Ensemble Stars is a card collecting game that requires simple strategy, but leans mainly towards interaction with the characters and stories.
A key feature of the game is that, unlike many idol-themed games, it is not a rhythm game. According to the creators, they wanted to make a game that did not involve "skill" per se, but rather was able to be played and enjoyed by anyone. As such, the main focus is the story of the game, hence the simplistic nature of the gameplay.
Learning to strategically use your resources and time, in order to maximize your cards' strengths and optimize your teams, is the key to success in Ensemble Stars. Of course, luck is a component of the game, as with most card collecting games of this nature.
This guide serves as a compiled resource to help you understand the main mechanics of the game. If you are completely new to Ensemble Stars, and have just downloaded the app, you might want to check out the Tutorial Guide first! Clicking that link will bring you to a step-by-step guide on how to complete the in-game tutorial. And, of course, if you are looking for more information on a specific mechanic, feel free to look at the Guides page!
The links with a # will lead you to a different heading in the page. Any other links will direct you to other pages on the wiki, or outside resources.
(For example, #How to Download the Game: will lead you to the first header.)
Note: Some pictures have translations edited in for easier reading--they do not actually appear that way in-game.
How to Download the Game:
|Via QooApp on Android:|
And you're good to go!
|Via iOS App Store:|
See Tutorial Guide
While these achievements are not mandatory to complete, they provide helpful bonuses to beginners such as producer points (for scouting and leveling up your cards) and jewels (for idol road completion). All tiers of these bonuses are listed below.
Home Menu (My Room)
Player Rank and AP & LP
|Level Up Stat Boosts & Rewards (Incomplete)|
|Rank||AP||Until next Rank||Story Unlocked|
|1||10||100||Hierarchy - Friendship|
|2||30||120||Hierarchy - Interaction|
|3||31||140||Hierarchy - Academy|
|4||32||160||Hierarchy - Signature|
|5||33||180||Hierarchy - Position|
|6||34||200||Hierarchy - New Wind|
|7||35||220||Hierarchy - Riot|
|8||36||240||Hierarchy - The Battle Begins|
|9||37||260||Hierarchy - Hungry Wolf|
|10||38||280||Hierarchy - Crouching Dragon|
|11||39||300||Hierarchy - Special Attack|
|12||40||320||Hierarchy - Intrusion|
|13||41||Hierarchy - Contact|
|14||42||Hierarchy - Oppression|
|15||43||Hierarchy - Assistance|
|16||44||Hierarchy - Monologue|
|17||45||Hierarchy - Hope|
|18||46||Rebellion - Teacher|
|19||47||Rebellion - Welcome|
|20||48||Rebellion - The Devil's Army|
|21||49||800||Rebellion - The Devil King|
|22||50||900||Rebellion - Guide|
|23||52||1000||Rebellion - Objective|
|24||54||1100||Rebellion - Auditorium|
|25||56||1200||Rebellion - Trials|
|26||58||1300||Rebellion - Captive|
|27||60||1400||Rebellion - Howl|
|28||62||1500||Rebellion - Bright Future|
|29||64||1600||Rebellion - Peace of Mind|
|30||66||1700||Rebellion - Criticism|
|31||68||1800||Rebellion - Decision|
|32||70||1900||Rebellion - Before Dawn|
|33||72||2000||Rebellion - Divine Spirits|
|34||74||2200||Rebellion - Reception|
|35||76||2400||Rebellion - Childish Innocence|
|36||78||2600||Rebellion - Reigning Champion|
|37||80||2800||Rebellion - Sweating Blood|
|38||82||3000||Rebellion - Darkness|
|39||84||3200||Rebellion - Cry of Despair|
|40||86||3400||Revolution - Birth|
|41||88||3600||Revolution - Investigation|
|42||90||3800||Revolution - Villainy|
|43||92||4000||Revolution - Trust|
|44||96||4200||Revolution - Meeting Up|
|45||98||4400||Revolution - Unity|
|46||98||4600||Revolution - A New Song|
