The English Ensemble Stars Wiki
The English Ensemble Stars Wiki
(major revisions... will be continued, but i want to prevent errors from deleting the work i've made so far)
Tags: Visual edit apiedit
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After collecting 2,200,000 points, you'll be able to go to the next page of points rewards; on it, all rewards except for Diamonds, story chapters, and any backgrounds are repeated with 2,200,000 added to their base requirement. Reach the end of this page, and you'll get another page like the second, which adds another 2,200,000. There is no page limit.
 
After collecting 2,200,000 points, you'll be able to go to the next page of points rewards; on it, all rewards except for Diamonds, story chapters, and any backgrounds are repeated with 2,200,000 added to their base requirement. Reach the end of this page, and you'll get another page like the second, which adds another 2,200,000. There is no page limit.
 
 
 
==<font size="5">Lives</font>==
 
==<font size="5">Lives</font>==
Lives are the main focus of the event. You must form nine teams, three for each stat (Performance, Dance and Vocal) and use them to battle in event lives. In those lives, you are put up against an enemy card from the event cards. Those lives will have either performance, dance or vocal stat as their main focus, and to battle you have to use the matching team.
+
Lives are the main focus of all events. You must form one unit for each attribute, each composed of fifteen cards, and use them to complete Lives. Lives feature a card from the event; you must use the team matching the card's attribute (Dance, Vocal, or Performance) to reach the number of audience members required.
 
 
   
===<font size="5">Forming a team</font>===
+
===<font size="5">Forming a Team</font>===
To form a team, you have to select the team icon on your main page, and select the rightmost option. From there you will see a page similar to this, except every slot will be empty.
+
To form a team, you must first select the Unit tab from the menu, then choose the rightmost option. Your screen will resemble the one shown below; if you've never built a team, though, all card slots will be empty.
   
 
[[File:Event Guide expl 5.png|700px|centre]]
 
[[File:Event Guide expl 5.png|700px|centre]]
   
The two buttons on the top right of the screen are very important for building your event team. The bottom most button (Yellow) is the "accept" button for when you make changes to your team. The topmost one (White) automatically fills your team with the cards with the highest stats, which is perfect for new players, or players who do not have a specific team in mind. These teams are still affected by [[Unit Skill]]s, which the white button doesn't account for. Rearranging the automatically created teams to take advantage of these skills can be useful, as long as any replacements don't drag the team down more than the skill improves it.
+
The two buttons at the top right of the team box are very important. The upper (white) button automatically fills your unit with the 15 strongest cards in the unit's attribute. The white button doesn't account for [[Unit Skill|Unit Skills]], though. Rearranging the automatically created teams to take advantage of these skills can be useful, as long as any replacements don't drag the team down more than the skill improves it. The lower (yellow) button saves any changes you have made.
 
   
  +
Next to each team in a unit is another yellow button. Use these to individually build teams, switch the positions of members, or move members between teams.
 
===='''Scouting Bonuses'''====
 
===='''Scouting Bonuses'''====
 
Cards scouted in the ongoing Limited scouting box are significantly stronger during that event. Their added strength is dependent on the number of Limit Breaks performed (copies obtained):
 
Cards scouted in the ongoing Limited scouting box are significantly stronger during that event. Their added strength is dependent on the number of Limit Breaks performed (copies obtained):
Line 215: Line 211:
 
Only the 5★ receives a multiplier without any limit breaks; all other cards require at least one.
 
Only the 5★ receives a multiplier without any limit breaks; all other cards require at least one.
   
Completing a Live with the 5★ and 4★ on your team will also grant you extra bonus points.
+
Completing a Live with the 5★ and 4★ on your team will also grant you extra bonus points. For every copy of the 5★ you have, you will receive 4% more points. For every copy of the 4★, you will receive 2% more points.
For every copy of the 5★ you have, you will get 4% extra points. For every copy of the 4★, 2% extra points.
 
   
<font color="red">'''Note:'''</font> They must be in the unit that you complete the Live with!
+
<font color="red">'''Note:'''</font> They must be in the team that you complete the Live with!
*For example if you're only using 1 LP to complete the Live it must be in the first row of your team to get the bonus points.
+
*For example, if you only use 1 LP to complete the Live, the cards must be in the first row of your unit to provide bonus points.
*If you're using 3 LP it can be on any of the the three unit rows.
+
*If you use 3 LP, they can be on any of the three rows.
*If you require more than 3 LP to complete the Live, the card(s) have to be on whatever row you need to spend LP on to complete.
+
*If you use more than 3 LP, they must be in any of the teams that you use to complete the Live.
**So if you need 4 LP to complete a live, the gacha card(s) should be in your first row.
+
**(4 LP: First row. 5 LP: First or second row. 6 LP: Any row. 7 LP: First row. etc.)
   
 
===<font size="5">Completing a Live</font>===
 
===<font size="5">Performing a live</font>===
 
 
[[File:Shine! A Sparkling Starry Night Festival Rare1.png|700px|centre]]
 
[[File:Shine! A Sparkling Starry Night Festival Rare1.png|700px|centre]]
  +
[[File:Live Completion Example.png|700px|centre]]
 
 
*Lives will appear randomly during Lessons. They can appear in normal Lessons, but the rate of appearance is much higher in event Lessons.
 
*Lives will appear randomly during Lessons. They can appear in normal Lessons, but the rate of appearance is much higher in event Lessons.
 
