The English Ensemble Stars Wiki
The English Ensemble Stars Wiki
KR Enstars!! Stickers 1 Midori Small.png
Sigh... I can't believe we have to start all over again...
This page is for an older version of the game... See Basic General Guide or Music General Guide for the up-to-date versions.

Ensemble Stars is a card collecting game that requires simple strategy, but leans mainly towards interaction with the characters and stories.

A key feature of the game is that, unlike many idol-themed games, it is not a rhythm game. According to the creators, they wanted to make a game that did not involve "skill" per se, but rather was able to be played and enjoyed by anyone. As such, the main focus is the story of the game, hence the simplistic nature of the gameplay.

Learning to strategically use your resources and time, in order to maximize your cards' strengths and optimize your teams, is the key to success in Ensemble Stars. Of course, luck is a component of the game, as with most card collecting games of this nature.

This guide serves as a compiled resource to help you understand the main mechanics of the game. If you are completely new to Ensemble Stars, and have just downloaded the app, you might want to check out the Tutorial Guide first! Clicking that link will bring you to a step-by-step guide on how to complete the in-game tutorial. And, of course, if you are looking for more information on a specific mechanic, feel free to look at the Guides page!

The links with a # will lead you to a different heading in the page. Any other links will direct you to other pages on the wiki, or outside resources.
(For example, #How to Download the Game: will lead you to the first header.)

Note: Some pictures have translations edited in for easier reading--they do not actually appear that way in-game.

If there's any information missing, feel free to leave suggestions in the comments!

How to Download the Game:

Via QooApp on Android:
  1. Download QooApp on your Android phone
  2. Open the app and find the Ensemble Stars game icon or look for it from the seach bar (you can type "Ensemble Stars" in English on QooApp):
    Ensemble Stars App icon 2014.jpg
  3. Click on it and click the Download button

      And you're good to go!

Via iOS App Store:
  1. Since the game is only available in the Japanese region, you have to create a Japanese Apple ID account to download the game. You can't use your current region Apple ID account, otherwise it will ask you to enter in a credit card to use it in the Japanese region store. This reddit thread has a pretty good walkthrough on how to make a Japanese Apple ID account.
  2. Once you have access to the Japanese App Store, search for "あんさんぶるスターズ!" and you should be able to find the app.
  3. The game is free, so all you need to do is click download.


See Tutorial Guide

Beginner Bonuses

New Student Assignments / Beginner Bonuses

Beginner Bonus Icon.png

While these achievements are not mandatory to complete, they provide helpful bonuses to beginners such as producer points (for scouting and leveling up your cards) and jewels (for idol road completion). All tiers of these bonuses are listed below.

List of Tasks
Reach Rank X Achievement Icon.png

Reach Rank x
Amount Reward
10 Producer Point mini.png x 10,000
20 Small Red Gem.png x 150, Small Blue Gem.png x 150, Small Yellow Gem.png x 150
30 Red Square Gem.png x 10, Blue Square Gem.png x 10, Yellow Square Gem.png x 10
40 Red Star Gem.png x 5, Blue Star Gem.png x 5, Yellow Star Gem.png x 5

Read the Main Story Through Chapter X Achievement Icon.png

Read the Main Story Through Chapter x
Amount Reward
8 Small Red Gem.png x 100, Small Blue Gem.png x 100, Small Yellow Gem.png x 100
17 Producer Point mini.png x 20,000
28 Red Square Gem.png x 10, Blue Square Gem.png x 10, Yellow Square Gem.png x 10
39 Red Star Gem.png x 5, Blue Star Gem.png x 5, Yellow Star Gem.png x 5

Collect X Cards Achievement Icon.png

Collect x Cards
Amount Reward
20 Producer Point mini.png x 10,000
30 Red Square Gem.png x 10, Blue Square Gem.png x 10, Yellow Square Gem.png x 10
40 Red Star Gem.png x 5, Blue Star Gem.png x 5, Yellow Star Gem.png x 5

Raise x Cards to Max Level Achievement Icon.png

Raise x Cards to Max Level
Amount Reward
1 Small Red Gem.png x 100, Small Blue Gem.png x 100, Small Yellow Gem.png x 100
5 Producer Point mini.png x 20,000
10 Red Square Gem.png x 10, Blue Square Gem.png x 10, Yellow Square Gem.png x 10

Unlock x Squares in Anyone's Idol Road Achievement Icon.png

Unlock x Squares in Anyone's Idol Road
Amount Reward
10 Small Red Gem.png x 100, Small Blue Gem.png x 100, Small Yellow Gem.png x 100
20 Producer Point mini.png x 20,000
50 Red Square Gem.png x 10, Blue Square Gem.png x 10, Yellow Square Gem.png x 10

Bloom x Cards Achievement Icon.png

Bloom x Cards
Amount Reward
1 Small Red Gem.png x 100, Small Blue Gem.png x 100, Small Yellow Gem.png x 100
3 Red Square Gem.png x 10, Blue Square Gem.png x 10, Yellow Square Gem.png x 10
5 Red Star Gem.png x 5, Blue Star Gem.png x 5, Yellow Star Gem.png x 5
10 Red Star Gem.png x 5, Blue Star Gem.png x 5, Yellow Star Gem.png x 5

Win x DreamFes Battles Achievement Icon.png

Win x DreamFes Battles
Amount Reward
5 Producer Point mini.png x 10,000
10 Small Red Gem.png x 150, Small Blue Gem.png x 150, Small Yellow Gem.png x 150
20 Red Square Gem.png x 10, Blue Square Gem.png x 10, Yellow Square Gem.png x 10
30 Red Star Gem.png x 5, Blue Star Gem.png x 5, Yellow Star Gem.png x 5

Raise a Character's Intimacy Rank to Rank X Achievement Icon.png

Raise a Character's Intimacy Rank to Rank x
Amount Reward
2 Producer Point mini.png x 10,000
3 Small Red Gem.png x 150, Small Blue Gem.png x 150, Small Yellow Gem.png x 150
4 Red Square Gem.png x 10, Blue Square Gem.png x 10, Yellow Square Gem.png x 10
5 Red Star Gem.png x 5, Blue Star Gem.png x 5, Yellow Star Gem.png x 5


Title Screen

Title screen.png
  • Clear Cache: Clears the game cache. If you are having loading problems with the game, you might want to try this.
  • Data Transfer: Explained in detail here.
  • Terms and Conditions: The Terms and Conditions for the app.
  • Contact Us: Form for contacting Happy Elements when you have a problem with the game (such as your dia purchase not going through or if there is a bug).
  • Opening: Press to watch the game opening again. You can also watch the opening here.

Home Menu (My Room)

Home Screen.png
  • Rank: Your Player Rank. Level it up to increase your max AP.
  • Event Notices: Slideshow featuring the current Events, Limited Scouts, campaigns, or other promotions.
  • Jewels: Displays the current amount of small, medium, and large jewels you have in each color.
  • Speech Bubble: Clicking on the Speech Bubble will bring you to a Greeting Event, which automatically earns you a third of an intimacy heart or Producer Points. It resets at 12:00 A.M. and 12:00 P.M. JST every day. Note: Greeting Events are time dependent, meaning that there are different events that you will receive based on the time of day you click the Speech Bubble. However, unlike Voice Lines, Greeting Events are aligned to the time in JST, not the internal time on your device.
  • #Management: Brings you to the Management menu, where you can set cards to be managed, check Management status, or claim Management rewards. When a Management course is complete, this button will have a red exclamation point notification.
  • To Lessons (lit. Produce training): Guides the player to the #Lesson page or allows the player to resume the Lesson they are currently in.
  • Blue arrow: Takes you to the #Character Screen.
  • #Story: Story Menu, in which you can access the Main Story, Event and Scout stories, and Character stories.
  • #Cards: Brings you to your card list, where you can see all your cards that have not been placed in the album.
  • #Unit: Allows you change the cards in your Produce Units, DreamFes Units, and Live Units.
  • #School Map: Leads to a menu where you can access more options, such as the Settings, DreamFes, Individual Character pages and such like.
  • Letter: Recent news can be viewed here. It is organized into Event News (blue), Scout News (same blue), and Other (green). The last 20 news posts are viewable.
  • Present Box: Where gifts and #Items are sent to and can be claimed from. The date displayed to the right of the item/card is the expiration date in JST.
    • The first tab shows all items, the second tab shows items that do not expire in your inventory (cards, diamonds, Story/Background Keys, Yumecoins, etc), and the third tab shows items that do expire in your inventory (Sports Drinks and Yakisoba Bread).
  • #Beginner Bonuses: A list of various tasks to be completed. Doing these tasks will earn you items, such as Producer Points and jewels.
  • Sub Story: Every day, a Sub Story is made available to read for free. The character shown in the icon indicates whose Sub Story it is. Clicking this icon allows you to read the story. For more details, see Daily Sub Story.
  • Tip: Tapping your Rank will lead to a small tab popping out that allows you to check exactly how much EXP you need till your next rank up like so:
    Exp tab.png

