Clear 50 lives
Day 11: Clear 60 lives
Day 12: Clear 70 lives
Day 13: Clear 80 lives
Day 14: Clear 90 lives
Day 15: Clear 100 lives
Day 16: Clear 110 lives
Day 17: Clear 120 lives
Day 18: Clear 130 lives
Day 19: Clear 140 lives
Day 20: Clear 150 lives
Day 21: Clear 165 lives
Day 22: Clear 180 lives
Day 23: Clear 195 lives
Day 24: Clear 210 lives
Day 25: Clear 225 lives
Day 26: Clear 240 lives
Day 27: Clear 255 lives
Day 28: Clear 270 lives
Day 29: Clear 285 lives
Day 30: Clear 300 lives

CARDS
Event Rewards: Points


(Motor Show of Justice) Tetora Nagumo B.png
(Advancing Motor Show) Hiiro Amagi B.png
(Motor Show of Devotion) Shinobu Sengoku B.png
(Faint Motor Show) Mayoi Ayase B.png

(Watching Over the Motor Show) Chiaki Morisawa B.png
(Feelings and the Motor Show) Kanata Shinkai B.png
(Volitional Motor Show) Midori Takamine B.png
(Spirited Motor Show) Aira Shiratori B.png

(Prayer and Motor Show) Tatsumi Kazehaya B.png
Event Gacha: Honey Bee


(Hard-Working Honey Bee) Kohaku Oukawa B.png
(Lazy Honey Bee) Rinne Amagi B.png
(Hungry Honey Bee) Niki Shiina B.png
(Observing Honey Bee) HiMERU B.png

DLFS COURSES
Complete 1 Mission: Diamond mini.png x 1 Complete all 3 Missions: Diamond mini.png x 2
Complete all 3 Minitalk Events (Normal): Diamond mini.png x 3 Complete all 3 Minitalk Events (Special): Diamond mini.png x 3
Intersecting/Motor Show Unlimited☆Power!!!!!.png Missions
  • Collect 100 Dance Notes
  • Collect 50 Notes of Each Color
  • Trigger 2 Fevers

Minitalks

Intersecting/Motor Show Kiss of Life.png Missions
  • Collect 50 Performance Notes within 10 Lessons
  • Collect 20 Notes of Each Color within 10 Lessons
  • Trigger Fever within 10 Lessons

Minitalks

Unavailable until 5/4 (15:00 JST)
Intersecting/Motor Show The Unrivaled☆Meteorangers!.png Missions
  • Collect 100 Vocal Notes
  • Collect 20 Notes of Each Color within 10 Lessons
  • Trigger 2 Fevers

Minitalks

Intersecting/Motor Show Tsubasa Moratorium.png Missions
  • Collect 50 Dance Notes within 10 Lessons
  • Collect 50 Notes of Each Color
  • Trigger Fever within 10 Lessons

