In Basic, events begin on the 15th and last day (the 28th, 29th, 30th, or 31st) of each month at 15:00 JST, and last for roughly nine days, with about seven days in between.
During events, you collect points through playing Lives that appear during D.L.F.S. courses. This allows you to obtain rewards both based on your rank compared to other players and on a point collection system. There are two types of events:
- Unit events are standard point collection events; they primarily focus on the story of one unit. Some unit events are shuffle events, which feature characters who are assembled from the established units to collaborate on a song. In any case, "normal" and "shuffle" unit events operate in essentially the same way.
- Tour events, in addition to a point collection system, feature a unique "tour date"-based progression system which allows you to collect rewards by completing specific objectives. They usually focus on the intertwining stories of two or more units.
While this guide will cover both event types, information specific to each type will be found in their corresponding tabs; the page below will cover information that applies to both.
To access an event's page, click its banner on your home page. As unit and tour events have slightly different pages, they will be explained in detail on their respective tabs.
In this image, the Nagisa & Madara banner on the right, above the Work button, will take you to the event page.
Collecting points allows you to accept various rewards based on how many points you've collected.
Rewards available in this manner are, at various point requirements, Training Tickets, Diamonds, Status Pieces, Idol Pieces, Sandwiches, Gummies, Smoothies, Crown Medals, event story chapters, backgrounds, and various cards.
Depending on the event type and the units involved, events will have:
- Anywhere from zero to five different characters' 3★ cards;
- One or two different characters' 4★ cards; and
- One or two different characters' 5★ cards.
Unit song events will always feature one 5★ card, whereas tour events will always feature two 5★ cards. These cards are available as follows:
*There can be either one or two different 4★ cards in one event, and this shows the event point ranges at which these cards can appear in. When only one 4★ appears, it is rewarded at the lower value in that range.
*There can be anywhere from one to five different 3★ cards in one event, and this shows the event point ranges at which these cards can appear in. When fewer 3★ cards appear, they are rewarded starting from lower point ranges.
While the last point reward from any event is at 100,000,000 event points, most rewards past 8,500,000 (the threshold for the last copy of any event 5★s) are all but trivial, consisting primarily of additional status pieces, training tickets, and idol pieces; they are more or less filler for players competing for high event point rankings and not much else.
Unlike in the original Ensemble Stars!, event cards are no longer given through ranking rewards; as a result, there's no need to compete with other players to obtain any time-limited cards. However, ranking rewards in Ensemble Stars!! do include point rank titles which can be displayed on your profile after the event for posterity, Crown Medals which are required to progress a character's Idol Rank (starting from Rank C and above), Rainbow Pieces required to progress characters' Rainbow Roads, and a few additional diamonds and training tickets.
There are two types of rankings: the Event Point rankings, which compare how much event points you've collected against other players, and the High Score rankings, which compare how high your score is on the event's designated D.L.F.S. course (the first one in the event course list).
Note that unlike other, similar games, your rank titles will display your exact rank, (e.g., #10582), as opposed to displaying your cutoff group (i.e., Top 20000).
Rewards are available as follows:
Note that while items from a previous event will expire at the moment the next event starts, Ensemble Stars!! will always go into server maintenance from 1100 JST - 1500 JST on the day of a new event, meaning that items effectively expire four hours before a new event starts.
|Item||Name||Effect||How to obtain||Cannot be used after|
|Gummies||Restores 1 LP. Can be used in bulk, allowing you to restore LP up to a maximum of 10.||Point reward bonus in events; event login bonuses; compensation for bugs or issues||Start of next event|
|Smoothie||Restores 10 LP. Can allow your LP to overflow. Cannot be used when LP is full.||Point reward bonus in events; compensation for bugs or issues||Start of next event|
|Sandwich||Restores full AP. Cannot be used when AP is full.||Point reward bonus in events; event login bonuses||Start of next event|
|Live Cyalume||Causes event lives to appear on every turn of D.L.F.S. courses. Does not change the rate at which certain types of lives will appear.||Event login bonuses||Does not expire|
|Ribbon||Can be traded for rewards in the Ribbon Exchange shop during unit events.||Reward for clearing Lives in D.L.F.S. courses during events||Day of next event|
Event Scout Bonuses
Similar to other rhythm games, Ensemble Stars!! has cards which boost event point gain. Unlike other games, these cards are, for the most part, not the cards of characters appearing in the event. Instead, cards from the current Event Scout promotion will boost point gain when they are included in your Live teams.