Player Rank and AP & LP

Level Up Guide.jpg
  • To increase your Player Rank, you must complete Lessons to gain EXP and level up.
  • AP is used for Lessons and Management courses.
    • Recovers by one every 3 minutes.
    • AP increases with your Player Rank. (Maxes out at 200 AP)
  • LP is used for DreamFes Lives, PVP, and Event Lives.
    • Recovers by one every 30 minutes.
    • LP limit is 5, and does not change upon leveling up your Player Rank.
  • Ways to replenish your AP & LP can be found in #Items. Leveling up will always restore all your AP & LP instantly.
  • You can overflow your AP and LP up to 400 and 10, respectively, through leveling up or using an item that restores AP or LP.
    • Any remaining AP and LP that you have upon leveling up will be added to your total AP and LP. If you level up with 50 AP remaining, for example, you will end up with 250 AP.
    • You cannot overflow past 400 AP and 10 LP. AP and LP will not continue to accrue naturally when in an overflow state--you must lower your current AP or LP below the usual cap (200 AP and 5 LP) for natural recovery to occur.
Level Up Stat Boosts & Rewards (Incomplete)
Rank AP Until next Rank Story Unlocked
1 10 100 Hierarchy - Friendship
2 30 120 Hierarchy - Interaction
3 31 140 Hierarchy - Academy
4 32 160 Hierarchy - Signature
5 33 180 Hierarchy - Position
6 34 200 Hierarchy - New Wind
7 35 220 Hierarchy - Riot
8 36 240 Hierarchy - The Battle Begins
9 37 260 Hierarchy - Hungry Wolf
10 38 280 Hierarchy - Crouching Dragon
11 39 300 Hierarchy - Special Attack
12 40 320 Hierarchy - Intrusion
13 41 Hierarchy - Contact
14 42 Hierarchy - Oppression
15 43 Hierarchy - Assistance
16 44 Hierarchy - Monologue
17 45 Hierarchy - Hope
18 46 Rebellion - Teacher
19 47 Rebellion - Welcome
20 48 Rebellion - The Devil's Army
21 49 800 Rebellion - The Devil King
22 50 900 Rebellion - Guide
23 52 1000 Rebellion - Objective
24 54 1100 Rebellion - Auditorium
25 56 1200 Rebellion - Trials
26 58 1300 Rebellion - Captive
27 60 1400 Rebellion - Howl
28 62 1500 Rebellion - Bright Future
29 64 1600 Rebellion - Peace of Mind
30 66 1700 Rebellion - Criticism
31 68 1800 Rebellion - Decision
32 70 1900 Rebellion - Before Dawn
33 72 2000 Rebellion - Divine Spirits
34 74 2200 Rebellion - Reception
35 76 2400 Rebellion - Childish Innocence
36 78 2600 Rebellion - Reigning Champion
37 80 2800 Rebellion - Sweating Blood
38 82 3000 Rebellion - Darkness
39 84 3200 Rebellion - Cry of Despair
40 86 3400 Revolution - Birth
41 88 3600 Revolution - Investigation
42 90 3800 Revolution - Villainy
43 92 4000 Revolution - Trust
44 96 4200 Revolution - Meeting Up
45 98 4400 Revolution - Unity
46 98 4600 Revolution - A New Song
47 100 4800 Revolution - Summer Breeze
48 102 5000 Revolution - Assistance
49 104 5000 Revolution - Refreshments
50 106 5000 Revolution - Equals
51 108 5000 Revolution - Harmony
52 110 5000 Revolution - Concern
53 112 5000 Revolution - Seriously
54 114 5000 Revolution - Execution
55 116 5000 Revolution - Opening
56 118 5000 Revolution - Obstacles
57 120 5000 Revolution - Domination
58 122 5000 Revolution - Challenge
59 124 5000 Revolution - Showdown
60 126 5000 Revolution - Cunning
61 128 5000 Revolution - Determination
62 130 5000 Revolution - Chaos
63 132 5000 Kingdom - The Big Day
64 134 5000 Kingdom - Spectators
65 136 5000 Kingdom - Debut
66 138 5000 Kingdom - Stars of the Show
67 140 5000 Kingdom - Blooming
68 142 5000 Kingdom - Climax
69 144 5000 Kingdom - Blessing
70 146 5000 Kingdom - Goddess
71 148 5000 Kingdom - Destiny
72 150 5000 Kingdom - Trial
73 152 5000 Kingdom - Revolution
74 154 5000 Kingdom - Atonement
75 156 5000 Kingdom - Disgrace
76 158 5000 Kingdom - Triumphant Return
77 160 5000 Kingdom - Emperor
78 162 5000 Kingdom - The Morning After
79 164 5000 Kingdom - Fruit of their Labor
80 166 5000 Kingdom - Confrontation
81 168 5000 Kingdom - Imperial Edict
82 170 5000 Kingdom - Temptation
83 172 5000 Kingdom - Tactics
84 174 5000 Kingdom - Reality
85 176 5000 Kingdom - Life
86 178 5000 Kingdom - Regulation
87 180 5000 Kingdom - Execution
88 182 5000 Kingdom - Magnificence
89 184 5000 Kingdom - Absolute Victory
90 186 5000 Kingdom - Pledge
91 188 5000 Ensemble - Fissure
92 190 5000 Ensemble - Loneliness
93 192 5000 Ensemble - Encouragement
94 194 5000 Ensemble - Hot-Blooded
95 196 5000 Ensemble - Comeback
96 198 5000 Ensemble - Hopes
97 200 5000 Ensemble - Announcement
98 200 5000 Ensemble - Courage
99 200 5000 Ensemble - Commencement
100 200 500 Ensemble - Strong Enemy
101 200 5000 Ensemble - Hardship
102 200 5000 Ensemble - Caution
103 200 5000 Ensemble - True Intentions
104 200 5000 Ensemble - Impatience
105 200 5000 Ensemble - True Feelings
106 200 5000 Ensemble - Turnaround
107 200 5000 Ensemble - Cleverness
108 200 5000 Ensemble - Regret
109 200 5000 Ensemble - Dream Eater
110 200 5000 Ensemble - Arrival
111 200 5000 Ensemble - Justice
112 200 5000 Ensemble - Anomaly
113 200 5000 Ensemble - Reinforcements
114 200 5000 Ensemble - Counterattack
115 200 5000 Ensemble - Rapid Progress
116 200 5000 Ensemble - Rest
117 200 5000 Ensemble - Expectations
118 200 5000 Ensemble - Rush
119 200 5000 Ensemble - Stage
120 200 5000 Ensemble - Awestruck
121 200 5000 Ensemble - Letter
122 200 5000 Ensemble - Scenery
123 200 5000 Ensemble - Military Order
124 200 5000 Ensemble - Contrast
125 200 5000 Ensemble - Return
126 200 5000 Ensemble - Resolution
127 200 5000 Ensemble - Determination
128 200 5000 Ensemble - Duel
129 200 5000 Ensemble - Decisive Battle
130 200 5000 Ensemble - Conclusion
131 200 5000 Ensemble - Fate
132 200 5000 Ensemble - Victory And Defeat
133 200 5000 Ensemble - Miracle
134 200 5000 Ensemble - Celebration

Character Screen

Character Screen.PNG
  • Portrait Mode: Flips the screen into portrait, giving you a close-up of whoever is on screen.
  • Hide Display: Removes all display items, leaving only the background and whoever is on screen.
  • Dress Up: Allows you to change the outfit and background you have unlocked from Event or Scout cards for the character, as well as the background music.
  • Change Student: Allows you to change the student that is currently on screen.
  • 2nd Person: Allows you to add a second student to the screen. Does not persist once you return to the Home Screen.
  • Student Details: Brings you to the student’s full profile page.
  • Camera: Opens up a camera that allows you to take pictures with your character(s) overlaid on top. Can only use the outward-facing camera on your device. Character(s) can be moved around by dragging them around the screen. Images can be viewed in an auto-created album called あんスタグラム (Enstagram) in the pictures app on your device. Note that you will be asked to give permission for the app to use your camera, as well as for file access. If you have denied access in the past, you may open the settings on your device to allow permission.
  • Blue arrow: Returns you to the #Home Menu.

School Map

School Map w/ Translations
  • #Scout: Where the player can obtain new cards through the Scouting.
  • #Dreamfes (PvP): Where the player can fight other random players for various rewards.
  • Classrooms: List of the students organized by class. Individual student profiles can be accessed from here, where you can check their details and change their clothes and backgrounds to ones that you have acquired from specific event or gacha cards. The options are arranged in "1st Years", "2nd Years", "3rd Years", "Alumni", and "To Another School" (in blue). You can also see an overview of character birthdays, your completed flower boxes, and all intimacy levels from here.
  • To Another School: Allows you to access the character profiles for Reimei Academy, Shuuetsu Academy, and collaboration characters. The blue button will take you back to the Yumenosaki Classrooms.
  • Live Requests: Where the player can view current Event Lives in progress (during an Event).
  • Items: Allows the player to view all their items. Labeled "Locker".
  • Message Boards: Where the player can talk with other players. There are multiple language-specific boards here, including an English one.
  • Settings: Access the #Settings from here. Labeled "Staff Room".
  • Shops: You can reach the Diamond Shop, Yumecoin shop, and Star Medal Shop from here. You can purchase diamonds (or "dia" for short) for use in gameplay at the Diamond Shop.
  • Revival Events: Past events can be played again here at certain intervals of time between main events. See here for more details.
  • Minigames: You can play minigames previously used in special campaigns here. Labeled "Game Research Club".

