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Audition VS GOURMET -Second piece-
オーディション VS GOURMET -Second piece-
Event Story: VS★GOURMET

Start: 6/30/2024 (15:00 JST)

End (Music): 7/8/2024 (22:00 JST)
End (Basic): 7/9/2024 (22:00 JST)

"It's the high-profile "4piece" audition program! Chiaki and Mitsuru are assigned to the second venue "Gourmet Town," where each person is given a restaurant and challenged to a "Restaurant Management Competition." First, they each try their hand at the recipe challenge, but..."


HOW TO PLAY
For more information, see Music Event Guide.


Overview
▪ Tour events are unique event types that feature more cards than other event types. Tour event cards do not come with MV outfits, only home screen outfits.
▪ Like regular events, players complete songs to gain event points. Since tour events do not have a unique event song, players must play songs on the event's tour map for points. Each node along the map features a setlist of 4 songs the player can complete for event points.
▪ Unlike normal events, each play of a song requires 3 BP minimum. Players can choose to use 3, 6, or 10 BP.
▪ Players must successfully clear all 4 songs in a setlist to move onto the next stop, with Day 10, 20 & 29 as exceptions (explained below, under "Tour Mission").
▪ The nodes on the map are stops called "days", in line with the tour theme. Players do not have 30 days to complete the map: all 30 stops must be completed before the event period ends.
▪ By clearing a tour day's setlist, you can also unlock Mini Talks associated with the event.
▪ All stops can be replayed multiple times.
▪ Progressing along the tour map gives players either a free copy of one of the event's 4★ cards on the Day 20 stop, and a free copy of one of the event's 5★ cards on the Day 30 stop.
▪ Players can also choose to receive 2 !! Event Memorial Coins instead of the 4★, and 10 instead of the 5★.
▪ These free copies are in addition to the cards players get as event point rewards.
▪ Players can change whether they want the 4★/5★ cards or Event Memorial Coins up until these rewards are collected.
▪ The first 3 songs in the setlist will fill the event's Fever bar. Having a better score and combo on each song will increase the Fever gauge more, up to a maximum of 110%.
▪ The fourth song in the setlist will grant additional event points the higher a player's Fever gauge is.

Tour Missions
▪ There are 3 missions for each stop. Players will earn a star upon the completion of any missions.
▪ Players will be rewarded with 3 diamonds each stop if all 3 missions on the stop is completed.
▪ Players can challenge the stops multiple times to clear the missions, but the stars already earned will not be reset.
▪ See the "Tour Missions" tab for translations of every mission.
▪ Days 10, 20 & 29 are locked until the player successfully clears the setlists of the previous stops and earns the amount of stars listed on the node. This amount of missions is 10, 30, and 77 respectively. These quotas have to be met to successfully reach the free 4★ & 5★ cards.
▪ There are missions that require a certain number of "full combos", "Perfects" etc.; these are missions that can be cleared through accumulation of the mission's target subject in multiple playthroughs of the setlist. For example, on a mission requiring "a full combo on 3+ songs in the setlist", the full combos can be achieved across multiple play-throughs of the stop, and will still be accumulated even if the player decides to give up the playthrough half way and start the setlist from the beginning. These cumulative missions are marked with ♢ in the "Tour Missions" tab.

General Event Tips
▪ As you complete Lives and Work, event points will be awarded.
▪ Event rewards will be automatically sent to your Present Box () that can be accessed in My Room.
Event Stories can be read again under the Campaign Story tab in Story.
▪ Work will award between 250 (0 BP) to 3,000 (3 BP) event points.
▪ Lives that aren't the Event Songs for each tour stop will still earn you event points, but playing the Event Songs earn you more.
▪ By clearing the Event Live, you can also unlock Mini Talks associated with the event.

Live Items

▪ Items last until the next event begins. Even if they are in your Present Box, they will still expire and cannot be carried over to the next event.

Whistle
1 Whistle recovers one BP
Megaphone
1 Megaphone recovers full BP
Other Items

Event Pass
Effect: Allows you to play the song designated as the Event Live. It takes 100 Passes to play the Event Live once.


How to obtain: Given as Login Bonuses during the event, given when playing other Lives.

