D.L.F.S Guide

D.L.F.S (Dream Live Fullscore System) courses are the main part of the gameplay in the Basic version of the game. Completing D.L.F.S courses allows you to raise the level of cards, gain fans, and collect the following items: Growth Tickets, Status Pieces, Idol Pieces, and Square Scout Tickets. In addition to these items, Diamonds can also be gained upon completing certain missions accompanying D.L.F.S courses for the first time.

Course Selection
There are 3 types of courses:
 * Unit: Feature the Units and are grouped by production agency. Each course features a specific Unit. (These courses are officially called "D.L.F.S courses" but to avoid confusion they will be referred to here as "Unit courses.")
 * Daily (曜日限定): Features only one set of courses depending on the day of the week. Every Daily course has an increased drop rate of Status Pieces of a certain color, except for the Sunday Daily course which has an increased drop rate of Growth Tickets.
 * Event (イベント):  Available only when an event is taking place. Half of the available courses within it are locked until halfway through an event. See Event Guide for more details.

Tapping the image in the bottom left corner of the course selection page (前回のコース) will pull up the most recent course you played through, unless that course is no longer available (wrong day of the week or the event is over).

See the D.L.F.S Course page for details on the individual Unit courses and Daily courses.

After selecting a course, you can set a D.L.F.S unit of 5 cards (on the right). Note that no more than one card of the same idol can be placed in a D.L.F.S unit. Some slots are marked yellow, blue, or red, corresponding to the Performance, Vocal, and Dance attributes respectively. Placing a card of the same attribute into one of these slots will give a boost to your overall score. A number is shown under the D.L.F.S unit. This is the total value/strength (総合値) of your team, and the bar shows the letter score you are likely to receive with your chosen cards. All courses cost AP to play through. Usually, the amount of EXP gained after completing a course is equal to 10x the amount of AP used, but the AP cost is sometimes halved, making the EXP gained equal to 20x the amount of AP. The Sunday daily course always yields double the usual amount of EXP (20x the amount of AP used, or 40x when the AP cost is halved). You can check the missions/achievements for the course by tapping the first "詳細" button on the left.

Missions/Achievements
Rewards are yielded for completing achievements, but only the first time each specific achievement is completed. There are 3 types of achievements for courses:
 * Score: Based on the letter score received.
 * Clear: Based on the total number of times you have cleared (received a 'C' score or higher) the course.
 * Missions: Every course has three missions that each yield x1 Diamond for completing. To receive rewards for the missions, the missions do not necessarily have to be completed within one play-through; they are rewarded individually. Completing all three of a course's missions will reward you with an extra x2 Diamonds.

Playing through a Course

 * Turns:  Every course has 20 turns, with a Special Mission after the first 10 turns and the D.L.F.S after the 20th turn. The number of remaining turns in the course can be seen at the top left ①. Essentially, all you have to do is tap in any one of the given locations at the bottom until the course is complete.
 * If you tap in a location with no idols, you will 'prepare' for the lesson. You will not receive any notes, however the next time you repeat the same lesson, the effect of that lesson will be doubled and you will receive more notes. If you prepare for the same lesson more than once (there was no idol more than once), the effect of the preparation will not be carried over and the increased effect from the preparation will be doubled normally. Note that if you prepare for the last turn of a course, the effect will not be carried over to the next course.
 * Locations: Every location ② is marked with either one or two attribute types. The attribute(s) of a location correspond to the type(s) of Stat Pieces that can be obtained in that location.
 * Fever: The bar at the top marked with "FEVER" ③ fills up after each turn. The amount filled after every turn depends on the amount of idols in the lesson; one idol fills it the most, and four idols (the maximum in one location) fills it the least. When the Fever gauge reaches MAX, Fever will occur and remain active for 5 turns.
 * During Fever, you can practice multiple times in one lesson and collect more notes and Stat Pieces. When Fever is active, the number on the left ④ of the Fever gauge indicates how many turns remain until Fever will end.
 * If the course ends before the 5 Fever turns are over, you will begin the next course in Fever for the number of remaining Fever turns.
 * Minitalk Tasks: The Minitalk Tasks ⑤ are located at the top left. Completing one will trigger a Minitalk. There are 6 tasks in all. Only one task will show up at a time.
 * Trust: The Trust bar under each idol ⑥ fills up every time you use a turn with that idol in the location.
 * An idol with higher Trust makes it more likely to trigger an Appeal Talk with that idol, increases the chances of receiving an Idol Piece of that idol, and increases the success rate of Special Missions.
 * Resting Room: Tapping in the Resting Room ⑦ will trigger a Minitalk with either Akiomi Kunugi or Jin Sagami.
 * Checking Acquired Stat Pieces: Tapping the "獲得アイテム一覧" button ⑧ will allow you to see the amounts of each type of Stat Piece you have obtained during the course.
 * Auto Mode: Once you have completed all the missions of the course, you will be able to use Auto Mode ⑨ on that course. In Auto Mode, lesson selections are automatically made randomly. If you are in Auto Mode, there will be no Minitalk or Appeal Talk.