* There are three different difficulty of Lives: Normal, Rare and Emergency:
 
* There are three different difficulty of Lives: Normal, Rare and Emergency:
**Normal lives can be attempted within 2 hours.
+
**Normal Lives must be completed within 2 hours.
**Rare lives can be attempted within 1 hour.
+
**Rare Lives must be completed within 1 hour.
**Emergency lives can be attempted within 10 minutes.
+
**Emergency Lives must be completed within 10 minutes. They only appear after completing a Normal or Rare Live.
  +
*Normal and Rare Lives come in three varieties (one for each 3★). In the first half of the event, the two Normal and Rare Live types available are those that don't match the Emergency Live. (For example, if there is a Performance Emergency Live, the Normal and Rare Lives that will be available from the beginning are Dance and Vocal.) During the second half of the event, the third variety of Normal/Rare Live becomes available, with higher difficulty than the others. It is often referred to as the "Second Challenger Live".
*The maximum levels for each grade of card is as follows:
+
*The maximum level for each Live is as follows:
 
**Normal Live: Lv. 45
 
**Normal Live: Lv. 45
  +
**Second Challenger Normal Live: Lv. ?
 
**Rare Live: Lv. 30
 
**Rare Live: Lv. 30
  +
**Second Challenger Rare Live: Lv. 20
 
**Emergency Live: Lv. 15
 
**Emergency Live: Lv. 15
  +
*If you complete a Live within a certain number of LP, it will increase in level. Using more LP than that will cause it to decrease in level instead.
*Every time you complete a card's Live, it will gain a level the next time you encounter it. However, there is a LP-spent cutoff before it drops back to one level down. For Normal Lives, it is 3 LP. For Rare Lives, it is 4 LP. For Emergency Lives, it is 6 LP. (Be aware that since the live only lasts for 10 minutes, you cannot wait for LP to regenerate. You will need to use diamonds or [[Items|LP restoring items]] if you want to use 6 LP.)
 
  +
**Normal Lives require completion within 3 LP.
 
  +
**Rare Lives require completion within 4 LP.
*The three buttons below are options for the number of units you want to use for the Live:
 
  +
**Emergency Lives require completion within 6 LP.
**The first will use just your main team, with no multiplier.
 
  +
**Second Challenger Lives have the same requirements as regular Lives of their rarity.
**The second will use your main team and first sub team, with a 1.5x multiplier.
 
  +
*To complete a Live, you must first accept it. (See the first image.)
**The third will use all three teams, with a 2x multiplier.
 
  +
**If there is a yellow balloon at the top-left corner of the Live box, it's a Rare Live, as in the image. If there isn't one, it's a Normal Live. If it appears after another Live and has a red balloon, it's an Emergency Live.
 
  +
**The blue button accepts the Live and sends you to the Live page. (See the second image.)
  +
**The red button declines the Live, returning you to your lesson.
  +
**The white button accepts the Live, but returns you to your lesson.
   
  +
*A Live's screen is as follows: (See the second image.)
  +
**By (1) is the amount of time you have to complete the Live; here, is 59 minutes and 45 seconds.
  +
**By (2) is the attribute of the Live.
  +
**By (3) are, variously,
  +
***the yellow or red balloon indicating that the Live is a Rare or Emergency Live. (There's a yellow one here.)
  +
***the level of the Live. (It's Lv.1.)
  +
***the name of the Live. (It's called "神父様のいたずらライブ". The color that the Live's name is written in matches its attribute.)
  +
***your completion of the Live, shown in a progress bar with a completion percentage. (The bar, completely empty, has "0%" in it.)
  +
***the number of audience members you still need to complete the Live. (10,000 more audience members are needed to complete it.)
  +
**The yellow button to the left of (4) lets you edit the unit you'll use to complete the Live.
  +
**The blue buttons to the left of (5) let you choose how many teams you will use to complete the Live, as well as the multiplier your team(s) will receive.
  +
***The first (メインのみ出演) has only your first team participate with a multiplier of 1, at a cost of 1 LP.
  +
***The second (メイン+サブ1出演) has your first two teams participate with a multiplier of 1.5, at a cost of 2 LP.
  +
***The last (全ユニット出演) has all of your teams participate with a multiplier of 2, at a cost of 3 LP.
  +
**The red button to the left of (6) stops the Live. If you've spent any LP on it, you don't receive it back, nor do you receive partial points for the Live.
  +
**The blue button to the left of (6) spends the amount of LP you indicated above and has the indicated teams participate in the Live.
  +
*Upon completing a Live, you will be awarded event points based on the rarity and level of the Live. There is a fair chance that the Live will also award 200 Performance Points, and a low chance that the Live will award a copy of the card featured in the Live. If it was a Normal or Rare Live, there is a chance that you will be presented with an Emergency Live.<br>
   
 
=== <font size="5">Tips</font> ===
 
=== <font size="5">Tips</font> ===
 
*Normal Lives are generally not worth your LP. It takes until Lv. 14 for a Normal Live to be worth as much as a Lv. 1 Rare Live, which is 13 LP you could be spending on Rare and Emergency Lives.
 
*Normal Lives are generally not worth your LP. It takes until Lv. 14 for a Normal Live to be worth as much as a Lv. 1 Rare Live, which is 13 LP you could be spending on Rare and Emergency Lives.
 
*On that note, it's important to know your limits for Emergency Lives. Though they provide significantly improved returns per audience member (a Lv. 15 Emergency Live is worth thrice as many points as a Lv. 30 Rare Live, but only requires twice as many audience members), their 10-minute time limit means that you'll almost definitely need to spend diamonds or items to complete them, especially since they always come after a Normal or Rare Live. These costs can rack up quickly, so it's wise to know when to stop going after Emergency Lives.
 