Minitalks

LIVE CHALLENGERS
Normal Lives
Intersecting/Motor Show Normal1.png
ライブと共感
  • Challenge Dialogue: "最初は期待しちゃうよね"
  • Live Incomplete Dialogue: "地味で辛いのはみんな嫌だし"
  • Live Complete Dialogue: "裏側ってだいたいそういうもんだよ"
Intersecting/Motor Show Normal2.png
ライブへの期待
  • Challenge Dialogue: "おっきな仕事なんでしょ!"
  • Live Incomplete Dialogue: "もっと前に出ていかなきゃ"
  • Live Complete Dialogue: "全力を尽くさなきゃ"
Intersecting/Motor Show Normal3.png
ライブの応援見学
  • Challenge Dialogue: "たまたま通りかかったんだ!"
  • Live Incomplete Dialogue: "単なる一般客なんだ…!"
  • Live Complete Dialogue: "みんな成長したなぁ!"
Rare Lives
Intersecting/Motor Show Rare1.png
隊員の気合ライブ
  • Challenge Dialogue: "ダサい姿は見せられないでしょ"
  • Live Incomplete Dialogue: "どっちかなんて重要じゃない"
  • Live Complete Dialogue: "『流星隊』で、ヒーローなんだ"
Intersecting/Motor Show Rare2.png
感謝を込めたライブ
  • Challenge Dialogue: "我々も見習わなければ"
  • Live Incomplete Dialogue: "楽して辿り着けませんから"
  • Live Complete Dialogue: "堅実に努力をしましょう"
Intersecting/Motor Show Rare3.png
まちあわせらいぶ
  • Challenge Dialogue: "みんながそろったらほんばんですよ"
  • Live Incomplete Dialogue: "ちあきがさいごですかね?"
  • Live Complete Dialogue: "くるっておもってました♪"
Emergency Lives
Intersecting/Motor Show Emergency.png
流星隊ステージライブ
  • Challenge Dialogue: "任務遂行中でござるよ!"
  • Live Incomplete Dialogue: "マヨイ殿チラチラ見てるでござる?"
  • Live Complete Dialogue: "一期一会の舞台でござるからな~♪"
Intersecting/Motor Show Emergency2.png
ALKALOIDステージライブ
  • Challenge Dialogue: "お頭と一緒で幸せですぅ…♪"
  • Live Incomplete Dialogue: "あっ、いえいえ集中していますよ"
  • Live Complete Dialogue: "素敵な舞台にしましょうねぇ♪"


POINTS REWARDS
Cards
(Motor Show of Justice) Tetora Nagumo B.png
(Advancing Motor Show) Hiiro Amagi B.png
(Motor Show of Devotion) Shinobu Sengoku B.png
(Faint Motor Show) Mayoi Ayase B.png

Available at:

  • 1,250,000 points
  • 2,200,000 points
  • 3,900,000 points
  • 5,800,000 points
  • 8,500,000 points



★ Possible Tour mission reward during the event.

Available at:

  • 1,100,000 points
  • 2,450,000 points
  • 3,600,000 points
  • 6,100,000 points
  • 8,000,000 points



★ Possible Tour mission reward during the event.

Available at:

  • 350,000 points
  • 650,000 points
  • 1,500,000 points
  • 2,000,000 points
  • 3,400,000 points



★ Possible Tour mission reward during the event and possible drop from card's corresponding Emergency challenger.


Available at:

  • 300,000 points
  • 750,000 points
  • 1,300,000 points
  • 2,300,000 points
  • 3,000,000 points


★ Possible Tour mission reward during the event and possible drop from card's corresponding Emergency challenger.

(Watching Over the Motor Show) Chiaki Morisawa B.png
(Feelings and the Motor Show) Kanata Shinkai B.png
(Volitional Motor Show) Midori Takamine B.png
(Spirited Motor Show) Aira Shiratori B.png

Available at:

  • 12,000 points
  • 60,000 points
  • 200,000 points
  • 400,000 points
  • 700,000 points


★ Tour mission reward during the event and possible drop from card's corresponding Normal challenger.

Available at:

  • 21,000 points
  • 82,000 points
  • 245,000 points
  • 455,000 points
  • 805,000 points


★ Tour mission reward during the event and possible drop from card's corresponding Rare challenger.

Available at:

  • 31,000 points
  • 122,000 points
  • 280,000 points
  • 500,000 points
  • 850,000 points


★ Tour mission reward during the event and possible drop from card's corresponding Normal and Rare challengers.

Available at:

  • 42,000 points
  • 142,000 points
  • 330,000 points
  • 555,000 points
  • 905,000 points


★ Tour mission reward during the event and possible drop from card's corresponding Normal challenger.


(Prayer and Motor Show) Tatsumi Kazehaya B.png

Available at:

  • 53,000 points
  • 162,000 points
  • 365,000 points
  • 605,000 points
  • 955,000 points


★ Tour mission reward during the event and possible drop from card's corresponding Rare challenger.