Student's Profile Page

You can get to this page by a few methods:
Profile Page w/ Translations
Profile info.png
  • Profile: Click to see a detailed bio on the the character.
  • Intimacy/Affection Level: Level up to unlock voice clips and sub-stories for that character. See #Intimate Events for more details.
  • Dress Up: Allows you to change the outfit and background you have unlocked from Events or Scout cards for the character.
  • Voice List: List of voice clips of the character which can be played at will. They are unlocked through the Intimacy Levels or the Idol Roads of certain cards of that character.
  • Card Album: A gallery of all the cards you have obtained. They can be clicked on to view details. Stored cards in the albums will have a red bookmark on the corner of the card.
  • Story Appearances: Lists all stories that the character makes an appearance in.
  • Chibi Motion Viewer: Written as "Motion". Opens up a practice room to view the characters' lesson motions part by part.
  • Set to My Room: Sets the character to be seen at all times in the Home Menu. Only one character can be chosen at a time.
    • If the selected character is already set to My Room, pressing the button will result in a random other student being placed in My Room and continuing to cycle until a specific student is chosen again.

Dress Up Details

Dress Up Details Outfits page.png

When you click on the Dress Up button, you are brought to the Outfits tab of the Dress Up area first. Any outfit without a lock image over it is able to be used right away.

  • If an outfit is locked, there are a couple possibilities for the message that will pop up:
    • 夢コインショップで交換 = Buy in the Yumecoin Shop. Outfits are generally 500 Yumecoins. If you click the yellow button on the right, it will take you to the shop.
    • [card name]アイドルロードで開放 = Unlock in a card's Idol Road. If you don't have the card, the red text below is telling you that. If you do have the card, you can click the yellow button to the right to take you directly to its card page.
  • The first option in the outfit selection, a box with a dotted outline, is used to randomize the character's outfit out of the outfits that you have unlocked. This outfit changes daily, and will also change if you choose a different background.
  • The sorting options for outfits are:
    • Display Conditions: All | Unlocked | Locked
    • Type: All | School Uniform | Casual Clothes | Practice Clothes | Live Outfit | Scout Outfit | Other

Dress Up Details Backgrounds page.png

When clicking on the Backgrounds tab, you will be brought to this screen. Similarly to the Outfits tab, any unlocked background is fit to use right away.

  • If a background is locked, there is only one way to unlock it immediately; through use of a Background Key, only received through special campaigns like Login Bonuses. The amount of Background Keys you have is shown beside the sorting options.
  • Backgrounds are set to a specific time of day. The times of day available are, in order: Afternoon, Evening, Dark Night, Lit Night, and Cloudy.
    • If a time of day has a lock on it, it means that it is possible to buy another time other than the default for that background. These can be bought in the Yumecoin Shop for 300 Yumecoins, but only if you have the background itself unlocked.
  • It is possible to obtain backgrounds from specific cards' Idol Roads, from events, and from special campaigns.
  • The sorting options for backgrounds are:
    • Display Conditions: All | Obtained | Unobtained
    • Event: All | Obtained via Event | Not Obtained via Event
    • Stage: All | On Stage | Not on Stage
    • Outside School/Inside School: All | Inside School | Outside School
    • Indoors/Outdoors: All | Indoors | Outdoors
    • Season: All | Spring | Summer | Fall | Winter

Dress Up Details BGM page.png

Changes the BGM that plays while you're on that character's page, or the music that plays on your My Room screen if they are selected. This is defaulted to the Enstars main theme, but can be changed to snippets of unit songs and past event BGM.

  • Additional BGM can only be bought through the Yumecoin Shop. Rarely, a special campaign will also give you BGM to use. BGM costs 300 Yumecoins to buy, and a sample can be listened to before buying.
  • The sorting options for BGM are:
    • Display Conditions: All | Unlocked | Locked
    • Type: All | Event | Unit Songs | Other

Intimacy Level Details

Intimacy level details page.PNG

Claim voice clips and sub-stories here by clicking on the boxes here marked with "NEW!"

  • A window will pop up asking if you want to read it or not.
    • If you choose to read it later you can just find it again in the "Student" tab of the "Story" menu page. Just select the character you want and you will find it unlocked there now.
  • Story Chapters are those with [Character name]第#話, while the rest are voice samples that you can listen to in "Voice List".

If you click the big yellow button at the top right of this page, it will open a window where you can check the Intimacy Points of individual cards like so:

Intimacy of various cards.png
It's useful for finding cards you need to max the Intimacy Points of.
There may also be an icon of the character's face that isn't associated with a card; this states Intimacy Points gained through normal or birthday greeting events.

Chibi Motion Viewer

The Chibi Motion Viewer allows you to view the chibis of all the cards you've obtained, whether they come with outfits in their idol roads or not. The dances, songs, and performances that the chibis perform during lessons are broken up into steps here (モーション (Motion) 1, 2, 3, etc) so that you can view them separately or create your own set of movements.

For 5☆ cards, their bloomed chibi's Motion 5 is always their special animation.

Chibi Motion Studio Main.png


  • App settings: Self explanatory. Change various notification settings here.
  • Name change: Change your nickname and story name here.
  • Unit info: See Unit descriptions here. Clicking the character icons here will lead to their #Student's Profile Page too.
  • Help: How to play guide on Happy Element's website. (in Japanese)
  • Set password for Account Transfer: Set a password here so that you can use it transfer your account between devices. See #How to transfer Game Data to another Device for more details.

NOTE: You cannot transfer an account without a password so make sure to set one and keep a screenshot of the details somewhere safe.

  • Contact us: Contact Happy Elements in case there is a bug with the game.
  • Google Play/Game Center Account: Connect/Disconnect your Enstars account with your Google Play/Game Center Account here.
  • Twitter Account: Connect/Disconnect your Twitter account here. Mainly used for Twitter campaigns, it is NOT a valid account transfer/recovery system.

App Settings

For High Performance setting, the High setting is for better image quality while the Low setting is to conserve battery.
  • AP Full Recovery - Lets you know when AP bar is full. On by default.
  • LP Full Recovery - Lets you know when LP bar is full. On by default.
  • Management Course Completion - Lets you know when a character has finished a management course. On by default.
  • Course events - Toggle whether you want to turn off normal/special events if you have already completed all of them for the course. See Lesson Information. Off by default.
  • Event Course mini-events - Toggle whether you want to see mini-events in Event Courses. Off by default.

Name change

  • After typing the new name to use, click on the yellow button.
  • There is no limit as to how many times you can change the names.

How to transfer Game Data to another Device

Setting a Password
  • The top line is your unique account code.
  • The lower line will be blank for you to input the password for your account. Click on the blue button to confirm your password after typing it in.
    • NOTE: Avoid using uppercase letters in the password as that doesn't seems to read well between devices when you try to enter it in on another device.
    • You can change your password as many times as you want.
Transferring to Another Device
  • Open up your game and click the red button on bottom left at the #Title Screen.
  • A window that looks like above should pop up.
  • Type in your unique account code (1st line) and password (2nd line). Then hit the blue button to confirm.
  • Account Transferred!


  • You can transfer your account as many times as you want across any device. The only limit being you can only transfer an account once per day. This resets every 4am JST.
  • There are no expiration dates on the transfer code.
  • You can run Enstars on multiple devices. (You can't play at the same time of course)
    • This means you will not be forced out on other devices so keep that in mind when sharing codes.
  • All Dia will be transferred :)
    • This also means you could transfer your account on an Android device and purchase dia for a cheaper price than from the Apple store.

How to Redeem Codes

For iOS users, codes must be redeemed through campaigns this page.

  • For the first row, choose a choice.
    • The current choices are:
      ・ [Select One]
      ・ Youth Concerto Novel
      ・ Revolutionary Victory Song Novel
      ・ Happy Elements Guidebook Vol.1
      ・ Happy Elements Guidebook Vol.2
  • The second row is your user ID, which is found in the settings page.
  • The last row is your code. Once they are all filled out, you will receive your gift.

Redeeming Album CD Passwords
  • When buying an album series CD, it comes with a password. This allows you to unlock a phone screen background.
  • During each album scouting period, there is a rotating banner for both the scout and for the album CD page. The banner on the right is the album CD banner.
  • When tapping, you will be taken to the album CD page. Tap on the specific album you're looking for, and find previous albums by either tapping the yellow arrow or swiping the screen. The main screen will feature whichever album is currently featured.
  • From there, tap on the (outlined in red in the image) password input area.
    • For other page capabilities:
      View Countdown Announcements allows you to view the unit members talking about their CD even after the login period is over.
      View Sample Video redirects you to the unit's CD sample video on Youtube.
  • From there, a place to input the password you got will pop up. Enter it and click OK to receive the phone background.