*On that note, it's important to know your limits for Emergency Lives. Though they provide significantly improved returns per audience member (a Lv. 15 Emergency Live is worth thrice as many points as a Lv. 30 Rare Live, but only requires twice as many audience members), their 10-minute time limit means that you'll almost definitely need to spend diamonds or items to complete them, especially since they always come after a Normal or Rare Live. These costs can rack up quickly, so it's wise to know when to stop going after Emergency Lives.
*If you're attempting to tier for a card and want to gauge your progress, you can check the tier cutoffs ingame. In the Ranking tab, use the dropdown box to the right of the page changing arrows, then select the tier you are attempting to reach. If you want to view your current position on the leaderboard, select the last item on the list (自分のランキング).
+
*If you're attempting to tier for a card and want to gauge your progress, you can check the tier cutoffs in-game. In the Ranking tab, use the dropdown box to the right of the page changing arrows, then select the tier you are attempting to reach. If you want to view your current position on the leaderboard, select the last item on the list (自分のランキング).
 
===Live Point Values & Audience Requirements===
 
===Live Point Values & Audience Requirements===
 
{| class="mw-collapsible mw-collapsed" align="center" style="border:1px solid #C8B890; border-bottom:none; width:100%; text-align:center;"
 
{| class="mw-collapsible mw-collapsed" align="center" style="border:1px solid #C8B890; border-bottom:none; width:100%; text-align:center;"

Revision as of 01:19, 12 March 2017

  • Event

In Ensemble Stars, there are events every 15 days. Events usually last for ten days, and once it's over, there are five days until the next event starts.

In events, you have to collect points through lives (See #Lives) that increase your overall rank and unlock certain rewards. See #Point Rewards.

To go to the event's page, click its banner on your home page, shown in this image:

Event guide expl 1

If instead of that image, you have Subaru, it means you cannot participate until you have cleared the Beginner Tasks.

If you have the Beginner Tasks banner instead, click on it to check the list of incomplete tasks and accept the reward for completed tasks. The accepted rewards will be sent to your Gift Box on the Home Page. Once every task has been completed, the banner will be replaced with the usual event banner.

Beginner task
Beginner Tasks
Task Description Reward
User Rank 3

(ユーザーランク3)

Reach Rank 3 Diamond × 1 Diamond
Main Story Chapter 3

(メインストーリー第三話)

Read Chapter 3 of the Main Story Producer Point mini × 500 Producer Points
Trickstar Course'

(Trickstarコース)

Complete Trickstar course Diamond × 1 Diamond
10x Gacha

(10連ガチャ)

Draw the 10-time Gacha in the Producer Point Gacha Producer Point mini × 500 Producer Points
Card Lvl 10

(カードレベル10)

Have one of your cards reach Level 10 Producer Point mini × 500 Producer Points
Intimacy Rank Lvl 2

(親愛ランク2)

Achieve Rank 2 Intimacy Rank on a card Diamond × 1 Diamond
Idol Road

(アイドルロード)

Unlock any one of Clothing, Voice, Story or Background in Idol Road Diamond × 1 Diamond
Dream Idol Festival

(ドリフェス3勝)

Win 3 times in Dream Idol Festival (PvP) Diamond × 1 Diamond

Event page

Clicking the event banner in your room directs you to the event page. The event page displays your rank, how many points you have, as well as buttons that are explained below.

Event guide expl 4
  1. Opens the lessons page on the event lesson section, or resumes whatever lesson is currently in progress. See #Event Courses
  2. The ranking reward list, where you can view the ranking rewards and accept yours after the event ends. See #Ranking Rewards
  3. The event point bonus list, where you can view and accept point rewards. See #Point Rewards
  4. Takes you to the event story tab.
  5. Small explanation of the event in Japanese, as well as a link to the event page on the Happy Elements website, where you can preview the cards and their stats.


Event Courses

Event courses can be found by tapping the yellow button on the event page or the third tab of Lessons. These are essentially the same as any other course, but with a higher chance of encountering Lives which is the only way to gather event points and progress. You also won't receive mini events with anyone other than that course's character.

The first two courses are available from the start; the others are only available during the second half of the event. Additionally, at this time, each player receives a free sports drink daily until the event ends.

Event guide expl 3


Ranking Rewards

At the end of an event, players can win special cards depending on how many points they collect. This is the hardest part of an event, requiring you to compete against other players to make it into the tiers. In the final hours of every event, players tend to use significantly more resources than at any other time; tiers can jump by hundreds of thousands (and even millions) of points during this time.

Currently, the tiers are as follows:

Ranking Required Rewards
1st to 1,200th 5x 5★, 5x 4★, 5x 3★
1,201st to 2,500th 4x 5★, 5x 4★, 5x 3★
2,501st to 4,000th 3x 5★, 5x 4★, 5x 3★
4,001st to 6,000th 3x 5★, 4x 4★, 5x 3★
6,001st to 8,500th 2x 5★, 4x 4★, 5x 3★
8,501st to 11,000th 1x 5★, 3x 4★, 5x 3★
11,001st to 15,000th 3x 4★, 4x 3★
15,001st to 19,000th 2x 4★, 4x 3★
19,001st to 23,000th 2x 4★, 3x 3★
23,001st to 28,000th 1x 4★, 3x 3★
28,001st to 35,000th 1x 4★, 2x 3★
35,001st to 55,000th 2x 3★, 5,000 Producer Points
55,001st to 70,000th 2x 3★, 4,000 Producer Points
70,001st to 80,000th 2x 3★, 3,000 Producer Points
80,001st to 90,000th 2x 3★, 2,500 Producer Points
90,001st to 100,000th 1x 3★, 2,000 Producer Points
100,001st to 140,000th 1x 3★, 1,500 Producer Points
140,001st to 220,000th 1x 3★, 1,000 Producer Points
220,001st to 300,000th 1,000 Producer Points

Tiers have been expanded seven times since the first event; they will continue to expand as the player base does as well.