Rarity and the number of copies you have of each card factors into the overall point bonus, as shown in the table below. This bonus is additive — for example, having one copy of both the 4☆ and 5☆ in your team results in a 6% bonus.
|Rarity of card||1st copy||2nd copy||3rd copy||4th copy||5th copy|
*During shuffle-type unit events, there are no 3☆ cards on the Scouting promotion, and the bonus given by 4☆ cards is greater to compensate: 2%, 5%, 7%, 10%, and 12% from one to five copies, respectively.
Generally speaking, as it's possible to get one copy of the event 5☆ without spending diamonds, it's not worth it to roll the event scout to help with the event if you're only looking to hit the first 1,100,000 event points. This means that you're more likely to save diamonds by not rolling at all, meaning that rolling on event scouts should be reserved for when you're a fan of the featured character.
For multiple copies of the event card, however, time — and by extension, your health — are issues. The larger your event point bonus, the less time you'll need to play, and the less time you'll need to spend, which becomes especially important when you're aiming for more than two more copies of an event 5☆. When you value those things more than any potential diamond savings, and especially when you have a decent budget of diamonds or money saved (or both), definitely consider rolling on event banners for the 5☆.
- 1 LP refreshes every 15 minutes, meaning that all 10 LP will refresh in two hours and thirty minutes. If you want to avoid wasting as much LP as possible when you're not sleeping, you may want to set an alarm for that time (or close to it).
- It's highly recommended that you use your Sandwiches to play the Sunday daily course as many times as possible when it's active -- Sandwiches indirectly allow you to refresh your LP through ranking up, and the Sunday course rewards both doubled card and rank EXP, letting you rank up multiple times in one day.
- Unlike in the original Ensemble Stars!, you can't save Smoothies, Gummies, or Sandwiches for future events by keeping them unclaimed in your present box. However, since the EXP required to rank up stays constant even at extremely high ranks, it's fairly easy to manipulate rank-ups to start with extra LP before an event starts:
- In the week before the next event, rank up once, overflowing your LP to 10.
- Before the pre-event maintenance starts, continue to accumulate rank EXP so that you're close to another rank-up and can easily get it by claiming the rewards from unfinished Work -- this allows you to effectively start an event with 30 LP.
Clicking the event banner on the bottom right of your room directs you to the event page, which displays your rank, how many points you have, as well as buttons that are explained below.
- Produce D.L.F.S: Takes you to the event courses page
- Ribbon Shop: Takes you to the Ribbon shop, where you can exchange ribbons, obtained from completing live challenges, for various rewards.
- Total Points: Shows your current points and how far you are from the next reward.
- Check Rewards: Takes you to the list of rewards, which will show the point and rank rewards for the event. The first tab shows how many points away you are from the next "milestone" reward (usually a character's card) and the overall point rewards. The second tab shows you the ranking rewards that you'll receive based on your current event points, and the last tab shows you the ranking rewards you'll receive based on your current high score on the designated D.L.F.S course.
- Check Ranking: Takes you to the event point and high score rankings page. You can view your place in the overall rankings, your ranking amongst your friends, the top rankers, and the rankings at reward cutoff points.
- Story: Takes you to the event story. Some chapters of the story may be locked at the start of the event - if so, the rest usually becomes available starting from the second half of the event (15:00 JST on Day 4). To check when stories will become available, click on a locked chapter. It will show you when it unlocks in JST.
- Minitalks: Takes you to the event minitalks. Minitalks are unlocked in the event courses by completing missions during D.L.F.S courses. Each character with a minitalk has six in total. More minitalks are unlocked in the second half of the event when the remaining event courses are unlocked (15:00 JST on Day 4 of the event).
- Check Rules: This is an external link to the Unit Event page on the Ensemble Stars!! website's support page.
- Overview: Takes you to the event preview page shown before the event started, which summarizes the event's premise and offers a preview of the event cards.