TOUR MISSIONS
Note:
Check the "How to Play" tab for details about how to play Tour events.
Mission Help

Do you need to clear every mission?
No, but to unlock some days, you need to have cleared a certain amount of missions. Day 10 requires 10 missions, Day 20 (4☆ card) requires 30 missions, and Day 29 (1 before 5☆ card) requires 77 missions. Therefore, if you want to get the 5☆ from the tour map, you can only skip 7 missions out of the first 84. You can go back and complete missions on older days by replaying the day, and you can quit when you've completed the mission you were aiming for.

Some missions have a ♢ next to them in the guide?
Missions marked with a ♢ are missions that can be cleared through an accumulation of the mission's target in multiple playthroughs of the setlist, check the last bullet point of "Tour Missions" under the "How to Play" tab for more explanation.

Original members?

  • Your unit members must be arranged in the same order as the original members of the song (see top-right corner for the order of the unit).
  • Click the magnifying glass next to the original unit members to auto-sort your deck for members of the original unit.
  • All members of your unit must have the "center" or "stage" banner on their icon to satisfy the mission's requirements.

Performer?

  • To set performer, go to the performer (パフォーマー) tab in the unit formation, and put the yellow tick under the mission character's icon.
  • The character in a slot that does not have an original member slot in the song cannot be set as the performer. (eg. for 'Emerald Planet', there are only 3 members, therefore you have to put the mission character in the 3 slots in the middle to set it as the performer)
  • Ensemble Time is the session in the middle of the song where a circular yellow gauge is shown at the top of the screen. When you hit notes, you fill up the gauge and the rainbow note will appear.
  • To succeed in Ensemble Time, you need to fill up the Ensemble Time gauge and Not miss the rainbow note.

Score needs to end in a specific number?
The following is the method the editor used for an 'end in a 5' mission. Can be used for any mission that requires score adjustment.

  • Play the songs in easy mode and on low speed (the editor used speed 5-6).
  • Find out the amount of notes in the song by checking the full combo number in the bonus table (ボーナス確認) above the difficulty settings.
  • When you are playing the song, it is best to combo until the last 10 notes as it is easier to keep track of the how many notes you have left. But it is not absolute, it is fine as long as you Voltage bar is full before reaching the last 10 notes.
  • When you reach the last 10 notes of the song, hit the notes until you see a '5' as the last digit of your score, and then purposely miss the rest of the notes.
  • It is useful to set characters with the support skill 'decrease Voltage down amount' (VOLTAGEの下降量ダウン) in the support slots. The higher the support skill level, the more notes you can miss in the end increasing your chance to clear the mission while still clearing the song.

Fever gauge?

  • Fever gauge is filled up when you clear a song in the set list.
  • The amount the fever gauge will fill up depends on the score and combo.
Day 1:

☆ Set Chiaki as the performer in any song in the Day 1 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 1 setlist using members featured in the original song.
☆ Get a cumulative score of 50,000+ playing songs in the Day 1 setlist. ♢

Day 2:

☆ Set Mitsuru as the performer in any song in the Day 2 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 2 setlist using members featured in the original song.
☆ Get a cumulative score of 60,000+ playing songs in the Day 2 setlist. ♢

Day 3:

☆ Set Hiyori as the performer in any song in the Day 3 setlist and succeed in Ensemble Time.
☆ Get a full combo on any song in the Day 3 setlist. ♢
☆ Get a cumulative score of 70,000+ playing songs in the Day 3 setlist. ♢

Day 4:

☆ Set Ritsu as the performer in any song in the Day 4 setlist and succeed in Ensemble Time.
☆ Clear the 4th song in the Day 4 setlist with a 70%+ fever gauge.
☆ Get a cumulative score of 80,000+ playing songs in the Day 4 setlist. ♢

Day 5:

☆ Set Mayoi as the performer in any song in the Day 5 setlist and succeed in Ensemble Time.
☆ Get a score with '0' as the last digit in any song in the Day 5 setlist.
☆ Get a cumulative score of 100,000+ playing songs in the Day 5 setlist. ♢

Day 6:

☆ Set Raika as the performer in any song in the Day 6 setlist and succeed in Ensemble Time.
☆ Clear the 4th song in the Day 6 setlist with a 75%+ fever gauge.
☆ Get a cumulative score of 150,000+ playing songs in the Day 6 setlist. ♢

Day 7:

☆ Set Chiaki as the performer in any song in the Day 7 setlist and succeed in Ensemble Time.
☆ Get a score with '0' as the last digit in any song in the Day 7 setlist.
☆ Get a cumulative score of 200,000+ playing songs in the Day 7 setlist. ♢

Day 8:

☆ Set Mitsuru as the performer in any song in the Day 8 setlist and succeed in Ensemble Time.
☆ Get a cumulative total of 500+ Perfects playing songs in the Day 8 setlist. ♢
☆ Get a cumulative score of 250,000+ playing songs in the Day 8 setlist. ♢

Day 9:

☆ Set a card with the same attribute (color) as the song as your center for any song in the Day 9 setlist.
☆ Get a full combo on 2+ songs in the Day 9 setlist. ♢
☆ Get a cumulative score of 300,000+ playing songs in the Day 9 setlist. ♢

Day 10:

☆ Set a card with the same attribute (color) as the song as your center for any song in the Day 10 setlist.
☆ Get a score of 100,000+ while playing the 4th song in the Day 10 setlist using members featured in the original song.
☆ Get a cumulative score of 350,000+ playing songs in the Day 10 setlist. ♢

Day 11:

☆ Set a card with the same attribute (color) as the song as your center for any song in the Day 11 setlist.
☆ Get a full combo on 2+ songs in the Day 11 setlist. ♢
☆ Get a cumulative score of 400,000+ between all four songs in the Day 11 setlist. ♢

Day 12:

☆ Set Raika as the performer in any song in the Day 12 setlist and succeed in Ensemble Time. ♢
☆ Clear the 4th song in the Day 12 setlist with a 80%+ fever gauge.
☆ Get a cumulative score of 450,000+ playing songs in the Day 12 setlist. ♢

Day 13:

☆ Set a card with the same attribute (color) as the song as your center for any song in the Day 13 setlist.
☆ Get a cumulative total of 800+ Perfects playing songs in the Day 13 setlist. ♢
☆ Get a cumulative score of 500,000+ playing songs in the Day 13 setlist. ♢

Day 14:

☆ Set Mitsuru as the performer in any song in the Day 14 setlist and succeed in Ensemble Time. ♢
☆ Get a score with '0' as the last digit in any song in the Day 14 setlist.
☆ Get a cumulative score of 550,000+ playing songs in the Day 14 setlist. ♢

Day 15:

☆ Set Hiyori as the performer in any song in the Day 15 setlist and succeed in Ensemble Time. ♢
☆ Get a full combo on 3+ songs in the Day 15 setlist. ♢
☆ Get a cumulative score of 600,000+ playing songs in the Day 15 setlist. ♢

Day 16:

☆ Set Ritsu as the performer in any song in the Day 16 setlist and succeed in Ensemble Time. ♢
☆ Get a score with '4' as the last digit in any song in the Day 16 setlist.
☆ Get a cumulative score of 650,000+ playing songs in the Day 16 setlist. ♢

Day 17:

☆ Set a card with the same attribute (color) as the song as your center for any song in the Day 17 setlist.
☆ Get a full combo on 3+ songs in the Day 17 setlist. ♢
☆ Get a cumulative score of 700,000+ playing songs in the Day 17 setlist. ♢

Day 18:

☆ Set Raika as the performer in any song in the Day 18 setlist and succeed in Ensemble Time. ♢
☆ Clear the 4th song in the Day 18 setlist with a 80%+ fever gauge.
☆ Get a cumulative score of 750,000+ playing songs in the Day 18 setlist. ♢

Day 19:

☆ Set Chiaki as the performer in any song in the Day 19 setlist and succeed in Ensemble Time. ♢
☆ Get a score of 200,000+ while playing the 4th song in the Day 19 setlist using members featured in the original song.
☆ Get a cumulative score of 800,000+ playing songs in the Day 19 setlist. ♢

Day 20:

☆ Set Mitsuru as the performer in any song in the Day 20 setlist and succeed in Ensemble Time. ♢
☆ Get a perfect combo on any song in the Day 20 setlist. ♢
☆ Get a cumulative score of 850,000+ playing songs in the Day 20 setlist. ♢

Day 21:

☆ Put Hiyori in your live team for any song in the Day 21 setlist and clear the song. ♢
☆ Get a full combo on 3+ songs in the Day 21 setlist. ♢
☆ Get a cumulative score of 950,000+ playing songs in the Day 21 setlist. ♢