More information on items can be found here

Item Effect How to obtain Expires
Sweat star sports drink.png
Sports Drink
Recovers full LP Point reward bonuses in events, rewarded one each day on second half of events, as well as certain special campaign rewards Four days after event end
Honey Pickled Lemons.png
Honey Pickled Lemons
Recovers full LP Dream Festival Special Tournament rewards Never
Recovers one LP Point reward bonuses in events, as well as certain special campaign rewards Four days after event end
Recovers one LP Dream Festival Special Tournament rewards Never
Yakisoba Bread
Recovers full AP Point reward bonuses in events, as well as certain special campaign rewards Four days after event end
Recovers full AP Dream Festival Special Tournament rewards Never
Diamond mini.png
Recovers one LP, recovers full AP for five diamonds, used for scouting, unlocks idol road nodes when insufficient jewels Bought in the store, point reward bonuses in events, reading event stories, completing missions, as well as certain special campaign rewards Never
Blue Square Gem.png
Unlocks idol road nodes and betters card stats Dropped during lessons, collecting 100 jewel fragments in a lesson awards one small jewel of that type. Never
Unlocks background music, outfits, voice lines, and backgrounds in Yumecoin Shop Occasionally obtained when completing Managements. Never
Live cyalume.png
Live Cyalume
Makes the rate of event live appearances to be 100% in a produce course. However does not affect the ratio of certain lives appearing. Purchasing Diamond packs, rewarded one every first day of the second half of events. Never
Schedule Book.png
Schedule Book
Increases the number of Jewels and Yumecoins earned during Management, raises the chance of a Conversation Event occurring upon the completion of the course. Special campaigns Never
Rainbow Key.png
Rainbow Key
Unlocks one step on the Rainbow Road, an upgraded Idol Road, for a single card. Fully completing this Rainbow Road Rainbow Blooms the card, which gives it rainbow effects and coloration as well as slightly increased stats. Buying for 500 Star Medals in the Star Medal Shop. Never


See Story and Yumenosaki Private Academy

  • Main Story: Contains the Main Story and the Kiseki Series. The Main Story is unlocked through leveling up. In order to read the Kiseki Series, you can obtain the chapters through Point Completion in Kiseki☆The Preliminary Match of the Summer Live, Kiseki★Blitzkrieg Autumn Live, and Kiseki☆Winter Live Showdown events, respectively.
    • Note: There have been several campaign periods in the past during which all of the Main Story chapters were free to read for everyone.
    • All chapters under the Main Story tab are fully voiced.
  • #Event / Scout: Contains all stories that can be obtained through Events or Scouts.
  • Character: Contains all stories obtained through Intimacy Events and through Idol Roads of Story Scout cards (note: different from Scout (Gacha) cards). Sorted by student.
  • Still: Shows a list of story CGs, sorted by character. In order to unlock a CG, you must read the chapter with the CG in it. Note that if you've read the story prior to the implementation of this Still viewer, you'll still have to read the chapter again to unlock it in this list.
  • Produce Event: AKA Lesson Events. Gives you access to all Normal and Special events that took place in past events. Permanent lessons like class and unit courses are excluded from this. You are able to sort by year using the year dropdown on the top (shows "2018年"). On the righthand side, you are able to choose whether you wish to sort by Event (イベント) or Character (キャラクター). When choosing one of the two given options, you have a 20% chance of receiving the rare answer.
  • Favorite: Shows a list of the story chapters you have favorited. In order to favorite a story chapter, you must click the empty heart icon at the left of the chapter. Stories that have been favorited will have the heart filled.
  • Read History: Opens the last chapter that you read.
  • Search / Sort: Allows you to search through every story.
Search Sort.png
  • Unread: Choose between every story (all) and those that you have not read (Display unread only).
  • Type: Choose between every story (all), Main Story, Event Story, Character Story, and Scout Story.
  • Time of Year: Choose between every story (all), Spring, Summer, Fall, Winter, or Past.
  • Characters: Choose the characters that appear in the story (Note: leaving this section blank will not filter by any character).
  • Stories can show full CGs of certain cards.
  • When reading stories, you will receive extra prizes, such as Diamonds and Producer Points.
    • You get 200 Producer Points for reading each chapter of the Main Story and each individual Sub Story.
    • You get a Diamond for reading each chapter of an Event Story or Scout Story.
    • Locked stories can be opened with Story Keys.
      • It is wiser to use Story Keys on Scout Stories as they are harder to obtain and because you can now get event stories from Revival Events.

Event / Scout

Event & Scout Story.png

This is a list of every Event and Scout story in the game. Use the arrows/scrollbar or drag the story icons to cycle through the stories. Stories are listed in chronological order, starting from the most recent. The date of release, as well as the relevant units featured in the story, appear on the right.

  • Click the yellow button on the right to view the list of chapters for the story you have selected.
  • For Event Stories, you may click the white button to view the Event preview, which includes a description of the Event.
  • Click the Search / Sort button at the top of the screen to filter stories. You may filter by:
    • Release date / Chronologically in the timeline
    • All / Event / Scout
    • Unit
    • Time of Year
    • Release Year


See Characters & Category:Cards

Cards List

  • #Sorting Options: Sort cards by a specific criteria.
  • Switch Display: Switches the cards details.
    • 1st press Display: Number of Copies, % of Idol Road Complete, [if] Bloomed (済 if yes, 未 if no).
    • 2nd press Display: Shows Lesson Skill.
    • 3rd press Display: Shows Live Skill.
    • 4th press Display: Details which unit(s) the card is in. (Ex. Produce unit, Live unit, Dreamfes unit)
  • Summary: Default mode of page. In this mode you can click on cards to access their #Card Details for a summary of their stats.
    • You cannot hold down on a card to access their details. You can only do that when you look at the cards when you are switching them in the Produce Unit menu.
  • Album: Shows all of your cards, whether you have them in the album or not. This can be intensively sorted. This is the left of the buttons at the top of the page; the right is the display switch, and clicking it will show you the cards' name, stats, Idol Road percentages, and un/bloomed status.
    • First dropdown: Oldest First (古い順), Newest First (新しい順), Lowest Rarity First (レア度が低い順), Highest Rarity First (レア度が高い順), Character Order (キャラクターごと).
    • Next 3 button selects:
      • Rarity: All, 1★, 2★, 3★, 4★, 5★
      • Attribute: All, Dance, Vocal, Performance
      • Method of Obtaining: Event, Scout, Other (その他)
    • Second dropdown: Select a specific unit's cards to view. All, or click on the unit's name.
    • Character Choosing: Tap one of the blue + symbols to add a character. You can add up to three at once. If you want to remove a character, tap the square with them and then tap on the empty gray square to the left of Tetora.
  • Illustration Sheet: Create a graphic featuring cards that you own. Tap the graphic near the bottom center featuring cards and stars to select your frame and cards. You can display any card with red, yellow, and blue frames, but if you select the rainbow-colored frame, you will only be able to display cards you have Rainbow Bloomed. You may also choose how many cards you want shown, any amount within the 2-5 range. Using the magnifying class on the top right corner of a card, you can zoom in on the card's illustration, and you can move where on the card you're viewing by sliding your fingers in any direction. Tapping the blue checkmark button will show you your final product, which you can screenshot and share. Tapping on it twice will show you a version of it with your display name.
  • Red "ユ二ット" ribbon: Shows that the card is currently in a unit(s).
  • Store in Album: Select cards in this mode to store them into the character's card album. The card(s) may be returned to you main card list through the character's card album. Select the cards you want to store and select the Red Button once you are done.

Sorting Options

Rarity (レア度): Choose whether you want to view all rarities (すべて = all) or a specific one.
Attribute (属性): Choose whether you want to view all attributes or just Dance, Vocal, or Performance cards.
More specific options below. These can be sorted by descending (降順, on the left) or ascending (昇順, on the right) order.

Sorting Options
レア度 Rarity
入手日時 Time Obtained
レベル Level
Da.値 Dance Stat
Vo.値 Vocal Stat
Pf.値 Performance Stat
総合値が高い順 Overall Stats
限界突破回数順 Amount of Copies
ロードの開放率順 % of Idol Road completed
キャラク夕ーごと According to Character
レッスンスキル順 According to Lesson Skill
ドリフエススキル順 According to DreamFes Skill

Card Details

Card info.png

There are three main attributes each of the cards can have; Dance (Red), Vocal (Blue), and Performance (Yellow). All cards have stats of these three regardless of their main attribute.

  • Card: Card Title (special for each card).
  • Level Up: Level up the card using your PP (Producer Points).
  • Intimacy Points: Fill up the points through #Intimate Events to increase your Intimacy Levels with the character. Intimacy Points can also be gained through main screen Greeting Events, but these are independent of card limits.
  • Idol Road
    • Advance: Press to see the card's Idol Road in order to unlock nodes to strengthen the stats of a card.
  • Rainbow Road: A different Idol Road that can Rainbow Bloom cards, causing them to become colorful and a little stronger. See Star Medal Shop for more details.
  • Live Skill: Active skill (only activated in Lives). Upgrade in the Idol Road to strengthen the skill and for a chance of the skill activating during Lives.
    • If a skill activates during an Event Live it can give bonus stat points.
  • Lesson Skill: Passive skill (always active). Upgrade them in the Idol Road to strengthen them.
  • Enlarge Card: Leads to a screen where the card can be viewed larger. Also displays the card's chibi. You can switch between bloomed and unbloomed images via the flower button.
  • To Student's Classroom: Leads to the #Student's Profile Page.
  • Switch Illustration: Switch between Bloomed/Unbloomed art, and between Rainbow and Original appearance when a card has been Rainbow Bloomed.

Switch Illustration

When tapping on the option you want, the window will not close automatically, but you will be able to see the result.

Switch Illustration.png

Idol Road

Cards have a function known as the "Idol Road" which involves allowing the player to Increase the Stats of the card through the use of #Jewels gained from Lessons.

  • In certain cards, Voice Clips, Backgrounds, Outfits, and Stories may be unlocked in the Idol Roads.
  • At the end of the Idol Road, cards can be "Bloomed" in which the card will receive new art and gain an overall stat increase.
Idol Road Example
(Lily of the Valley Faerie) Nazuna Nito Idol Road.png
Notable Idol Road Nodes
Background mini.png Background Outfit mini.png Outfit Story mini.png Story Audio Clip mini.png Voice Clip
Bloomed mini.png Bloomed Live Skill mini.png Live Skill Lesson Skill mini.png Lesson Skill

Rainbow Road

As long as a card has been bloomed, it has access to the "Rainbow Road", which is an additional Idol Road that has both cosmetic and strengthening effects. Rainbow Bloomed cards gain a rainbow border, the character's signature, and a certain amount of additional stats in every attribute depending on rarity. Each step on the Rainbow Road requires a Rainbow Key (see #Items), which costs 500 Star Medals each, and a certain amount of Jewels that depends on rarity.