EVENT POINT RANKING REWARDS
Rank Reward
1 - 100 Event Point Rank Title, Crown Medal.png Crown Medal x2, Rainbow Piece.png Rainbow Piece x5
101 - 1,000 Event Point Rank Title, Crown Medal.png Crown Medal x1, Rainbow Piece.png Rainbow Piece x4
1,001 - 5,000 Event Point Rank Title, Crown Medal.png Crown Medal x1, Rainbow Piece.png Rainbow Piece x3
5,001 - 10,000 Event Point Rank Title, Crown Medal.png Crown Medal x1, Rainbow Piece.png Rainbow Piece x2
10,001 - 50,000 Event Point Rank Title, Crown Medal.png Crown Medal x1, Rainbow Piece.png Rainbow Piece x1
50,001~ Event Point Rank Title, Crown Medal.png Crown Medal x1, Large Growth Ticket mini.png Large Growth Ticket x3
FIRST COURSE HIGH SCORE RANKING REWARDS
Rank Reward
1 - 3 Event Score Rank Title, Crown Medal.png Crown Medal x1, Diamond mini.png Diamond x100
4 - 10 Event Score Rank Title, Crown Medal.png Crown Medal x1, Diamond mini.png Diamond x50
11 - 100 Event Score Rank Title, Crown Medal.png Crown Medal x1, Diamond mini.png Diamond x40
101 - 1,000 Event Score Rank Title, Crown Medal.png Crown Medal x1, Diamond mini.png Diamond x30
1,001 - 5,000 Event Score Rank Title, Crown Medal.png Crown Medal x1, Diamond mini.png Diamond x20
5,001 - 10,000 Event Score Rank Title, Crown Medal.png Crown Medal x1, Diamond mini.png Diamond x10
10,001 - 50,000 Event Score Rank Title, Crown Medal.png Crown Medal x1, Diamond mini.png Diamond x5
50,001~ Event Score Rank Title, Crown Medal.png Crown Medal x1, Diamond mini.png Diamond x1

Intersecting/Motor Show
Event Story: Motor Show
Start: 4/30/20 (15:00 JST)

Details: Basic | Music

End (Music): 5/8/20 (22:00 JST)
End (Basic): 5/9/20 (22:00 JST)

Intersecting/Motor Show Banner.png
"Ryuseitai N and ALKALOID are scheduled to perform together, but Tetora is concerned about how he should act as a leader unto Ryuseitai N. With the help of Shinobu and Midori, Tetora tries to figure out how to guide the new, junior members of Ryuseitai N now that Chiaki and Kanata are no longer there."


HOW TO PLAY
Tour Event Music.png

Overview

▪ Tour events are unique event types that feature more cards than other event types. Tour event cards do not come with MV outfits, only home screen outfits.

▪ Like regular events, players complete songs to gain event points. Since tour events do not have a unique event song, players must play songs on the event's tour map for points. Each node along the map features a setlist of 4 songs the player can complete for event points.
▪ Unlike normal events, each play of a song requires 3 BP minimum. Players can choose to use 3, 6, or 10 BP.
▪ Players must successfully clear all 4 songs in a setlist to move onto the next stop, with Day 10, 20 & 29 as exceptions (explained below, under "Tour Mission").
▪ The nodes on the map are stops called "days", in line with the tour theme, players do not have 30 days to complete the map. All 30 stops must be completed before the event period ends.
▪ All stops can be replayed multiple times.
▪ Progressing along the tour map gives players a free copy of one of the event's 4* cards (on the "Day 20" stop) and a free copy of one of the event's 5* cards (on the "Day 30" stop).
▪ These free copies are in addition to the cards players get as event point rewards.
▪ Players can change which 4*/5* cards they want up until they collect their free 4*/5* card.
▪ The first 3 songs in the setlist will fill the event's Fever bar. Having a better score and combo in each song will increase the Fever gauge more.

▪ The fourth song in the setlist will grant additional event points the higher a player's Fever gauge is.

Tour Missions

▪ There are 3 missions for each stop. Players will earn a star upon the completion of any missions.

