In Basic, events begin on the 15th and last day (the 28th, 29th, 30th, or 31st) of each month at 15:00 JST, and last for roughly nine days, with about seven days in between.
During events, you collect points through playing Lives that appear during D.L.F.S. courses. This allows you to obtain rewards both based on your rank compared to other players and on a point collection system. There are two types of events:
- Unit events are standard point collection events; they primarily focus on the story of one unit. Some unit events are shuffle events, which feature characters who are assembled from the established units to collaborate on a song. In any case, "normal" and "shuffle" unit events operate in essentially the same way.
- Tour events, in addition to a point collection system, feature a unique "tour date"-based progression system which allows you to collect rewards by completing specific objectives. They usually focus on the intertwining stories of two or more units.
While this guide will cover both event types, information specific to each type will be found in their corresponding tabs; the page below will cover information that applies to both.
To access an event's page, click its banner on your home page. As unit and tour events have slightly different pages, they will be explained in detail on their respective tabs.
In this image, the Nagisa & Madara banner on the right, above the Work button, will take you to the event page.
Collecting points allows you to accept various rewards based on how many points you've collected.
Rewards available in this manner are, at various point requirements, Training Tickets, Diamonds, Status Pieces, Idol Pieces, Sandwiches, Gummies, Smoothies, Crown Medals, event story chapters, backgrounds, and various cards.
Depending on the event type and the units involved, events will have:
- Anywhere from zero to five different characters' 3★ cards;
- One or two different characters' 4★ cards; and
- One or two different characters' 5★ cards.
Unit song events will always feature one 5★ card, whereas tour events will always feature two 5★ cards. These cards are available as follows:
*There can be either one or two different 4★ cards in one event, and this shows the event point ranges at which these cards can appear in. When only one 4★ appears, it is rewarded at the lower value in that range.
*There can be anywhere from one to five different 3★ cards in one event, and this shows the event point ranges at which these cards can appear in. When fewer 3★ cards appear, they are rewarded starting from lower point ranges.
While the last point reward from any event is at 100,000,000 event points, most rewards past 8,500,000 (the threshold for the last copy of any event 5★s) are all but trivial, consisting primarily of additional status pieces, training tickets, and idol pieces; they are more or less filler for players competing for high event point rankings and not much else.
Unlike in the original Ensemble Stars!, event cards are no longer given through ranking rewards; as a result, there's no need to compete with other players to obtain any time-limited cards. However, ranking rewards in Ensemble Stars!! do include point rank titles which can be displayed on your profile after the event for posterity, Crown Medals which are required to progress a character's Idol Rank (starting from Rank C and above), Rainbow Pieces required to progress characters' Rainbow Roads, and a few additional diamonds and training tickets.
There are two types of rankings: the Event Point rankings, which compare how much event points you've collected against other players, and the High Score rankings, which compare how high your score is on the event's designated D.L.F.S. course (the first one in the event course list).
Note that unlike other, similar games, your rank titles will display your exact rank, (e.g., #10582), as opposed to displaying your cutoff group (i.e., Top 20000).
Rewards are available as follows:
Note that while items from a previous event will expire at the moment the next event starts, Ensemble Stars!! will always go into server maintenance from 1100 JST - 1500 JST on the day of a new event, meaning that items effectively expire four hours before a new event starts.
|Item||Name||Effect||How to obtain||Cannot be used after|
|Gummies||Restores 1 LP. Can be used in bulk, allowing you to restore LP up to a maximum of 10.||Point reward bonus in events; event login bonuses; compensation for bugs or issues||Start of next event|
|Smoothie||Restores 10 LP. Can allow your LP to overflow. Cannot be used when LP is full.||Point reward bonus in events; compensation for bugs or issues||Start of next event|
|Sandwich||Restores full AP. Cannot be used when AP is full.||Point reward bonus in events; event login bonuses||Start of next event|
|Live Cyalume||Causes event lives to appear on every turn of D.L.F.S. courses. Does not change the rate at which certain types of lives will appear.||Event login bonuses||Does not expire|
|Ribbon||Can be traded for rewards in the Ribbon Exchange shop during unit events.||Reward for clearing Lives in D.L.F.S. courses during events||Day of next event|
Event Scout Bonuses
Similar to other rhythm games, Ensemble Stars!! has cards which boost event point gain. Unlike other games, these cards are, for the most part, not the cards of characters appearing in the event. Instead, cards from the current Event Scout promotion will boost point gain when they are included in your Live teams.
Rarity and the number of copies you have of each card factors into the overall point bonus, as shown in the table below. This bonus is additive — for example, having one copy of both the 4☆ and 5☆ in your team results in a 25% bonus.
|Rarity of card||1st copy||2nd copy||3rd copy||4th copy||5th copy|
*During shuffle-type unit events, there are no 3☆ cards on the Scouting promotion, and the bonus given by 4☆ cards is greater to compensate: 7%, 20%, 30%, 45%, and 60% from one to five copies, respectively.
Generally speaking, as it's possible to get one copy of the event 5☆ without spending diamonds, it's not worth it to roll the event scout to help with the event if you're only looking to hit the first 1,100,000 event points. This means that you're more likely to save diamonds by not rolling at all, meaning that rolling on event scouts should be reserved for when you're a fan of the featured character.
For multiple copies of the event card, however, time — and by extension, your health — are issues. The larger your event point bonus, the less time you'll need to play, and the less time you'll need to spend, which becomes especially important when you're aiming for more than two more copies of an event 5☆. When you value those things more than any potential diamond savings, and especially when you have a decent budget of diamonds or money saved (or both), definitely consider rolling on event banners for the 5☆.
- 1 LP refreshes every 15 minutes, meaning that all 10 LP will refresh in two hours and thirty minutes. If you want to avoid wasting as much BP as possible when you're not sleeping, you may want to set an alarm for that time (or close to it).
- It's highly recommended that you use your Sandwiches to play the Sunday daily course as many times as possible when it's active -- Sandwiches indirectly allow you to refresh your LP through ranking up, and the Sunday course rewards both doubled card and rank EXP, letting you rank up multiple times in one day.
- Unlike in the original Ensemble Stars!, you can't save Smoothies, Gummies, or Sandwiches for future events by keeping them unclaimed in your present box. However, since the EXP required to rank up stays constant even at extremely high ranks, it's fairly easy to manipulate rank-ups to start with extra LP before an event starts:
- In the week before the next event, rank up once, overflowing your LP to 10.
- Before the pre-event maintenance starts, continue to accumulate rank EXP so that you're close to another rank-up and can easily get it by claiming the rewards from unfinished Work -- this allows you to effectively start an event with 30 LP.