|47||100||4800||Revolution - Summer Breeze|
|48||102||5000||Revolution - Assistance|
|49||104||5000||Revolution - Refreshments|
|50||106||5000||Revolution - Equals|
|51||108||5000||Revolution - Harmony|
|52||110||5000||Revolution - Concern|
|53||112||5000||Revolution - Seriously|
|54||114||5000||Revolution - Execution|
|55||116||5000||Revolution - Opening|
|56||118||5000||Revolution - Obstacles|
|57||120||5000||Revolution - Domination|
|58||122||5000||Revolution - Challenge|
|59||124||5000||Revolution - Showdown|
|60||126||5000||Revolution - Cunning|
|61||128||5000||Revolution - Determination|
|62||130||5000||Revolution - Chaos|
|63||132||5000||Kingdom - The Big Day|
|64||134||5000||Kingdom - Spectators|
|65||136||5000||Kingdom - Debut|
|66||138||5000||Kingdom - Stars of the Show|
|67||140||5000||Kingdom - Blooming|
|68||142||5000||Kingdom - Climax|
|69||144||5000||Kingdom - Blessing|
|70||146||5000||Kingdom - Goddess|
|71||148||5000||Kingdom - Destiny|
|72||150||5000||Kingdom - Trial|
|73||152||5000||Kingdom - Revolution|
|74||154||5000||Kingdom - Atonement|
|75||156||5000||Kingdom - Disgrace|
|76||158||5000||Kingdom - Triumphant Return|
|77||160||5000||Kingdom - Emperor|
|78||162||5000||Kingdom - The Morning After|
|79||164||5000||Kingdom - Fruit of their Labor|
|80||166||5000||Kingdom - Confrontation|
|81||168||5000||Kingdom - Imperial Edict|
|82||170||5000||Kingdom - Temptation|
|83||172||5000||Kingdom - Tactics|
|84||174||5000||Kingdom - Reality|
|85||176||5000||Kingdom - Life|
|86||178||5000||Kingdom - Regulation|
|87||180||5000||Kingdom - Execution|
|88||182||5000||Kingdom - Magnificence|
|89||184||5000||Kingdom - Absolute Victory|
|90||186||5000||Kingdom - Pledge|
|91||188||5000||Ensemble - Fissure|
|92||190||5000||Ensemble - Loneliness|
|93||192||5000||Ensemble - Encouragement|
|94||194||5000||Ensemble - Hot-Blooded|
|95||196||5000||Ensemble - Comeback|
|96||198||5000||Ensemble - Hopes|
|97||200||5000||Ensemble - Announcement|
|98||200||5000||Ensemble - Courage|
|99||200||5000||Ensemble - Commencement|
|100||200||500||Ensemble - Strong Enemy|
|101||200||5000||Ensemble - Hardship|
|102||200||5000||Ensemble - Caution|
|103||200||5000||Ensemble - True Intentions|
|104||200||5000||Ensemble - Impatience|
|105||200||5000||Ensemble - True Feelings|
|106||200||5000||Ensemble - Turnaround|
|107||200||5000||Ensemble - Cleverness|
|108||200||5000||Ensemble - Regret|
|109||200||5000||Ensemble - Dream Eater|
|110||200||5000||Ensemble - Arrival|
|111||200||5000||Ensemble - Justice|
|112||200||5000||Ensemble - Anomaly|
|113||200||5000||Ensemble - Reinforcements|
|114||200||5000||Ensemble - Counterattack|
|115||200||5000||Ensemble - Rapid Progress|
|116||200||5000||Ensemble - Rest|
|117||200||5000||Ensemble - Expectations|
|118||200||5000||Ensemble - Rush|
|119||200||5000||Ensemble - Stage|
|120||200||5000||Ensemble - Awestruck|
|121||200||5000||Ensemble - Letter|
|122||200||5000||Ensemble - Scenery|
|123||200||5000||Ensemble - Military Order|
|124||200||5000||Ensemble - Contrast|
|125||200||5000||Ensemble - Return|
|126||200||5000||Ensemble - Resolution|
|127||200||5000||Ensemble - Determination|
|128||200||5000||Ensemble - Duel|
|129||200||5000||Ensemble - Decisive Battle|
|130||200||5000||Ensemble - Conclusion|
|131||200||5000||Ensemble - Fate|
|132||200||5000||Ensemble - Victory And Defeat|
|133||200||5000||Ensemble - Miracle|
|134||200||5000||Ensemble - Celebration|
|School Map w/ Translations|
Student's Profile Page
|You can get to this page by a few methods:|
|Profile Page w/ Translations|
Dress Up Details
When you click on the Dress Up button, you are brought to the Outfits tab of the Dress Up area first. Any outfit without a lock image over it is able to be used right away.