▪ Players will be rewarded with 3 diamonds each stop if all 3 missions on the stop is completed.
▪ Players can challenge the stops multiple times to clear the missions, but the stars already earned will not be reset.
▪ See the "Tour Missions" tab for translations of every mission.
▪ Day 10, 20 & 29 is locked until the player successfully clears the setlists of the previous stops and earns the amount of stars listed on the node. This amount of missions is 10, 30, and 77 respectively. These quotas have to be met to obtain the free copy of 4* & 5* card.

▪ There are missions that requires a certain number of "full combos", "Perfects" etc., these are missions that can be cleared through an cumulation of the mission's target subject in multiple play-throughs of the setlist. For example the mission "get a full combo of 3+ songs in the setlist", the full combos can be cumulated through many play-throughs of the stop, and will still be cumulated even if the player decides to give up the the play-through half way and start the setlist again. These cumulation missions are marked with ♢ in the "Tour Missions" tab.

General Event Tips

▪ As you complete Lives and Work, event points will be awarded.

▪ Event rewards will be automatically sent to your Present Box (Present Box ES.png) that can be accessed in My Room.
Event Stories can be read again under the Campaign Story tab in Story.
▪ Work will award between 250 (0 BP) to 3,000 (3 BP) event points.
▪ Lives that aren't the Event Songs for each tour stop will still earn you event points, but playing the Event Songs earn you more.

▪ By clearing the Event Live, you can also unlock Minitalks associated with the event.

Live Items

▪ Items last until the next event begins. Even if they are in your Present Box, they will still expire and cannot be carried over to the next event.

Whistle
Whistle.png
1 Whistle recovers one BP
Megaphone
Megaphone ES.png
1 Megaphone recovers full BP
Other Items
Event Pass.png
Event Pass
Effect: Allows you to play the song designated as the Event Live. It takes 100 Passes to play the Event Live once.


How to obtain: Given as Login Bonuses during the event, given when playing other Lives.

TOUR MISSIONS
Note:
Check the "How to Play" tab for details about how to play Tour events.
Day 1: Play the 4th song in the Day 1 set list using members featured in the original song.

Note:

  • Your unit members must be arranged in the same order as the original members of the song (see top-right corner for the order of the unit).
  • Click the magnifying glass next to the original unit members to auto-sort your deck for members of the original unit.
  • All members of your unit must have the "center" or "stage" banner on their icon to satisfy the mission's requirements.
Day 2: Play the 4th song in the Day 2 set list using members featured in the original song.
Day 3: Play the 4th song in the Day 3 set list using members featured in the original song.
Day 4: Set Mayoi as the performer in any song in the Day 4 set list and succeed Ensemble Time.

Note:

  • To set performer, go to the performer (パフォーマー) tab in the unit formation, and put the yellow tick under the mission character's icon.
  • The character in slot that does not have an original member slot in the song cannot be set as the performer. (eg. for 'Emerald Planet', there are only 3 members therefore you have to put the mission character in the 3 slots in the middle to set it as the performer)
  • Ensemble Time is the session in the middle of the song where a circular yellow gauge is shown at the top of the screen. When you hit notes, you fill up the gauge and the rainbow note will appear.
  • To succeed in Ensemble Time, you need to fill up the Ensemble Time gauge and Not miss the rainbow note.
Day 5: Achieve a score with '5' as the last digit in any song in the Day 5 set list.

Note: The following is the method the editor used. Can be used for any mission that requires score adjustment.

  • Play the songs in easy mode and on low speed (the editor used speed 5-6).
  • Find out the amount of notes in the song by checking the full combo number in the bonus table (ボーナス確認) above the difficulty settings.
  • When you are playing the song, it is best to combo until the last 10 notes as it is easier to keep track of the how many notes you have left. But it is not absolute, it is fine as long as you Voltage bar is full before reaching the last 10 notes.
  • When you reach the last 10 notes of the song, hit the notes until you see a '5' as the last digit of your score, and then purposely miss the rest of the notes.
  • It is useful to set characters with the support skill 'decrease Voltage down amount' (VOLTAGEの下降量ダウン) in the support slots. The higher the support skill level, the more notes you can miss in the end increasing your chance to clear the mission while still clearing the song.
Day 6: Clear the 4th song in the Day 6 set list with a 70%+ fever gauge.