Day 22:

☆ Set a card with the same attribute (color) as the song as your center for 2+ songs in the Day 22 setlist.
☆ Clear the 4th song in the Day 22 setlist with a 85%+ fever gauge.
☆ Get a cumulative score of 1,000,000+ playing songs in the Day 22 setlist. ♢

Day 23:

☆ Put (Gourmet District of Enjoyment) Mayoi Ayase in your live team for any song in the Day 23 setlist and clear the song.
☆ Get a score with '1' as the last digit in any song in the Day 23 setlist.
☆ Get a cumulative score of 2,000,000+ playing songs in the Day 23 setlist. ♢

Day 24:

☆ Put (Gourmet District of Effort) Ritsu Sakuma in your live team for any song in the Day 24 setlist and clear the song.
☆ Clear the 4th song in the Day 24 setlist with a 95%+ fever gauge.
☆ Get a cumulative score of 3,000,000+ playing songs in the Day 24 setlist. ♢

Day 25:

☆ Put (Gourmet District of the Ripe Season) Hiyori Tomoe in your live team for any song in the Day 25 setlist and clear the song.
☆ Get a cumulative total of 2,500 Perfects playing songs in the Day 25 setlist. ♢
☆ Get a cumulative score of 5,000,000+ playing songs in the Day 25 setlist. ♢

Day 26:

☆ Put (Gourmet District of Freshness) Raika Hojo in your live team for any song in the Day 26 setlist and clear the song.
☆ Get 2 perfect combos playing songs in the Day 26 setlist. ♢
☆ Get a cumulative score of 7,500,000+ playing songs in the Day 26 setlist. ♢

Day 27:

☆ Set a card with the same attribute (color) as the song as your center for 3+ songs in the Day 27 setlist.
☆ Get a full combo on all songs in the Day 27 setlist. ♢
☆ Get a cumulative score of 10,000,000+ playing songs in the Day 27 setlist. ♢

Day 28:

☆ Set a card with the same attribute (color) as the song as your center for 3+ songs in the Day 28 setlist.
☆ Get a score with '5' as the last digit in any song in the Day 28 setlist.
☆ Get a cumulative score of 12,000,000+ playing songs in the Day 28 setlist. ♢

Day 29:

☆ Put (Gourmet District of Passion) Chiaki Morisawa in your live team for any song in the Day 29 setlist and clear the song.
☆ Get a score of 600,000+ while playing the 4th song in the Day 29 setlist using members featured in the original song.
☆ Get a cumulative score of 15,000,000+ playing songs in the Day 29 setlist. ♢

Day 30:

☆ Put (Gourmet District of Growth) Mitsuru Tenma in your live team for any song in the Day 30 setlist and clear the song.
☆ Get a score of 600,000+ while playing the 4th song in the Day 30 setlist using members featured in the original song.
☆ Get a cumulative score of 20,000,000+ playing songs in the Day 30 setlist. ♢

OUTFITS

Materials:
30 ×  Threads (Sm)
20 ×  Threads (Pa)
10 ×  Threads (Te)
5 ×  Buttons (Sm)

Materials:
30 ×  Threads (Ch)
20 ×  Threads (Sm)
10 ×  Threads (Ac)
5 ×  Buttons (Ch)

Materials:
30 ×  Threads (Sm)
20 ×  Threads (Ac)
10 ×  Threads (Pa)
5 ×  Buttons (Sm)

Materials:
30 ×  Threads (Pa)
20 ×  Threads (Te)
10 ×  Threads (Sm)
5 ×  Buttons (Pa)

Materials:
30 ×  Threads (Sm)
20 ×  Threads (Ch)
10 ×  Threads (Un)
5 ×  Buttons (Sm)

Materials:
30 ×  Threads (Sm)
20 ×  Threads (Ac)
10 ×  Threads (Ch)
5 ×  Buttons (Sm)

EVENT WORK
【イベント】VS GOURMET
[Event] VS GOURMET
Stats:
      Passion: 160
      Smart: 320
      Charisma: 120
Outfit Pattern:

Gourmet District

MINI TALKS
Mini Talks Mini Talks
Mini Talks Mini Talks

POINTS REWARDS
Cards

Available at:

  • 3,500,000 points
  • 6,000,000 points
  • 11,000,000 points
  • 13,500,000 points
  • 22,000,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 3,000,000 points
  • 7,500,000 points
  • 9,500,000 points
  • 15,000,000 points
  • 21,000,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 1,000,000 points
  • 2,000,000 points
  • 3,300,000 points
  • 4,600,000 points
  • 10,200,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 900,000 points
  • 2,400,000 points
  • 2,900,000 points
  • 5,000,000 points
  • 10,100,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 80,000 points
  • 440,000 points
  • 905,000 points
  • 1,250,000 points
  • 1,600,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 120,500 points
  • 660,000 points
  • 1,005,000 points
  • 1,500,500 points
  • 1,700,000 points
  • ★ Possible Tour mission reward during the event.
EVENT POINT RANKING REWARDS
Rank Reward
1 - 10

Event Point Rank Title, 2 ×  Crown Badges, 30× VS GOURMET Poster

11 - 100

Event Point Rank Title, 2 ×  Crown Badges, 10× VS GOURMET Poster

101 - 1,000

Event Point Rank Title, 1 ×  Crown Badge, 5× VS GOURMET Poster

1,001 - 5,000

Event Point Rank Title, 1 ×  Crown Badge, 3× VS GOURMET Poster

5,001 - 10,000

Event Point Rank Title, 1 ×  Crown Badge, 2× VS GOURMET Poster

10,001 - 50,000

Event Point Rank Title, 1 ×  Crown Badge, 1× VS GOURMET Poster

50,001 - 500,000

Event Point Rank Title, 1 ×  Crown Badge, 3 ×  EXP Tickets (L)

SONG HIGH SCORE RANKING REWARDS
Rank Reward
1 - 3

Event Score Rank Title, 1× VS GOURMET Trophy (Rainbow), 100 ×  Diamonds

4 - 10

Event Score Rank Title, 1× VS GOURMET Trophy (Rainbow), 50 ×  Diamonds

11 - 100

Event Score Rank Title, 1× VS GOURMET Trophy (Rainbow), 40 ×  Diamonds

101 - 1,000

Event Score Rank Title, 1× VS GOURMET Trophy (Gold), 30 ×  Diamonds

1,001 - 5,000

Event Score Rank Title, 1× VS GOURMET Trophy (Silver), 20 ×  Diamonds

5,001 - 10,000

Event Score Rank Title, 1× VS GOURMET Trophy (Silver), 10 ×  Diamonds

10,001 - 50,000

Event Score Rank Title, 1× VS GOURMET Trophy (Bronze), 5 ×  Diamonds

50,001 - 500,000

Event Score Rank Title, 1× VS GOURMET Trophy (Bronze), 1 ×  Diamond

EVENT DAILY STAMP
Clear one live every day to receive the corresponding rewards.
30 ×  EXP Tickets (M) 10 ×  EXP Tickets (L) 35 ×  Diamonds 15 ×  Gems (S) of each color
DAY 1 DAY 2 DAY 3 DAY 4
10 ×  Gems (M) of each color 3 ×  Gems (L) of each color 1 ×  Memorial Coin
DAY 5 DAY 6 DAY 7

Audition VS GOURMET -Second piece-
オーディション VS GOURMET -Second piece-
Event Story: VS★GOURMET

Start: 6/30/2024 (15:00 JST)

End (Music): 7/8/2024 (22:00 JST)
End (Basic): 7/9/2024 (22:00 JST)

"It's the high-profile "4piece" audition program! Chiaki and Mitsuru are assigned to the second venue "Gourmet Town," where each person is given a restaurant and challenged to a "Restaurant Management Competition." First, they each try their hand at the recipe challenge, but..."


HOW TO PLAY
For more information, see Basic Event Guide.


Overview
▪ Tour events are unique event types that feature more cards than other event types. Like regular events, players defeat live challengers to gain event points. However, players may also choose to complete missions along the tour map.