When clicking on the Backgrounds tab, you will be brought to this screen. Similarly to the Outfits tab, any unlocked background is fit to use right away.
Changes the BGM that plays while you're on that character's page, or the music that plays on your My Room screen if they are selected. This is defaulted to the Enstars main theme, but can be changed to snippets of unit songs and past event BGM.
Intimacy Level Details
Claim voice clips and sub-stories here by clicking on the boxes here marked with "NEW!"
If you click the big yellow button at the top right of this page, it will open a window where you can check the Intimacy Points of individual cards like so:
|It's useful for finding cards you need to max the Intimacy Points of.|
There may also be an icon of the character's face that isn't associated with a card; this states Intimacy Points gained through normal or birthday greeting events.
Chibi Motion Viewer
The Chibi Motion Viewer allows you to view the chibis of all the cards you've obtained, whether they come with outfits in their idol roads or not. The dances, songs, and performances that the chibis perform during lessons are broken up into steps here (モーション (Motion) 1, 2, 3, etc) so that you can view them separately or create your own set of movements.
For 5☆ cards, their bloomed chibi's Motion 5 is always their special animation.
NOTE: You cannot transfer an account without a password so make sure to set one and keep a screenshot of the details somewhere safe.
|For High Performance setting, the High setting is for better image quality while the Low setting is to conserve battery.|
How to transfer Game Data to another Device
|Setting a Password|
|Transferring to Another Device|
How to Redeem Codes
For iOS users, codes must be redeemed through campaigns this page.
More information on items can be found here
|Item||Effect||How to obtain||Expires|
|Sports Drink||Recovers full LP||Point reward bonuses in events, rewarded one each day on second half of events, as well as certain special campaign rewards||Four days after event end|
|Honey Pickled Lemons||Recovers full LP||Dream Festival Special Tournament rewards||Never|
|Konpeito||Recovers one LP||Point reward bonuses in events, as well as certain special campaign rewards||Four days after event end|
|Ame-chan||Recovers one LP||Dream Festival Special Tournament rewards||Never|
|Yakisoba Bread||Recovers full AP||Point reward bonuses in events, as well as certain special campaign rewards||Four days after event end|
|Bento||Recovers full AP||Dream Festival Special Tournament rewards||Never|
|Diamonds||Recovers one LP, recovers full AP for five diamonds, used for scouting, unlocks idol road nodes when insufficient jewels||Bought in the store, point reward bonuses in events, reading event stories, completing missions, as well as certain special campaign rewards||Never|
|Producer Points||Leveling cards, producer point scouting||Point reward bonuses in events, reading main and sub stories, selling cards, event ranking rewards, receiving a card of which you have five copies already, as well as certain special campaign rewards||Never|
|Story Keys||Unlocks one story chapter||Special campaigns||Never|
|Background Keys||Unlocks one background||Special campaigns||Never|
|Jewels||Unlocks idol road nodes and betters card stats||Dropped during lessons, collecting 100 jewel fragments in a lesson awards one small jewel of that type.||Never|
|Yumecoins||Unlocks background music, outfits, voice clips, and backgrounds in Yumecoin shop||League up bonuses, and sometimes from winning Dream Festival battles.||Never|
|Makes the rate of event live appearances to be 100% in a produce course. However does not affect the ratio of certain lives appearing.||Purchasing Diamond packs, rewarded one every first day of the second half of events.||Never|
|Increases the number of Jewels and Yumecoins earned during Management, raises the chance of a Conversation Event occurring upon the completion of the course.||Special campaigns||Never|
|Unlocks one step on the Rainbow Road, an upgraded Idol Road, for a single card. Fully completing this Rainbow Road Rainbow Blooms the card, which gives it rainbow effects and coloration as well as slightly increased stats.||Buying for 500 Star Medals in the Star Medal Shop.||Never|
|If used from the lesson menu before you start a lesson, it will increase the amount of Growth Stars received from Lives during that lesson by 50%.||Purchasing Diamond packs during Unit Collection events.|
Event / Scout
This is a list of every Event and Scout story in the game. Use the arrows/scrollbar or drag the story icons to cycle through the stories. Stories are listed in chronological order, starting from the most recent. The date of release, as well as the relevant units featured in the story, appear on the right.