- Memorial Coin Shop: Takes you to the Event Memorial Exchange page.
- Live Challenger Spawn: Shows the currently active live challenger. Will be empty if there are no live challengers pending completion.
Some past event stories may be available to read for free during an event period, and these can be accessed from the banners at the top of the event page — these stories are related to the units featured, and often provide useful background context for the current story. Once read, they will be permanently unlocked after the event without needing to spend dia.
Note: The event end time displayed on this page is in JST, not your device's time.
The Event Produce courses can be reached through the event page, or the last tab on the D.L.F.S Produce page.
Note: If you click on the event course before going to the event page, there will be a banner above the course telling you to do so— clicking on the course will automatically take you to the event page.
There will be one event course for each featured character. See D.L.F.S Guide for missions, achievements, and how to play through a course. Translations for the event course missions can generally be found on the event page on the wiki, under Basic > DLFS Courses. These courses are unique in that live challengers spawn much more frequently compared to other courses.
At the start of the event, two courses are available: one that costs 10 AP, and one that costs 20 AP. The first event course will be used to determine your score ranking. If you are looking to rank in scoring, this is the course you will need to challenge. The remaining courses will unlock at 15:00 JST on the fourth day of the event.
In some courses, there will be missions that require you to either trigger Fever in the first 10 turns or trigger Fever twice. To clear these missions, you will need to keep note of your Fever gauge, as it carries over to the next course you do. You can end a course with the Fever gauge close to full, which will allow you to trigger Fever very quickly in the next course.
As you play through courses, Live Challengers will appear. They can appear in normal courses, but the rate of appearance is much higher in event courses. They can be either Normal, Rare, or Unit. The Emergency Live may spawn after completing any Normal, Rare, or Unit live. To complete lives, you must form one unit for each attribute, each composed of fifteen cards, and use them to complete Lives. Lives feature a card from the event; you must use the team matching the card's attribute (Dance, Vocal, or Performance) to reach the number of audience members required.
There are four different difficulty of Lives: Normal, Rare, Unit, and Emergency
- Normal Lives must be completed within 2 hours.
- Rare Lives (yellow balloon above the live attribute) must be completed within 1 hour.
- Unit Lives (features the entire unit as the challenger) must be completed within 10 minutes.
- Emergency Lives (only appears after completing a Normal/Rare/Unit live) must be completed within 10 minutes.
There is one Normal/Rare challenger for each 3* card, one Unit challenger, and one Emergency challenger for each 4* card. The first half of the event will only have one Normal/Rare challenger, and others will be available in the second half of the event. They have higher requirements, but also give more points.
|Type||Max Level||Required Fans||Points|
|Normal (Second Half)||30||2,000,000||2,000|
|Rare (Second Half)||20||1,000,000||9,000|
Note: Live Challengers will not spawn in ! mode produce lessons.
In Basic, only the main stat of the card matters (i.e. for completing Performance attribute lives, only the Pf stat of your team members counts toward the team strength). To form a team, you must first select Unit Edit from the menu, then choose the "Live" option. Your screen will resemble the one shown below; if you've never built a team, though, all card slots will be empty.
The white button underneath the total score will automatically fill your team with the 15 strongest cards in the unit's attribute. Next to each team in a unit is another button, which is used to individually build teams, switch the positions of members, or move members between teams. The same idol can only be in each team once (however they may be in the same unit multiple times). Unlike in !, there are no unit skill bonuses, so only the raw stats are of importance.
Event Scout cards will have boosted stats and give bonus points, so it may be beneficial to level up those cards quickly to use in your teams. If you have an event scout card in your team, the button in the top right corner will show the % stat boost, % bonus gained, and effective time. The point bonus % is displayed under the total team strength. Note that the stat boost only applies when attempting live challengers, and has no effect on D.L.F.S scores.
The added strength of the event scout cards is dependent on the number of Limit Breaks performed (copies obtained):
Number of Copies
|Card Strength Multiplier||100%||150%||200%||250%||300%|
Completing a Live with the Event Scout cards on your team will also grant you extra bonus points. See General Info for event scout bonus point multipliers.