Tour Missions
▪ Completing the missions along the tour map gives the player a free copy of one of the event's 4★ cards, and a free copy of one of the event's 5★ cards.
▪ Players may choose which one of the two 4★ cards and which one of the two 5★ cards they would like to get a free copy of. These free copies are in addition to the cards players get as event point rewards.
▪ Players can change which 4★/5★ cards they want up until they collect their free 4★/5★ card.
▪ Players can also choose to receive 2 !! or ! Memorial Coins instead of the 4★, and 10 instead of the 5★.
▪ The nodes on the map are stops called "days", in line with the tour theme, players do not have 30 days to complete the map. All 30 stops must be completed before the event period ends.
▪ The stops can be unlocked by completing the missions and clearing D.L.F.S. live for the stop. The D.L.F.S of the stop can be cleared by going over the clearance line in the score bar shown at the bottom of the screen.
▪ Players are required to use 10AP to challenge the D.L.F.S. live for each stop.
▪ There are additional missions in each stop. They do not have to be completed to proceed along the map, but players will be rewarded with 3 diamonds for each additional mission.
▪ Players can replay the D.L.F.S. lives of the stops multiple times to try and clear the missions or additional missions.
▪ See the "Tour Missions" tab for translations of every mission & additional mission. The additional missions are marked with a ☆.

Live Challengers
▪ As you complete Lives, event points will be awarded.
▪ Event rewards will be automatically sent to your Present Box () that can be accessed in My Room.
Event Stories can be read again under the Campaign Story tab in Story.
▪ Here are some tips on how to increase Fever quickly.
▪ Triggering any type of Live depends on your RNG luck.
▪ Read more at Event Guide / Revival Event Guide. (Still somewhat relevant until a new guide is written.)

Food Items

▪ Items last until the next event begins. Even if they are in your Present Box, they will still expire and cannot be carried over to the next event.

Gummy

1 Gummy recovers one LP
Smoothie

1 Smoothie recovers full LP
Sandwich

1 Sandwich recovers full AP
Other Items
Live Cyalume
Effect: Makes the rate of event live appearances to be 100% in a D.L.F.S course. Does not affect the ratio of certain lives appearing.


How to obtain: Purchasing Diamond packs, given as Login Bonuses during the event.