Rarity (レア度): Choose whether you want to view all rarities (すべて = all) or a specific one.
Attribute (属性): Choose whether you want to view all attributes or just Dance, Vocal, or Performance cards.
More specific options below. These can be sorted by descending (降順, on the left) or ascending (昇順, on the right) order.
|限界突破回数順||Amount of Copies|
|ロードの開放率順||% of Idol Road completed|
|キャラク夕ーごと||According to Character|
|レッスンスキル順||According to Lesson Skill|
|ドリフエススキル順||According to DreamFes Skill|
There are three main attributes each of the cards can have; Dance (Red), Vocal (Blue), and Performance (Yellow). All cards have stats of these three regardless of their main attribute.
When tapping on the option you want, the window will not close automatically, but you will be able to see the result.
As long as a card has been bloomed, it has access to the "Rainbow Road", which is an additional Idol Road that has both cosmetic and strengthening effects. Rainbow Bloomed cards gain a rainbow border, the character's signature, and a certain amount of additional stats in every attribute depending on rarity. Each step on the Rainbow Road requires a Rainbow Key (see #Items), which costs 500 Star Medals each, and a certain amount of Jewels that depends on rarity.
･ Tap on the yellow button to access the card's Rainbow Road.
･ Tap on the pulsing node or the Key/Jewel Check button to check your Key and Jewel supply.
･ You can only advance by tapping on the node and then the yellow button, as long as you have enough resources.
･ Tapping Shop in the corner will redirect you to the Star Medal Shop.
Example of a non-5☆ card's signature vs a 5☆ card's.
List of Live Skills & Lesson Skills
Extra Info About Cards
How to take cards out of the Album
|Unit Formation Menu|
|Produce Unit Menu|
You cannot change your unit when a lesson is still ongoing.
|DreamFes Unit Menu|
|Live Unit Menu|
See the Forming a team section on the Event Guide for more details about Live Units.
|Unit Skill popup window|
Image of current active Unit skills
|See the Unit Skill page for a list of all possible Unit Skill formations.|
Officially Lessons are called "Produce Lessons", but people often just shorten it to "Lessons".
Lessons are the main way to level up your cards and increase your rank.
See the Lesson Category page for a detailed list of all available lessons.
More About Lessons
Upon completion of a Lesson, you will obtain Jewels, Producer Points, Star Medals, and EXP for yourself and the cards.
|Sometimes certain animals (shown below) will appear in lessons. Depending on the holiday, they may have various costumes. Visiting the same locations as them will give you Star Medals, a currency used to buy specific cards and Rainbow Keys, used to rainbow bloom cards.
Normally, doves will give 1-2 Medals, Daikichi will give you 4-6, and Leon will give you 8-12. This amount is doubled during Fever. While they usually appear alone, more Star Medals are given when two or more are in the same location.
|See Star Medal Shop for more information|
The Menu can be accessed in the upper right hand corner.
Daily Lessons are useful because they increase the drop rate of a specific color of jewels on a specific day.
They are incredibly important to grind as there is always an unending need for jewels to increase the strength of your cards, so knowing when they come into rotation is important to make sure you have enough materials to build up your teams quickly.
Note: Daily Lessons rotate at 12AM JST so keep that mind for whatever timezone you may be playing in.
Days when the courses come into rotation:
The only anomaly to daily rotating jewel courses is the Sunday course.
The Sunday course is special in that it doesn't increase the drop rate of a specific color of jewels but you get 2x EXP for the same AP cost as the other daily courses.
It is especially good to use this course to level up cards quickly, or to gain extra LP by leveling up your Player Rank.
The more Trust a character has, the chances of triggering a Normal/Special/Mini Event with the character increases. The amount of Trust a character has at the end of the Lesson also affects the amount of EXP the card gains.