Point Rewards

Collecting points allows you to accept various rewards based on how many you have collected.

Rewards available in this manner are, at various point requirements, Producer Points, Diamonds, Konpeitou, Yakisoba Bread, Sports Drinks, Medium/Large Jewels, event story chapters, one or more backgrounds, and various cards.

Currently, all events have five cards you can receive in this way: three 3★, one 4★ and one 5★. (In some older events, there were four 3★, two 4★, and two 5★ available.) All 3★ and 4★ available through points are featured in Lives: the 3★ through Normal and Rare Lives, and the 4★ through Emergency Lives. (In events with multiple 4★, only one was the Emergency Live; in one event, the 5★ was featured in an Emergency Live.) Cards can also drop from Lives they're featured in.

Cards are available as follows:

Card Points Required
First 3★ 880, 11,000, 130,000, 330,000, 880,000, [2,200,800...]
Second 3★ 1,700, 77,000, 200,000, 390,000, 1,200,000, [2,201,700...]
Third 3★ 6,600, 99,000, 280,000, 500,000, 1,400,000, [2,206,600...]
4★ 660,000, 1,300,000, 1,900,000, 2,860,000, 3,500,000, [4,100,000...]
5★ 1,100,000, 2,200,000, 3,300,000, 4,400,000, 5,500,000, [6,600,000...]

After collecting 2,200,000 points, you'll be able to go to the next page of points rewards; on it, all rewards except for Diamonds, story chapters, and any backgrounds are repeated with 2,200,000 added to their base requirement. Reach the end of this page, and you'll get another page like the second, which adds another 2,200,000. There is no page limit.

Lives

Lives are the main focus of all events. You must form one unit for each attribute, each composed of fifteen cards, and use them to complete Lives. Lives feature a card from the event; you must use the team matching the card's attribute (Dance, Vocal, or Performance) to reach the number of audience members required.

Forming a Team

To form a team, you must first select the Unit tab from the menu, then choose the rightmost option. Your screen will resemble the one shown below; if you've never built a team, though, all card slots will be empty.

Event Guide expl 5

The two buttons at the top right of the team box are very important. The upper (white) button automatically fills your unit with the 15 strongest cards in the unit's attribute. The white button doesn't account for Unit Skills, though. Rearranging the automatically created teams to take advantage of these skills can be useful, as long as any replacements don't drag the team down more than the skill improves it. The lower (yellow) button saves any changes you have made.

Next to each team in a unit is another yellow button. Use these to individually build teams, switch the positions of members, or move members between teams.

Scouting Bonuses

Cards scouted in the ongoing Limited scouting box are significantly stronger during that event. Their added strength is dependent on the number of Limit Breaks performed (copies obtained):

Number of Limit Breaks

0 1 2 3 4
Card Strength Multiplier 2 2.5 3 3.5 4

Only the 5★ receives a multiplier without any limit breaks; all other cards require at least one.

Completing a Live with the 5★ and 4★ on your team will also grant you extra bonus points. For every copy of the 5★ you have, you will receive 4% more points. For every copy of the 4★, you will receive 2% more points.

Note: They must be in the team that you complete the Live with!

  • For example, if you only use 1 LP to complete the Live, the cards must be in the first row of your unit to provide bonus points.
  • If you use 3 LP, they can be on any of the three rows.
  • If you use more than 3 LP, they must be in any of the teams that you use to complete the Live.
    • (4 LP: First row. 5 LP: First or second row. 6 LP: Any row. 7 LP: First row. etc.)