・ Tap on the yellow button to access the card's Rainbow Road.
・ Tap on the pulsing node or the Key/Jewel Check button to check your Key and Jewel supply.
・ You can only advance by tapping on the node and then the yellow button, as long as you have enough resources.
・ Tapping Shop in the corner will redirect you to the Star Medal Shop.

Totals for 100% Completion
Rarity Small Medium Large Stat Boost
5☆ 2000 800 400 +2500
4☆ 1500 600 300 +1500
3☆ 1000 400 100 +1000
2☆ 800 200 50 +600
1☆ 500 100 30 +300

(Warm Place) Makoto Yuuki Rainbow Road Bloomed.png (Fully Charged) Makoto Yuuki Rainbow Road Bloomed.png
Example of a non-5☆ card's signature vs a 5☆ card's.

Star Medals can be gathered by interacting with animals in lessons. For more specifics, see #Animals. For help locating where you can buy Rainbow Keys, see #School Map.

List of Live Skills & Lesson Skills

List of cards by Lesson Skill & Live Skill
A more detailed guide on Jewel drop skills can be found here.

List of Lesson Skills
[Color type]かけら取得数アップ Increases the acquisition of [Color type] Fragments.
[Color type]ジュエル取得数アップ Increases the acquisition of [Color type] Jewels.
[Type]ドリフェス能力値アップ Increases [Attribute] stat in Dreamfes Live.
全員の信頼度上昇率アップ Increases the rate of raising all Cards' Trust
フィーバー上昇割合アッ Increases the rate of raising Fever
LUCK 1段階アップ状態でプロデュース開始 Increases Luck by 1 stage at Start of the Lesson.
List of Live Skills
自分の[Type]アップ系 Increases the Card's own [Attribute]
相手の[Type]ダウン系 Decreases the Opponent's [Attribute]

Extra Info About Cards

  • There is an initial card limit of 100 cards in the game, however cards may be stored away in the album to avoid reaching the limit. You can also increase your card limit slightly through Dream Festival (max 10 slots) and by ranking up (2 slots every 50 ranks).
  • In regards to receiving duplicates of the same card, they will be automatically fused to same card and will result in a "Limit Break", where the card level increases by 5 and unlocks extra nodes in the Idol Road, leading to a significant increase in potential stats.
    • A card may only receive up to a total of four limit breaks.
    • Any more duplicates afterwards will be turned into producer points and sent to the gift box.

How to take cards out of the Album

  1. Go to the selected character's #Student's Profile Page.
  2. Click the "Card Album" button.
  3. Find the card you want to take out and select it.
  4. The card's details will be shown.
    Taking card out.png
  5. Click the red button to take it out of album.
  • The red button will return to back to being a "To Student's Classroom" button.


Unit Formation

Unit Formation Menu
Unit Menu.png

Produce Unit

Produce Unit Menu
  • Your cards are arranged into a unit requiring five cards of different characters (For example, if a unit already has Subaru on it, you may not put another Subaru card in a different slot).
  • Leader postion (リーダー): The leftmost position in a Unit. Used mainly for activation of #Unit Skills.
  • Confirm Skill: allows you to see what Unit Skill(s) boosts your team has.
  • Recommended Formation: The game will automatically organize a team for you based on the cards with highest overall stats.
    • Tip: If you have cards in your card list that are not fully leveled, the Recommended button will auto-add them to your team.
  • Save: Press to save your changes if you switch any members in or out.
  • After tapping on card to change to another one, you will get to see your card list. Long-pressing on your cards will show you a brief information window.
    • Tip: In this mode (as well as when viewing your cards) you can sort your cards by Lesson skills! So if you're trying to build a jewel grinding team for instance, it'll be really easy to find those cards. See #Cards List if you don't know how to switch displays.
  • You can make four different interchangeable units.

You cannot change your unit when a lesson is still ongoing.
If you try do so, a window will pop up telling you that your unit is still in a lesson and you won't be able to save the changes to your unit.

DreamFes Unit

DreamFes Unit Menu
Live Unit.jpg
  • The arrangement method for the DreamFes Unit is exactly the same as the Produce Unit.
  • Clicking the Green-Blue Pen at the top lets you name the Unit (Max 10 Characters).
  • You can save up to three different DreamFes Units. Clicking the Red Button at the bottom right lets you designate that specific team as your main team.

Live Units

Live Unit Menu
Event Guide expl 5.png
  • Live Units work similarly to the previous types of Units except that there are three rows of Units for one whole Live Unit.
    • Some people like to differentiate between a Unit row from a whole Live Unit by referring to the whole Live unit as a "team", for example, Dance team, Vocal team, and Performance team.
  • Unlike other Units, they are sorted by Attribute, and pressing "Recommend Formation" will instead create a team of cards with the strongest stats of that specific attribute.
  • As seen on the right side, the Units are sorted by Dance, Vocal, and Performance in that order.
  • Note: #Unit skills here will not affect the whole team, just the individual Unit row it is in.

See the Forming a team section on the Event Guide for more details about Live Units.

Unit Skills

Unit Skill popup window
UnitSkill Guide.jpg

Image of current active Unit skills

  • Unit Skills are special boosts that raise certain stats of your team when certain members of a certain group are put together into a Unit.
  • In order for a Unit Skill to activate, one of the characters required MUST be the leader of your team.
    • For example, Subaru must be the set as the leader and the rest of Trickstar have to be in your team to receive the Trickstar Unit Skill boost. If you have a character that is not from Trickstar as your leader but all the characters of Trickstar are in your team, you will not receive the boost.
  • There are also Limited Time Event Unit Skills, which are correlated to the same characters of the current Limited Time (Gacha) Scout. (You do not need the exact cards from the scout to trigger the Unit Skill. Only the characters are needed.) The Unit Skill will last for the same amount of time as the Limited Time Scout, and will not be available afterwards.
See the Unit Skill page for a list of all possible Unit Skill formations.

Produce Lessons

Officially Lessons are called "Produce Lessons", but people often just shorten it to "Lessons".

Lessons are the main way to level up your cards and increase your rank.
See the Lesson Category page for a detailed list of all available lessons.

Lesson Navigation

Lesson Selection Guide.jpg
  • From the left side navigation there are three tabs; those are the three main types of the Lessons.
    From top to bottom, Main, Daily, and Event, though they may be different types of lessons, gameplay within them are the same.
    • Main Lessons: Feature the Units and Classes. Each course features on a specific one.
    • #Daily Lessons: Feature only one set of courses and has a higher chance of obtaining #Jewels of a specific color.
    • Event Lessons: Found only when a event is ongoing and have a higher chance of receiving Event Lives. Half of the available lessons within it are locked until halfway through an event. See Event Guide for more details.
  • Tip: During non-event time, the cost of all Lessons are halved, so use this time to grind the courses you need.

Lesson Information

Lesson Information.png
  • The Left Box features the lesson information:
    • Special Event Character: The character near the top left corner. They will be seen along with your unit in the Lesson and will accompany you throughout.
    • The two characters to the right of the Special Event Character are the characters you will face in the In-Lesson Lives.
    • Missions: The box below the characters and marked with a yellow tab. Tapping the button will show you the requirements to complete the missions. There will always be three missions for every lesson.
    • Events: Box below the missions and marked with a red tab. Tap to see how many events you have completed already.
      • In a Lesson there are six events overall: 3 Normal Events (★★) & 3 Special Events (★★★).
      • They have to be activated by talking to the Special Event Character of the lesson. When all Normal Events have been seen, one diamond will be rewarded.
      • When all Special Events have been seen, one diamond will usually be rewarded. In some of the Main Lessons, Special Events can reward Voice Clips of the Special Event Character.
      • See the list of Lessons to find translations of the correct options for these events.
        • Tip: Choosing any option in Daily Lessons will not give you "Luck Down".
  • The Box on the Right features your Produce Unit:
    • You can change your team by pressing the button on the upper right. It functions the same way as the #Produce Unit Menu.
    • If your Produce Unit has the same student with the Special Event Character, their display picture in your Unit will be darkened. You will be asked to whether to proceed to the Lesson without them. If you press the Blue "OK" button to accept, this card will be temporarily absent from your Unit and will not receive any experience points after the Lesson ends.
    • Clicking on the white button will let you set a Produce item. This functionality is mainly used for Cyalumes, which guarantee a Live on every turn. For more information, see the #Items section.