Tip: The less people on the the map, the faster the Trust bar will fill up, increasing the EXP multiplier that the character will get at the end of the lesson.
Tip: The higher your luck (the arrow near the Fever bar) the more Trust you get, so visiting the infirmary on the first day can be helpful.
You do not need to fill the bar up to get the best multiplier! The bar only needs to turn pink to make the most of the multiplier.
Exact multipliers are unknown because no one has counted them. All you need to know is that filling the bar to pink helps A LOT.
Fever has a few main uses:
There is a misconception about this, but Fevers don't affect Event Lives (the ones that pop up randomly, not the DreamFes Lives in an Event Lesson).
How to increase Fever quickly & use it for Missions
Missions often require Fevers to be triggered in Lesson a variety of ways.
First choose a low-cost AP Lesson to enter, then we'll cover over how to quickly fill your Fever bar up.
Key Note: The less characters there are on a location tab, the more the Fever bar will fill up.
If you have any Fever up cards (look for cards with フィーバー in the Lesson Skill section, see #Produce Unit on how to sort cards by skills.), those are very helpful for increasing the rate at which the Fever bar fills up.
Once you've filled up the Fever bar to about 1 or 2 turns before it triggers, Quit the Lesson (the red button in the #Lesson Menu).
Like mentioned before, the Fever level carries over across Lessons, that still stands when quitting a Lesson.
Tip: If you don't want to quit the Lesson, you can continue to save the level of the Fever Bar by continually going to the Infirmary as it won't raise your Fever level.
Now you can complete the
Also seen in Items
Jewel Drop Skills
Checking Total Jewel Count
There are two ways to access your Jewel count.
From the Main Menu, you can press on the button on the top right and receive a list.
You can also see your total Jewel count by accessing it through a card.
See Mini Events for a list and translation of all the Mini Events with the correct options.
Mini Events (★) are otome game-styled events that can be activated in a Lesson according to the idols in your Produce Unit at that time. Within them, the idol will converse with you and may ask you questions in which you will have to respond accordingly through the choice of several dialogue and/or action options.
A Mini Event will always have three different options to choose from (vs. only two in the Normal and the Special Events found in Lessons).
Intimate Events (Touch Events)
- See the Intimate Events page for a list and translation of all the Intimate Events with the correct options.
- For a simple chart of all the correct points to touch see here.
An Intimate Event triggers after three heart pieces are collected from answering three Mini Events correctly. In an Intimate Event, the player is allowed to touch the character at three main points (Head, Chest, or Arms) to collect Intimacy Points and raise their Intimacy level. Each character has three different Intimate Events, which will require you (most of the time) to touch a different point each time.
Raising a character's Intimacy Level can unlock Sub Stories and Voice Clips for the specific character. However, only a certain amount of points can be obtained with each card (See #Card Details). Once the limit has been achieved, you will receive a random colored Medium(!!!) Jewel (the image that pops up will appear as a jewel fragment) with that certain card for every subsequent Intimate Event you trigger with it.
To completely max out a character's Intimacy Level, you'll need for 3,200 points in order to reach Level 27 (**outdated — max level is now 55). When a character's Intimacy Level is at its max level, points can still be collected, but will have no effect.
Dream Idol Festival (PvP)
Dream Idol Festival (or DreamFes, for short) is a PvP mode that lets you battle against others' units. You can participate in DreamFes battles freely, and there are also monthly tournaments that you can sign up for. To access the DreamFes menu, click on the purple DreamFes button on the #School Map.
Participating in DreamFes now gives Yumecoins (Used to unlock BGM, backgrounds, outfits and voice clips that can be bought in the shop) and diamonds as rewards. At certain times Honeyed Lemons and Ame-chans can also be obtained.
See the Dream Festival page for more information.
Management is a feature in the game that allows you to level up cards, gain Intimacy Points, and collect jewels and Yumecoins. It can be accessed by clicking the orange button on the Home Menu.
For more detailed information on Management, including a full tutorial and list of courses, see the Management Guide.
See Scouting for a page of the current ongoing scouts
Scouting is a way to get new cards to build your teams.