Completing a Live

Shine! A Sparkling Starry Night Festival Rare1
Live Completion Example
  • Lives will appear randomly during Lessons. They can appear in normal Lessons, but the rate of appearance is much higher in event Lessons.
  • There are three different difficulty of Lives: Normal, Rare and Emergency:
    • Normal Lives must be completed within 2 hours.
    • Rare Lives must be completed within 1 hour.
    • Emergency Lives must be completed within 10 minutes. They only appear after completing a Normal or Rare Live.
  • Normal and Rare Lives come in three varieties (one for each 3★). In the first half of the event, the two Normal and Rare Live types available are those that don't match the Emergency Live. (For example, if there is a Performance Emergency Live, the Normal and Rare Lives that will be available from the beginning are Dance and Vocal.) During the second half of the event, the third variety of Normal/Rare Live becomes available, with higher difficulty than the others. It is often referred to as the "Second Challenger Live".
  • The maximum level for each Live is as follows:
    • Normal Live: Lv. 45
    • Second Challenger Normal Live: Lv. ?
    • Rare Live: Lv. 30
    • Second Challenger Rare Live: Lv. 20
    • Emergency Live: Lv. 15
  • If you complete a Live within a certain number of LP, it will increase in level. Using more LP than that will cause it to decrease in level instead.
    • Normal Lives require completion within 3 LP.
    • Rare Lives require completion within 4 LP.
    • Emergency Lives require completion within 6 LP.
    • Second Challenger Lives have the same requirements as regular Lives of their rarity.
  • To complete a Live, you must first accept it. (See the first image.)
    • If there is a yellow balloon at the top-left corner of the Live box, it's a Rare Live, as in the image. If there isn't one, it's a Normal Live. If it appears after another Live and has a red balloon, it's an Emergency Live.
    • The blue button accepts the Live and sends you to the Live page. (See the second image.)
    • The red button declines the Live, returning you to your lesson.
    • The white button accepts the Live, but returns you to your lesson.
  • A Live's screen is as follows: (See the second image.)
    • By (1) is the amount of time you have to complete the Live; here, is 59 minutes and 45 seconds.
    • By (2) is the attribute of the Live.
    • By (3) are, variously,
      • the yellow or red balloon indicating that the Live is a Rare or Emergency Live. (There's a yellow one here.)
      • the level of the Live. (It's Lv.1.)
      • the name of the Live. (It's called "神父様のいたずらライブ". The color that the Live's name is written in matches its attribute.)
      • your completion of the Live, shown in a progress bar with a completion percentage. (The bar, completely empty, has "0%" in it.)
      • the number of audience members you still need to complete the Live. (10,000 more audience members are needed to complete it.)
    • The yellow button to the left of (4) lets you edit the unit you'll use to complete the Live.
    • The blue buttons to the left of (5) let you choose how many teams you will use to complete the Live, as well as the multiplier your team(s) will receive.
      • The first (メインのみ出演) has only your first team participate with a multiplier of 1, at a cost of 1 LP.
      • The second (メイン+サブ1出演) has your first two teams participate with a multiplier of 1.5, at a cost of 2 LP.
      • The last (全ユニット出演) has all of your teams participate with a multiplier of 2, at a cost of 3 LP.
    • The red button to the left of (6) stops the Live. If you've spent any LP on it, you don't receive it back, nor do you receive partial points for the Live.
    • The blue button to the left of (6) spends the amount of LP you indicated above and has the indicated teams participate in the Live.
  • Upon completing a Live, you will be awarded event points based on the rarity and level of the Live. There is a fair chance that the Live will also award 200 Performance Points, and a low chance that the Live will award a copy of the card featured in the Live. If it was a Normal or Rare Live, there is a chance that you will be presented with an Emergency Live.

Tips

  • Normal Lives are generally not worth your LP. It takes until Lv. 14 for a Normal Live to be worth as much as a Lv. 1 Rare Live, which is 13 LP you could be spending on Rare and Emergency Lives.
  • On that note, it's important to know your limits for Emergency Lives. Though they provide significantly improved returns per audience member (a Lv. 15 Emergency Live is worth thrice as many points as a Lv. 30 Rare Live, but only requires twice as many audience members), their 10-minute time limit means that you'll almost definitely need to spend diamonds or items to complete them, especially since they always come after a Normal or Rare Live. These costs can rack up quickly, so it's wise to know when to stop going after Emergency Lives.
  • If you're attempting to tier for a card and want to gauge your progress, you can check the tier cutoffs in-game. In the Ranking tab, use the dropdown box to the right of the page changing arrows, then select the tier you are attempting to reach. If you want to view your current position on the leaderboard, select the last item on the list (自分のランキング).