TOUR MISSIONS
Note:
Lives are cumulative, so lives already completed will count toward your total lives requirement. If you complete 5 lives on day 1 and day 2 asks you to clear 10 lives, the game will count 5/10 of your mission lives as already done.
Missions marked with a ☆ are additional missions. Players can still proceed along the tour map without completing them. Missions with a link give 3 Diamonds when clearing. Check the last three bullet points of "Tour Missions" under the "How to Play" tab for more explanation.
Day 1: Clear 5 lives
☆ Clear the challenge live with a score of 5,000+
☆ Clear the challenge live with Chiaki in your unit and a score of 15,000+
Day 2: Clear 10 lives
☆ Clear the challenge live with a score of 5,000+
☆ Clear the challenge live with Hiyori in your unit and a score of 30,000+
Day 3: Clear 15 lives
☆ Clear the challenge live with a score of 10,000+
☆ Clear the challenge live with Ritsu in your unit and a score of 45,000+
Day 4: Clear 20 lives
☆ Clear the challenge live with a score of 10,000+
☆ Clear the challenge live with Mitsuru in your unit and a score of 60,000+
Day 5: Clear 25 lives
☆ Clear the challenge live with a score of 15,000+
☆ Clear the challenge live with an even-numbered score
Day 6: Clear 30 lives
☆ Clear the challenge live with a score of 15,000+
☆ Clear the challenge live with Raika in your unit and a score of 70,000+
Day 7: Clear 35 lives
☆ Clear the challenge live with a score of 20,000+
☆ Clear the challenge live with Chiaki in your unit and a score of 100,000+
Day 8: Clear 40 lives
☆ Clear the challenge live with a score of 20,000+
☆ Clear the challenge live with Mitsuru in your unit and a score of 100,000+
Day 9: Clear 45 lives
☆ Clear the challenge live with a score of 25,000+
☆ Clear the challenge live with Hiyori in your unit and a score of 100,000+
Day 10: Clear 50 lives
☆ Clear the challenge live with a score of 25,000+
☆ Clear the challenge live with a everyone in Knights in your unit and a score of 75,000+
Day 11: Clear 60 lives
☆ Clear the challenge live with a score of 30,000+
☆ Clear the challenge live with Mayoi in your unit and a score of 110,000+
Day 12: Clear 70 lives
☆ Clear the challenge live with a score of 30,000+
☆ Clear the challenge live with Raika in your unit and a score of 130,000+
Day 13: Clear 80 lives
☆ Clear the challenge live with a score of 35,000+
☆ Clear the challenge live with a score in which the last two digits are the same number (ex. 200,355)
Day 14: Clear 90 lives
☆ Clear the challenge live with a score of 35,000+
☆ Clear the challenge live with an even-numbered score
Day 15: Clear 100 lives
☆ Clear the challenge live with a score of 40,000+
☆ Clear the challenge live with Hiyori in your unit and a score of 150,000+
Day 16: Clear 110 lives
☆ Clear the challenge live with a score of 40,000+
☆ Clear the challenge live with an odd-numbered score
Day 17: Clear 120 lives
☆ Clear the challenge live with a score of 45,000+
☆ Clear the challenge live with everyone in ALKALOID in your unit and a score of 100,000+
Day 18: Clear 130 lives
☆ Clear the challenge live with a score of 45,000+
☆ Clear the challenge live with no 5☆ cards and a score of 100,000+
Day 19: Clear 140 lives
☆ Clear the challenge live with a score of 50,000+
☆ Clear the challenge live with everyone in RYUSEITAI in your unit and a score of 100,000+
Day 20: Clear 150 lives
☆ Clear the challenge live with a score of 50,000+
☆ Clear the challenge live with (Gourmet District of Enjoyment) Mayoi Ayase in your unit and a score of 120,000+
Day 21: Clear 165 lives
☆ Clear the challenge live with a score of 55,000+
☆ Clear the challenge live with no 4-5☆ cards and a score of 100,000+
Day 22: Clear 180 lives
☆ Clear the challenge live with a score of 55,000+
☆ Clear the challenge live with Raika in your unit and a score of 150,000+
Day 23: Clear 195 lives
☆ Clear the challenge live with a score of 60,000+
☆ Clear the challenge live with (Gourmet District of Enjoyment) Mayoi Ayase in your unit and a score of 150,000+
Day 24: Clear 210 lives
☆ Clear the challenge live with a score of 60,000+
☆ Clear the challenge live with (Gourmet District of Effort) Ritsu Sakuma in your unit and a score of 150,000+
Day 25: Clear 225 lives
☆ Clear the challenge live with a score of 65,000+
☆ Clear the challenge live with (Gourmet District of the Ripe Season) Hiyori Tomoe in your unit and a score of 200,000+
Day 26: Clear 240 lives
☆ Clear the challenge live with a score of 65,000+
☆ Clear the challenge live with (Gourmet District of Freshness) Raika Hojo in your unit and a score of 200,000+
Day 27: Clear 255 lives
☆ Clear the challenge live with a score of 50,000+
☆ Clear the challenge live with no 3-5☆ cards and a score of 50,000+
Day 28: Clear 270 lives
☆ Clear the challenge live with a score of 70,000+
☆ Clear the challenge live with a score with '0' as the last digit
Day 29: Clear 285 lives
☆ Clear the challenge live with a score of 75,000+
☆ Clear the challenge live with everyone in RYUSEITAI in your unit and a score of 250,000+
Day 30: Clear 300 lives
☆ Clear the challenge live with a score of 75,000+
☆ Clear the challenge live with everyone in Ra*bits in your unit and a score of 250,000+

DLFS COURSES
Complete 1 Mission: x 1 Complete all 3 Missions: x 2
Complete all 3 Mini Talk Events (Normal): x 3 Complete all 3 Mini Talk Events (Special): x 3
Missions
  • Collect 50 Dance Notes within the first 10 turns
  • Collect 20 Notes of each Color within the first 10 turns
  • Collect 50 Performance Notes within the first 10 turns

Mini Talks

Missions
  • Collect 50 Vocal Notes within the first 10 turns
  • Collect 50 Notes of each Color
  • Trigger Fever Twice

Mini Talks

Unavailable until 7/4 (15:00 JST)
Missions
  • Collect 50 Performance Notes within the first 10 turns
  • Collect 20 Notes of each Color within the first 10 turns
  • Trigger Fever within the first 10 turns

Mini Talks

Missions
  • Collect 100 Dance Notes
  • Collect 50 Notes of each Color
  • Trigger Fever Twice