The different Scout tabs are also referred to as "boxes" by people (i.e. Gacha Box, Dia Box).
Usually there are only 3 tabs (Diamond Scout, 3★ Producer Point Scout & Producer Point Scout) in the Scouting Menu but during certain periods of time there may be up to 5. The other 2 scouting tabs (Limited Scout, Story Intro Scout) are usually the type of scouts that only last a specific amount of time and are a bit more unique.
Key Note: Unlike some other games you CANNOT scout for previous event cards in here. You can only obtain past event cards by participating in #Revival Events.
Officially, it is called a Campaign Scout, but many tend to refer to it as the Event Scout, or simply just as the newest Gacha.
A new Campaign Scout opens 1 day before an Event starts, and ends at the same time the Revival Event period does (about 4 days after the main Event ends). The end date and time are displayed in red.
- This Scout will have cards that follow a specific theme and story.
- There will always be one new 5★ & 4★ card released with this scout, as well as two new 3★ cards. All of these cards come with story nodes that you can unlock on their Idol Roads.
- Generally, only the 5★ & 4★ card will get new outfit nodes. It is very rare for the 3★ cards to get new outfits.
- During the concurrent Event with the Campaign Gacha, these cards will have 2x their normal stats when used in Event Lives as well as award a slight amount of bonus points. See #Scouting Bonuses in the Event Guide for more details.
- If you are participating in a Revival Event during this period, the Gacha bonus will be active there, as well.
- In this specific Scout, the new cards will have a boosted chance of appearing.
- If you happen to draw a 5★, the 5★ you will obtain will ALWAYS be from the current scout.
- It is impossible to draw a previous 5★ Gacha card here.
- Any 4★s you draw from here will have a 50% chance of being from the current Gacha 4★. The other 50% can be any of the Initial/Starter 4★s, or Story Scout 4★s.
- Cards from the current Gacha will be added to the other Scout pools after 1 month. Until then, they are only available during the Campaign Scout period.
- There is a 4★ guarantee for the first 10x draw for every new Limited scout introduced.
- This does not guarantee you will pull the current Gacha 4★.
- Past Limited Scouting cards CANNOT be drawn from this box.
See a list of past Limited Scouts here.
Also referred to as the Story Scout or the Intro[duction] Scout.
Story Intro Scouts usually occur from the 26th day of the month (or 17hrs after the 2nd event of the month ends) to the 3rd or 4th day of the next month (roughly 7-8 days each). The only notable exceptions being the Valkyrie and Switch scouts, and the Subaru Story Intro Scout.
- Story Introduction Scouts usually occur every month or so and will always introduce a 4★ card of a specific character.
- There will also be three new 3★ cards that will appear with the addition of this Scout. All of the cards released in the Gacha are unrelated, and each come with their own individual story chapter(s). As such, Story Intro Scouts do not have a cohesive theme or story.
- Cards from this scout will not give any Gacha boosts during an Event.
- New characters often will get a Story Introduction Scout some time after they are introduced to the game. These cards function as their Initial/Starter cards when choosing their Unit at the start of the game.
- Unlike Limited Scouts, these cards are added right away to the main pool as soon as they are released.
- In this Scout, the new cards will have a boosted chance of appearing.
- Cards from past Story Scouts also have a chance of appearing; however, cards from past Limited Scouts do not.
See a list of past Story Introduction Scouts here.
Also referred to as Regular or Dia Scout/Box.
- This is the normal scouting pool where all Gacha cards eventually end up. In this box, you can draw from a pool of 3★, 4★, & 5★ cards.
- 4★ & 5★ cards only have a small chance (6.5% and 1.5%, respectively) of appearing.
- For the first 10x Scout of every new month, your pull will contain at least one 4★ or above card, guaranteed. Cards from Limited Scouting are put in the Diamond Scout pool after a span of 2-3 events (~1 month).
- When it is a #Character's Birthday, scouting in this box will guarantee you 5 cards of that character per pull.
- Birthday Scouts do not only contain cards of the birthday character. Even if you have the 4★ guarantee, you can still pull any 4★ in the pool.
- Any free Gacha campaigns, such as Free 10x Scouts or guaranteed 5★ Scouts, will be effective on this box only.