Live Point Values & Audience Requirements

Emergency
Level Audience Points Bonus
1 70,000 1,000 pt 1,260 pt
2 84,700 1,270 pt 1,524 pt
3 102,487 1,537 pt 1,844 pt
4 124,009 1,860 pt 2,232 pt
5 150,051 2,250 pt 2,700 pt
6 181,561 2,723 pt 3,267 pt
7 219,689 3,295 pt 3,954 pt
8 265,824 3,987 pt 4,784 pt
9 321,648 4,824 pt 7,004 pt
10 389,194 5,837 pt 8,475 pt
11 470,924 7,063 pt 8,475 pt
12 569,819 8,547 pt 10,256 pt
13 689,481 10,342 pt 12,410 pt
14 834,272 12,514 pt 15,016 pt
15 1,000,000 15,000 pt 18,000 pt
First Half - Normal
Level Audience Points Bonus
1 4,000 40 pt 48 pt
2 4,380 43 pt 51 pt
3 4,796 47 pt xx pt
4 5,251 52 pt xx pt
5 5,750 57 pt xx pt
6 6,296 62 pt 75 pt
7 6,895 68 pt 82 pt
8 7,550 75 pt 90 pt
9 8,267 82 pt xx pt
10 9,052 90 pt 108 pt
11 9,912 99 pt xx pt
12 10,854 108 pt 130 pt
13 11,885 118 pt 142 pt
14 13,014 130 pt xxx pt
15 14,251 142 pt 171 pt
16 15,605 156 pt xxx pt
17 17,087 170 pt 205 pt
18 18,711 187 pt xxx pt
19 20,4888 204 pt xxx pt
20 22,435 224 pt xxx pt
21 24,566 245 pt xxx pt
22 26,900 269 pt xxx pt
23 29,455 294 pt xxx pt
24 32,245 xxx pt 387 pt
25 35,318 353 pt 423 pt
26 38,673 386 pt xxx pt
27 42,347 463 pt xxx pt
28 46,370 463 pt xxx pt
29 50,775 507 pt xxx pt
30 55,599 555 pt xxx pt
31 60,881 608 pt xxx pt
32 66,664 666 pt xxx pt
33 72,998 xxx pt 875 pt
34 79,932 xxx pt 959 pt
35 87,536 875 pt xxx pt
36 95,841 xxx pt 1,150 pt
37 104,946 1,049 pt xxxx pt
38 114,916 1,149 pt xxxx pt
39 125,833 xxxx pt 1,509 pt
40 137,787 1,377 pt xxxx pt
41 150,877 1,508 pt xxxx pt
42 165,210 1,652 pt xxxx pt
43 180,906 xxxx pt 2,170 pt
44 198,092 1,980 pt xxxx pt
45 200,000 2,000 pt 2,400 pt
First Half - Rare
Level Audience Points Bonus
1 10,000 120 pt 144 pt
2 11,450 137 pt 164 pt
3 13,110 157 pt 188 pt
4 15,011 180 pt 216 pt
5 17,187 206 pt 247 pt
6 19,680 236 pt 283 pt
7 22,533 270 pt 324 pt
8 25,801 309 pt 370 pt
9 29,542 354 pt 424 pt
10 33,825 405 pt 487 pt
11 38,730 464 pt 556 pt
12 44,346 532 pt 638 pt
13 50,776 609 pt 730 pt
14 58,139 697 pt 837 pt
15 66,569 798 pt 957 pt
16 76,222 914 pt 1,096 pt
17 87,274 1,047 pt 1,256 pt
18 99,929 1,199 pt 1,438 pt
19 114,419 1,373 pt 1,647 pt
20 131,009 1,572 pt 1,886 pt
21 150,006 1,800 pt 2,160 pt
22 171,757 2,061 pt 2,473 pt
23 196,662 2,359 pt 2,830 pt
24 225,178 2,702 pt 3,242 pt
25 257,828 3,093 pt 3,712 pt
26 295,214 3,542 pt 4,251 pt
27 338,020 4,056 pt 5,572 pt
28 387,033 4,644 pt 6,380 pt
29 443,152 5,317 pt 6,380 pt
30 500,000 6,000 pt 7,200 pt
Second Half - Normal
Level Audience Points Bonus
1 15,605 156 pt xxx pt
2 17,087 xxx pt 204 pt
3 18,711 187 pt xxx pt
4 20,488 204 pt xxx pt
5 22,435 xxx pt 268 pt
6 24,566 245 pt xxx pt
7 26,900 xxx pt 223 pt
8 29,455 xxx pt 342 pt
9 32,254 xxx pt 386 pt
10 35,318 xxx pt 423 pt
11 38,673 xxx pt 463 pt
12 42,347 423 pt
13 46,370 463 pt
14 50,775
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Second Half - Rare
Level Audience Points Bonus
1 40,000 480 pt 587 pt
2 46,680 560 pt xxx pt
3 54,475 653 pt 784 pt
4 63,572 762 pt xxx pt
5 74,189 890 pt 1,068 pt
6 89,579 1,038 pt 1,246 pt
7 101,038 1,212 pt xxxx pt
8 117,911 1,414 pt 1,697 pt
9 137,602 1,651 pt 1,981 pt
10 160,582 1,926 pt 2,312 pt
11 187,399 2,248 pt 2,698 pt
12 218,695 2,624 pt xxxx pt
13 255,217 3,062 pt xxxx pt
14 297,838 3,574 pt xxxx pt
15 347,577 4,170 pt 5,004 pt
16 405,623 4,867 pt xxxx pt
17 473,362 5,680 pt 6,816 pt
18 552,413 6,628 pt xxxx pt
19 644,666 7,735 pt xxxx pt
20 750,000 9,000 pt 10,800 pt


Second Half - Rare Before 10/21/15
Level Audience Points Bonus
1 38,730 464 pt 556 pt
2 44,346 532 pt 638 pt
3 50,776 609 pt 730 pt
4 58,139 697 pt 836 pt
5 66,569 798 pt 957 pt
6 76,222 914 pt 1,096 pt
7 87,274 1,047 pt 1,256 pt
8 99,929 1,199 pt 1,438 pt
9 114,419 1,373 pt 1,647 pt
10 131,009 1,572 pt 1,886 pt
11 150,006 1,800 pt 2,160 pt
12 171,757 2,061 pt 2,473 pt
13 196,662 2,359 pt 2,830 pt
14 225,178 2,702 pt 3,242 pt
15 257,828 3,093 pt 3,711 pt
16 295,214 3,542 pt 4,250 pt
17 338,020 4,056 pt 4,867 pt
18 387,033 4,644 pt 5,572 pt
19 443,152 5,317 pt 6,380 pt
20 500,000 6,000 pt 7,200 pt

Event Items

More information in Items

Item Name Effect How to obtain Expires
Sweat star sports drink Sports Drink Recovers full LP Point reward bonuses in events, rewarded one each day on second half of events, as well as certain special campaign rewards Day after event end
Konpeitou Konpeitou Recovers one point of LP Point reward bonuses in events, as well as certain special campaign rewards Day after event end
Yakisobapan Yakisoba Bread Recovers full AP Point reward bonuses in events, as well as certain special campaign rewards Day after event end

Tips for playing in an event

  • Coming Soon


Useful Links


Event Cut-Offs

*Note that the cut-offs are all rounded values. Values in parentheses are the requirements for Revival Events.