Mini Talks

LIVE CHALLENGERS
Normal Lives
『お手伝い』の場所
  • Challenge Dialogue: "ふふ、うふふ…♪"
  • Live Incomplete Dialogue: "何が起きるかと思いましたが…"
  • Live Complete Dialogue: "自分らしくいられます…♪"
得意な分野
  • Challenge Dialogue: "俺の圧倒的有利…♪"
  • Live Incomplete Dialogue: "エンジョイ勢のはずだったのに"
  • Live Complete Dialogue: "味は保証するよ"
Rare Lives
料理の怪人
  • Challenge Dialogue: "次は何を運びましょう?"
  • Live Incomplete Dialogue: "次から次へと注文が…!"
  • Live Complete Dialogue: "目が回る忙しさです"
甘い宣伝
  • Challenge Dialogue: "ほら、食べてみてよ"
  • Live Incomplete Dialogue: "初めての美味しさでしょ?"
  • Live Complete Dialogue: "ふふ、召し上がれ…♪"
Emergency Lives
魅了の美食街
  • Challenge Dialogue: "美食に酔いしれてほしいね!"
  • Live Incomplete Dialogue: "最高の体験でしょ?"
  • Live Complete Dialogue: "みんな笑顔が良い日和…♪"
感謝の美食街
  • Challenge Dialogue: "拙の歌も楽しんでつかぁさい!"
  • Live Incomplete Dialogue: "どんどん料理を運びやす!"
  • Live Complete Dialogue: "えひひ、楽しいでやんす♪"

POINTS REWARDS
Cards

Available at:

  • 1,100,000 points
  • 2,450,000 points
  • 3,600,000 points
  • 6,100,000 points
  • 8,000,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 1,250,000 points
  • 2,200,000 points
  • 3,900,000 points
  • 5,800,000 points
  • 8,500,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 300,000 points
  • 750,000 points
  • 1,300,000 points
  • 2,300,000 points
  • 3,000,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Emergency challenger during the event.

Available at:

  • 350,000 points
  • 650,000 points
  • 1,500,000 points
  • 2,000,000 points
  • 3,400,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Emergency challenger during the event.

Available at:

  • 12,000 points
  • 60,000 points
  • 200,000 points
  • 400,000 points
  • 700,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Normal and Rare challengers during the event.

Available at:

  • 31,000 points
  • 122,000 points
  • 280,000 points
  • 500,000 points
  • 850,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Normal and Rare challengers during the event.
EVENT POINT RANKING REWARDS
Rank Reward
1 - 100

Event Point Rank Title, 2 ×  Crown Badges, 5 ×  Rainbow Pieces

101 - 1,000

Event Point Rank Title, 1 ×  Crown Badge, 4 ×  Rainbow Pieces

1,001 - 5,000

Event Point Rank Title, 1 ×  Crown Badge, 3 ×  Rainbow Pieces

5,001 - 10,000

Event Point Rank Title, 1 ×  Crown Badge, 2 ×  Rainbow Pieces

10,001 - 50,000

Event Point Rank Title, 1 ×  Crown Badge, 1 ×  Rainbow Piece

50,001~

Event Point Rank Title, 1 ×  Crown Badge, 3 ×  EXP Tickets (L)

FIRST COURSE HIGH SCORE RANKING REWARDS
Rank Reward
1 - 3

Event Score Rank Title, 1 ×  Crown Badge, 100 ×  Diamonds

4 - 10

Event Score Rank Title, 1 ×  Crown Badge, 50 ×  Diamonds

11 - 100

Event Score Rank Title, 1 ×  Crown Badge, 40 ×  Diamonds

101 - 1,000

Event Score Rank Title, 1 ×  Crown Badge, 30 ×  Diamonds

1,001 - 5,000

Event Score Rank Title, 1 ×  Crown Badge, 20 ×  Diamonds

5,001 - 10,000

Event Score Rank Title, 1 ×  Crown Badge, 10 ×  Diamonds

10,001 - 50,000

Event Score Rank Title, 1 ×  Crown Badge, 5 ×  Diamonds

50,001~

Event Score Rank Title, 1 ×  Crown Badge, 1 ×  Diamond

EVENT DAILY STAMP
Clear one live every day to receive the corresponding rewards.
30 ×  EXP Tickets (M) 10 ×  EXP Tickets (L) 35 ×  Diamonds 15 ×  Gems (S) of each color
DAY 1 DAY 2 DAY 3 DAY 4
10 ×  Gems (M) of each color 3 ×  Gems (L) of each color 1 ×  Memorial Coin
DAY 5 DAY 6 DAY 7

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