To accept a live challenge, click the big yellow button. Clicking the red button will reject the live, and there is no penalty for rejecting a live. Clicking the white button will allow you to complete the live later and return you to the course. Accepted lives that are pending completion can be seen on the left side of a lesson in a yellow bubble. You can click on the bubble to go to the live. Pending lives can also be seen on the event main page, underneath the ranking section. The live pending bubble will not be shown when doing ! mode produce lessons, but this is purely visual - the challenger is still active as long as it has not timed out.
The colour of the live corresponds to its attribute (Red - Dance, Blue - Vocal, Yellow - Performance).
- Indication of the live challenger type (rare, in the above image)
- Level and attribute of the live
- Name of the live
- Time until the live challenge ends
- Completion bar
- Number of audience members needed to complete the live
- Time until 1 BP recovers
- Edit your live unit
- % bonus points that will be received upon completion (if applicable)
- Number of audience members that your team will satisfy for the live. Note that this number does not take into account skill activations, so you may be able to clear a live challenge even if the number shown here is lower than what is required.
- Select the amount of LP to use on the live. The predicted number of audience members goes up as you use more LP by an indicated multiple. For example, using 4LP on a live will satisfy 6 times the audience members compared to using 1LP. Multipliers are shown in the table below.
- Quits the live. If you click this in the middle of completing a live, any LP already used on it will be lost, and you will not receive any event points either
- Begin the live using the selected amount of LP
|Audience Member Multiplier||1||2.5||4||6||8||10|
Completing a live will reward you with event points, and may also drop items such as growth tickets and status pieces. More uncommonly, event cards may also drop from their respective challengers, however the drop rate for emergency challengers is very low.
Completing a live may also result in "chance" points, which award 1.2x the normal points (i.e. a "chance" rare live will give 7,200 points instead of 6,000).
If you complete a Live within a certain number of LP, it will increase in level. Using more LP than that will cause it to decrease in level instead:
- Normal Lives require completion within 6 LP.
- Rare Lives require completion within 8 LP.
- Emergency Lives require completion within 10 LP.
Second Challenger Lives have the same requirements as regular Lives of their rarity.
As you play Live Challenges, you'll earn Ribbons, which can be traded in at the Ribbon Exchange for various rewards, including diamonds, status pieces to improve your cards, event outfits, and other useful currencies such as Event Memorial Coins. On average, you can expect about 12-20 Ribbons to drop per Normal/Rare Live, and 20-35 Ribbons per Emergency/Unit Live.
The available items for each event are as follows:
To buy at least the diamonds from every event, you would need 1,000 Ribbons; to buy out the entire shop (excluding the no-limit options), you would need 73,450 Ribbons (39,000 for ! items, and 34,450 for !! items). If you're playing up to the first copy of the event 5☆ (1,100,000pts), it's possible to obtain around 4,000 - 4,300 Ribbons.
Ribbon shop numbers provided by User:Sadbiscuiit1118
Given that most players will not be able to buy out the entire shop, the recommended items are listed below, from most to least important:
- Memorial Coins (can be prioritized over diamonds if you are looking to obtain previous event cards)
- ES Coins and !! status pieces
- Star Medals
- Yumecoins and ! jewels
- Growth Tickets
- Normal Lives are generally not worth your LP. You will get much more points per LP if you do only Rare and Emergency Lives.
- If you are farming for ribbons, doing Unit lives will give you the most ribbons per BP, as they do not increase in level and generally drop more ribbons than other lives (excluding Emergency). They give fewer points, but more ribbons.
- On that note, it's important to know your limits for Emergency Lives. Though they provide significantly improved returns per audience member (a Lv. 15 Emergency Live is worth thrice as many points as a Lv. 30 Rare Live and only requires twice as many audience members), their 10-minute time limit means that you'll almost definitely need to spend diamonds or items to complete them, especially since they always come after a Normal or Rare Live. These costs can rack up quickly, so it's wise to know when to stop going after Emergency Lives.
- It is recommended to play the special Sunday course as much as possible when it comes around, as it gives 2x EXP, which is very helpful for ranking up and refilling BP. It's also good for leveling up cards, as card EXP is doubled as well and the course drops a lot of medium growth tickets.