The bars under the card icons (with the corresponding fractions) indicate how high you have raised the idols' Trust levels so far. An Appeal Star next to a card icon indicates that you have received an Appeal Star for that idol in this lesson.
 * Discontinue producing: This will end the lesson and you will not receive any rewards, including any Stat Pieces dropped during the lesson.
 * Return to home: This will bring you back to the game's home screen without terminating the lesson (it essentially pauses the lesson). You can resume the lesson by pressing the D.L.F.S button on the home screen.
 * Check missions: This shows you the course's missions and will show you which missions have been completed before. Note that if you are in the middle of a course and have completed a mission for the first time during this playthrough, it will not show up as completed in the menu until after the course is completed.
 * Minitalk status: This shows you how many of the course's 6 Minitalks you have gone through.

Appeal Talk
Occasionally, tapping in a room will trigger an Appeal Talk with one of the idols in that room. The higher the idol's Trust, the higher the chance of triggering an Appeal Talk.



In an Appeal Talk, you can choose a reply to the conversation and receive various bonuses depending on the reaction of the idol. The bonuses are not random; each reply will yield a set reward. One of the response options will reward you with an Appeal Star if you choose it. Idols with Appeal Stars will gain twice as many fans at the end of the course. Once an idol has an Appeal Star, Appeal Talks will no longer be triggered with that idol for the remainder of the course. See Conversation Events/Ensemble Stars!! for more details on Appeal Talk.

Minitalk
Completing a Minitalk task will trigger a Minitalk. Each course has a special set of 6 Minitalks that can only be read during the course.



During a Minitalk, you can choose a response to the conversation and receive various bonuses depending on the reaction of the idol. As with Appeal Talks, these replies all have fixed rewards. There are two types of Minitalk, the first half and the second half, per course. Each consists of 3 episodes, and will always be triggered in order from the first episode. If you open up to 3 episodes in one course, you can receive a bonus at the end of the course (only the first time you do so). See Conversation Events/Ensemble Stars!! for more details on Minitalk.

Special Lesson
In courses, Special Lessons are held after the tenth turn. If the Special Lesson is successful, the 'effectiveness' of the lessons (notes and Stat Piece drop rates) will increase for the remainder of the course.

The success rate of a Special Lesson depends on the Trust levels of the participating idols.

When using 1 idol, the idol with the highest Trust level is selected, and the Trust level of that idol determines the success rate. If the Special Lesson is successful, the effectiveness of subsequent lessons in the course will increase slightly.

When using 3 idols, the 3 idols with the highest Trust levels are selected, and the success rate is determined by the average Trust level of the 3 idols. If successful, the effectiveness of subsequent lessons will increase moderately.

If you use 5 idols, the success rate is determined by the average Trust level of all 5 idols. If successful, the effectiveness of subsequent lessons will increase considerably.