More About Lessons

Lesson Guide.png
  • There are 20 turns in each Lesson, with a DreamFes Live appearing at turn 11 and 1. Essentially, all you have to do is tap in any one of the given locations at the bottom until the Lesson is over.
  • Each Location is marked with either one or two attribute types, showing which type of Jewel Fragment can be obtained. If the location has two marks, the one on the left is the main fragment type acquired, meaning more of the first type will be received in that area in comparison to type on the right.
  • Within the Lessons, there is Luck, Fever, and Trust
    • Luck: Can be increased by two stages and decreased by two stages upon the activation of Mini Events. Higher levels of Luck will increase the rate of Trust increase.
    • Fever: The top bar marked with "FEVER." Fills up after each turn with the amount of increase depending on how many characters were on the location selected. See #Fever for more details.
      • Once Fever is activated, acquisition of jewel fragments is increased for five turns and if it is still active during a DreamFes Live, the unit will receive a 1.5x boost.
    • Trust: The bar under the idols which are filled up when the idols are trained with. See #Trust for more details.
      • Higher Trust will increase the chance of triggering a Normal/Special/Mini Event with the character. The amount of Trust a character has at the end of the Lesson also affects the amount of EXP the card gains.
  • Touching an area with no idols in it results in a Mini Event with Akiomi Kunugi, which will allow you a chance to increase the rate of Fever or give you a decrease in Luck.
    • See Akiomi Kunugi's Mini Event page for a translation of the correct options.
    • Note that if you touch an area with idols, you are guaranteed that the same area will have idols in it again on the next turn.
  • Touching the area to the far right is the Infirmary , where you can activate Mini Events with Jin Sagami and have a chance to increase your Luck by one stage or two.
  • Check Jewel: Allows you to check the amount of Fragment, Small, Medium, and Large #Jewels you currently have obtained in the Lesson.
  • Right above Check Jewel is where the amount of Star Medals you have is shown. Star Medals are collected when interacting with locations with #Animals. They are used to buy cards and Rainbow Keys from the Star Medal Shop.

Upon completion of a Lesson, you will obtain Jewels, Producer Points, Star Medals, and EXP for yourself and the cards.


Animals in Lessons.png
Sometimes certain animals (shown below) will appear in lessons. Depending on the holiday, they may have various costumes. Visiting the same locations as them will give you Star Medals, a currency used to buy specific cards and Rainbow Keys, used to rainbow bloom cards.

Normally, doves will give 1-2 Medals, Daikichi will give you 4-6, and Leon will give you 8-12. This amount is doubled during Fever. While they usually appear alone, more Star Medals are given when two or more are in the same location.

Daikichi Lesson.png Dove Lesson.png Leon Lesson.png
See Star Medal Shop for more information

Lesson Menu

Lesson Menu.png

The Menu can be accessed in the upper right hand corner.

  • The top-left, red button allows make you quit the lesson. (You can no longer return to the lesson again.)
  • The top-right button allows you to exit the lesson. (You can resume the lesson once again.)
  • The button with the trophy lets you review the missions.
  • The button with the ribbon lets you review what events you have seen.
  • The bottom section allows you to see how many more heart pieces will be needed before you can activate an #Intimate Event with the character.
    • The fraction below is the max number of Intimacy Points you can receive with each card.

Daily Lessons

Monday Trickstar.png TuesdayCourse.png Wednesday UNDEAD.png Thursday Knights.png Friday Course.png Saturday Course.png
Images lead to the courses' respective pages, which contain information about mission translations and in-lesson live strengths.

Daily Lessons are useful because they increase the drop rate of a specific color of jewels on a specific day.

They are incredibly important to grind as there is always an unending need for jewels to increase the strength of your cards, so knowing when they come into rotation is important to make sure you have enough materials to build up your teams quickly.

  • Tip: Setting frequent 8 hour Managements can allow you to collect an excess of all types of Jewels, which is extremely helpful.

Note: Daily Lessons rotate at 12AM JST so keep that mind for whatever timezone you may be playing in.

Days when the courses come into rotation:

  • Red Jewels: Tuesday & Friday
  • Blue Jewels: Wednesday & Saturday
  • Yellow Jewels: Monday & Thursday

Sunday Course.png
The only anomaly to daily rotating jewel courses is the Sunday course.

The Sunday course is special in that it doesn't increase the drop rate of a specific color of jewels but you get 2x EXP for the same AP cost as the other daily courses.
More Producer Points than usual may be gained from these courses as well.

It is especially good to use this course to level up cards quickly, or to gain extra LP by leveling up your Player Rank.
Just make sure not to have too weak cards in your Unit (i.e. not all level 1) as the DreamFes battles in this Lesson are especially strong.


The more Trust a character has, the chances of triggering a Normal/Special/Mini Event with the character increases. The amount of Trust a character has at the end of the Lesson also affects the amount of EXP the card gains.

Tip: The less people on the the map, the faster the Trust bar will fill up, increasing the EXP multiplier that the character will get at the end of the lesson.

Tip: The higher your luck (the arrow near the Fever bar) the more Trust you get, so visiting the infirmary on the first day can be helpful.

You do not need to fill the bar up to get the best multiplier! The bar only needs to turn pink to make the most of the multiplier.

Different Levels of Multipliers
Trust1.png Trust2.png Trust3.png Trust4.png Trust5.png Trust6.png

Exact multipliers are unknown because no one has counted them. All you need to know is that filling the bar to pink helps A LOT.

  • If you plan well you get up to two characters' trust bar to pink in a Lesson.
  • If you have a card with a Trust Up skill on your team and choose the maps extra well, it is possible to fill up to three characters' trust bar up to pink in one Lesson!


Fever has a few main uses:

  1. Increasing the acquisition of jewel fragments for the duration of the Fever (5 turns).
  2. Giving your unit a 1.5x boost during a DreamFes Live in entered during a Fever.

There is a misconception about this, but Fevers don't affect Event Lives (the ones that pop up randomly, not the DreamFes Lives in an Event Lesson).

How to increase Fever quickly & use it for Missions

Missions often require Fevers to be triggered in Lesson a variety of ways.
Because the Fever bar carries over across Lessons it might be hard to fill it up properly to complete the mission if you don't strategize beforehand.

First choose a low-cost AP Lesson to enter, then we'll cover over how to quickly fill your Fever bar up.

Key Note: The less characters there are on a location tab, the more the Fever bar will fill up.

  • 1 person - Improves Fever very greatly
  • 2 people - Improves Fever greatly
  • 3 people - Improves Fever a fair amount
  • 4 people - Improves Fever a little

If you have any Fever up cards (look for cards with フィーバー in the Lesson Skill section, see #Produce Unit on how to sort cards by skills.), those are very helpful for increasing the rate at which the Fever bar fills up.
Cards with Fever skills also stack up so putting a few in your unit would be helpful. However, it wouldn't be advised to put more than 2 cause it feels like an overload otherwise, especially if you have other cards to train.

Once you've filled up the Fever bar to about 1 or 2 turns before it triggers, Quit the Lesson (the red button in the #Lesson Menu).

Like mentioned before, the Fever level carries over across Lessons, that still stands when quitting a Lesson.

Tip: If you don't want to quit the Lesson, you can continue to save the level of the Fever Bar by continually going to the Infirmary as it won't raise your Fever level.

Now you can complete the Get Fever within 5 Turns and Get 2x Fever in a Lesson Mission objectives fairly easily.

  • To complete, Get Fever within 5 Turns, just enter the Lesson with your nearly filled Fever bar and trigger the Fever.
  • To complete, Get 2x Fever in a Lesson, enter the Lesson with your nearly filled Fever bar and trigger the Fever. Then simply use the method described earlier with only choosing the location tabs with the least amount of people to fill up the Fever bar quickly to quickly trigger Fever again before the Lesson ends.


Also seen in Items

Lesson Jewel Guide.jpg
(From Left to Right, the Jewel Sizes are: Fragment, Small, Medium, and Large)
  • Jewels (Also called "Gems" by some) are items which can be obtained in Lessons from random drops throughout the Lesson. They are used to unlock nodes on a card's #Idol Road in order to strengthen it.
  • Fragments are obtained by progressing through the Lesson or as Mini Event rewards.
    • For every 100 Fragments of a color obtained by the end of the lesson, they will be converted into one corresponding Small Jewel of that color.
  • All sizes of Jewels (Small, Medium, and Large) can drop in a Lesson.

Jewel Drop Skills

  • There are cards that help increase the drop rate of Jewels.
    • For a detailed explanation of identifying those cards see here.
  • Putting cards with skills that increase the rate of Jewel Drops can greatly help in obtaining more jewels. Just make sure not to forgot to unlock the Lesson node that strengthens that skill or else it won't really improve the jewel drop rate much!
Notable starters that increase Jewel Drops of all Color and Size
(Morning Star) Subaru Akehoshi.png
Subaru Akehoshi (Trickstar)
(Mad Dog) Koga Oogami.png
Koga Oogami (UNDEAD)
(The Faithful Samurai) Souma Kanzaki.png
Souma Kanzaki (Akatsuki)
Other Notable Starters with good Jewel Drop skills
Red Jewels of all Sizes
(Fervent Whirlwind) Arashi Narukami.png
Arashi Narukami (Knights)
(Chess Lesson) Tsukasa Suou.png
Tsukasa Suou (Knights)
Blue Jewels of all Sizes
(The Reigning Ruler) Eichi Tenshouin.png
Eichi Tenshouin (fine)
(Embarrassment) Midori Takamine.png
Midori Takamine (Ryuseitai)
Yellow Jewels of all Sizes
(Strategist) Ritsu Sakuma.png
Ritsu Sakuma (Knights)
(Hospitality) Hajime Shino.png
Hajime Shino (Ra✽bits)

Checking Total Jewel Count

There are two ways to access your Jewel count.

From the Main Menu, you can press on the button on the top right and receive a list.

Jewel location 2a.png

It will pop up in the center of your screen.
Jewel Location 2b.png

You can also see your total Jewel count by accessing it through a card.