Note:

  • Fever gauge is filled up when you clear a song in the set list.
  • The amount the fever gauge will fill up depends on the score and combo.
Day 7: Set Kanata as the performer in any song in the Day 7 set list and succeed Ensemble Time.
Day 8: Set Tatsumi as the performer in any song in the Day 8 set list and succeed Ensemble Time.
Day 9: Full combo any song in the Day 9 set list.
Day 10: Set Tetora as the performer in any song in the Day 10 set list and succeed Ensemble Time.
Day 11: Set Hiiro as the performer 2 times in any songs in the Day 11 set list and succeed Ensemble Time.
Day 12: Set Shinobu as the performer 2 times in any songs in the Day 12 set list and succeed Ensemble Time.
Day 13: Achieve an odd number with the total score of all songs in the Day 13 set list.
Day 14: Set Chiaki as the performer 2 times in any songs in the Day 14 set list and succeed Ensemble Time.
Day 15: Full combo 2 songs in the Day 15 set list.
Day 16: Clear the 4th song in the Day 16 set list with a 75%+ fever gauge.
Day 17: Achieve an even number with the total score of all songs in the Day 17 set list.
Day 18: Full combo 2 songs in the Day 18 set list.
Day 19: Set Tetora as the performer twice in any songs in the Day 19 set list and succeed Ensemble Time.
Day 20: Achieve an even number with the total score of all songs in the Day 20 set list.
Day 21: Play the 4th song in the Day 21 set list using members featured in the original song and score above 200,000.
Day 22: Full combo 2 songs in the Day 22 set list.
Day 23: Clear the 4th song in the Day 23 set list with a 80%+ fever gauge.
Day 24: Set Aira as the performer 3 times in any songs in the Day 24 set list and succeed Ensemble Time.
Day 25: Achieve a score with '5' as the last digit in any song in the Day 25 set list.
Day 26: Clear the 4th song in the Day 26 set list with a 85%+ fever gauge.
Day 27: Set Midori as the performer 3 times in any songs in the Day 27 set list and succeed Ensemble Time.
Day 28: Full combo 3 songs in the Day 28 set list.
Day 29: Play the 4th song in the Day 29 set list using members featured in the original song and score above 400,000.
Day 30: Play the 4th song in the Day 30 set list using members featured in the original song and score above 400,000.

CARDS
Event Rewards: Points


(Motor Show of Justice) Tetora Nagumo M.png
(Advancing Motor Show) Hiiro Amagi M.png
(Motor Show of Devotion) Shinobu Sengoku M.png
(Faint Motor Show) Mayoi Ayase M.png

(Watching Over the Motor Show) Chiaki Morisawa M.png
(Feelings and the Motor Show) Kanata Shinkai M.png
(Volitional Motor Show) Midori Takamine M.png
(Spirited Motor Show) Aira Shiratori M.png

(Prayer and Motor Show) Tatsumi Kazehaya M.png
Event Gacha: Honey Bee


(Hard-Working Honey Bee) Kohaku Oukawa M.png
(Lazy Honey Bee) Rinne Amagi M.png
(Hungry Honey Bee) Niki Shiina M.png
(Observing Honey Bee) HiMERU M.png

POINTS REWARDS
Cards
(Motor Show of Justice) Tetora Nagumo M.png
(Advancing Motor Show) Hiiro Amagi M.png
(Motor Show of Devotion) Shinobu Sengoku M.png
(Faint Motor Show) Mayoi Ayase M.png

Available at:

  • 3,500,000 points
  • 6,000,000 points
  • 11,000,000 points
  • 13,500,000 points
  • 22,000,000 points


★ Possible Tour mission reward during the event.

Available at:

  • 3,000,000 points
  • 7,500,000 points
  • 9,500,000 points
  • 15,000,000 points
  • 21,000,000 points


★ Possible Tour mission reward during the event.