- In the 3★ Producer Point Scout, you can only draw 3★ and 4★ cards.
- 4★ cards have a very small chance of being scouted.
- It takes 10,000 Producer Points to Scout once, and allows the player to do a 10x Scout for 100,000 Producer Points.
Note: There is no difference in rarity rates whether you scout once or 10x in the Scout. There are also no rarity guarantees either. Therefore, there is no advantage to saving 100,000 Producer Points to do a 10x Scout.
Beginners are encouraged to Scout in this box to build up their teams.
How to check Scouting History
On the Scouting page look for the small white button at the top-left area next to the Back button.
A window showing your 5 latest scouts will pop-up which you can click to see what cards you obtained in each one.
See the Birthdays page for a list of birthdays.
See the Birthdays page for more details.
The main gameplay feature of Ensemble Stars.
Events are special periods where new cards are released following a specific theme. They usually focus on one or two specific Units or multiple characters.
The cards released during an Event tend to be much stronger than normal cards and often come with special outfits as well.
Events follow a ranking system where you have to complete in Lives to gather Event points in order to improve your ranking against other players.
Aside from the ranking system, there are also set Event point rewards (such as event cards and recovery items) that you gain at different point tiers.
Ranking rewards are slightly different in that they are not at set points and depend on the ranking that you achieved at the end of the Event period.
Note that if your card album is over capacity, you will not be able to defeat any event lives. As such, keep a space open in your album during events. See here for how to store cards in your album.
Events occur every 15 days and last for 10 days. Once it's over, there are five days until the next event starts.
For more information about Events see the Event Guide.
|How to solve various error messages that occur in-game.|
Click the banner to see the pages
|Read 4-koma comics drawn by Bkub Okawa|
|No Longer Available (Outdated)|
|Log into Game Gift and receive a code every month for ingame prizes!|
|If you download the game "Merc Storia", you will receive 25 diamonds.|
|Complete the quiz and lesson to receive prizes and (TanTan) Hajime Shino|
|Complete a number of tasks to receive prizes and the (Conquering the Land) Tori Himemiya card.|
|Enter a drawing to receive autographs of the Voice Actors and the script writer, Akira!|
|Take a short quiz to check your compatibility with the idols! You will receive one 3☆ card upon completion of the quiz, after sharing your result on Twitter.|
|Vote for your favorite character for 3 rounds. The winner, Hokuto Hidaka, will receive a 3 star card (Grand Prix) Hokuto Hidaka) which can be claimed by all players, as well as a free substory. The 2nd place winner, Mao Isara, will also recieve a free substory as well.|
|Pre-register for the game to receive |
See Special Campaign category page for a list of past campaigns.
The Enstars Reddit has some great strategy guides on their site, see their master post of them here.
Some notable ones are:
|Ensemble Stars Wikia Navigation|
|Game||Ensemble Stars! Master Guide · Game Mechanics · Beginner Tasks · Guides · Guidelines · Items · Background|
|Story||Main Story · Side Stories · Event Stories|
|Characters||Characters · 1st Year · 2nd Year · 3rd Year · Faculty · Supporting Characters · Character Gallery|
|Unit||Units · Trickstar · Fine · UNDEAD · Knights · RYUSEITAI · Ra✽bits · 2wink · AKATSUKI · Valkyrie · MaM · Eve · Adam · Unit Gallery|
|Cards||Card List · By student · ★ · ★★ · ★★★ · ★★★★ · ★★★★★ · DA · VO · PF · Event Cards · Serial Code · Collaboration|
|Skills||Unit Skill · Lesson Skill · Live Skill|
|Scouting||Scouting · Limited Scouting · Introduction Scouting|
|Lessons||Lesson | Trickstar · UNDEAD · Knights · RYUSEITAI · Ra✽bits · 2wink · AKATSUKI · Fine · Valkyrie · Switch · MaM |
|Events||Events · Mini Events · Intimate Events · Greeting Events · Game Gift Campaign · Special Campaign|
|Media||Music · Radio · Ensemble Stars BGM|
|Clubs||Archery Club · Basketball Club · Karate Club · Light Music Club · Marine Life Club · Ninja Association · Tea Club|