  1. Tap the Card menu button at the bottom of the screen.
  2. Tap any card to see their details.
  3. Tap the Advance (yellow button) to see their Idol Road.
  4. Tap the bottom-left button underneath the card's Total stats.
    Jewel location.png
  5. The window that slides in to the right are your total Jewel count.
    Jewel location2.png


Mission Lesson Guide.jpg
  • In Lessons, there are three missions to be completed.
  • You will receive 1 Diamond for each mission you complete and additional one when all missions are completed.

Mission Translations

[Color type]:   赤い - Red       青い - Blue       黄色 - Yellow
###: Number of fragments required
3色のかけらを###個ずつ集める Gather ### Fragments of all 3 colors
[Color type]かけらを10レッスンまでに###個集める Gather ### of [Color type] Fragments in 10 Turns.
[Color type]かけらを###個集める Collect ### of [Color type] Fragment by the end of the lesson.
最高LUCK状態で終了する Complete the Lesson with High Luck
英智の信頼度を100%まで上げる Raise the Special Event Character's Trust bar up to 100%
5レッスンまでにフィーバーする Trigger Fever in 5 turns
2回フィーバーする Trigger Fever 2 times during Lesson

Mission Tips

Mission Tips
3色のかけらを###個ずつ集める Gather ### Fragments of all 3 colors
  • Use the advantage of Fever to get as many fragments of each color.

  • The Lesson Skill of some cards can increase the acquisition of Jewel Fragments.

  • Certain options of the Mini, Normal, and Special events can also give fragments of certain colors (might be too troublesome to look up all the time).

[Color type]かけらを10レッスンまでに###個集める Gather ### of [Color type] Fragments in 10 Turns.
  • Try to activate/go in with Fever at the beginning of the Lesson.

  • Use the advantage of Fever to get as many fragments of the needed color.

[Color type]かけらを###個集める Collect ### of [Color type] Fragment by the end of the lesson.
  • Focus only on locations that are the main Color type of the Fragment you are searching for.

    • The more people on the map the more fragments you will get.

  • Use the advantage of Fever to get as many fragments of the needed color.

最高LUCK状態で終了する Complete the Lesson with High Luck
  • Go to the infirmary as many times as you need to. Any option from Jin Sagami will result in an increase your luck by one stage or two stages.

  • There are also some cards with Lesson Skills that can raise the Luck by one stage at the start of the Lesson.

英智の信頼度を100%まで上げる Raise the Special Event Character's Trust bar up to 100%
  • Focus only on locations with the Special Event Character.

  • Some of the Mini, Normal, and Special Events options will result in raising the trust of the Special Event Character.

5レッスンまでにフィーバーする Trigger Fever in 5 turns
2回フィーバーする Trigger Fever 2 times during the Lesson

Mini Events

See Mini Events for a list and translation of all the Mini Events with the correct options.

Arashi Narukami Mini Event AV Room.jpg

Mini Events (★) are otome game-styled events that can be activated in a Lesson according to the idols in your Produce Unit at that time. Within them, the idol will converse with you and may ask you questions in which you will have to respond accordingly through the choice of several dialogue and/or action options.

A Mini Event will always have three different options to choose from (vs. only two in the Normal and the Special Events found in Lessons).

  • Only one of the options will be correct answer which, when chosen, will fill up the character's heart by a third.
  • Once the heart is completely filled up, you will be lead directly to an #Intimate Event.
  • If the Special Event Character engages with you in a Mini Event, the option that fills up the character's heart will increase Fever instead.

Intimate Events (Touch Events)

  • See the Intimate Events page for a list and translation of all the Intimate Events with the correct options.
  • For a simple chart of all the correct points to touch see here.
Adonis Otogari Intimidate Kitchen.jpg

An Intimate Event triggers after three heart pieces are collected from answering three Mini Events correctly. In an Intimate Event, the player is allowed to touch the character at three main points (Head, Chest, or Arms) to collect Intimacy Points and raise their Intimacy level. Each character has three different Intimate Events, which will require you (most of the time) to touch a different point each time.

  • Touching the different points will produce different reactions from the character.
    • Happy is the best reaction and will give 10 Intimacy Points.
    • Good is a good reaction and will give 8 Intimacy Points.
    • OK is an alright reaction and will give 5 Intimacy Points.

Raising a character's Intimacy Level can unlock Sub Stories and Voice Clips for the specific character. However, only a certain amount of points can be obtained with each card (See #Card Details). Once the limit has been achieved, you will receive a random colored Medium(!!!) Jewel (the image that pops up will appear as a jewel fragment) with that certain card for every subsequent Intimate Event you trigger with it.

  • Card Point Limits
    • 5★ - 500
    • 4★ - 400
    • 3★ - 300
    • 2★ - 200
    • 1★ - 100

The current max Intimacy Level is 75. When a character's Intimacy Level is at its max level, points can still be collected, but will have no effect until the next max level increase.

Dream Idol Festival (PvP)

Dreamfes guide 1.png

Dream Idol Festival (or DreamFes, for short) is a PvP mode that lets you battle against others' units. You can participate in DreamFes battles freely, and there are also monthly tournaments that you can sign up for. To access the DreamFes menu, click on the purple DreamFes button on the #School Map.

Participating in DreamFes now gives Yumecoins (Used to unlock BGM, backgrounds, outfits and voice clips that can be bought in the shop) and diamonds as rewards. At certain times Honeyed Lemons and Ame-chans can also be obtained.

See the Dream Festival page for more information.


Management In Progress.png

Management is a feature in the game that allows you to level up cards, gain Intimacy Points, and collect jewels and Yumecoins. It can be accessed by clicking the orange button on the Home Menu.

For more detailed information on Management, including a full tutorial and list of courses, see the Management Guide.


See Scouting for a page of the current ongoing scouts

Scouting is a way to get new cards to build your teams.

The different Scout tabs are also referred to as "boxes" by people (i.e. Gacha Box, Dia Box).

Usually there are only 3 tabs (Diamond Scout, 3★ Producer Point Scout & Producer Point Scout) in the Scouting Menu but during certain periods of time there may be up to 5. The other 2 scouting tabs (Limited Scout, Story Intro Scout) are usually the type of scouts that only last a specific amount of time and are a bit more unique.

  • It takes 15 Diamonds to scout once and 135 Diamonds to scout 10 cards at one time.
  • If you get a full 10 scout with only 3* cards, a message will appear notifying that the next 10x scout will have a 4★ guaranteed.

Key Note: Unlike some other games you CANNOT scout for previous event cards in here. You can only obtain past event cards by participating in #Revival Events.


Officially, it is called a Campaign Scout, but many tend to refer to it as the Event Scout, or simply just as the newest Gacha.

A new Campaign Scout opens 1 day before an Event starts, and ends at the same time the Revival Event period does (about 4 days after the main Event ends). The end date and time are displayed in red.

  • This Scout will have cards that follow a specific theme and story.
    • There will always be one new 5★ & 4★ card released with this scout, as well as two new 3★ cards. All of these cards come with story nodes that you can unlock on their Idol Roads.
    • Generally, only the 5★ & 4★ card will get new outfit nodes. It is very rare for the 3★ cards to get new outfits.
  • During the concurrent Event with the Campaign Gacha, these cards will have 2x their normal stats when used in Event Lives as well as award a slight amount of bonus points. See #Scouting Bonuses in the Event Guide for more details.
    • If you are participating in a Revival Event during this period, the Gacha bonus will be active there, as well.

  • In this specific Scout, the new cards will have a boosted chance of appearing.
  • If you happen to draw a 5★, the 5★ you will obtain will ALWAYS be from the current scout.
    • It is impossible to draw a previous 5★ Gacha card here.
  • Any 4★s you draw from here will have a 50% chance of being from the current Gacha 4★. The other 50% can be any of the Initial/Starter 4★s, or Story Scout 4★s.
  • Cards from the current Gacha will be added to the other Scout pools after 1 month. Until then, they are only available during the Campaign Scout period.
  • There is a 4★ guarantee for the first 10x draw for every new Limited scout introduced.
    • This does not guarantee you will pull the current Gacha 4★.
  • Past Limited Scouting cards CANNOT be drawn from this box.
See a list of past Limited Scouts here.


Also referred to as the Story Scout or the Intro[duction] Scout.
Story Intro Scouts usually occur from the 26th day of the month (or 17hrs after the 2nd event of the month ends) to the 3rd or 4th day of the next month (roughly 7-8 days each). The only notable exceptions being the Valkyrie and Switch scouts, and the Subaru Story Intro Scout.

  • Story Introduction Scouts usually occur every month or so and will always introduce a 4★ card of a specific character.
    • There will also be three new 3★ cards that will appear with the addition of this Scout. All of the cards released in the Gacha are unrelated, and each come with their own individual story chapter(s). As such, Story Intro Scouts do not have a cohesive theme or story.
  • Cards from this scout will not give any Gacha boosts during an Event.
  • New characters often will get a Story Introduction Scout some time after they are introduced to the game. These cards function as their Initial/Starter cards when choosing their Unit at the start of the game.
  • Unlike Limited Scouts, these cards are added right away to the main pool as soon as they are released.
  • In this Scout, the new cards will have a boosted chance of appearing.
    • Cards from past Story Scouts also have a chance of appearing; however, cards from past Limited Scouts do not.
See a list of past Story Introduction Scouts here.


Also referred to as Regular or Dia Scout/Box.