Cards Event 5★ Cut-off 4★ Cut-off
(Ambushing New Year) Keito Hasumi Bloomed(New Year's Fighting Spirit) Kuro Kiryu Bloomed Daikagura! Celebratory New Years Live Banner 3,644,000 1,476,000
(Pilot of the Great Sky) Eichi Tenshouin Bloomed(Reliable Guide) Yuzuru Fushimi Bloomed Depart☆Blue Skies Dream Travel Banner

New Border
5★: 11,000 4★: 35,000

2,701,000 1,230,000
(Watchful Demon) Rei Sakuma Bloomed (Apricot and Fortune Beans) Yuta Aoi Bloomed Shoufuku*The Ogres and Brothers' Setsubun Festival Banner 5,960,000 1,475,000
(Happy Chocolat) Nazuna Nito Bloomed (Sweet Chocolat) Leo Tsukinaga Bloomed Melty❤Sweetly Unraveling Chocolat Festival Banner 3,408,000 1,496,000
(Entrusting the Passion) Chiaki Morisawa Bloomed (Assuming the Spirit) Tetora Nagumo Bloomed Baton Pass! Repayment Festival of Tears and Bonds Banner 5,636,000 1,478,000

Cards Event 5★ Cut-off 4★ Cut-off
(Genius and Ordinary) Tomoya Mashiro Bloomed (Positive Detective) Mitsuru Tenma Bloomed Showdown! Magnificent Phantom Thief VS Detective Brigade Banner 2,300,000
(4,600,000)
1,070,000
(2,100,000)
(Wandering Tsujigiri) Leo Tsukinaga Bloomed (Skilled Strategist's Blade) Keito Hasumi Bloomed Clash of Arms! Opera of Moonlight Romance Banner 3,820,000
(7,600,000)
1,180,000
(2,300,000)
(Trust and Appreciation) Hokuto Hidaka Bloomed (Unreserved Relationship) Mao Isara Bloomed Sincerely! Bitter Chocolat Festival Banner

New Border
5★: 8,500 4★: 30,000

2,430,000
(4,800,000)
1,060,000
(2,100,000)
(Little Emperor) Tori Himemiya Bloomed (The Place I Belong) Kanata Shinkai Bloomed Flutter! Chick and Emperor's Triumphant Return Banner 2,410,000
(4,800,000)
1,100,000
(2,200,000)
(Our Unison) Hinata Aoi Bloomed (Senpai's Distinction) Kaoru Hakaze Bloomed Clash! Recollect--A Festival of Giving Back Banner 2,950,000
(5,800,000)
1,230,000
(2,400,000)
(Doll's Singing Voice) Nazuna Nito Bloomed (Moving Heart's Future) Tomoya Mashiro Bloomed Reminiscence*End of the Marionette's Strings Banner 3,000,000
(5,900,000)
1,140,000
(2,300,000)
(Flower Dance Rhythm) Tsukasa Suou Bloomed (Productive Day) Eichi Tenshouin Bloomed Bounce! Hearts and Flowers Bloom--Mall Live Banner 2,917,000
(5,800,000)
1,095,000
(2,200,000)
(Victory Flag) Keito Hasumi Bloomed (Brilliant Performer) Wataru Hibiki Bloomed The Flag's Honor ✻ Crowned Flower Festival Banner 2,238,000
(4,400,000)
1,068,000
(2,100,000)
(Sunlit Childhood Friend) Mao Isara Bloomed (Cheerful Trumpet) Subaru Akehoshi Bloomed Evening Banquet ♪ Band Ensemble Banner 3,266,000
(6,500,000)
1,160,000
(2,300,000)
(Sword Leap) Izumi Sena Bloomed (Chasing) Tsukasa Suou Bloomed Leap! Principal of the Lake's Surface Banner

New Border
5★: 9,000

3,206,000
(6,300,000)
1,216,000
(2,400,000)
(Twinkling Stage) Midori Takamine Bloomed (Towards his Ideals) Tetora Nagumo Bloomed Nuclear Ignition ☆ A Sparkling Quintuple-Color Supernova Banner 3,933,000
(7,800,000)
1,311,000
(2,600,000)
(Lion's Sleep) Kuro Kiryu Bloomed (For the Sake of the Lord) Souma Kanzaki Bloomed Devotion! Brocade of Driving Away the Rainy Season Banner 2,720,000
(5,400,000)
1,199,000
(2,400,000)
[Event System Change]
New Feature: Encores
(Wrath of the Sovereign) Shu Itsuki Bloomed (Experience of Summer) Tori Himemiya Bloomed Dance Performance! Thoughts That Bridge the Milky Way Banner

Points Reduced to 10%

289,000
(5,700,000)
130,000
(2,600,000)
[Event System Change Reverted]
(Summer Colored Sunshine) Adonis Otogari Bloomed (Training of Summer) Tomoya Mashiro Bloomed Summer of Clear Skies! Summer Camp Banner 2,888,000
(5,700,000)
1,327,000
(2,600,00)
(The Dream of Tomorrow) Makoto Yuuki Bloomed (Comrade's Guidance) Hokuto Hidaka Bloomed Remember! A Midsummer Night's Dream Banner 3,574,000
(7,100,000)
1,457,000
(2,900,000)
(Sweet Summer Beach) Hinata Aoi Bloomed (Sand Castle) Shinobu Sengoku Bloomed Scorching Heat ☆ A Seaside Beach Match Banner 2,674,000
(5,300,000)
1,389,000
(2,700,000)
(Stage Clown) Wataru Hibiki Bloomed (Something Precious) Eichi Tenshouin Bloomed Reminiscence*Gathering of the Three Magicians Banner 3,822,000
(7,600,000)
1,406,000
(2,800,000)
(Cheer in the Sun) Hajime Shino Bloomed (Live Broadcast and Participation) Nazuna Nito Bloomed Fight! Yumenosaki Academy Sports Festival 2 Banner 2,861,000
(5,700,000)
1,430,000
(2,800,000)
(Ninja's Way of Life) Shinobu Sengoku Bloomed (Burning Ninja) Chiaki Morisawa Bloomed Secret Acts! The Moonlight Scroll of the Elements Banner 4,878,000
(9,700,000)
1,521,000
(3,000,000)
(First Star Rock) Subaru Akehoshi Bloomed (Vigilant Lifestyle) Rei Sakuma Bloomed Howl★The Rockin' Star of the Night Sky Banner