Available at:

  • 1,000,000 points
  • 2,000,000 points
  • 3,300,000 points
  • 4,600,500 points
  • 10,200,000 points


★ Possible Tour mission reward during the event.


Available at:

  • 900,000 points
  • 2,400,000 points
  • 2,900,000 points
  • 5,000,000 points
  • 10,100,000 points


★ Possible Tour mission reward during the event.

(Watching Over the Motor Show) Chiaki Morisawa M.png
(Feelings and the Motor Show) Kanata Shinkai M.png
(Volitional Motor Show) Midori Takamine M.png
(Spirited Motor Show) Aira Shiratori M.png

Available at:

  • 80,000 points
  • 440,000 points
  • 905,000 points
  • 1,250,000 points
  • 1,600,000 points


★ Tour mission reward during the event.

Available at:

  • 100,500 points
  • 550,000 points
  • 990,000 points
  • 1,400,000 points
  • 1,650,000 points


★ Tour mission reward during the event.

Available at:

  • 120,000 points
  • 660,000 points
  • 1,005,000 points
  • 1,500,500 points
  • 1,700,000 points


★ Tour mission reward during the event.

Available at:

  • 215,000 points
  • 770,000 points
  • 1,055,000 points
  • 1,520,500 points
  • 1,750,000 points


★ Tour mission reward during the event.


(Prayer and Motor Show) Tatsumi Kazehaya M.png

Available at:

  • 320,000 points
  • 880,000 points
  • 1,150,000 points
  • 1,550,500 points
  • 1,800,000 points


★ Tour mission reward during the event.

EVENT POINT RANKING REWARDS
Rank Reward
1 - 100 Event Point Rank Title, Crown Medal.png Crown Medal x2, Motor Show Poster.png Motor Show Poster x30
11 - 100 Event Point Rank Title, Crown Medal.png Crown Medal x2, Motor Show Poster.png Motor Show Poster x10
101 - 1,000 Event Point Rank Title, Crown Medal.png Crown Medal x1, Motor Show Poster.png Motor Show Poster x5
1,001 - 5,000 Event Point Rank Title, Crown Medal.png Crown Medal x1, Motor Show Poster.png Motor Show Poster x3
5,001 - 10,000 Event Point Rank Title, Crown Medal.png Crown Medal x1, Motor Show Poster.png Motor Show Poster x2
10,001 - 50,000 Event Point Rank Title, Crown Medal.png Crown Medal x1, Motor Show Poster.png Motor Show Poster x1
50,001 - 500,000 Event Point Rank Title, Crown Medal.png Crown Medal x1, Large Growth Ticket mini.png Large Growth Ticket x3
50,001~ Event Point Rank Title, Crown Medal.png Crown Medal x1, Large Growth Ticket mini.png Large Growth Ticket x3
SONG HIGH SCORE RANKING REWARDS
Rank Reward
1 - 3 Event Score Rank Title, Trophy (Rainbow).png Motor Show Trophy (Rainbow) x1, Diamond mini.png Diamond x100
4 - 10 Event Score Rank Title, Trophy (Rainbow).png Motor Show Trophy (Rainbow) x1, Diamond mini.png Diamond x50
11 - 100 Event Score Rank Title, Trophy (Rainbow).png Motor Show Trophy (Rainbow) x1, Diamond mini.png Diamond x40
101 - 1,000 Event Score Rank Title, Trophy (Gold).png Motor Show Trophy (Gold) x1, Diamond mini.png Diamond x30
1,001 - 5,000 Event Score Rank Title, Trophy (Silver).png Motor Show Trophy (Silver) x1, Diamond mini.png Diamond x20
5,001 - 10,000 Event Score Rank Title, Trophy (Silver).png Motor Show Trophy (Silver) x1, Diamond mini.png Diamond x10
10,001 - 50,000 Event Score Rank Title, Trophy (Copper).png Motor Show Trophy (Copper) x1, Diamond mini.png Diamond x5
50,001 - 500,000 Event Score Rank Title, Trophy (Copper).png Motor Show Trophy (Copper) x1, Diamond mini.png Diamond x1

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