  • This is the normal scouting pool where all Gacha cards eventually end up. In this box, you can draw from a pool of 3★, 4★, & 5★ cards.
    • 4★ & 5★ cards only have a small chance (6.5% and 1.5%, respectively) of appearing.
  • For the first 10x Scout of every new month, your pull will contain at least one 4★ or above card, guaranteed. Cards from Limited Scouting are put in the Diamond Scout pool after a span of 2-3 events (~1 month).
  • When it is a #Character's Birthday, scouting in this box will guarantee you 5 cards of that character per pull.
    • Birthday Scouts do not only contain cards of the birthday character. Even if you have the 4★ guarantee, you can still pull any 4★ in the pool.
  • Any free Gacha campaigns, such as Free 10x Scouts or guaranteed 5★ Scouts, will be effective on this box only.

  • In the 3★ Producer Point Scout, you can only draw 3★ and 4★ cards.
    • 4★ cards have a very small chance of being scouted.
  • It takes 10,000 Producer Points to Scout once, and allows the player to do a 10x Scout for 100,000 Producer Points.

Note: There is no difference in rarity rates whether you scout once or 10x in the Scout. There are also no rarity guarantees either. Therefore, there is no advantage to saving 100,000 Producer Points to do a 10x Scout.

Beginners are encouraged to Scout in this box to build up their teams.


Often shortened to PP Scout.

  • In a Producer Point Scout, only 1★, 2★, 3★ (very small chance), and a extremely small chance (.02%) of 4★ cards may be drawn from the scout.
  • It takes 100 Producer Points to scout once, and allows the player to do a 10x Scout for 1000 Producer Points.

How to check Scouting History

"Last Result"

On the Scouting page look for the small white button at the top-left area next to the Back button.

A window showing your 5 latest scouts will pop-up which you can click to see what cards you obtained in each one.

Character's Birthday

Makoto Birthday Campaign.png
A banner will be displayed on the home screen, so you'll know if the campaign is active.
  • You are guaranteed to get 5 cards of that character when scouting in the Diamond Scout box.
  • Their idol roads will take less jewels to unlock nodes.
  • A Birthday voice clip will automatically be unlocked.
  • You will get double Intimacy Points for them in Intimate Events.
  • Setting the character as the leader will give a 10% unit bonus in a specific attribute.
  • A Birthday Course and new talk events will be available from the character's birthday banner.

See the Birthdays page for a list of birthdays.

Your Birthday

User Birthday Banner.png
The above banner will be displayed on the home screen, so you'll know if the campaign is active.
  • The game will wish you happy birthday as you log in. Clicking on the blackboard, which says "Producer! Come to the auditorium ☆ -Subaru", it will play a sequence of birthday greetings.
  • You will obtain 30 Diamonds, 250 Star Medals, 250 Yumecoins, 30 of each Large Jewel, 50 of each Medium Jewel, and 100 of each Small Jewel.
  • You are guaranteed to get one 5☆ by scouting in the designated birthday box for 135 dia.
  • All idol roads will take less jewels to unlock nodes.
  • A Birthday voice clip will unlocked for every character.
  • You will get double Intimacy Points for everyone in Intimate Events.
  • Management times are halved.

See the Birthdays page for more details.


Spring Storm! Dancing Petals, Sakura Festival! Banner.png
Example of an Event Banner

The main gameplay feature of Ensemble Stars.

Events are special periods where new cards are released following a specific theme. They usually focus on one or two specific Units or multiple characters.

The cards released during an Event tend to be much stronger than normal cards and often come with special outfits as well.

Events follow a ranking system where you have to complete in Lives to gather Event points in order to improve your ranking against other players.

Aside from the ranking system, there are also set Event point rewards (such as event cards and recovery items) that you gain at different point tiers.

Ranking rewards are slightly different in that they are not at set points and depend on the ranking that you achieved at the end of the Event period.
Cards obtained by ranking are often are much stronger than cards you can get from scouting or Event point rewards.

Note that if your card album is over capacity, you will not be able to defeat any event lives. As such, keep a space open in your album during events. See here for how to store cards in your album.

Events occur every 15 days and last for 10 days. Once it's over, there are five days until the next event starts.

For more information about Events see the Event Guide.

Revival Events

For now please see here or Revival Event Guide for an explanation of Revival Events.


How to solve various error messages that occur in-game.
Card Limit Error.png
  • This error states that you have too many cards on-hand.
    • Solve it by going to your cards (either by tapping the yellow button on the error or the usual method), pressing on the "add to album" (アルバム保存) button, and selecting some cards to put into your album until you have fewer than the limit listed near the top left of your screen (ex. 145/144, left being "cards on-hand" and right being "limit").
Middle of Lesson Unit Change Error.png
  • This error states that you cannot change your current lesson team because you are currently in a lesson.
    • Solve it by completing or quitting whichever lesson you are in the middle of at the time. You will be able to change your lesson team once finished.
Unsaved Lesson Unit Error.png
  • This error states that the lesson team you were editing is unsaved. This error often follows the previous one, and can be triggered when trying to exit the page after receiving it.
    • Solve it by pressing the blue button on the error (保存する). If you are currently in a lesson, however, this will instead trigger the previous error. Solve it by pressing the red cancel button (破棄する) on the error to discard your changes. To be able to change your team, you must complete or quit whichever lesson you are in the middle of.
Bad Server Connection Error.png
  • This error states that you failed to connect to the server, and to move to a place with better connection.
    • There is no distinct way to solve this error, but several ways can help. Either go to a place with better connection, see if there are any issues with your internet (restarting or reconnecting may help), or just keep trying; sometimes it will start working again after a bit.
Unexpected Error.png
  • This error states that something unexpected has occurred.
    • There is mostly no way to move forward once this error occurs. The easiest way, and usually necessary way, to solve it is to close the app and then open it again. If in a lesson, you can get around the error by quitting/pausing the lesson, because trying to tap different locations won't help.

Other Campaigns

Click the banner to see the pages

Campaign Details
Bukustars Banner.png Read 4-koma comics drawn by Bkub Okawa
No Longer Available (Outdated)
Game Gift Banner.png Log into Game Gift and receive a code every month for ingame prizes!
Merc Storia Event.png If you download the game "Merc Storia", you will receive 25 diamonds.
Line Play Puzzle Tan Tan Collaboration.jpg Complete the quiz and lesson to receive prizes and (TanTan) Hajime Shino
IkemenSengokuCollab.png Complete a number of tasks to receive prizes and the (Conquering the Land) Tori Himemiya card.
Signature campaign banner.jpg Enter a drawing to receive autographs of the Voice Actors and the script writer, Akira!
Compatibility Diagnosis mobile button.png Take a short quiz to check your compatibility with the idols! You will receive one 3☆ card upon completion of the quiz, after sharing your result on Twitter.
Idol Audition button 2.png Vote for your favorite character for 3 rounds. The winner, Hokuto Hidaka, will receive a 3 star card (Grand Prix) Hokuto Hidaka) which can be claimed by all players, as well as a free substory. The 2nd place winner, Mao Isara, will also recieve a free substory as well.
Ensemble Stars pre-registration result.png Pre-register for the game to receive 15 diamonds. Due to the number of pre-registered users surpassing 150,000, all pre-registered users will receive 30 Diamonds (instead of 15) and 1,000 Produce points.

See Special Campaign category page for a list of past campaigns.

Additional Resources

The Enstars Reddit has some great strategy guides on their site, see their master post of them here.

Some notable ones are:

Other Links

Official Pages
Official page favicon.png Official Site Twtitter Favicon.png Twitter Facebook Favicon.png Facebook
Other Communities
Flag of Japan.svg.png Japanese Wiki Reddit.png Reddit
Novel Volume 1 Cover.png
Ensemble Stars! Novel Adaption
Ensemble Stars! Manga.jpg
Ensemble Stars! Manga Adaption
Anime Main Visual.png
Ensemble Stars! Anime Adaption
Ensemble Stars Wikia Navigation
Game Ensemble Stars! Master Guide · Game Mechanics · Beginner Tasks · Guides · Guidelines · Items · Background
Story Main Story · Side Stories · Event Stories
Characters Characters · 1st Year · 2nd Year · 3rd Year · Faculty · Supporting Characters · Character Gallery
Unit Units · Trickstar · Fine · UNDEAD · Knights · RYUSEITAI · Ra✽bits · 2wink · AKATSUKI · Valkyrie · MaM · Eve · Adam · Unit Gallery
Cards Card List · By student · · ★★ · ★★★ · ★★★★ · ★★★★★ · DA · VO · PF · Event Cards · Serial Code · Collaboration
Skills Unit Skill · Lesson Skill · Live Skill
Scouting Scouting · Limited Scouting · Introduction Scouting
Lessons Lesson | Trickstar · UNDEAD · Knights · RYUSEITAI · Ra✽bits · 2wink · AKATSUKI · Fine · Valkyrie · Switch · MaM

1-A · 1-B · 2-A · 2-B · 3-A · 3-B | Monday · Tuesday · Wednesday · Thursday · Friday · Saturday · Sunday

Events Events · Mini Events · Intimate Events · Greeting Events · Game Gift Campaign · Special Campaign
Media Music · Radio · Ensemble Stars BGM
Merchandise Merchandise
Clubs Archery Club · Basketball Club · Karate Club · Light Music Club · Marine Life Club · Ninja Association · Tea Club

Tennis Club · Theater Club · Track & Field Club | Broadcasting Committee · Student Council