New Border
5★: 10,000 4★: 32,000

3,345,000
(6,600,000)
1,482,000
(2,900,000)
(Halloween Mummy) Mika Kagehira Bloomed (Magical Witch) Natsume Sakasaki Bloomed React★Magical Halloween Banner 3,649,000
(7,200,000)
1,415,000
(2,800,000)
(Game Mascot) Yuta Aoi Bloomed (Sweet Monster) Hinata Aoi Bloomed Scramble * Toyland in a Dream Banner 2,370,000
(4,700,000)
1,218,000
(2,400,000)
(Holy Knight of Silver) Arashi Narukami Bloomed (Blessed Smile) Izumi Sena Bloomed Brilliance★Knights' Starlight Festival Banner 5,813,000
(11,500,000)
1,810,000
(3,600,000)
(Late Night Party) Kaoru Hakaze Bloomed (Soothing Holiday) Midori Takamine Bloomed Radiant☆Hot Holiday Party Banner 5,699,000
(11,000,000)
1,610,000
(3,200,000)

Cards Event 5★ Cut-off 4★ Cut-off
(Fluttering Cherry Blossoms) Hokuto Hidaka Bloomed (Dancing Sakura Petals) Makoto Yuuki Bloomed Spring Storm! Dancing Petals, Sakura Festival! Banner

New Border
5★: 3,000 4★: 7,500

600,000
(3,800,000)
210,000
(1,800,000)
(Kitty Dance) Tori Himemiya Bloomed (Support Clown) Yuta Aoi Bloomed Lift the Curtains! Yumenosaki Circus Banner 1,240,000
(3,900,000)
480,000
(1,800,000)
(Cheeky Butler) Koga Oogami Bloomed (Obedient Butler) Adonis Otogari Bloomed At Your Service! UNDEAD Cafe Banner 1,400,000
(4,000,000)
600,000
(1,900,000)
(Leaving it to Desire) Arashi Narukami Bloomed (Half Asleep) Ritsu Sakuma Bloomed Judge! Black and White Duel Banner 1,600,000
(4,200,000)
800,000
(2,000,000)
(Master Swordsman's Dance) Souma Kanzaki Bloomed (With his Juniors) Nazuna Nito Bloomed Challenge! Tanabata Festival Wishes Banner 1,460,000
(3,900,000)
800,000
(2,000,000)
(Nightly Voyage) Rei Sakuma Bloomed (Ninja of the Sea) Shinobu Sengoku Bloomed Set Sail! Pirates at Sea Festival Banner 2,760,000
(4,200,000)
1,130,000
(2,100,000)
(Blossoms in the Night Sky) Mao Isara Bloomed (Fireworks Wink) Makoto Yuuki Bloomed Late Summer Lesson Banner 2,300,000
(4,500,000)
850,000
(2,100,000)
(Quarrel with Friend) Eichi Tenshouin Bloomed (Samurai Quarrel) Souma Kanzaki Bloomed Farewell! Festival of Memories and Quarrels Banner

New Border
5★: 4,000 4★: 10,000

1,530,000
(4,000,000)
980,000
(2,100,000)
(Wholehearted Sports Festival) Chiaki Morisawa Bloomed (Firm Resolve) Midori Takamine Bloomed Burning Up! Yumenosaki Academy Sports Festival Banner 1,900,000
(4,200,000)
1,040,000
(2,100,000)
(Twilight Knight) Tsukasa Suou Bloomed (Yearning for the World) Ritsu Sakuma Bloomed Rebellion! The King's Horseback Ride Banner 4,600,000
(9,100,000)
1,500,000
(3,000,000)
(Defiant Type) Yuta Aoi Bloomed (Carefree Attitude) Wataru Hibiki Bloomed Special Training! Mismatched Pair Lessons Banner

New Border
5★: 5,000 4★: 12,500

2,200,000
(4,500,000)
1,200,000
(2,300,000)
(Halloween Wolf) Koga Oogami Bloomed (Phantom Vampire) Rei Sakuma Bloomed Raising Curtains! Dark Night Halloween Banner 3,800,000
(7,500,000)
1,570,000
(3,100,000)
(Youthful) Yuzuru Fushimi Bloomed (Relaxing Fall) Mao Isara Bloomed Enjoyment♪ Autumn School Trip Banner

New Border
5★: 7,500 4★: 25,000

1,770,000
(4,000,000)
1,010,000
(2,000,000)
(Promised Hymn) Nazuna Nito Bloomed (Wandering Emperor) Eichi Tenshouin Bloomed Shine! A Sparkling Starry Night Festival Banner 2,510,000
(5,000,000)
1,030,000
(2,000,000)
(Green Santa) Midori Takamine Bloomed (Red Santa) Chiaki Morisawa Bloomed Snowflake❄Street Performance Of The Falling Stars Banner 2,450,000
(4,900,000)
1,020,000
(2,000,000)